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The Trenches
Posted by News Fetcher on February 16 '12 at 01:00 PM
By Gabe from Penny Arcade:
I I realized this morning as I twittered about the first season of our Trenches comic ending that I had forgotten something. What I had forgotten was to tell anyone that this is what we were going to do! You see it has always been out intention to run the strip for five or six months then take a one month break before starting the next season. We just didn’t tell anyone else about that plan.

So yeah…Season 1 of the Trenches ended today. Season 2 will start next month on March 20th. Our goal with the Trenches is to approach it sort of like a sitcom. We want each season to have it’s own main arc and I think that’s something we’ll get better at as the comic goes on. So far the response to the Trenches has been overwhelming. We hoped people would like it but it has far surpassed all our expectations. So thank you all for following the strip and giving us a chance to tell a different kind of story.

Anyway, I just wanted to apologize for not communicating that to you all. It was one of those things that I just assumed we had talked about at some point. Turns out that was not the case! Now I’m trying to think if there is any other important shit I’ve forgotten to tell you.

Hmmm.

I told you we’re turning Penny Arcade into a British costume drama right?

-Gabe out

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The Waiting Game
Posted by News Fetcher on February 15 '12 at 11:00 AM
By Tycho from Penny Arcade:
It’s true enough; we do have Vita software, but no Vita hardware, which is alternately worse and better. If I were creating a social media site about this phenomenon, I would call it “tantalizr.” I would register it, but the device comes out next week. There isn’t really enough time to do the IPO.

I wonder what sort of stimulation this “cartridge” might generate if I pressed the contacts to my tongue.
The Multiplayer portion of the Mass Effect 3 demo told me it was locked until the seventeenth, but then I tried to go in there anyway because I am an iconoclast. It worked, because apparently redeeming an Online Pass for Battlefield 3 is all you have to do, and I did that, and millions of other people have as well. This thing is no bullshit, and I was up way too late playing it.
The Single Player portion of the demo is just stuff I’m gonna have to play all over again, so I wish I hadn’t. The second bit has super interesting shit about Krogan society, which I thought was worth checking out, but still: you could restrict yourself to the multiplayer and still have gotten an excellent demo. The game comes out March 6th, so I mean… You could conceivably hold out. No? That’s fine, me neither.
< article continued at Penny Arcade >

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The Waiting Game
Posted by News Fetcher on February 15 '12 at 07:15 AM
From Penny Arcade:


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SW:TOR
Posted by News Fetcher on February 14 '12 at 12:00 PM
By Gabe from Penny Arcade:
I debated talking about this but I think it’s important. If you’re playing SW:TOR this post will have some spoilers with regards to the end of the first story arc.

I was incredibly disappointed and frustrated by the ending of the first arc In SW:TOR. I am playing a Jedi Consular and my class story was really the thing that kept me playing the game. Around level 35 the story started to wrap itself up and this involved a ridiculous amount of planet hopping. I kept getting sent back to Tython and then out to another planet and then back to Tython. Each time running to the space port, to my hanger to my ship to an orbital station to a different hanger to another shuttle to a space port. I was repeating this bullshit dance over and over again until my story finally concluded and that’s when the worst offense happened.

After wrapping up my storyline I was told that the Jedi counsel wasn’t quite ready to give me my next assignment and I should head to the Republic Fleet for some R&R. I assumed this was all apart of the story. I arrived at the fleet and found the person I needed to talk to standing next to my class trainer. I clicked on them to initiate a dialog and they had nothing to say. Then the quest showed up as completed and told me to return to Tython. Let me say that again. The person had nothing to fucking say to me. They did not even try and pretend that they were doing anything other then making me run around for no God-damned reason.

< article continued at Penny Arcade >

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Big Art
Posted by News Fetcher on February 13 '12 at 01:30 PM
By Gabe from Penny Arcade:
I had quite a few requests for a large version of today’s strip minus the text. Kara and I have been watching two episodes of Downton Abbey every night since we discovered it. I am so in love with the look of the show that I just had to drop Tycho and Gabe into Downton.



Click for a high res version.

-Gabe out

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We Need ENFORCERS For PAX East
Posted by News Fetcher on February 13 '12 at 12:45 PM
By Tycho from Penny Arcade:
Seriously, though. Are you up for it? Grab the application here, and mail it to Kristin Lindsay at klindsay@penny-arcade.com.

(CW)TB

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Doubleton Abbey
Posted by News Fetcher on February 12 '12 at 11:15 PM
From Penny Arcade:


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The Greasy Incline
Posted by News Fetcher on February 10 '12 at 10:30 AM
By Tycho from Penny Arcade:
Cracker</a> or Jeremy Brett‘s incredible run on Sherlock Holmes or Prime Suspect or Doctor Who or the good episodes of Torchwood and it doesn’t penetrate the carapace eventually you decide to invest your energies elsewhere.

Somehow it’s more satisfying when he does right of his own accord; it’d be like if we both took a chance on some forest mushroom and learned independently that we did not die. It has a fraternal aspect that bonds us as men.
There are a lot of things that Digital Distribution was supposed to accomplish, but didn’t. I won’t say it was a wash; I rather like the new scale of project mass market downloadable games created, I’ve had tremendous enjoyment in that middle space. The convenience was just as they suggested. The savings never materialized, but that’s party because why would they and partly because “price” is a beast of which the delivery of product is only a part.
The industry is engaged in what is essentially a Mexican Standoff between Publishers, Platform Holders, and Retailers, which explains the distortions you see. You’ll note that developers aren’t in that grim triad. This allows for surprising lateral maneuvers.

< article continued at Penny Arcade >

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The Greasy Incline
Posted by News Fetcher on February 09 '12 at 11:15 PM
From Penny Arcade:


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It’s Adventure Time
Posted by News Fetcher on February 08 '12 at 12:45 PM
By Gabe from Penny Arcade:
I finished my cover for the new Adventure Time comic. You can pick up issue one today at the Boom Studios site or your local comic book shop. My cover will be appearing on issue five.



My son knows that I’m an artist and he understands I draw comics but when I told him I was drawing Finn and Jake he looked at me like I was a movie star. All of a sudden I understand what actors mean when they say they wanted to make a movie their kids could enjoy.

-Gabe out

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Mum’s The Word
Posted by News Fetcher on February 08 '12 at 10:45 AM
By Tycho from Penny Arcade:
It has become obvious by now that Moms crave games, they crave them; theirs is the hunger absolute. One of the games these ravenous moms crave is Words With Friends.
I once played Scrabble with a mother not my own and also with Brenna’s Grandmother, which is a kind of meta-mom, and these two beat the shit out of me. People assume that I would be good at Scrabble because I collect words, but Scrabble isn’t a game where you just recite all the words you know really fast. I would be a bull-headed death god at that game, which doesn’t exist, unless you count <a hrtef="http://en.wikipedia.org/wiki/Taboo_(game)">Taboo</a>.
No, these women took turns thrashing me with my own language until the bag ran mercifully out of tiles. I saw this mom again at Christmas - “Nancy” - and somewhere in her fully eight pages of iPhone apps I saw Words With Friends poking out, and thought I might have an opportunity for Redemption capital r. No, actually. I never even finished that game. I could see the ravine, and I jerked the wheel hard right.
Gabriel recently had an experience in this vein that was transformed into a comic, somehow. It has been more than thirteen years of constant production, and I’m not certain I’ll ever fully recognize the process.
I’m obsessed with a game called Flash Duel, by Sirlin Games; I carry the deck around in my pocket just to think about it any spare moment, or to harangue others into playing a match.
< article continued at Penny Arcade >

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Mum’s The Word
Posted by News Fetcher on February 08 '12 at 10:15 AM
From Penny Arcade:


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FF XIII-2
Posted by News Fetcher on February 06 '12 at 01:15 PM
By Gabe from Penny Arcade:
I ended up enjoying FF XIII by the time I got to hour thirty or so. My biggest problem with that game was how slow it was to start. Also the story didn’t make any fucking sense but I don’t really care about that. By the time I got the hang of the paradigm system I was bored with the game. FF XIII-2 gets rid of all the bullshit set up and throws you right into the fun stuff.

There is a bit of a tutorial but for the most part the game assumes you know how Paradigms work. In reality though the game doesn’t even work very hard to teach you the brand new mechanics. The monster collecting and time travel stuff is glossed over pretty quick and a lot of the details are left out. It might sound crazy but I actually found the strategy guide very useful for FF XIII-2. It gives you the standard walk-through but the real value is in the monster list. It breaks down powers and characteristics Pokemon style and it also sheds some light on the games enigmatic Crystarium system.

Story wise this game makes very little sense which is an improvement from the last game which made no sense. I think I have a very broad understanding of what’s happening. I know who the bad guys are and I even might know why I’m fighting them. Honestly I just love the battle system and that’s why I keep playing. I was already a fan of Paradigms but the addition of collection monsters to round out your party seals the deal for me.

If you liked FF XIII then the sequel is even better and you should go get it right now. If you hated the previous game you’ll find nothing to like about XIII-2.

-Gabe out

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Le Chat Avec Le Chapeau
Posted by News Fetcher on February 06 '12 at 11:00 AM
By Tycho from Penny Arcade:
Gabriel played Final Fantasy XIII the requisite number of hours to know that he liked it, and so he was well prepared to like Final Fantasy XIII-2: the XIIIening. He was also well equipped by his previous experience to dominate the game’s earliest chapters, as he’d already long mastered the Paradigm system. I never quite got there myself, because I quit too early, and also because I was playing a game that I’m not entirely sure even exists.
I was playing the one where instead of simply calling “plays” in the form of tuned Paradigms you do that and micromanage every Goddamn thing. It’s not as fun as the game he is playing. The game he is playing looks pretty good. Plus, well… you know. Be aware that such jaunty caps may also be placed on quadrupedal demons, which is a radical reinterpretation of their cosmological role.
I seem to like new stuff when it occurs in the designated, agreed-upon sector - like the “Free Speech Zones” that accompany fractious political events, I prefer my innovations tidy. You may have picked up on it, but just in case: I don’t think this is actually a good thing. I’m simply trying to keep you abreast of my failures as a being. In trying to retain earlier iterations of the series’ fiddly menu-swappin’s alongside the new ideas, I wasn’t able to find something enjoyable. I’ll bring it up at my next session.
Having completed Resident Evil: Revelations on Saturday, it became clear just how much of my time I’ve been spending with my little topaz eclair. I didn’t want to stop; I played tons of Pushmo and Zen Pinball just to keep it going.
< article continued at Penny Arcade >

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Le Chat Avec Le Chapeau
Posted by News Fetcher on February 06 '12 at 09:30 AM
From Penny Arcade:


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Transposition
Posted by News Fetcher on February 03 '12 at 10:30 AM
By Tycho from Penny Arcade:
Readers are lashing out at William C. Deitz’ addition to the Mass Effect ouvre, with his new novel “Deception.” Indeed, they feel deceived! And they are cataloguing this beast-man’s transgressions in an endlessly elaborated upon codex with such terrible granularity that I’ve begun to feel sympathy for the man. I was under the impression that I liked Mass Effect, maybe even liked it a lot, liked it more than most people. But, no. I’m not entirely certain I want to like Mass Effect this much.
Tie-In Fiction seems like a tough racket, all told. It has a mercenary quality and a legacy of literary abortion such that no sensate being could ever entirely trust it. I described the first Mass Effect book as “a volley of Satanic aggression toward the reader,” but it was still “Mass Effect” by definition having been penned by the game’s lead writer. To come in from outside and speak truthfully about that setting without eight or nine years of shared history with the team would be… hard? I’m not sure hard covers it. It’s not impossible, because I’ve seen it done. But it’s not something I would undertake in the absence of concussion or some strange condition whereby I say “yes” when what I actually mean to say is “no.” I don’t see the upside.
I have no idea why it arrived, because we’re not on any Capcom list that I know of, but I’ve very nearly completed Resident Evil: Revelations over the last couple days. The main thing I am told you should avoid when discussing games are pronouncements of the form

If you like X, you should like B

< article continued at Penny Arcade >

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Transposition
Posted by News Fetcher on February 02 '12 at 11:15 PM
From Penny Arcade:


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The Creative Spark
Posted by News Fetcher on February 01 '12 at 08:00 AM
From Penny Arcade:


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Plurality
Posted by News Fetcher on January 30 '12 at 11:00 AM
By Tycho from Penny Arcade:
Gabriel the Younger expressed intense delight at the prospect of Minecraft Lego, a state of affairs his father could not entirely understand. A member of the forums awaits with great anticipation the inevitable Lego Minecraft videogame. This is the Circle of Life; one can very nearly hear Elton John.
I didn’t even know about any extra quests or whatever in Kingdoms of Amalur with new copies, but learning that such a thing exists isn’t as startling to me as it is to other sentients. The version of Kingdoms of Amalur we have contains no DLC code, it was just a little Blu-Ray contained in only the most functional swaddling and transport, our little Moses on the Nile. This practice is fairly typical Project Ten Dollar stuff, and has a strong allegory in the publisher’s other genre offerings, like Mass Effect 2’s Cerberus Network and the extra Companions included with Dragon Age: Origins and the sequel.
All discussions of DLC ultimately return to Oblivion, a game so big that DLC was never quite necessary. Similarly, in Kingdoms, you probably wont feel the loss of seven quests. Even if these quests were amazing quests, the game has so much going on otherwise and you will be cutting, electrocuting, and sometimes cutting with a sword that also electrocutes for so many hours that I would be very surprised if you were able to remain angry.
< article continued at Penny Arcade >

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Plurality
Posted by News Fetcher on January 29 '12 at 11:15 PM
From Penny Arcade:


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