Search News
News Category



News Title


AND       OR

News Text




Search Results
3031 News stories found
152 Pages of stories
1     2     3     4     5     6     7     8     9     10    11    12    13    14    15    16    17    18    19    20    21    22    23    24    25    26    27    28    29    30    31    32    33    34    35    36    37    38    39    40    41    42    43    44    45    46    47    48    49    50    51    52    53    54    55    56    57    58    59    60    61    62    63    64    65    66    67    68    69    70    71    72    73    74    75    76    77    78    79    80    81    82    83    84    85    86    87    88    89    90    91    92    93    94    95    96    97    98    99    100  101  102  103  104  105  106  107  108  109  110  111  112  113  114  115  116  117  118  119  120  121  122  123  124  125  126  127  128  129  130  131  132  133  134  135  136  137  138  139  140  141  142  143  144  145  146  147  148  149  150  151  152 
The Menagerie
Posted by News Fetcher on October 23 '11 at 11:15 PM
From Penny Arcade:


Read Replies (0)
Penny Arcade: The Series, Season Two DVD Preorder
Posted by News Fetcher on October 21 '11 at 11:15 AM
By Tycho from Penny Arcade:
Just like last time, everybody here will sign all the Season 2 preorders. There are several ways to get it: you can preorder the set itself, which is fresh, and looks like this.



You can also order both seasons together! You can order it with Erika’s awesome new Season One Spoilers shirt and the now-iconic PA mug if you want to (click here if you want to)!
Anyway, lots of stuff.
(CW)TB

Read Replies (0)
Priority Override
Posted by News Fetcher on October 21 '11 at 09:45 AM
By Tycho from Penny Arcade:
Batman: Arkham City exists, and roun’ these parts it’s getting play for real. We detail what I’m sure is a common problem in today’s sequential offering, as there’s like four hundred of these fucking things and they’re every-Goddamn-where. I have to say, though, that I have a very hard time flying right over this game’s plaintive cries; they’re authentically chilling, in the vein of Red Faction: Guerilla’s awful interrogation. I don’t know how they got these sounds out of a person without applying a literal pipe to those areas of the body least able to withstand it.
I want the trophy, It’s like, yeah, man. No problem. I’ll flap down there and press X a couple times, sure.

There was a great article on game-ism awhile back about who the actual “boss” of Batman: Arkham Asylum is, something they’ve elaborated on a bit in the sequel. I’m not sure you can entirely argue with it: the Riddler is the parentheses that contain the entire story. They found a way for him to be a presence, an infusion, and it works.
We played Arkham Asylum through from beginning to end, the lion’s share of it together, and if you can rig something like this up for the sequel I’ve got to recommend it. We’re up to our randomly chosen height indicator with work, all of it interesting, the kind of work a worker craves, but it’s going to keep something like that from happening this time. Somebody should do this, though! Might as well be you.
< article continued at Penny Arcade >

Read Replies (0)
Priority Override
Posted by News Fetcher on October 20 '11 at 11:15 PM
From Penny Arcade:


Read Replies (0)
Twofer
Posted by News Fetcher on October 19 '11 at 10:31 AM
By Tycho from Penny Arcade:
The “rumor” is that the protagonist of the last three Assassin’s Creed games - Ezio Auditore de Firenze - will be making an appearance in Soul Calibur V without a trip into the character creator. I only maintain this “rumor” narrative because I know all about them ‘shops, but he’s a perfect fit and it would be crazy not to have him in there. They did Link for Chrissakes, and he’s not even from our planet.
Soul Calibur IV was only just unseated by Ultimate MVC2 in the office, it was played forever, to something approaching a stalemate. We used to go to an arcade called Wonderland in Spokane to play Soul Edge, the progenitor of all this madness. Somebody bought it and changed the name, but I don’t remember what to - we called it The Cyber Java Monkey Hut because the new owner couldn’t figure out what kind of a business he wanted to own, even though he had ostensibly just purchased one. We spent so much time there that Gabriel drew one of their mascots on a lark, and when he brought it in with us one day, the owner-entity offered to let him paint it on the wall. The payment he offered for this service was that Gabriel would be allowed to paint it on the wall.
We declined.
Until the next time I see fit to discuss it, this is the last time I will discuss Review Copies. Maybe it will be the last time for reals! That would be nice.
< article continued at Penny Arcade >

Read Replies (0)
Twofer
Posted by News Fetcher on October 19 '11 at 08:15 AM
From Penny Arcade:


Read Replies (0)
Skylanders
Posted by News Fetcher on October 17 '11 at 11:30 AM
By Gabe from Penny Arcade:
I was interested in Skylanders as soon as I heard about it. I love toys and the whole concept just seemed cool to me. With that said I was still surprised by the marketing assault I found at our local Toys “R” Us or TRU as those of us who used to work there called it. I took Gabe down there who is seven now and smack dab in the middle of what I imagine their target demographic to be. When he saw the wall of Skylanders toys and accessories he actually started drooling. I took what might be the worst photo ever. Nice job auto focus.



The display has one of the “magic” Skylander portals set up with a television. You can take any of the figures off the rack and place it on the portal to get a preview of what they are like in game. It’s hard to stand in front of that display and not get excited. We ended up grabbing the game along with the Pirate Seas adventure pack and four of the single figure packs. Each of the figures was eight bucks while the Pirate Seas adventure pack was thirteen but includes a whole new level, a special power up and a new character. The prices seemed reasonable to me but that’s coming from someone who has already accepted the idea of paying for this content and trust me I understand that is a stretch.

< article continued at Penny Arcade >

Read Replies (0)
The Heresiarch
Posted by News Fetcher on October 17 '11 at 09:45 AM
By Tycho from Penny Arcade:
It’s been a while, but I have every faith that I’ll be able to manage it. Don’t call it a comeback! Call it a lethargic, days-long emergence from a waxen sac.

I have tried on more than one occasion to explain why Doctor Who is something a person would watch on purpose, and not just for the duration of the orphaned frame you might see while changing channels. He doesn’t get it. I supplied him with a curated Mega-season from Eccleston on, all easily slurpable via Netflix, but it did not penetrate the epidermis.

Part of the trouble is almost certainly that he took a detour through Torchwood. I’m not down on Torchwood in absolute terms. But it must be consumed with careful precision, like blowfish.

Even as an enthusiast, I don’t know that I entirely understand the appeal of Doctor Who. I have always suspected that I missing some vital continuum of data on account of my yanketude. There are episodes of the show which are objectively bad by any system of measurement. They sometimes (often!) change the LEAD ACTOR and all their friends so that you must to learn to like the show all over again.
< article continued at Penny Arcade >

Read Replies (0)
Please Tell Me You Know
Posted by News Fetcher on October 16 '11 at 11:15 PM
From Penny Arcade:


Read Replies (1)
Maybe Not Every Toy
Posted by News Fetcher on October 14 '11 at 10:30 AM
By Tycho from Penny Arcade:
Here is the strip.

We were at GDC for something or other a few years ago, and the same dude kept winning awards - over, and over, and over. It was approaching comical levels, and the affection from the throng increased with each distinct victory, until he very nearly broke down. He started to talk about what was possible where games and people intersect, and then light started to shoot out of him. I couldn’t believe his energy - it wasn’t pure optimism, with its hint of naivete. It was something more like… faith. He is Andy Schatz of Pocketwatch Games, and he has the floor.

OK, so Tycho asked me to write a post for him a few days ago. “When do you need it?” “Uh, how about Wednesday.” So yeah, this is what you get when you ask for my finest prose with a two day deadline. Something that sounds like Jesse Pinkman writing on your facebook wall, yo.

Anyways, you may not know me, that’s because I’m one of those indie dudes that made a game that won the IGF in 2010 THAT STILL ISN’T OUT YET (Monaco must be the hipster game of the decade: “Oh, you haven’t played Monaco yet? You must be a Skyrim fan.”)

What kind of asshole enters his game in the IGF before it’s done and then decides to delay release for 2 years?



->This kind of asshole<-


And now I’m facing the twin demons of high expectations and wrathful impatience.

< article continued at Penny Arcade >

Read Replies (0)
Maybe Not Every Toy
Posted by News Fetcher on October 13 '11 at 11:15 PM
From Penny Arcade:


Read Replies (0)
The Line
Posted by News Fetcher on October 12 '11 at 09:45 AM
By Tycho from Penny Arcade:
The strip is here. We like it. But you also might need it for… something else.

Meet Elonka Dunin. Longtime game developer at Simutronics Corp, creator of GemStone, DragonRealms, CyberStrike (“Game Of The Year!”), Facebook’s Fantasy University, and HeroEngine (which powers Bioware’s Star Wars: The Old Republic). Simutronics’ newest game just hit the App Store - Tiny Heroes, which I can easily recommend. I met Elonka at a booksigning in St. Louis, where she gave me a copy of her Mammoth Book of Secret Codes and Cryptograms. She’s a world expert on unsolved codes, such as the Kryptos sculpture at the center of CIA Headquarters; and helped author Dan Brown with code research for his latest novel, The Lost Symbol, to the point where he inserted a character in the book which is an anagram of her own name. We mail on occasion, and she’s such a specific combination of interesting skills I wanted to ask her a question: When did you know your brain worked differently from other people?


Ahem. My, er, brain? Seems to be about the same size and shape as most other humans of my demographic. I do get a lot of questions about how I got into crypto though, so here’s the best I can offer.

(Oh yeah, gotta start with this: 28-1 10-2 10-3 6-4 18-4 43-1 36-3 9-2 43-4 32-9 41-2 1-1 2-1 45-1 42-3 33-2 3-4)

< article continued at Penny Arcade >

Read Replies (0)
The Line
Posted by News Fetcher on October 12 '11 at 09:45 AM
From Penny Arcade:


Read Replies (0)
Demographic Mismatch, Part Two
Posted by News Fetcher on October 09 '11 at 11:15 PM
By Tycho from Penny Arcade:
New strip’s here. Part One of James’ PAX story is here. Part Two begins… now!

That’s why, at 2:55 PM on Saturday, August 27th, I was more nervous than I’d ever been in my whole life. With a big crowd behind us, cameras rolling, Michelle and I started a new game of Charlie Murder. I brought up the debug menu. My head was spinning. I started overthinking the process of launching the level. The intro scene played some death metal. Is the music going to keep going like this? I thought, death metal is not appropriate proposal music—oh right, it’ll stop. I made sure it stops. Just click the button! I’d done it a hundred times before; this was quite possibly the most meticulously tested sliver of gaming at PAX this year.



The camera panned over. “It’s a Murderfly,” said Michelle. Murderflies are special to us. We hatched the idea of a butterfly with a giant knife at PAX 2009 when we met, then we went on to make our own versions of what a Murderfly should look like. Mine became a boss in The Dishwasher: Vampire Smile and hers adorns the coffee mug on my desk right now. I remade both versions for Charlie Murder; they’re part of the in-game crowd that watches in-game us. There are also a bunch of characters she drew for Charlie Murder and a cameo from the heroes of Vampire Smile. I realized that I was in tears.

In-game me dropped to one knee and pulled out a ring. Real life me, thankful for the cue, dropped to a knee. We were both in tears then. I told her I was so in love with her. “Michelle, will you marry me?” I asked.

She nodded furiously, “Yes!” She was insanely beautiful.

< article continued at Penny Arcade >

Read Replies (0)
Demographic Mismatch, Part One
Posted by News Fetcher on October 06 '11 at 11:15 PM
From Penny Arcade:


Read Replies (1)
Demographic Mismatch, Part One
Posted by News Fetcher on October 06 '11 at 11:15 PM
By Tycho from Penny Arcade:
Here’s the strip: I mean, here. <- It's there.

Meet James Silva. Creator of Dishwasher Samurai, its sequel, “I Made a Game with Zombies in It!,” and the upcoming Charlie Murder, he is a man who keeps it perpetually real. I heard a story about him at PAX, and it ended up being a true story. I asked him to write it up for the site, and he did: in two parts. Here is the first.


Three o’clock on the Saturday of PAX Prime 2011 seemed like the perfect time to pop the question. However, that day at 2:55 PM, with an extremely conspicuous crowd milling about awkwardly in front of our booth, abject terror set in.

“Come on, man, you can do this,” said Mike Wilford, putting a hand on my shoulder. Evidently, I was shaking. Are ring boxes supposed to fit in jeans? I tried to be cool.

“Okay,” I think I said. In reality, it probably came out like, “Um.” I walked over to Michelle. She was beautiful. She’s always beautiful. I tried to say, “Hi,” but it definitely came out as, “Hu-HAAAA!” Would she come over and let me show her something? I asked, in this special new form of English that I’d just invented. I led her to a demo station where we were showing off Charlie Murder. The conspicuous crowd turned, watched, and pulled out their cell phones in unison.



Want to hear how it started? If you don’t, you can always skip to the end. I think it’s a cool story. And it’s all about games.

< article continued at Penny Arcade >

Read Replies (0)
Humble Indie Bundle
Posted by News Fetcher on October 05 '11 at 01:45 PM
By Tycho from Penny Arcade:
I already own Frozen Synapse, but I could gift it; I really wanted Trauma, which I saw at GDC a few years ago but it never seemed to come out. Now they’ve gone and thrown in SpaceChem, and it’s over. It’s over! You beat me.

(CW)TB

Read Replies (0)
No Mouth Disease
Posted by News Fetcher on October 04 '11 at 11:15 PM
From Penny Arcade:


Read Replies (0)
No Mouth Disease
Posted by News Fetcher on October 04 '11 at 11:15 PM
By Tycho from Penny Arcade:
We try to take a vacation of some kind after PAX, when we can, and now that an entire month of preparation has passed we’re entering into the realm where such things are feasible. Where are we going? We have two strips that will detail the journey with frightful specificity, and the first of them goes up on Friday. In addition, as sometimes occurs, I have secured the services of an elite cadre to manage the newspost - beings whose unique character and experience are calibrated to nourish you in my absence.
That’s the intention! That’s the intention. I never really know what to do with myself on vacation. I’m one of those people who always feels like they’re doing something wrong if they relax, something dangerous, as though some omnipresent leopard were waiting for my guard to slip. Maybe there is a fucking leopard. There’s gonna be a leopard packed into the overhead bin, and he’s gonna expand in mid-air like one of those canned snakes.
Let’s talk about something else.

We are (I think it is fair to say) flabbergasted by the technology in Rage. I’d use a more workaday word if I thought it could capture the sheer boogita-woogita, jowls flapping in slow motion nature of even the first few minutes above ground. An id game without robust configuration, or even what we might call configuration of any kind, was a real surprise - to alleviate tearing, Gabriel had to force vsync in the driver itself. Still flabbergasted, even without discrete sliders for Flabber and Gast.

I do wonder if we’re done with silent protagonists, though. id games are always feel a bit retro everywhere but the renderer, and almost immediately you’re presented with a scenario that affects the “solidity” of a world that is, in every other way, real. They’ve taken great pains to make it so, which is what makes this so strange.

< article continued at Penny Arcade >

Read Replies (0)
No Mouth Disease
Posted by News Fetcher on October 04 '11 at 09:45 PM
By Tycho from Penny Arcade:
We try to take a vacation of some kind after PAX, when we can, and now that an entire month of preparation has passed we’re entering into the realm where such things are feasible. Where are we going? We have two strips that will detail the journey with frightful specificity, and the first of them goes up on Friday. In addition, as sometimes occurs, I have secured the services of an elite cadre to manage the newspost - beings whose unique character and experience are calibrated to nourish you in my absence.
That’s the intention! That’s the intention. I never really know what to do with myself on vacation. I’m one of those people who always feels like they’re doing something wrong if they relax, something dangerous, as though some omnipresent leopard were waiting for my guard to slip. Maybe there is a fucking leopard. There’s gonna be a leopard packed into the overhead bin, and he’s gonna expand in mid air like one of those canned snakes.
Let’s talk about something else.

We are (I think it is fair to say) flabbergasted by the technology in Rage. I’d use a more workaday word if I thought it could capture the sheer boogita-woogita, jowls flapping in slow motion nature of even the first few minutes above ground. An id game without robust configuration, or even what we might call configuration of any kind, was a real surprise - to alleviate tearing, Gabriel had to force vsync in the driver itself. Still flabbergasted, even without discrete sliders for Flabber and Gast.

I do wonder if we’re done with silent protagonists, though. id games are always feel a bit retro everywhere but the renderer, and almost immediately you’re presented with a scenario that affects the “solidity” of a world that is, in every other way, real. They’ve taken great pains to make it so, which is what makes this so strange.

< article continued at Penny Arcade >

Read Replies (0)