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Liquefaction
Posted by News Fetcher on July 10 '12 at 11:15 PM
From Penny Arcade:


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Penny Arcade Sells Out
Posted by News Fetcher on July 10 '12 at 07:15 AM
By Gabe from Penny Arcade:
About eleven years ago Penny Arcade was on the brink of collapse. We had recently recovered the rights to our own work after accidentally selling them to a shady internet aggregator. The good news was that we could keep making Penny Arcade but the bad news was we had quit our jobs and we were broke. We talked about giving up and begging for our jobs back but I convinced Tycho to try something first. The Wayback Machine has a couple priceless snapshots of the day we decided to ask you for donations. Going back and reading those posts today is really amazing. For almost two years we ran this website entirely on your generosity. You paid for our rent, food, video games and in return we made PA three times a week as well as a bunch of extra content. A lot has changed in eleven years. PA has fourteen employees now, we put on two massive conventions every year, we run a worldwide charity, we produce our own video games and web show. It’s a major operation now and running it off of donations again seems impossible. Or is it?

< article continued at Penny Arcade >

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The Lesser Of Two Evils
Posted by News Fetcher on July 08 '12 at 11:15 PM
By Tycho from Penny Arcade:
We have many tales of San Diego Comic-Con adventure in store for you, through the week and maybe just past. I am completely fascinated with it this year for some reason, even though we’ve gone every year since 2000 and such enthusiasm should be all but burned out. I fully expect to synchronize with readers on a variety of topics, some of them thoroughly surprising. I also expect to take megadoses of vitamins A and C to counteract fully six days of exposure to those enervating halogen rods.
Something unique to my own experience at these conventions is that my role in what goes on here is somewhat ethereal. The Cyanide and Happiness guys can all draw and write in the way you would expect; if you come into contact with any of them, odds are good that you will have an experience which conforms to the ideal. If you should stumble upon a Wild Tycho in the tall grass, there is a very good chance that you will have a partial or fragmentary experience which leaves you angry, confused, and ultimately dissatisfied. I mean, I give it my best. But it is a rare individual who craves abrasive advice for Dungeon Masters coupled with conspiratorial murmurs re: bimetallism.
They do exist, though, these strange creatures, and having made their way to our holy mount I endeavor to dispense the requisite wisdom. For whatever reason, though I suspect it may be correlated with our global media empire in some way, people do approach us with broad questions about the deeper truths of .jpeg manufacture. I’m only too happy to oblige them, and the answers are blessedly short, which allows the petitioner to resume their undertaking immediately:
Start yesterday. And never stop.
That’s the problem with the truth; generally speaking, you sound stupid or crazy when you say it.
(CW)TB out.
<a>never at a loss for words

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The Lesser Of Two Evils
Posted by News Fetcher on July 08 '12 at 11:15 PM
From Penny Arcade:


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Comic Con
Posted by News Fetcher on July 06 '12 at 09:15 AM
By Gabe from Penny Arcade:
We will be at Comic Con is next week and I’ve got all the details for you.

Penny Arcade will be in booth 1334 and as usual you’ll be able to find both tycho and I there as well as an assortment of our merchandise. We can sign stuff for you and I’ll do sketches if you bring me some paper.

PA will be involved in two panels this year. The first is the PA panel with Tycho and I. This is Saturday from 2:30-3:30 PM in Room 5AB.

The second is the Biz of Webcomics panel. Robert will be on this one along with Kurtz and Guigar. This will be Friday from 5-6 PM in Room 24ABC.

Tycho and I will also be doing a special signing Friday night. This will from 8-11 PM at the Cryptozoic store. You can come into the store and pick up a physical copy of our new Lookouts comic book. If you’re looking for the SDCC exclusive alternate cover drawn by me this is the place to grab it.



The Cryptozoic store is in an incredible loacation, just a block or so from the convention center right smack in the Gaslamp district. Come on down Friday night and say hi!

-Gabe out

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Outvoted
Posted by News Fetcher on July 06 '12 at 07:15 AM
By Tycho from Penny Arcade:
I’ll talk about Theatrythm next week, when I can stop playing it long enough for the thoughts

to coalesce. Gabriel is similarly enthralled, as will become

clear very shortly
. I endeavored to be your bulwark in this regard, but if the pen is mightier than the sword, the digital stylus must be an equal amount greater than the pen.
Cryptozoic was in charge of our two “deckbuilding” games, which leverage the deeply inside baseball “Penny Arcade” license, but that

wasn’t the first thing they asked for. The first thing they asked for was Lookouts.
They seem to think that it has the capacity to be really, really big, which we have always sort of agreed with, even when we came up with it at Arby’s. I can distinctly remember that I stopped chewing altogether at one point, and looked at my fellows, who shared my expression of fear and surprise. As Gabriel suggested previously, it has the power to be anything. But we’re going to start with a comic.
We’ve been working on it for awhile. There was a period of a couple months there where it was radio silence, and I didn’t want to bother

them about it because I didn’t want to verify what I suspected: that this, like other super rad high-concept plays, was

too beautiful to live. But that wasn’t it at all! They had been prowling for the right colorist the whole time,

and I think they may have found him. There are previews of the first issue online, but I have four more pages that show the kind of beautiful, batty nonsense their team is pulling off:

article continued at Penny Arcade >

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Outvoted
Posted by News Fetcher on July 05 '12 at 11:15 PM
From Penny Arcade:


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San Diego Comic Con
Posted by News Fetcher on July 05 '12 at 10:30 AM
By Gabe from Penny Arcade:
We will be at Comic Con is next week and I’ve got all the details for you.

Penny Arcade will be in booth 1334 and as usual you’ll be able to find both tycho and I there as well as an assortment of our merchandise. We can sign stuff for you and I’ll do sketches if you bring me some paper.

PA will be involved in two panels this year. The first is the PA panel with Tycho and I. This is Saturday from 2:30-3:30 PM in Room 5AB.

The second is the Biz of Webcomics panel. Robert will be on this one along with Kurtz and Guigar. This will be Friday from 5-6 PM in Room 24ABC.

Tycho and I will also be doing a special signing Friday night. This will from 8-11 PM at the Cryptozoic store. You can come into the store and pick up a physical copy of our new Lookouts comic book. If you’re looking for the SDCC exclusive alternate cover drawn by me this is the place to grab it.



The Cryptozoic store is in an incredible loacation, just a block or so from the convention center right smack in the Gaslamp district. Come on down Friday night and say hi!

-Gabe out

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Lookouts Issue #1
Posted by News Fetcher on July 04 '12 at 08:30 AM
By Gabe from Penny Arcade:
The first issue of our ongoing Lookouts comic book is available today on Comixology! This book has been a long time in the making and I’m incredibly proud of the result. Cryptozoic has put together and incredible creative team and they really nailed the Lookouts style. Tycho and I worked very closely with everyone involved to make sure this book feels like Lookouts. If you’re a fan of our fantasy boy scouts I think you’re in for a real treat.



I’ve always thought that Lookouts has the potential to be a big deal. I can see YA novels, Saturday morning cartoons, movies and action figures all based on the Lookouts world. This comic book is beautiful and I hope it’s just the tip of the iceberg. So tell your friends and tell your friends to tell their friends. I would love for Lookouts to be huge!

-Gabe out

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Ionosphere
Posted by News Fetcher on July 03 '12 at 11:15 PM
By Tycho from Penny Arcade:
Gabriel has been playing the newest Spider-Man, which - to hear him tell it - is actually a new Batman game, or something very much like it. He doesn’t care at all! He doesn’t think they’re engaged in a barrel scraping operation, or that there’s a paucity of inspiration at Beenox, or anything of the kind. He loves Batman: Arkham Whatever, and he simply thinks that all superhero games should be exactly like that. Essentially, he’s arguing for the formulation of Batman a la Rocksteady as a kind of genre.
Spider-Man games have gone back and forth on whether or not you have to actually swing from something while you’re doing those things which are associated with the spider’s domain. It doesn’t actually make the game more fun in any way, in fact, it’s like adding a kind of “hall monitor” expressly to staunch your glee. It’s a bit of realism that probably isn’t required, but it’s still fun to think about.
We have a pre-order thing going for <a href=""http://store.penny-arcade.com/products/paint-the-line-red-tide>Paint The Line: Red Tide</a>, but it comes out in like five days, so it’s not the kind of pre-order that is for something off in some nebulous future. I mean, it’s on the desk in front of me, still in the shrinkwrap. What the Pre-order does give you is a mini-comic by one of the designers, Steve Bowler, which details a fateful match of nations. Kiko was able to take the design and make an immaculate package out of the experience, and his phalanx of freelance artists struck their targets unerringly. I was pleased that he came to me for flavor text, because I’m the sort of person who actually reads that shit in this type of game and I’ve always wanted to try my hand at it.

< article continued at Penny Arcade >

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Melange
Posted by News Fetcher on July 02 '12 at 10:15 AM
By Tycho from Penny Arcade:
Knowing, as we do, that Gabriel plays games in order to be rewarded with “new art,” the fact that Kingdom Hearts 2 ranks high for him - as high as it can, actually - probably isn’t a surprise. I find the story fascinating, the sort of game one drains with a FAQ chaser; there are huge ideas all over the fucking place, when the fact their tangle of warring franchises works at all is surprising out the gate.
Of course, that’s not what he’s after; he finds it superfluous, which is how you know we’re in this universe and not another one.
He was able to grab a demo for it, much the same way you can, from the cramped, authentically terrifying cave that is the eShop on the 3DS. He’d never been in there before; it was the Dream Drop Distance demo that drew him in, and when he found himself ensconced by that haunted thicket he cried aloud.
There are many things one can say about the 3DS, and we routinely do. I have suggested that just as with the DS itself, it can take a while to find that game which makes the system (with all its attendant idiosyncrasies) disappear. After that happened, I found myself hungry for those “snack” threshold games I’ve grown accustomed to on traditional systems and personal computers: not full discs, no carts, just something I can point to on the cart and grab quickly. This was when I was a young man, new to the world; my soul had built no callus.
< article continued at Penny Arcade >

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Melange
Posted by News Fetcher on July 01 '12 at 11:15 PM
From Penny Arcade:


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Innovation
Posted by News Fetcher on June 29 '12 at 10:15 AM
By Tycho from Penny Arcade:
Try to follow the sequence of events:

1. Gabriel Switched To The Mac, But Had A Windows Mobile Phone

2. Then He Had A Mac And An iPhone

3. Then he Had A Mac And A Windows Phone

4. Then He Went Back To The iPhone, But Got A PC.

So now that he’s back in the Mobile portion of the fold he’s having a number of “freemium” experiences that he enjoys to varying degrees, even though he knows that he is only pushing a metaphorical button until a biologically reinforced reward falls out. Games that you can only play for a little while until all of your weebles have been committed, and you must wait for them to return. Kara’s strategy is to play so many of them that she is never without a weeble, or at any rate a weeble equivalent, to invest in her digtal airport/sushi bar/dwarf village/kumite/skeevy rub n’ tug.

In any case, having seen its corrupting power, Gabriel decided that the time had come to
plant a flag</i> in the genre. That is all a joke setup, obviously, but we’re already getting pitches to make the game detailed in the strip, which is sorta like… dudes. I’m not sure you understand this one.

The difference between Gabriel and myself, one of many, is that I actually did make a game, one that you can buy <a href="http://store.steampowered.com/app/213030/?snr=1_7_suggest__13">on Steam
OR on Xbox where it just came out about ten hours ago. I even (ahem) “binged” it on there, I literally said “Xbox, Bing Precipice,” because I felt confident that no-one had ever said that before or would, ever again, after that moment. I like to put my stamp on that kind of stuff.
< article continued at Penny Arcade >

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Innovation
Posted by News Fetcher on June 28 '12 at 11:16 PM
From Penny Arcade:


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Absolutely Not
Posted by News Fetcher on June 26 '12 at 11:15 PM
By Tycho from Penny Arcade:
I keep thinking I’m going to get back into Diablo 3, but it never seems to happen; they inspire new outrage on a weekly basis with everything that surrounds the clicking, but I’m not even running the executable! I’m safe altogether from these fresh horrors. And everyone else beat it and left. If I wanted to get back in, I’d be doing it alone. So that might not happen.

So, as those who have mostly left the bulding already, Diablo 3’s Real Money Auction House is double mysterious and we don’t know what it’s for. Well, okay: we know know. The “moneys.” What I’m saying is that getting new shit actually is the game. For us, anyway. Getting and, crucially, equipping new loot. The whole AH thing short-circuits the entire idea: the game is, functionally speaking, a pinata. Right? Obviously, you could just go buy candy at the store. It’s not about having candy. It’s about getting candy.
If I commit money earned in-game toward an item, be it from a vendor or from the auction house, it’s still a closed loop. We’re talking about a quantum of game time when we talk about gold. Paying money, let alone an exorbitant sum of money, seems like a singularly poor investment</i>. In free to play games, I give myself an “allowance” of actual money to games that have earned it, typically up to a cap that is the equivalent of a retail purchase. But this game is sixty Goddamn dollars. Valve ultimately realized that people would purchase more hats if they gave the heads away for free; ultimately, there may be a parallel there.
Because I did not design <a href="http://store.steampowered.com/app/213030/">On The Rain-Slick Precipice Of Darkness 3
, I can express an appreciation of Zeboyd without it getting too weird, hopefully. Hopefully.

< article continued at Penny Arcade >

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Rain-Slick 3 Is Back In Peer Review On Xbox
Posted by News Fetcher on June 26 '12 at 08:45 PM
By Tycho from Penny Arcade:
Fingers crossed!

(CW)TB

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Mario Marathon For Child’s Play!
Posted by News Fetcher on June 25 '12 at 12:00 PM
By Tycho from Penny Arcade:
They’ve been at it for days already, up past $77,000, and they just keep cranking. Stop by the stream!

(CW)TB

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Good Problems
Posted by News Fetcher on June 25 '12 at 09:30 AM
By Tycho from Penny Arcade:
I was an Avatar: The Last Airbender fan, a big one. Perhaps not big enough to refer to it as ATLA or whatever a true enthusiast would call it; I’m also not entirely sure what a true enthusiast might be called. So, now you have the meticulously calibrated threshold. I have been largely unavailable to mass media enterprises of late, but I couldn’t wait for the season to end to catch up with Korra. I’d gorged on the previous series, and had similar plans, but no. Gabe kept coming into the office eyes wide, head shaking, desperate to discuss and embroider.
I’m in now, though. Oh yes. And I recognize that it’s difficult to be young, and shit is confusing on the real, but dude come on.

Brenna exerts the same field that Gabriel does for whatever reason, a field which fries fucking electronics, and after trying to fix her laptop on and off for a few days I finally pulled the hard drive out of it and started poking around via my other computer. The secret I’ve been keeping as I puttered around this fucking platter is that I had no consistent backup regimen; I used to have Hybir going, but that was a laptop ago and gleaming new hardware had lulled me to sleep. We have physical prints of perhaps one out of three hundred or so, but the images that surround those prints chronologically - what we might call metadata, or what any other person would call “context” - contain the memory in aggregate.

< article continued at Penny Arcade >

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Good Problems
Posted by News Fetcher on June 24 '12 at 11:15 PM
From Penny Arcade:


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A Virus Named TOM
Posted by News Fetcher on June 22 '12 at 02:15 PM
By Tycho from Penny Arcade:
We’ve been testing builds of different stuff for PAX10 ahead of the judging, making sure everything will function day of, because early software doesn’t always behave correctly. Dave and Feh were playing a really cool cooperative puzzler when I dropped in, and I couldn’t bring myself to look away. I could have plugged in a controller, it allows for four clever little virii, but I was too mesmerized. I went back into my office and bought it instantly. I don’t know what this subgenre is called, or if it even has a name, but this is one of those games where you are trying to light up a circuit. A Virus Named Tom! I’m only one judge, so I can’t verify it’ll get all the way to the show, but you could (if you were so inclined) buy it for five stupid bucks and grab the very polished beta right now.

(CW)TB

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