By samzenpus from Slashdot's to-show-them-or-not-to-show-them department
First time accepted submitter Mike Sheen
writes I'm the lead developer for an Australian ERP software outfit. For the last 10 years or so we've been using Bugzilla as our issue tracking system. I made this publicly available to the degree than anyone could search and view bugs. Our software is designed to be extensible and as such we have a number of 3rd party developers making customization and integrating with our core product.
We've been pumping out builds and publishing them as "Development Stream (Experimental / Unstable" and "Release Stream (Stable)", and this is visible on our support site to all. We had been also providing a link next to each build with the text showing the number of bugs fixed and the number of enhancements introduced, and the URL would take them to the Bugzilla list of issues for that milestone which were of type bug or enhancement.
This had been appreciated by our support and developer community, as they can readily see what issues are addressed and what new features have been introduced. Prior to us exposing our Bugzilla database publicly we produced a sanitized list of changes — which was time consuming to produce and I decided was unnecessary given we could just expose the "truth" with simple links to the Bugzilla search related to that milestone.
The sales and marketing team didn't like this. Their argument is that competitors use this against us to paint us as producers of buggy software. I argue that transparency is good, and beneficial — and whilst our competitors don't publish such information — but if we were to follow our competitors practices we simply follow them in the race to the bottom in terms of software quality and opaqueness.
In my opinion, transparency of software issues provides:
Identification of which release or build a certain issue is fixed.
Recognition that we are actively developing the software.
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By Soulskill from Slashdot's looking-forward-to-jailbreaking-my-breadmaker department
The Atlantic is running an article about how "smart" devices are starting to see everyday use in many people's home. The authors say this will fundamentally change the concept of what it means to own and control your possessions
. Using smartphones as an example, they extrapolate this out to a future where many household items are dependent on software. Quoting:These phones come with all kinds of restrictions on their possible physical capabilities. You may not take them apart. Depending on the plan, not all software can be downloaded onto them, not every device can be tethered to them, and not every cell phone network can be tapped. "Owning" a phone is much more complex than owning a plunger. And if the big tech players building the wearable future, the Internet of things, self-driving cars, and anything else that links physical stuff to the network get their way, our relationship to ownership is about to undergo a wild transformation.
They also suggest that planned obsolescence will become much more common. For example, take watches: a quality dumbwatch can last decades, but a smartwatch will be obsolete in a few years.Read Replies (0)
By Soulskill from Slashdot's competition-is-a-good-thing department
An anonymous reader writes: In early 2013, Canonical showed the world Ubuntu Touch, a version of Ubuntu developed specifically for smartphones. Now, the mobile operating system has finally reached "release to manufacturing" status. (Here's the release announcement.) The first phone running Ubuntu Touch, the Meizu MX4, will start shipping in December. "Details are scarce on its hardware, but a leak from iGeek suggests the Pro variant may have a Samsung Exynos 5430 processor, 4GB of RAM, and a 2560x1536 resolution screen. ... This more powerful hardware is good news if true, and it bodes well for Ubuntu's vision of computing convergence." Softpedia has a preview of the RTM version of the OS. They say performance has improved significantly, even on old phones, and that the UI has been polished into a much better state.Read Replies (0)