By timothy from Slashdot's not-that-hard-to-lose-a-plane department
writes with this excerpt from Slate on the still-missing Malaysian Airline flight "In a case that is swirling with uncertainties, a few pieces of evidence have stood apart for seeming reliability. Among them was the revelation last Saturday by Malaysia Prime Minister Najib Razak that his country's investigators, in collaboration with U.S. authorities, had analyzed an electronic ping that MH370 had broadcast to the Inmarsat satellite at 8:11 a.m. on the morning of the disappearance. Based on this data, the investigators had determined that at that moment MH370 must have been somewhere along one of two broad arcs: one which passed through Central Asia, and the other of which covered a swath of largely empty Indian Ocean, far to the south. The revelation left a burning question unresolved: what about the six earlier pings, which had been exchanged between the aircraft and the satellite about once per hour? Could any position data be deduced from them? Today, Inmarsat revealed some crucial information. 'The ping timings got longer,' Inmarsat spokesman Chris McLaughlin stated via email. That is to say, at each stage of its journey, the aircraft got progressively farther away from the geostationary satellite's position, located over a spot on the equator south of Pakistan, and never changed its heading in a direction that took it closer—at least for very long."Read Replies (0)
By Soulskill from Slashdot's can't-we-all-just-get-along department
An anonymous reader writes "A central theme for several talks at this week's Game Developers Conference has been how to deal with the abuse generated by a small segment of gamers. BioWare's Manveer Heir says he wants the industry to stop being scared of challenging the most outspoken and vituperative members of the gaming community. His GDC talk focused on 'misogyny, sexism, racism, ethnocentrism, nationalism, ageism, ableism, homophobia, transphobia, queerphobia and other types of social injustice.' He said, 'We should use the ability of our medium to show players the issues first-hand, or give them a unique understanding of the issues and complexities by crafting game mechanics along with narrative components that result in dynamics of play that create meaning for the player in ways that other media isn't capable of.' Meanwhile, Adam Orth, who became the center of an internet hatestorm last year after an offhand comment about always-online DRM, said game developers should make an effort to encourage their playerbase to behave in a more civilized manner."Read Replies (0)
By Soulskill from Slashdot's first-among-peers department
New submitter thule
writes "A story at Gigaom talks about how Level 3 is trying to pull peering into the net neutrality issue. Regulating peering could hamper how the Internet is interconnected, potentially turning it into a bureaucratic mess. Should peering be regulated?"
Reader raque points out that Netflix CEO Reed Hastings is banging the net neutrality drum, too
:"Some major ISPs, like Cablevision, already practice strong net neutrality and for their broadband subscribers, the quality of Netflix and other streaming services is outstanding. But on other big ISPs, due to a lack of sufficient interconnectivity, Netflix performance has been constrained, subjecting consumers who pay a lot of money for high-speed Internet to high buffering rates, long wait times and poor video quality. ... Once Netflix agrees to pay the ISP interconnection fees, however, sufficient capacity is made available and high quality service for consumers is restored. If this kind of leverage is effective against Netflix, which is pretty large, imagine the plight of smaller services today and in the future. Roughly the same arbitrary tax is demanded from the intermediaries such as Cogent and Level 3, who supply millions of websites with connectivity, leading to a poor consumer experience."Read Replies (0)
By Soulskill from Slashdot's closer-to-the-metal department
writes "Microsoft formally introduced its DirectX 12 API at the Game Developers Conference yesterday. This next-gen programming interface will extend across multiple platforms, from PCs to consoles to mobile devices. Like AMD's Mantle API, it promises reduced CPU overhead and lower-level access to graphics hardware. But DirectX 12 won't be limited to one vendor's hardware. Intel, AMD, Nvidia, and Qualcomm have all pledged to support the API, which will apparently work on a lot of existing systems. Intel's Haswell CPUs are compatible with DirectX 12, as are multiple generations of existing AMD and Nvidia GPUs. A DirectX 12 update is also coming to the Xbox One. The first games to support the API won't arrive until the holiday season of 2015, though. A preview release is scheduled for this year."
Reader edxwelch adds that OpenGL 4.4 already has functionality similar to the improvements brought by DirectX 12 and Mantle:
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