By BeauHD from Slashdot's false-advertising department
The Australian government is currently considering a bill that would make it illegal for internet service providers to exaggerate speeds, or else face a fine of up to $1 million. "One constituent says he's being charged for a 25 megabit per second download speed and a five megabit per second upload and he's actually getting less than one tenth of that," said Andrew Wilkie, the Member of Parliament who introduced the bill. "In other words, people are getting worse than dial-up speed when they've been promised a whizz-bang, super-fast connection." Motherboard reports: Internet speeds can vary based on how many people are on the network and even the hardware you use, but while we can't expect ISPs to deliver maximum speed 100 percent of the time, previous probes into their performance have shown many ISPs in the U.S. aren't delivering even the minimum advertised speeds a majority of the time for the average user. Under the proposed Australian law, ISPs are simply required to be more transparent about what consumers can expect with a specific plan. Rather than advertising only the maximum speeds, they would have to include typical speeds for the average user, indicate busy periods, and clearly list any other factors that might impact service. The bill was only introduced this week, so it's yet to be seen if it will gain traction.Read Replies (0)
By EditorDavid from Slashdot's ready-Player-Two department
Remember when the World Health Organization moved to define a new disease called "gaming disorder"? An anonymous reader quotes Motherboard:
Multiple video game lobbying groups from around the world have banded together to push back against the classification, and 36 academics, scientists, doctors, and researchers have drafted a paper that called the WHO's methodology and motives into question. The professionals will publish the paper, titled "Weak Basis for Gaming Disorder," in an upcoming issue of Journal of Behavioral Addictions. The article is a collection of well reasoned arguments against classifying "gaming disorder" as a disease, complete with references to extant research...
"We agree that there are some people whose play of video games is related to life problems," said the article's abstract. "However, moving from research construct to formal disorder requires a much stronger evidence base than we currently have"... To be clear, the article doesn't argue that something isn't going on and that gaming addiction isn't real and isn't a problem. It just thinks that rushing to define it and put it in the the ICD is a bad idea.Read Replies (0)
By EditorDavid from Slashdot's nasty-nor'easter department
An anonymous reader quotes the Associated Press:
Tens of thousands of utility workers in the Northeast raced to restore power to more than 1.5 million homes and businesses just days after a powerful nor'easter caused flooding and wind damage from Virginia to Maine... Flood waters had receded in most areas, but Friday's storm had taken huge chunks out of the coastline in Massachusetts and other states... Residents in other areas, meanwhile, bailed out basements and surveyed the damage while waiting for power to be restored, a process that power companies warned could take days in some areas.
Power outages on the East Coast dipped by about 500,000 from a peak of 2 million earlier Saturday, but officials said lingering wind gusts were slowing repair efforts. The storm's aftermath also was still affecting travel, with airports from Washington, D.C. to Boston reporting dozens of delays and cancellations, while service was slowly returning to normal on rail systems throughout the region... The death toll from the storm increased by four, with authorities saying at least nine people had lost their lives.
Airlines canceled more than 2,800 flights, according to the Associated Press, while Amtrak suspended service along the northeast corridor (though it's saying they should all return to service on Sunday).
CNN reported roughly 1 in 4 Americans were in the storm's path, facing winds as high as 50 mph, while the Associated Press reports gusts up to 90 mph on Cape Cod.Read Replies (0)
By EditorDavid from Slashdot's see-attachments department
An anonymous reader quotes Ars Technica:
A major dust-up on an Internet discussion forum is touching off troubling questions about the security of some browser-trusted HTTPS certificates when it revealed the CEO of a certificate reseller emailed a partner the sensitive private keys for 23,000 TLS certificates. The email was sent on Tuesday by the CEO of Trustico, a UK-based reseller of TLS certificates issued by the browser-trusted certificate authorities Comodo and, until recently, Symantec...
In communications earlier this month, Trustico notified DigiCert that 50,000 Symantec-issued certificates Trustico had resold should be mass revoked because of security concerns. When Jeremy Rowley, an executive vice president at DigiCert, asked for proof the certificates were compromised, the Trustico CEO emailed the private keys of 23,000 certificates, according to an account posted to a Mozilla security policy forum. The report produced a collective gasp among many security practitioners who said it demonstrated a shockingly cavalier treatment of the digital certificates that form one of the most basic foundations of website security... In a statement, Trustico officials said the keys were recovered from "cold storage," a term that typically refers to offline storage systems. "Trustico allows customers to generate a Certificate Signing Request and Private Key during the ordering process," the statement read. "These Private Keys are stored in cold storage, for the purpose of revocation."
"There's no indication the email was encrypted," reports Ars Technica, and the next day DigiCert sent emails to Trustico's 23,000+ customers warning that their certificates were being revoked, according to Bleeping Computer.
In a related development, Thursday Trustico's web site went offline, "shortly after a website security expert disclosed a critical vulnerability on Twitter that appeared to make it possible for outsiders to run malicious code on Trustico servers."Read Replies (0)
By msmash from Slashdot's holding-companies-accountable department
The European Union issued internet giants an ultimatum to remove illegal online terrorist content within an hour, or risk facing new EU-wide laws. From a report: The European Commission on Thursday issued a set of recommendations for companies and EU nations that apply to all forms of illegal internet material, "from terrorist content, incitement to hatred and violence, child sexual abuse material, counterfeit products and copyright infringement. Considering that terrorist content is most harmful in the first hours of its appearance online, all companies should remove such content within one hour from its referral as a general rule.â The commission last year called upon social media companies, including Facebook, Twitter and Google owner Alphabet, to develop a common set of tools to detect, block and remove terrorist propaganda and hate speech. Thursday's recommendations aim to "further step up" the work already done by governments and push firms to "redouble their efforts to take illegal content off the web more quickly and efficiently."Read Replies (0)
By msmash from Slashdot's unravelling-mysteries department
Astronomers have picked up a radio signal from the moment the lights went on in the universe billions of years ago, and they've discovered some surprises embedded in it. No, not aliens, but potential evidence of something just as mysterious and elusive. From a report: Using a sensitive antenna only about the size of a table in the Australian desert, scientists managed to isolate the very faint signal of primordial hydrogen, part of the cosmic afterglow from the Big Bang. But the ancient signal from this basic building block of the universe also carries the imprint of some of the first light from the very first stars ever. "This is the first real signal that stars are starting to form, and starting to affect the medium around them," Alan Rogers, a scientist at MIT's Haystack Observatory, said in a statement. "What's happening in this period is that some of the radiation from the very first stars is starting to allow hydrogen to be seen. It's causing hydrogen to start absorbing the background radiation, so you start seeing it in silhouette, at particular radio frequencies." Rogers is a co-author of a paper on the work published Wednesday in the journal Nature.Read Replies (0)
By msmash from Slashdot's fighting-Facebook department
An anonymous reader shares a report: On Wednesday, Snap (parent company of messaging service Snapchat) sent employees a survey asking a broad set of questions to understand what they're happy about, what they want to improve, and what they want to say, anonymously, one year after the company's initial public offering. Grievances will be aired. Just last month, the company reported revenue that beat Wall Street's projections for the first time, causing the stock to surge 47 percent. Internally, the picture isn't as celebratory. The year involved a complete rethinking of the advertising business, an exodus of top executives, a broadly critiqued redesign of the Snapchat photo-sharing application and stiff competition from Facebook's Instagram, leaving the shares close to their IPO price. While Snap topped Wall Street's estimates last quarter, employees were told they didn't beat internal goals -- and wouldn't be getting cash bonuses, according to people familiar with the matter. Snap's internal targets weren't defined for employees, but that wasn't a surprise at a company where Chief Executive Officer Evan Spiegel tightly controls aspects of the business he cares about -- especially the spread of information, said the people, who asked not to be identified discussing internal matters. There is a sense among employees that since going public, Snap has only become more beholden to the one shareholder who matters: Spiegel.Read Replies (0)
By msmash from Slashdot's closer-look department
The smartphone industry has a culprit to blame for slumping sales: Its old devices remain too popular. From a report: Flashy phones of yesteryear, particularly Apple's iPhones and Samsung's Galaxy S handsets, are getting refurbished, and U.S. consumers are snapping them up. Many shoppers are balking at price tags for new phones pushing $1,000, and improvements on latest launches in many cases haven't impressed [Editor's note: the link may be paywalled; alternative source]. As more people hold on to devices longer, new smartphone shipments plunged to historic lows at the end of 2017. "Smartphones now resemble the car industry very closely," said Sean Cleland, director of mobile at B-Stock Solutions, the world's largest platform for trade-in and overstock phones, based in Redwood City, Calif. "I still want to drive a Mercedes, but I'll wait a couple of years to buy the older model. Same mentality." Another trend borrowed from the car industry that has helped consumers get around sticker shock: leasing. Instead of buying new phones, Sprint and T-Mobile allow subscribers to effectively lease them, allowing them to trade up for the latest device. That option, though, hasn't yet gone mainstream. [...] Second-hand phones long found their way to Africa, India and other developing markets. But now, U.S. buyers represent 93% of the purchases made at second-hand phone online auctions run by B-Stock, compared with an about-even split between the U.S. and the rest of the world in 2013. Samsung and Apple together sell more than one out of every three phones globally and capture about 95% of the industry's profits. U.S. consumers, spurred by two-year carrier contracts and phone subsidies, were upgrading every 23 months as recently as 2014, according to BayStreet Research, which tracks device sales. Now, people are holding onto their phones for an extra eight months. By next year, the time gap is estimated to widen to 33 months, BayStreet says.Read Replies (0)
By msmash from Slashdot's damn-you-bots department
An anonymous reader shares a report: AI research and video games are a match made in heaven. Researchers get a ready-made virtual environment with predefined goals they can control completely, and the AI agent gets to romp around without doing any damage. Sometimes, though, they do break things. Case in point is a paper published this week by a trio of machine learning researchers from the University of Freiburg in Germany. They were exploring a particular method of teaching AI agents to navigate video games (in this case, desktop ports of old Atari titles from the 1980s) when they discovered something odd. The software they were testing discovered a bug in the port of the retro video game Q*bert that allowed it to rack up near infinite points. As the trio describe in the paper, published on pre-print server arXiv, the agent was learning how to play Q*bert when it discovered an "interesting solution." Normally, in Q*bert, players jump from cube to cube, with this action changing the platforms' colors. Change all the colors (and dispatch some enemies), and you're rewarded with points and sent to the next level. The AI found a better way, though: "First, it completes the first level and then starts to jump from platform to platform in what seems to be a random manner. For a reason unknown to us, the game does not advance to the second round but the platforms start to blink and the agent quickly gains a huge amount of points (close to 1 million for our episode time limit)."Read Replies (0)
By msmash from Slashdot's tough-road-ahead department
On Wednesday, Spotify filed for a direct listing in the U.S., sidestepping the traditional IPO process, and now we're starting to see some of the true financial guts of the company -- and some of the significant risks it faces from challenging services from Apple and Google. From a report: Apple, for example, charges apps a percentage of revenue for subscriptions processed through the App Store. Apple Music, meanwhile, will always deliver Apple 100 percent of the subscription revenue that it receives from subscribers (sans record fees and all that kind of stuff, of course). Apple, too, has a direct integration with its iOS devices and also a huge amount of brand recognition, even though Spotify is a massive service. Spotify says it has 159 million monthly active users and 71 million premium subscribers, while Apple has 36 million paying subscribers as of February 2018. Spotify said, "In addition, Apple and Google also own application store platforms and are charging in-application purchase fees, which are not being levied on their own applications, thus creating a competitive advantage for themselves against us. As the market for on-demand music on the internet and mobile and connected devices increases, new competitors, business models, and solutions are likely to emerge."Read Replies (0)