By timothy from Slashdot's all-things-in-time department
An anonymous reader writes: Arguably the biggest news out of Microsoft's Build 2015 conference was that developers will be able to bring Web apps, Windows desktop apps (Win32), as well as Android and iOS mobile apps to the Windows Store. Yet each of these work differently, and there are a lot of nuances, so we talked to Todd Brix, general manager of Windows apps and store, to get some more detail. First and foremost, upon Windows 10's launch, developers will only be able to bring Web apps to the Windows Store. The Win32, Android, and iOS app toolkits will not be ready in time. That said, with Microsoft's Windows as a service strategy, they will arrive as part of later updatesRead Replies (0)
By Soulskill from Slashdot's anti-cheating-baseball-bats department
An anonymous reader writes: Cheating is a real problem in today's most popular online multiplayer games, and not just on public servers. Some of the world's top Counter-Strike: Global Offensive players have been banned by Valve's Anti-Cheat System (VACS) in recent months too, bringing a nascent eSport into disrepute. But one gamer is taking a different approach, creating a hardware solution called Game:ref to tackle the problem. Simple in design — Game:ref, which the creator hopes to fund on Kickstarter soon, compares on screen movement with your inputs — but powerful in potential, the device has the potential to catch out illegal macro users both on and offline. It's already attracting interest in the top flight too.
"I've had some people from [eSports teams] Complexity, SK Gaming, and a few high-profile streamers reach out. I would say everyone seems onboard with making online PC gaming a more enjoyable experience," says inventor David Titarenco, a former Counter-Strike pro himself. "After all, most cheating on consoles has been eradicated, why should PC be so far behind?"Read Replies (0)
By Soulskill from Slashdot's no-plans-for-a-1.21-gigawatt-model department
An anonymous reader writes: Early this morning, Elon Musk finally revealed Tesla's plans for the home: battery systems designed to store up to 10 kWh of power. The company is leveraging the battery technology they've developed for their electric cars to enable more people to switch to renewable power for their homes. There will be two models of the battery. The 10 kWh version will cost $3,500, and the 7 kWh version will cost $3,000. They can deliver power at a continuous rate of 2kW, with peaks up to 3 kW. Crucially, the batteries will be warrantied for 10 years. Musk thinks the market for home batteries will expand to at least two billion, eventually. But even a much smaller uptake for now will validate the creation of Tesla's "gigafactory."
"The gigafactory is the recipient of the largest incentive package ever given by Nevada at $1.3 billion, which followed a hotly contested tax incentive bidding war between various states to land the Tesla battery plant. For the investment to pay off, Tesla needs to convince hundreds of thousands of consumers per year to buy its cars and battery products, with the gigafactory serving as a cornerstone to the company's sales strategy. ... An early gigafactory rendering released by Tesla stated that the plant will have an annual battery pack output of 50 gigawatt hours — the bulk of which will go toward batteries for cars with most of the remainder to be allocated for stationary batteries, according to figures mentioned by Tesla's chief technology JB Straubel last year. The gigafactory's sheer scope makes other battery products a possibility as well."Read Replies (0)