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Penny Arcade The Series, Season 2 Preorder
Posted by News Fetcher on November 02 '11 at 03:30 PM
By Tycho from Penny Arcade:
Any preorders received before 11/20/11 will be signed by everybody here, just like last time around. t Here’s one of the bonus episodes, which is something like a Fourth Panel that didn’t result in a strip. It’s my associate and I trying to figure out how to be better at our other job, which is “attempting to producing psychologically whole beings.”



Recall that you can preorder a couple different ways: the set itself, both seasons together, or with the shirt/mug if you so desire.
(CW)TB

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Retroid
Posted by News Fetcher on November 02 '11 at 10:45 AM
By Tycho from Penny Arcade:
I think I was probably content to let another Sonic game pass over me and through me, until I saw a video review at GameTrailers that used words like “Best” and “Game” and “in Decades,” all in rapid succession.

It approaches the whole of the Sonician ouevre via some kind of mystical craw that consumes and regurgitates beings from different times. That’s great if you’ve managed to retain some kind of currency over your twenty-year span, but there’s also a lot of cultural shrapnel bound up in that idea, and upon closer examination those irregular hunks are the only legacy of these obliterated mascots.

Vectorman and Gex were also considered for the third panel, but the idea of a tiny, now irrelevant star seemed especially tragic.
Purchasing Uncharted 3 was complicated, but not for any of the normal reasons. My wallet is a source of endless amusement for the tiny Valkyrie that coalesced in my home, it’s full of modern totems whose precise function is known but whose power is palpable. These things are occasionally “misplaced.” So when you try to buy something with a card that does not exist, when you reach for a sheath that contains no sword, nothing happens. It’s cool, I found some money in Robert’s desk.
< article continued at Penny Arcade >

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Child’s Play 2011
Posted by News Fetcher on November 02 '11 at 09:30 AM
By Gabe from Penny Arcade:
The Child’s Play 2011 season officially started yesterday! We kicked things off this year with an incredible new website design that should make keeping up with all the different CP events much easier thanks to a new calendar. We’ve also got a brand new map that his been updated with more hospitals for 2011.

We don’t really start talking about Child’s Play here on Penny Arcade until November but it has really grown in to a year round event. Yesterday may have been the official launch but if you look at the main page you’ll see that we have already raised almost half a million dollars this year!

So please take a look at the new site. Check out the calendar and find an event you’d like to support. Or hit the map and pick a hospital to donate to directly. No matter how you choose to support Child’s Play you are helping to improve the lives of kids in hospitals all over the world. The opportunity to sit down a play a video game is sometimes the only bit of normalcy these kids get in their lives. I’ve read the letters and shaken the hands of grateful parents and seen them cry when they talk about all the good you guys are doing. I never cease to be amazed by the incredible generosity of our community.

When gamers give back, it makes a difference.

-Gabe out

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Retroid
Posted by News Fetcher on November 01 '11 at 11:15 PM
From Penny Arcade:


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Surprise Ending
Posted by News Fetcher on October 31 '11 at 10:45 AM
By Tycho from Penny Arcade:
Having been harrowed by various modes of Halloween Party exposure, a strip like this was almost a certainty.
I’ve mentioned before how I rarely to get to choose the platform I play on; I could probably link every word of that sentence to a discrete instance of that lament. I could play Battlefield 3 with Gabe on the computer, but he’s
otherwise occupied, and given the precise nature of that occupation I don’t expect him anytime soon. That means grabbing an Xbox 360 copy, because that’s where I can reliably get games with friends. At least, that was the idea. It’s a week after launch, and all night they didn’t have QuickMatch working - that’s QuickMatch, a feature that launched with Live 1.0 on the original Xbox. They say they’ve got it working now, or that it may work, but they haven’t earned that faith. I trust them about as far as I can throw them. What’s wrong, anyway?
“There are a number of different factors impacting server connectivity on Xbox 360,” the spokesperson said. “It is a particularly complex server architecture and we continue to work with Microsoft to improve connectivity.”
< article continued at Penny Arcade >

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Surprise Ending
Posted by News Fetcher on October 30 '11 at 11:15 PM
From Penny Arcade:


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Penny Arcade: The Game, Gamers vs. Evil
Posted by News Fetcher on October 28 '11 at 01:15 PM
By Gabe from Penny Arcade:
The brand new Penny Arcade card game is now available in our store. This is a deck building game along the lines of Dominion or Ascension that uses characters and art from all 12 years of Penny Arcade history. I’ve had a chance to play it quite a bit now and honestly I think it’s the best game of that genre that I have tried. It was created by Cryptozoic, the same guys behind the WoW TCG and the equally awesome card game Food Fight.



You might also remember that these are the same people working on the totally fucking awesome Lookouts hybrid role-playing/board game. They make awesome games and I love the card game they put together for us. so hit the store and check out the game, this is just the first of many cool projects you’ll see from PA and Cryptozoic.

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Fibocracy
Posted by News Fetcher on October 28 '11 at 09:45 AM
By Tycho from Penny Arcade:
Everybody is screwing around with Fitocracy at the office it seems like, or the beta of it, which Gabriel managed to wheedle an invitation for. It’s a social/gamification engine designed to incentivize physical activity. As I’ve suggested many times, I’m deeply invested in the idea that I exist discretely from “the husk.” I am often deeply uncomfortable with the ineluctable fact of my body. That will either sound crazy to you, or it will sound like something you might think yourself in the secret vaults of your own mind. Making time to move this thing around and get to know it has made consciousness far more bearable.
Fitocracy associates experience point thresholds with various exercises, that’s the game part, and being a game, the compulsion to game can be overpowering.
Speaking of ineluctable, in order to play Battlefield 3, you must pass between Scylla and Charybdis - the treacherous browser-based frontend called Battlelog. Sometimes in the electronic entertainment continuum, opinions differ. You sometimes hear that: “opinions differ.” Opinions don’t differ on Battlelog. Battlelog is universally reviled.
< article continued at Penny Arcade >

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Fibocracy
Posted by News Fetcher on October 27 '11 at 11:15 PM
From Penny Arcade:


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PAX D&D Live Video
Posted by News Fetcher on October 26 '11 at 09:30 AM
By Tycho from Penny Arcade:
We did it again! We made Dungeons and Dragons into a stage show at the last PAX, which you can see here. Many thanks to Wizards of the Coast, particularly our DM Chris Perkins, who is seen here in rare form. And also to Paul and Storm, who agreed to troubadour the event. Troubadour may not entirely be a verb.

(CW)TB

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Polygon Au Chocolat
Posted by News Fetcher on October 26 '11 at 09:30 AM
By Tycho from Penny Arcade:
What they’re doing visually in the PC version of Battlefield 3 often, often borders on ridiculous. I will sometimes just shake my head the screen, the nearly silent “oh, fuck you” tucked below Ventrilo’s voice threshold. My experience with the beta wasn’t especially positive; this wasn’t one of those “betas” which are sometimes released, with the quotation marks firmly affixed. Performance concerns and general anxiety about its stability made me wary, but I’d already preordered it. Indeed, it was my preorder that gave me access to a beta that made me uneasy about my purchase! I was caught in a chronoloop. And then, after I’d secured the real thing, it wouldn’t let me join any games ever, which made me snarl and stamp my hoof.
Ultimately, I fell back on my training.
Whatever demonic seal kept me from joining games was broken when I restarted my machine, and when I finally emerged from their browser joiny Battlelog thing, Facebook For Murderers, the game behind the deathless trailer assault, the prophecies, and years of expectations on simmer unfolded in front of me and I had to remember that breathing is a thing. I should do it.

Gabriel never took the Bad Company detour, even when I cranked the Persuador all the way up and set COAX to maximum. Underneath all the foofaraw, it was clearly a progression of the old ethos. Now, I might have liked Battlefield 2’s six-person squads, its Chain of Command stuff, and its meta elements personified in a human Commander. But I always like that stuff, and I’m apparently the only one. The series has been in a slow process of distillation, generally for the better. Collapsing the Assault and Medic classes has been fascinating, for example.
< article continued at Penny Arcade >

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Polygon Au Chocolat
Posted by News Fetcher on October 25 '11 at 11:15 PM
From Penny Arcade:


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The Menagerie
Posted by News Fetcher on October 24 '11 at 10:00 AM
By Tycho from Penny Arcade:
Gabriel has continued his descent into Skylanders-inspired madness, and he would be farther down this particular hole if he could find a store that actually had product on hand. Apparently this “physical DLC” approach is working for them: whenever he goes somewhere to purchase additional toys, the place looks like it’s been reclaimed by nature.
We were discussing the distinction between this and the Catwoman DLC that apparently has people up in arms. At least there, you’ve got a path to the entire game with a retail purchase. You put in your code, it grabs a couple hundred megs, and you’re done! With Skylanders, everything is literally on the disc; you just need an army of little totems to reveal it, one tablespoon at a time.
How fascinating is that “HD Textures Pack” for the Xbox 360 version of Battlefield 3? In 2007, when early versions of Modern Warfare had that foreboding “storage required” emblem we hoped might represent a platform coming to terms with reality, this is the kind of thing I hoped for. It didn’t happen, not yet, but I’d lo9ve for this to become a trend.

Every now and then, it’s been possible to have a local data cache: Microsoft’s own Forza 3 allowed for a megainstall of its automotive roster, an in Earth’s forgotten history the bulk of the Final Fantasy XI client lives on there. You can choose to “install” any disc on a 360, of course, but that’s not what we’re talking about here: I don’t mean identical data. I mean more data, a concession that DVD is becoming almost… quaint, like transmitting information on a necklace of inscribed coins or baking it into cakes.
< article continued at Penny Arcade >

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The Menagerie
Posted by News Fetcher on October 23 '11 at 11:15 PM
From Penny Arcade:


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Penny Arcade: The Series, Season Two DVD Preorder
Posted by News Fetcher on October 21 '11 at 11:15 AM
By Tycho from Penny Arcade:
Just like last time, everybody here will sign all the Season 2 preorders. There are several ways to get it: you can preorder the set itself, which is fresh, and looks like this.



You can also order both seasons together! You can order it with Erika’s awesome new Season One Spoilers shirt and the now-iconic PA mug if you want to (click here if you want to)!
Anyway, lots of stuff.
(CW)TB

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Priority Override
Posted by News Fetcher on October 21 '11 at 09:45 AM
By Tycho from Penny Arcade:
Batman: Arkham City exists, and roun’ these parts it’s getting play for real. We detail what I’m sure is a common problem in today’s sequential offering, as there’s like four hundred of these fucking things and they’re every-Goddamn-where. I have to say, though, that I have a very hard time flying right over this game’s plaintive cries; they’re authentically chilling, in the vein of Red Faction: Guerilla’s awful interrogation. I don’t know how they got these sounds out of a person without applying a literal pipe to those areas of the body least able to withstand it.
I want the trophy, It’s like, yeah, man. No problem. I’ll flap down there and press X a couple times, sure.

There was a great article on game-ism awhile back about who the actual “boss” of Batman: Arkham Asylum is, something they’ve elaborated on a bit in the sequel. I’m not sure you can entirely argue with it: the Riddler is the parentheses that contain the entire story. They found a way for him to be a presence, an infusion, and it works.
We played Arkham Asylum through from beginning to end, the lion’s share of it together, and if you can rig something like this up for the sequel I’ve got to recommend it. We’re up to our randomly chosen height indicator with work, all of it interesting, the kind of work a worker craves, but it’s going to keep something like that from happening this time. Somebody should do this, though! Might as well be you.
< article continued at Penny Arcade >

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Priority Override
Posted by News Fetcher on October 20 '11 at 11:15 PM
From Penny Arcade:


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Twofer
Posted by News Fetcher on October 19 '11 at 10:31 AM
By Tycho from Penny Arcade:
The “rumor” is that the protagonist of the last three Assassin’s Creed games - Ezio Auditore de Firenze - will be making an appearance in Soul Calibur V without a trip into the character creator. I only maintain this “rumor” narrative because I know all about them ‘shops, but he’s a perfect fit and it would be crazy not to have him in there. They did Link for Chrissakes, and he’s not even from our planet.
Soul Calibur IV was only just unseated by Ultimate MVC2 in the office, it was played forever, to something approaching a stalemate. We used to go to an arcade called Wonderland in Spokane to play Soul Edge, the progenitor of all this madness. Somebody bought it and changed the name, but I don’t remember what to - we called it The Cyber Java Monkey Hut because the new owner couldn’t figure out what kind of a business he wanted to own, even though he had ostensibly just purchased one. We spent so much time there that Gabriel drew one of their mascots on a lark, and when he brought it in with us one day, the owner-entity offered to let him paint it on the wall. The payment he offered for this service was that Gabriel would be allowed to paint it on the wall.
We declined.
Until the next time I see fit to discuss it, this is the last time I will discuss Review Copies. Maybe it will be the last time for reals! That would be nice.
< article continued at Penny Arcade >

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Twofer
Posted by News Fetcher on October 19 '11 at 08:15 AM
From Penny Arcade:


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Skylanders
Posted by News Fetcher on October 17 '11 at 11:30 AM
By Gabe from Penny Arcade:
I was interested in Skylanders as soon as I heard about it. I love toys and the whole concept just seemed cool to me. With that said I was still surprised by the marketing assault I found at our local Toys “R” Us or TRU as those of us who used to work there called it. I took Gabe down there who is seven now and smack dab in the middle of what I imagine their target demographic to be. When he saw the wall of Skylanders toys and accessories he actually started drooling. I took what might be the worst photo ever. Nice job auto focus.



The display has one of the “magic” Skylander portals set up with a television. You can take any of the figures off the rack and place it on the portal to get a preview of what they are like in game. It’s hard to stand in front of that display and not get excited. We ended up grabbing the game along with the Pirate Seas adventure pack and four of the single figure packs. Each of the figures was eight bucks while the Pirate Seas adventure pack was thirteen but includes a whole new level, a special power up and a new character. The prices seemed reasonable to me but that’s coming from someone who has already accepted the idea of paying for this content and trust me I understand that is a stretch.

< article continued at Penny Arcade >

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