By Soulskill from Slashdot's arrr-me-hearties department
An anonymous reader sends this news from TorrentFreak:After cutting its teeth as a domestic broadcaster, the BBC is spreading its products all around the globe. Shows like Top Gear have done extremely well overseas and the trend of exploiting other shows in multiple territories is set to continue. As a result, the BBC is now getting involved in the copyright debates of other countries, notably Australia, where it operates four subscription channels. Following submissions from Hollywood interests and local ISPs, BBC Worldwide has now presented its own to the Federal Government. Its text shows that the corporation wants new anti-piracy measures to go further than ever before.
The BBC begins by indicating a preference for a co-operative scheme, one in which content owners and ISPs share responsibility to "reduce and eliminate" online copyright infringement. ... "Since the evolution of peer-to-peer software protocols to incorporate decentralized architectures, which has allowed users to download content from numerous host computers, the detection and prosecution of copyright violations has become a complex task. This situation is further amplified by the adoption of virtual private networks (VPNs) and proxy servers by some users, allowing them to circumvent geo-blocking technologies and further evade detection," the BBC explains.Read Replies (0)
By Soulskill from Slashdot's just-let-me-rocket-jump-and-i'll-be-happy department
An anonymous reader writes: John Romero helped bring us Doom, Quake, and Wolfenstein, but he's also known for Daikatana — an immensely-hyped followup that flopped hard. After remaining on the periphery of game development since then, Romero announced last month that he's coming back to the FPS genre with a new game in development. Today, he spoke with Develop Magazine about his thoughts on the future of shooters. Many players worry that the genre is stagnant, but Romero disagrees that this has to be the case. "Shooters have so many places to go, but people just copy the same thing over and over because they're afraid to try something new. We've barely scratched the surface."
He also thinks the technology underpinning games matters less than ever. Romero says high poly counts and new shaders are a distraction from what's important: good game design. "Look at Minecraft – it's unbelievable that it was made by one person, right? And it shows there's plenty of room for something that will innovate and change the whole industry. If some brilliant designers take the lessons of Minecraft, take the idea of creation and playing with an environment, and try to work out what the next version of that is, and then if other people start refining that, it'll take Minecraft to an area where it will become a real genre, the creation game genre."Read Replies (0)
By Soulskill from Slashdot's perfectly-in-character department
By samzenpus from Slashdot's read-all-about-it department
writes Most books about cloud computing are either extremely high-level quasi-marketing tomes about the myriad benefits of the cloud without any understanding of how to practically implement the technology under discussion. The other type of cloud books are highly technical references guides, that provide technical details, but for a limited audience. In Architecting the Cloud: Design Decisions for Cloud Computing Service Models, author Michael Kavis has written perhaps the most honest book about the cloud. Make no doubt about it; Kavis is a huge fan of the cloud. But more importantly, he knows what the limits of the cloud are, and how cloud computing is not a panacea. That type of candor makes this book an invaluable guide to anyone looking to understand how to effective deploy cloud technologies.
Keep reading below for the rest of Ben's review. Architecting the Cloud: Design Decisions for Cloud Computing Service Models (SaaS, PaaS, and IaaS)
author Michael Kavis
reviewer Ben Rothke
summary Extremely honest and enlightening book on how to effectively use the cloudRead Replies (0)