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My Child’s Play Auction
Posted by News Fetcher on November 09 '11 at 10:30 AM
By Gabe from Penny Arcade:
I just wanted to post this one more time before the auction ends. You have two days left to bid if you are interested:

Back in 2007 Blizzard gave away a really cool bronze statue to all their employees. It was a smaller version of the massive Orc on a Wolf statue that graces their courtyard. These are really beautiful pieces and very rare obviously. Well one employee actually donated his statue to Child’s Play and it ended up going into our live auction. I actually bid on it from the stage and ended up winning it. In fact we did a comic strip about it right after the dinner.

So I’ve been proudly displaying it in my house for about three years now. This year I decided that it was time someone else got a chance to own this incredible piece. So I’ve gone ahead and re-donated it back to Child’s Play. It’s now up on eBay and ready to be bid on. 100% of the proceeds from the auction will go directly to Child’s Play. So if you are a WOW fan and you want to own a very special piece of Blizzard history, now is your chance.

-Gabe out

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Their Name Means Big
Posted by News Fetcher on November 08 '11 at 11:15 PM
From Penny Arcade:


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Deliverance
Posted by News Fetcher on November 07 '11 at 10:00 AM
From Penny Arcade:


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Child’s Play Auction
Posted by News Fetcher on November 04 '11 at 04:15 PM
By Gabe from Penny Arcade:
Back in 2007 Blizzard gave away a really cool bronze statue to all their employees. It was a smaller version of the massive Orc on a Wolf statue that graces their courtyard. These are really beautiful pieces and very rare obviously. Well one employee actually donated his statue to Child’s Play and it ended up going into our live auction. I actually bid on it from the stage and ended up winning it. In fact we did a comic strip about it right after the dinner.

So I’ve been proudly displaying it in my house for about three years now. This year I decided that it was time someone else got a chance to own this incredible piece. So I’ve gone ahead and re-donated it back to Child’s Play. It’s now up on eBay and ready to be bid on. 100% of the proceeds from the auction will go directly to Child’s Play. So if you are a WOW fan and you want to own a very special piece of Blizzard history, now is your chance.

-Gabe out

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Working Conditions
Posted by News Fetcher on November 04 '11 at 09:45 AM
By Tycho from Penny Arcade:
I mentioned Simon Parkin’s “savage” and “carnivorous” Uncharted 3 review in my last post, and having several hours of the game now under my belt, I suspect it is only a kind of tactical diplomacy that kept it at eight of ten. This will be the installment will be the one where the shine comes off for many people, but for me, the inverse is true: I am wondering if the game is entirely comprised of shine.
Does it help that this game has the best shine in the business? I think so. It’s got mad vistas up in. It has the most memorable characters and dialogue of this generation. It also has platforming that is largely autopilot whenever it isn’t killing you for no discernible reason, and gunplay that entirely forgets the second syllable of the word. But what’s the alternative - not experiencing the rest of it? They’ve carved out their Dragon’s Lair 2012 niche, and they will own it forever. The second game had tremendous heart: the texture and tone of its Nepal is something I’ll remember in thirty years. It’s more Uncharted, true, but it’s also less. And that’s okay to say.
It also has incredibly stupid enemies. I don’t mean stupid in an AI way, they’re fine. I mean in a narrative sense they’re completely insane. I can (and have) come up with a reason why they act like this, because you sort of have to. But WOW.

I can tell you one of my favorite things about The Legend of Zelda: Skyward Sword without spoiling the game one whit, which is nice. Are you ready?

< article continued at Penny Arcade >

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Working Conditions
Posted by News Fetcher on November 03 '11 at 11:15 PM
From Penny Arcade:


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New Laser Cell
Posted by News Fetcher on November 03 '11 at 11:17 AM
By Gabe from Penny Arcade:
Our newest limited edition Laser Cell is now available in the PA store. This particular one features the Lookouts and you might remember it as the cover to the PAX East guide last year. In fact is was requests at PAX that made us decide to turn it into a cell.



Only 1000 of these will ever be made and each one is signed and numbered. The Laser Cell process actually makes these things look really sharp. In fact I don’t think the pictures do it justice. We’ve done a number of these over the years and I think they make a really nice collectible.



Also, this reminded me of the other Lookouts drawing I did that year. This was my first concept for the cover that I eventually scrapped in favor of the one above. I still think it’s a cool drawing.



-Gabe out

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Penny Arcade The Series, Season 2 Preorder
Posted by News Fetcher on November 02 '11 at 03:30 PM
By Tycho from Penny Arcade:
Any preorders received before 11/20/11 will be signed by everybody here, just like last time around. t Here’s one of the bonus episodes, which is something like a Fourth Panel that didn’t result in a strip. It’s my associate and I trying to figure out how to be better at our other job, which is “attempting to producing psychologically whole beings.”



Recall that you can preorder a couple different ways: the set itself, both seasons together, or with the shirt/mug if you so desire.
(CW)TB

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Retroid
Posted by News Fetcher on November 02 '11 at 10:45 AM
By Tycho from Penny Arcade:
I think I was probably content to let another Sonic game pass over me and through me, until I saw a video review at GameTrailers that used words like “Best” and “Game” and “in Decades,” all in rapid succession.

It approaches the whole of the Sonician ouevre via some kind of mystical craw that consumes and regurgitates beings from different times. That’s great if you’ve managed to retain some kind of currency over your twenty-year span, but there’s also a lot of cultural shrapnel bound up in that idea, and upon closer examination those irregular hunks are the only legacy of these obliterated mascots.

Vectorman and Gex were also considered for the third panel, but the idea of a tiny, now irrelevant star seemed especially tragic.
Purchasing Uncharted 3 was complicated, but not for any of the normal reasons. My wallet is a source of endless amusement for the tiny Valkyrie that coalesced in my home, it’s full of modern totems whose precise function is known but whose power is palpable. These things are occasionally “misplaced.” So when you try to buy something with a card that does not exist, when you reach for a sheath that contains no sword, nothing happens. It’s cool, I found some money in Robert’s desk.
< article continued at Penny Arcade >

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Child’s Play 2011
Posted by News Fetcher on November 02 '11 at 09:30 AM
By Gabe from Penny Arcade:
The Child’s Play 2011 season officially started yesterday! We kicked things off this year with an incredible new website design that should make keeping up with all the different CP events much easier thanks to a new calendar. We’ve also got a brand new map that his been updated with more hospitals for 2011.

We don’t really start talking about Child’s Play here on Penny Arcade until November but it has really grown in to a year round event. Yesterday may have been the official launch but if you look at the main page you’ll see that we have already raised almost half a million dollars this year!

So please take a look at the new site. Check out the calendar and find an event you’d like to support. Or hit the map and pick a hospital to donate to directly. No matter how you choose to support Child’s Play you are helping to improve the lives of kids in hospitals all over the world. The opportunity to sit down a play a video game is sometimes the only bit of normalcy these kids get in their lives. I’ve read the letters and shaken the hands of grateful parents and seen them cry when they talk about all the good you guys are doing. I never cease to be amazed by the incredible generosity of our community.

When gamers give back, it makes a difference.

-Gabe out

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Retroid
Posted by News Fetcher on November 01 '11 at 11:15 PM
From Penny Arcade:


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Surprise Ending
Posted by News Fetcher on October 31 '11 at 10:45 AM
By Tycho from Penny Arcade:
Having been harrowed by various modes of Halloween Party exposure, a strip like this was almost a certainty.
I’ve mentioned before how I rarely to get to choose the platform I play on; I could probably link every word of that sentence to a discrete instance of that lament. I could play Battlefield 3 with Gabe on the computer, but he’s
otherwise occupied, and given the precise nature of that occupation I don’t expect him anytime soon. That means grabbing an Xbox 360 copy, because that’s where I can reliably get games with friends. At least, that was the idea. It’s a week after launch, and all night they didn’t have QuickMatch working - that’s QuickMatch, a feature that launched with Live 1.0 on the original Xbox. They say they’ve got it working now, or that it may work, but they haven’t earned that faith. I trust them about as far as I can throw them. What’s wrong, anyway?
“There are a number of different factors impacting server connectivity on Xbox 360,” the spokesperson said. “It is a particularly complex server architecture and we continue to work with Microsoft to improve connectivity.”
< article continued at Penny Arcade >

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Surprise Ending
Posted by News Fetcher on October 30 '11 at 11:15 PM
From Penny Arcade:


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Penny Arcade: The Game, Gamers vs. Evil
Posted by News Fetcher on October 28 '11 at 01:15 PM
By Gabe from Penny Arcade:
The brand new Penny Arcade card game is now available in our store. This is a deck building game along the lines of Dominion or Ascension that uses characters and art from all 12 years of Penny Arcade history. I’ve had a chance to play it quite a bit now and honestly I think it’s the best game of that genre that I have tried. It was created by Cryptozoic, the same guys behind the WoW TCG and the equally awesome card game Food Fight.



You might also remember that these are the same people working on the totally fucking awesome Lookouts hybrid role-playing/board game. They make awesome games and I love the card game they put together for us. so hit the store and check out the game, this is just the first of many cool projects you’ll see from PA and Cryptozoic.

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Fibocracy
Posted by News Fetcher on October 28 '11 at 09:45 AM
By Tycho from Penny Arcade:
Everybody is screwing around with Fitocracy at the office it seems like, or the beta of it, which Gabriel managed to wheedle an invitation for. It’s a social/gamification engine designed to incentivize physical activity. As I’ve suggested many times, I’m deeply invested in the idea that I exist discretely from “the husk.” I am often deeply uncomfortable with the ineluctable fact of my body. That will either sound crazy to you, or it will sound like something you might think yourself in the secret vaults of your own mind. Making time to move this thing around and get to know it has made consciousness far more bearable.
Fitocracy associates experience point thresholds with various exercises, that’s the game part, and being a game, the compulsion to game can be overpowering.
Speaking of ineluctable, in order to play Battlefield 3, you must pass between Scylla and Charybdis - the treacherous browser-based frontend called Battlelog. Sometimes in the electronic entertainment continuum, opinions differ. You sometimes hear that: “opinions differ.” Opinions don’t differ on Battlelog. Battlelog is universally reviled.
< article continued at Penny Arcade >

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Fibocracy
Posted by News Fetcher on October 27 '11 at 11:15 PM
From Penny Arcade:


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PAX D&D Live Video
Posted by News Fetcher on October 26 '11 at 09:30 AM
By Tycho from Penny Arcade:
We did it again! We made Dungeons and Dragons into a stage show at the last PAX, which you can see here. Many thanks to Wizards of the Coast, particularly our DM Chris Perkins, who is seen here in rare form. And also to Paul and Storm, who agreed to troubadour the event. Troubadour may not entirely be a verb.

(CW)TB

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Polygon Au Chocolat
Posted by News Fetcher on October 26 '11 at 09:30 AM
By Tycho from Penny Arcade:
What they’re doing visually in the PC version of Battlefield 3 often, often borders on ridiculous. I will sometimes just shake my head the screen, the nearly silent “oh, fuck you” tucked below Ventrilo’s voice threshold. My experience with the beta wasn’t especially positive; this wasn’t one of those “betas” which are sometimes released, with the quotation marks firmly affixed. Performance concerns and general anxiety about its stability made me wary, but I’d already preordered it. Indeed, it was my preorder that gave me access to a beta that made me uneasy about my purchase! I was caught in a chronoloop. And then, after I’d secured the real thing, it wouldn’t let me join any games ever, which made me snarl and stamp my hoof.
Ultimately, I fell back on my training.
Whatever demonic seal kept me from joining games was broken when I restarted my machine, and when I finally emerged from their browser joiny Battlelog thing, Facebook For Murderers, the game behind the deathless trailer assault, the prophecies, and years of expectations on simmer unfolded in front of me and I had to remember that breathing is a thing. I should do it.

Gabriel never took the Bad Company detour, even when I cranked the Persuador all the way up and set COAX to maximum. Underneath all the foofaraw, it was clearly a progression of the old ethos. Now, I might have liked Battlefield 2’s six-person squads, its Chain of Command stuff, and its meta elements personified in a human Commander. But I always like that stuff, and I’m apparently the only one. The series has been in a slow process of distillation, generally for the better. Collapsing the Assault and Medic classes has been fascinating, for example.
< article continued at Penny Arcade >

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Polygon Au Chocolat
Posted by News Fetcher on October 25 '11 at 11:15 PM
From Penny Arcade:


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The Menagerie
Posted by News Fetcher on October 24 '11 at 10:00 AM
By Tycho from Penny Arcade:
Gabriel has continued his descent into Skylanders-inspired madness, and he would be farther down this particular hole if he could find a store that actually had product on hand. Apparently this “physical DLC” approach is working for them: whenever he goes somewhere to purchase additional toys, the place looks like it’s been reclaimed by nature.
We were discussing the distinction between this and the Catwoman DLC that apparently has people up in arms. At least there, you’ve got a path to the entire game with a retail purchase. You put in your code, it grabs a couple hundred megs, and you’re done! With Skylanders, everything is literally on the disc; you just need an army of little totems to reveal it, one tablespoon at a time.
How fascinating is that “HD Textures Pack” for the Xbox 360 version of Battlefield 3? In 2007, when early versions of Modern Warfare had that foreboding “storage required” emblem we hoped might represent a platform coming to terms with reality, this is the kind of thing I hoped for. It didn’t happen, not yet, but I’d lo9ve for this to become a trend.

Every now and then, it’s been possible to have a local data cache: Microsoft’s own Forza 3 allowed for a megainstall of its automotive roster, an in Earth’s forgotten history the bulk of the Final Fantasy XI client lives on there. You can choose to “install” any disc on a 360, of course, but that’s not what we’re talking about here: I don’t mean identical data. I mean more data, a concession that DVD is becoming almost… quaint, like transmitting information on a necklace of inscribed coins or baking it into cakes.
< article continued at Penny Arcade >

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