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Booking Facewise
Posted by News Fetcher on September 18 '11 at 11:15 PM
From Penny Arcade:


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La Vida Vita
Posted by News Fetcher on September 18 '11 at 02:15 AM
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La Vida Vita
Posted by News Fetcher on September 16 '11 at 10:15 AM
By Tycho from Penny Arcade:
This isn’t just true of the Vita, of course, this battery stuff; if anyone actually played their 3DS for any length of time, I suspect they’d come away similarly despondent, pressing buttons which don’t do anything and looking at a screen which is connected to nothing.
This is that “portability” thing when we talk about a “portable” gaming system. Portability means more than the ability to carry something or stow it on your person. Obviously, the word doesn’t mean that - it’s not bound up in the roots. But the implication is that something may be carried and still retain its function. Right? Right. This isn’t really a philosophical distinction, it’s not hair-splitting for dialectic giggles. A portable without robust power storage is not.
Would you believe that I am still remembering things from PAX? Is that something you would believe? For example, I played Dominion.

< article continued at Penny Arcade >

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Work Ethics
Posted by News Fetcher on September 14 '11 at 09:45 AM
By Tycho from Penny Arcade:
Gabriel and Kara have been investing themselves in Crimson Alliance, investing of themselves and perhaps even of their holdings. They will even farm old levels, trying to use the game’s combo system to secure incredible virtual wealth. It’s got the hooks in, apparently.
The comparison that generally gets made is to Diablo or Torchlight, but the actual experience of the game doesn’t sustain that: its heritage is much more Gauntlet, right down to the color-swapped Wizards. This is an action game that, having been created in 2011, must heap tribute upon the Altar of Progression. This isn’t a game where you spend a lot of time twiddling between marginally distinct gear. It may appeal to whatever chittering rodent cortex these other games do, but it’s trying to do something else.
The other thing it does, and others have talked about this as well, is that it incorporates some exploratory free-to-play concepts. There’s no evidence that it leverages any kind of customized framework for the model, which is supposedly under development at Microsoft and is more or less an open secret. It gets there via in-game purchases, the currency exchange mentioned in the strip, and multiple tiers of entry that I suspect confused a non-trivial portion of its audience.
They call the game’s demo the “Full Version,” which allows you to play any of the game’s three classes in an early portion of the game. You can purchase a character for use in the entire campaign for ten dollars, which might make you think this was the first thirty dollar Xbox Live Arcade game, but you can purchase all three characters at once for fifteen dollars. That’s the normal price for a game these days, so it’s unfortunate that they didn’t tread more boldly in their experimentation.
< article continued at Penny Arcade >

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Work Ethics
Posted by News Fetcher on September 14 '11 at 07:00 AM
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Live Drawing starting at 1:30 PST
Posted by News Fetcher on September 13 '11 at 12:15 PM
By Gabe from Penny Arcade:
Watch live video from Penny Arcade on www.twitch.tv

If you’d like to participate in the chat you can follow this link.

-Gabe out

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Corvis Table
Posted by News Fetcher on September 13 '11 at 11:15 AM
By Gabe from Penny Arcade:
Back during PAX East I was checking out the table top area and saw a group of guys around an incredible Warmachine Table. It turns out these guys called themselves At-Large gamers and making bad ass tables was their hobby. I was so impressed by their work that I asked if I could commission them to build a table for my group. They agreed and we started kicking around ideas.

Our group has been playing the Iron Kingdoms Witchfire Trilogy. The adventure is set in the town of Corvis and we’ve really fallen in love with it over the course of the game. Corvis is an old city that is sinking into the swamp it is built on. This seemed like a cool hook for our Warmachine table.

Aside from the setting it was important to us that the table be modular. Ideally there would be multiple ways to assemble the table so that each game would be unique. The At-Large Gamers guys accomplished this in a couple different ways.

First of all the table is composed of four, 2’x2’ squares. These pieces can be turned and switched around to fit together in multiple cool ways.



What I think is the biggest innovation though are the cutouts. Each square has one or two of these cutouts and they can be filled with different inserts. We have inserts that are trenches, flat terrain, forests, and hills.



They also built a bunch of loose items that can be placed anywhere on the board. These range from buildings like a forge, old statues and towers to smaller obstacles like piles of junk, walls of crates and broken down Warjacks.



All this stuff together gives us a ridiculous amount of customization for each game.

< article continued at Penny Arcade >

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Naked Terror
Posted by News Fetcher on September 12 '11 at 09:15 AM
By Tycho from Penny Arcade:
You probably remember Berenstain Bears quite well, assuming you endured a larval state and did not simply emerge from your father’s head, fully formed, like Athena. Well, they’re still making them: they’re still making most of those things. They’re still making Goofus and Gallant for Chrissakes, except now Goofus retreats into his hoodie with his iPod while Gallant helps his mom with Powerpoint. But these Bears, man! They’re still bearing it all the way up.
When I felt that Gabriel’s return to the PC was in a fragile state, I would get extremely agitated when a Brink or whatever would come out, and he’d try it, except it didn’t like his videocard or something. Now that’s he’s made an investment - both in time and product - I don’t worry as much about the off experience he has. I don’t think he’s going anywhere. When you have a Dead Island type scenario, he laughs about it; there’s nothing you can do, and it’s infinitely better than the alternative.

I said that I would take as much time as it took to get back to that intriguing ten minutes, but when the patch came out - remember, this was THE PATCH that would deliver unto us the final game - it seemed to work less well than the busted-ass version we had already. It was now impossible to join, host, or see games of any kind. The UI elements that had allowed for it were simply gone. I understand people are playing games over VPNs or whatever, but no. I’ve got about a hundred functional games to play. I’ll just come back later, or not at all.

< article continued at Penny Arcade >

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Naked Terror
Posted by News Fetcher on September 12 '11 at 07:15 AM
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One Can Never Be Too Careful
Posted by News Fetcher on September 09 '11 at 09:45 AM
By Tycho from Penny Arcade:
Brenna’s leg has decided that it no longer wants to be a leg, rather, it wants to merely ride around attached to her body while generating infinite pain. This means that the only games I’ve been able to play are Club Penguin, and… that’s it, just Club Penguin, which is only one game. I could go deep on Club Penguin - as deep, perhaps, as the sub in Aqua Grabber after you get all the Cream Soda barrels and the coral opens up and you get the Amethyst from the blowfish - but I won’t. I may punish you with it at some point. But not today.
Gabriel has been up to his navel in Resistance 3, though, and we managed to wring a strip out of it. I was here for the first intense day of play, I can understand well enough why it might be polarizing. There are a lot of games in the guns-which-bob-before-you genre. I’d argue that Insomniac always insures that they have the best guns; they took the mantle from Duke at the inception of the franchise and have more or less held onto it, despite a very strong play from Bulletstorm.
It’s a game that is, in a very real sense, about a mitten. As I’ve said before, with more parents making games, we can (and should) expect that a greater percentage of our games will feature mittens prominently or at the very least feature a mitten component.
< article continued at Penny Arcade >

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One Can Never Be Too Careful
Posted by News Fetcher on September 08 '11 at 11:15 PM
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Live Drawing at 1:30 PST
Posted by News Fetcher on September 08 '11 at 12:31 PM
By Gabe from Penny Arcade:
Watch live video from Penny Arcade on www.twitch.tv

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My Uncharted 3 Poster!
Posted by News Fetcher on September 07 '11 at 03:16 PM
By Gabe from Penny Arcade:
I’m a big fan of the Uncharted games and so I was very excited when they came to us about doing a poster. It is a pre-order bonus and you can find all the details about how to get one over on the Playstation Blog. I’d like to thank Naughty Dog for giving me the opportunity to put my spin on their characters.



-Gabe out

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Extra Credits
Posted by News Fetcher on September 07 '11 at 11:16 AM
By Gabe from Penny Arcade:
PATV has been growing like crazy lately. We are super excited to announce our newest addition Extra Credits! This is a great show that examines the art of making games in a funny and insightful way. The show has been around for a while but it’s found a new home here on Penny Arcade and we couldn’t be happier. Go check it out!

-Gabe out

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Isla De Muerta
Posted by News Fetcher on September 07 '11 at 10:15 AM
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Isla De Muerta
Posted by News Fetcher on September 07 '11 at 09:00 AM
By Tycho from Penny Arcade:
We spent the morning peeling Resistance 3, but like all people with an Internet connection we were also quite curious about Game with The Trailer.
The version of the game we played was apparently not the actual version of Dead Island, a matter we discuss ”>in today’s strip.

There were dark intimations of PC purity being corrupted by foul console toys, UI mismatch and so forth, when these kinds of artifacts are mostly to do with a multiplatform development environment and the fact that, in this case, this build should never have seen public scrutiny. Unless the concern has to do with the fact that games are made for multiple platforms at all, in which case… you need to right click on your mind and do a manual sync with reality, maybe.
The charge is especially funny because, to me, this game is so PC it hurts. Personal Computer, not Politically Correct, although you’ve got the standard harangues about not being able to slaughter children. No, this has got all the hallmarks of the innovative, out of the way PC darling: poorly explained, often goofy, just on the edge of technological wreckage, and yet still, in a wholly inexplicable fashion, relentlessly intriguing.

< article continued at Penny Arcade >

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Krypto-Fascism
Posted by News Fetcher on September 05 '11 at 09:30 AM
By Tycho from Penny Arcade:
Scott was telling us about The New 52, which I understand is a new kind of… fifty two. I’m not an expert on this kind of stuff, so I had to rely on a vast preponderance of unnamed others. I am not known for my textured and incisive knowledge on any subject. I am known primarily for

a) my word collection, and

b) my propensity to show you them.

The short version is that DC Comics (that is to say, Warner Bros.) burned their continuity to the ground and started over at Issue One. It’s possible that you know about comics the same way I do, that is, when your Comic Friend tells you to read one. The most salient point for those outside the continuum of enthusiasm is that they have begun shipping digital versions of the comics day and date with their printed counterparts. This would be an incredible opportunity to deliver precision kicks: for example, I could make a reference to what year they should have started doing it, and then casually append what year we are in now. But why? They could have gone free at the same time, and maybe they should have, but hey - baby steps. Let’s all pretend to be real surprised next year.

Even when Gabriel was a regular reader of comics he wasn’t a “DC” man, and I’ve already told you my own discovery method, which is to let others discover them. So there’s a lot about the Justice League that we don’t or can’t understand. I’m certain there are explanations for all of this stuff, like dark neutrinos, or the Star Polyp. But I got shit to do.
< article continued at Penny Arcade >

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Krypto-Fascism
Posted by News Fetcher on September 04 '11 at 11:15 PM
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Crimson Alliance
Posted by News Fetcher on September 02 '11 at 09:45 AM
By Gabe from Penny Arcade:
I was sent a review code for Crimson Alliance yesterday and I spent the evening checking it out. This was actually the second time I played the game. The first time I saw it was down at Comic Con back in July. At the time I had never heard of the game and I walked away thoroughly impressed.

If you haven’t seen Crimson Alliance yet, it is a dungeon crawl that has you killing guys and picking up gold. It’s hard not to compare the game to Torchlight but it’s actually trying to do something different. Crimson Alliance ditches most of the “RPG” mechanics in favor of fast action. For example the mage class has no mana at all. They don’t want you to worry about having enough juice to cast a spell. You just run through the level casting fireballs and blinking around like a maniac.

Loot is handled in a similar way. You will occasionally find a big treasure chest with a picture of your class on it. Inside will be a hot new piece of loot just for you. Again I think the idea is to spend less time fiddling with gear and worrying about stats.

In addition, it’s got multi-player on the same box (Thank You!) as well as via Live. It may not have the depth of a game like Torchlight, but what it lacks in complexity it makes up for in raw fun. When it drops next week, I think you should give it a try.

-Gabe out

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Self-Improvement
Posted by News Fetcher on September 02 '11 at 09:30 AM
By Tycho from Penny Arcade:
We have more or less the same complaint as everyone else regarding Deus Ex: Human Revolution, it’s just that we have this complaint a full week later on account of the PAX chronovortax.
In no uncertain terms, this is exactly the kind of game we want, something like ninety percent of the time. That’s better than most, I would say. But the points at which it diverges feel incredibly antithetical. We arrived at the point we discussed in panel one only to learn that there was an entirely other game included with our purchase, a mid-range shooter, and we had to learn and play this game in order to resume playing the other one we liked so much. And we did so! But the incongruities were amplified here because the game reinforces choice so well elsewhere.
The one thing I would say, could say rather, without piercing the umbral curtain of the Spoilitheon, is that the Typhoon Explosive System solves problems. Especially if your problems are sheathed in weak, shreddable flesh.
It happens every year; I emerge from the show to realize that we’re ass-deep in the Holiday season, and the games we have so frequently fantasize about are riding toward us with all haste, their dust on the horizon.
I was shocked to learn that Gears Of War 3, penned by our good friend Karen Traviss, hits on the 20th. Dedicated servers solved damn near every problem I had with the multiplayer, which is good and bad I suppose. It’s good because it has the power to banish the Magical Teleporting Chainsaw. It’s bad because there’s a lot of shit en route, and I may not have the strength of mind or body to tug out its barbed stinger.
< article continued at Penny Arcade >

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