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New KS Rewards
Posted by News Fetcher on July 23 '12 at 01:15 PM
By Gabe from Penny Arcade:
Check it out, we added a bunch of new rewards to the Kickstarter. You can check out all the details right here but there are a couple highlights in my opinion:

Khoo will plan your bachelor party - $7500 (1 available)

This is for planning and day-of execution only. Robert Khoo will take whatever your pre-determined budget is and plan a… uh… experience for you and your friends. A more detailed description to this reward would be against the code. See PA:TS S02E28 for reference.

As someone who attended Robert’s last Bachelor party I can tell you it was a weekend I will never forget. The PATV episode is great but that’s just a tiny fraction of the entire party. At one point I actually approached a cameraman after I realized he was filming me. I grabbed him by the shoulders and just said “burn the tape”. Please for the love of God, if you purchase this reward…invite me.

Mike and Jerry DM - $8000 (1 available)

Mike and Jerry will be your DM for you and 3 of your friends, running an adventure just for you. You just need to handle transportation to Seattle.

I don’t often toot my own horn. I’m not like, some horn tooter. I will say this though. Dungeon Master is something

I AM

INCREDIBLY

GOOD

AT.

< article continued at Penny Arcade >

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The Proxy, Part Three
Posted by News Fetcher on July 23 '12 at 09:00 AM
By Tycho from Penny Arcade:
The Proxy continues its proxification unabated, now in its third discrete lozenge. My son is younger than the boy we have included in the strip, and so is at an earlier point in this progression; the rules are interesting to him, insofar as they are a part of an individual card’s overall fascination. He knows, because his dictionary has told him - the dictionary that was once mine - that words are not merely to be collected, and arranged, but befriended:


His Pokemon are collected in a massive binder according to their patron elements, or by their card type. Duplicates are, for now, a waste; unaware of the vital mathematics we use to yoke raw chance, these doppelgangers are the card equivalent of those who brought they cup, yet are reticent to chip in. One day, and this day is fast approaching, the contents of that binder will be radically altered; the connections between discrete play concepts will burn bright. The game will appear in these junctures, toys somehow alchemized into tools.
Enthusiasts of On The Rain-Slick Precipice of Darkness 3 should know that we’re getting close to finalizing the first free DLC package, “The Lair Of The Seamstress,” which we’re hoping will come out soon. We don’t know when, exactly, but apparently there’s some kind of big convention or something next month; maybe we’ll try and put it out then. Zeboyd is coming up tomorrow to work on Rain-Slick 4 and the last DLC (also free) for the current one that details the fate of the player character from the first two games.
I’m one of those lore weirdos, you know? I always, always, always had a plan.
(CW)TB out.
<a>(instrumental)

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The Proxy, Part Three
Posted by News Fetcher on July 22 '12 at 11:15 PM
From Penny Arcade:


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What if I love ads?
Posted by News Fetcher on July 20 '12 at 01:15 PM
By Gabe from Penny Arcade:
So I just posted this in our Kickstarter comments and I figured it would also be worth posting here.

“The ads are awesome, don’t get rid of them!”

This is very nice to hear. We’ve worked very hard over the last ten years to make sure that our advertising was actually useful. This is not the industry standard. There are many publishers who balk when we tell them we need an early copy of their game before we can commit to advertising. We also don’t allow many of the popular styles of ads like pop-ups, and site take-overs. We also make PA presents projects which are (let’s be clear) ads but actually cool ads. So hearing that many of you appreciate this is great.

It’s a great system but it has some problems in our mind. One problem is that all of these ads lock us into the page view model. That is to say we need people to come read Penny Arcade on our site. So when someone takes the comic and shares it on Tumblr, or Facebook we get screwed out of a pageview. We also can’t put the comic in the RSS because we need you to come visit the site. The advertising model is just not designed to be compatible with the way people want to share content these days. Going forward I think that not being tied to advertising on the site would be best not just for us but for our readers.

That doesn’t mean we’re going to stop talking about awesome games. That is our job! It just means that you will get those recommendations from the comic and the news posts. We love games. We love tearing into the bad ones, we love poking fun at the good ones, and more than anything we love telling you about games you might have missed otherwise. That is what we do and that’s not going to change because we remove the ads.

< article continued at Penny Arcade >

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The Proxy, Part Two
Posted by News Fetcher on July 20 '12 at 11:00 AM
By Tycho from Penny Arcade:
My own son pulled a Zekrom in a booster pack, all shining foil, and he was confused about why you would use an attack that damages yourself until he noticed that, wait a second, dad does that mean yes, that is what it means! Yessss. It won’t be hard for you to tell what is advantageous about it, particularly since every ten points of damage is a distinct “counter” in game terms. But the idea of trading temporary disadvantage for long-term advantage isn’t entirely inbuilt. The ratio of hand-birds to bush-birds, and when you should choose between them, is something you have to learn. It might even have been your father who taught you.
My father was a brakeman/switchman, which meant (among other things) that he more or less didn’t exist; I had no Shadow Dad to be a proxy for, which had advantages in its own way.
I want to emphasize however that these advantages did not extend to race victory. My own Pinewood Derby car was so objectively bad that I laughed as it lurched down the slope. I was given a Sportsmanship Trophy for it, in fact; either because my laughter was interpreted as laudable equanimity or because it had that edge of madness associated with previous Dark Scout incidents, and they thought a bit of recognition might tamp down the voices. But you couldn’t not laugh! It was horrible. My nominal “car” was largely unchanged from its primal state, except for the addition of a single black and white pinstripe on either side. I don’t think they were the problem, but I am no expert; I’ll look into it.
< article continued at Penny Arcade >

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Pokemon TCG
Posted by News Fetcher on July 20 '12 at 09:45 AM
By Gabe from Penny Arcade:
So the current storyline is indeed taken straight from my life. My son attended his very first Pokemon League night on Tuesday. I played the game very seriously a few years ago but have not touched it recently. My son went in with a deck cobbled together from some of my old cards. It was comprised mostly of pokemon he really liked but had no synergies to speak of. I helped him a bit just making sure he had enough energy and talking to him about how many of each stage in an evolution you should have. He got to the league event and ended up losing all five of his games. Some of them after only a few turns.



I’m incredibly proud of him though. For one thing he kept playing which I can’t immagine was easy. Also he asked if we could practice before he goes back next week. The fact that he wants to go back makes me extremely happy and you can bet we’ll practice. The problem though was more than his inexperience with the game. It was also the fact that the meta for Pokemon appears to have changed drastically since I played.

When I was playing the game decks were built around powerful evolutions. The level X cards appeared on the scene just as I was getting out of the game. All the decks I saw at this event seemed to be built on EX cards. These cards come out quick because they require no evolution to set up and they hit like a ton of bricks. I recognize that it is a poor craftsman who blames his tools but in this case I really feel like we took a knife to a gunfight.

< article continued at Penny Arcade >

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The Proxy, Part Two
Posted by News Fetcher on July 19 '12 at 11:30 PM
From Penny Arcade:


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Daughters of the Eyrewood
Posted by News Fetcher on July 18 '12 at 02:15 PM
By Gabe from Penny Arcade:
These Kickstarter projects have me frothing at the mouth I’m so excited! I’m still working on the designs for the Daughters but I wanted to share my latest piece.



click for a larger version

-Gabe out

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The Proxy, Part One
Posted by News Fetcher on July 18 '12 at 10:00 AM
By Tycho from Penny Arcade:
If anyone is ever wondering how not to go crazy, I have a small piece of advice: don’t launch a game and sell your house and write a book and move and go to San Diego Comic-Con and launch a Kickstarter within, like two weeks. I’m running up against the theoretical limits of what stressors pharmaceutical science can effectively shield me from.
Gabriel just took his heir to a Pokemon TCG tournament, and the roiling emotions generated by this fear engine weren’t something I could leave on the table. Also, Pokemon tourneys (in either form) have historically proven to be efficacious grist.

The card game itself, though ostensibly designed with children in mind, can (like any system of sufficient complexity) be transmuted into srs bzns. I spoke about it once before, when they were ass deep in it, but we had a card table in our office at one point we used to unfold when Kiko and Gabe wanted to play, and ultimately we realized that unfolding this table had become a waste of fucking time. The “meta” at that point favored a deck colloquially known as Galladevoir - somehow these decks end up with names styled after tabloid couples - and it was favored because it allowed you to play your opponent’s discard pile. Kiko had functionally assumed control of the game until Gabriel broke it. I can remember the look on his face when he finally did, because there isn’t much that can surprise him; in this instance, he was well and truly surprised. In essence, he had to make a deck that was (in many ways) “bad.” It was mindbending. After so many rounds of relentless punch/counterpunch in deck construction, this was something wholly oblique.
< article continued at Penny Arcade >

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The Proxy, Part One
Posted by News Fetcher on July 17 '12 at 11:15 PM
From Penny Arcade:


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Automata
Posted by News Fetcher on July 17 '12 at 02:45 PM
By Gabe from Penny Arcade:
Our Kickstarter is very close to hitting the “New Automata Comic” goal. I’m so excited for this project! Here’s some new artwork I just finished of detectives Sam and Carl:



click for a high res version

Also if you don’t remember Automata or you missed it when we first put it out here are some links:

Our original one page concept

Our continuation of that story

Blood and Oil written by Gary Whitta and drawn by ben Caldwell.

-Gabe out

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The PAX 10
Posted by News Fetcher on July 16 '12 at 11:30 AM
By Tycho from Penny Arcade:
The votes have been tallied, and Erika cracked out a slick page to display them. Lots of rad stuff in there, many of which you could try today, if you like.

(CW)TB

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Strip Search!
Posted by News Fetcher on July 16 '12 at 09:30 AM
By Gabe from Penny Arcade:
The Kickstarter is really going great, thank you to everyone who has pledged. We’ve revealed a bunch of new goals that I’m very excited about. If you take a look at what we’ve proposed you can see this isn’t just about an ad free Penny Arcade. This is about what we can do if we are freed from that model. We will be going into all these various projects in greater detail as the month goes on but right now I want to talk about Strip Search.

At some point during a PATV episode I brought up the idea of a sort of “America’s next top webcomic” show. Essentially Hell’s Kitchen for web cartoonists. The response to that concept was overwhelming. Well we’ve been working on the details and Strip Search is the result. So how does it work?

We would start off by asking for submissions. Any webcomic artist could send us a sample of their work and a quick video of themselves stating why they would like to be on the show. Then we take all these submissions and narrow it down to our cast of 10 artists. They are flown out here to Seattle and live together in a house rigged with cameras. We will then put them through a series of challenges based on the skills needed to run a successful web comic. We will test their artistic skills as well as their business smarts. Tycho and I will knock them off one by one over the course of the show until we are left with one winner.

< article continued at Penny Arcade >

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Mahou Hime Ganbaru
Posted by News Fetcher on July 15 '12 at 11:15 PM
From Penny Arcade:


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Thank you for your support
Posted by News Fetcher on July 13 '12 at 06:45 AM
By Gabe from Penny Arcade:
Thanks to everyone who has come by the booth here at Comic Con. We will be there all day again today. We will also being doing a special Lookouts signing tonight after the show at the Cryptozoic store in the Gaslamp District. 

It looks like Kickstarter will hit our $250k goal at some point tonight. This will reveal a bunch more of our new project ideas and stretch goals. Some people have told us they would be sad to see the Penny Arcade Presents projects stop and I appreciate that. I feel like we’ve really done some good work on those. In fact I think of our Zelda comic as once of the best things I’ve made period. With that said, the prospect of devoting that energy to something like Automata, CTS, Paint The Line, Lookouts, Twisp & Catsby or even something brand new…well, that is incredibly exciting to me. 

-Gabe out

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Exceptions
Posted by News Fetcher on July 12 '12 at 11:15 PM
By Tycho from Penny Arcade:
We’re at San Diego, booph 1334, so on and so forth. But we are ALSO schlepping hot jpegs and flopping them right onto your plate. Among other fabulous toys, you might have heard that there is a toy prized above all others. Well, as professional thing-sayers, we have things to say about that.
I met the creator of The Walking Dead, Robert Kirkman, at San Diego Comic-Con a few years ago - Scott introduced me to him. The first thing he said, the very first thing, was that I looked like Bunsen Honeydew and he is exactly right. If you’re going talk about the Walking Dead, I feel like you have to say which Walking Deads you’re a fan of to calibrate things for people: Books Yes, Show No, Board Game No Idea, and Videogame… Yes, to the extent that it’s possible to like the things these people are constantly doing to you.

These fuckers have well and truly cracked the Episodic Nut, by requiring a reasonably priced “whole season” purchase to insure their own solvency and then rewarding you with content drops worth planning around. My son and I played through the new Monkey Island game, and we still quote it to this day; I found myself scouring feeds and counting the days until the next Walking Dead release. It can work, it turns out, but they had to spin the tumbler for awhile to find out how.
< article continued at Penny Arcade >

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Updated Kickstarter
Posted by News Fetcher on July 12 '12 at 07:00 AM
By Gabe from Penny Arcade:
We have updated the Kickstarter FAQ with answers to a lot of the questions we’ve been getting. We’ve also revealed a couple of the stretch goal projects. Something that might not have been clear is that when we say no advertising that also means no PA Presents. I love working on comics for publishers but we spend a huge chunk of time every year on stuff that isn’t ours. Working on things like comics to promote games and pre-sell bonuses fill in all the cracks between our Mon, Wed, Fri strips. I’ve been honored to work with some of these properties but I’d love to devote that time to our own projects. I feel like we have all these cool worlds that we’re neglecting because we just don’t have the time. This KS would change all that.

On the KS page now you will see that we have plans for a new Lookouts story, one that explains what it’s like for girls in this world. We also put up a peek at an Automata project we’d love to do. The best part is that if the KS works all these new projects would go up alongside the regular strip rather than taking it over.  This isn’t just about an ad free Penny Arcade, it is about more Penny Arcade.

Some people have asked if the KS ammount is really how much we make in advertising each year. Advertising revenue changes from year to year but the truth is that this figure is significantly less than we generally make. This KS is not about making money, it is about working directly for you guys and the freedom that will give us as artists.

< article continued at Penny Arcade >

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Liquefaction
Posted by News Fetcher on July 10 '12 at 11:15 PM
By Tycho from Penny Arcade:
The San Diego Comic-Con has a dark side, certainly; a dark place, where fear is currency. Come to booth 1334 for succor.
By this point, you probably don’t need me to tell you what Theatryhthm is. It’s
Ouendan, or it’s Elite Beat Agents, right? Except when it isn’t, exactly; except when it is hinting at an incredibly beautiful experience that it isn’t yet, but could be. Korkomorka’s Jason Schreier had an interesting piece up detailing his craving for a true narrative RPG, gilded with these clever inputs.

There are RPGs that leverage rhythm as the primary mode of interaction, though, even if they don’t bend toward the narrative end of the spectrum; every genre now steeps in powerful role-playing constructs. Rock Band is positively soaking in customization and progression. For the Patapon series, you barely need to make a case: these are Rhythm RPGs, full stop.
< article continued at Penny Arcade >

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Liquefaction
Posted by News Fetcher on July 10 '12 at 11:15 PM
From Penny Arcade:


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Penny Arcade Sells Out
Posted by News Fetcher on July 10 '12 at 07:15 AM
By Gabe from Penny Arcade:
About eleven years ago Penny Arcade was on the brink of collapse. We had recently recovered the rights to our own work after accidentally selling them to a shady internet aggregator. The good news was that we could keep making Penny Arcade but the bad news was we had quit our jobs and we were broke. We talked about giving up and begging for our jobs back but I convinced Tycho to try something first. The Wayback Machine has a couple priceless snapshots of the day we decided to ask you for donations. Going back and reading those posts today is really amazing. For almost two years we ran this website entirely on your generosity. You paid for our rent, food, video games and in return we made PA three times a week as well as a bunch of extra content. A lot has changed in eleven years. PA has fourteen employees now, we put on two massive conventions every year, we run a worldwide charity, we produce our own video games and web show. It’s a major operation now and running it off of donations again seems impossible. Or is it?

< article continued at Penny Arcade >

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