By BeauHD from Slashdot's not-fully-supported department
A prominent Gartner analyst argues that Windows 10 Pro is a dead end for enterprises, citing recent changes by Microsoft to the Windows 10 support schedule. "[We] predict that Microsoft will continue positioning Windows  Pro as a release that is not appropriate for enterprises by reducing [...] support and limiting access to enterprise management features," Stephen Kleynhans, a research vice president at Gartner and one of the research firm's resident Windows experts, said in a report he co-authored. Computerworld reports: Last year, the Redmond, Wash. developer announced a six-month support extension for Windows 10 1511, the November 2015 feature upgrade, "to help some early enterprise adopters that are still finishing their transition to Windows as a service." In February, Microsoft added versions 1609, 1703 and 1709 -- released in mid-2016, and in April and October of 2017, respectively -- to the extended support list, giving each 24 months of support, not the usual 18. There was a catch: Only Windows 10 Enterprise (and Windows 10 Education, a similar version for public and private school districts and universities) qualified for the extra six months of support. Users running Windows 10 Pro were still required to upgrade to a successor SKU (stock-keeping unit) within 18 months to continue receiving security patches and other bug fixes.
Another component of Microsoft's current Windows 10 support strategy, something the company has labeled "paid supplemental servicing," was also out of bounds for those running Windows 10 Pro. The extra support, which Microsoft will sell at an undisclosed price, is available only to Enterprise and Education customers. Paid supplemental servicing adds 12 months to the 18 months provided free of charge.Read Replies (0)
By msmash from Slashdot's mighty-has-fallen department
According to Alexa, the Amazon-owned web traffic analyzing platform, more people now visit Reddit than Facebook in the US. From a report: Spotted, of course, on Reddit by user IamATechieNerd, the stats will be a big boost for the social sharing platform, especially with many users still irked about the recent re-design. It's important to note that analyzing web traffic using a tool like Alexa is not an exact science, but it's interesting that it has now put Reddit ahead of Facebook. If the stats are to be believed, Google is still the most visited site, followed by YouTube, Reddit, and Facebook, with Amazon rounding out the top five.Read Replies (0)
By msmash from Slashdot's kudos-to-you department
Walmart will begin offering to subsidize college tuition for its 1.5 million workers in the United States, joining a growing list of companies that are helping employees pay for higher education as a perk in a tight labor market. From a report: The retailer's 1.5 million employees can now pursue associate's or bachelor's degrees in business or supply-chain management at three nonprofit schools for $1 a day, according to a statement Wednesday. Walmart will subsidize tuition, books and fees and provide support with the application and enrollment processes. As many as 68,000 employees might sign up, Walmart executives estimated. "Many of our associates don't have the opportunity to complete a degree," said Drew Holler, Walmart's U.S. vice president of people innovation, in an interview. "We felt strongly that this is something that would improve their lives and help us run a better business." The tuition program -- offered to part-time staff as well as full-timers -- is the latest move by Walmart to improve employee retention and engagement. A handful of other companies, including Starbucks and Amazon, also offer tuition support.Read Replies (0)
By msmash from Slashdot's a-look-back department
Mary Meeker has published her anticipated internet trends report of 2018. This year, the Kleiner Perkins Caufield & Byers partner released 284 slides in rapid succession, covering everything from smartphone behavior in the U.S. to tech company competition in China. Some takeaways: 1. 2017 was the first year in which smartphone unit shipments didn't grow at all. As more of the world become smartphone owners, growth has been harder and harder to come by. The same goes for internet user growth, which rose 7 percent in 2017, down from 12 percent the year before. With more than half the world online, there are fewer people left to connect. 2. People, however, are still increasing the amount of time they spend online. U.S. adults spent 5.9 hours per day on digital media in 2017, up from 5.6 hours the year before. Some 3.3 of those hours were spent on mobile, which is responsible for overall growth in digital media consumption. 3. Despite the high-profile releases of $1,000 iPhones and Samsung Galaxy Notes, the global average selling price of smartphones is continuing to decline. 4. Mobile payments are becoming easier to complete. China continues to lead the rest of the world in mobile payment adoption, with over 500 million active mobile payment users in 2017. 5. Voice-controlled products like Amazon Echo are taking off. The Echo's installed base in the U.S. grew from 20 million in the third quarter of 2017 to more than 30 million in the fourth quarter. 6. Tech companies are facing a "privacy paradox." They're caught between using data to provide better consumer experiences and violating consumer privacy. The most popular courses on learning platform Coursera last year were (in descending order): Machine Learning (Stanford), Neural Networks & Deeper Learning (Deeplearning.ai), Learning How to Learn: Powerful Mental Tools to Help You Master Tough Subjects (UC San Diego), Introduction to Mathematical Thinking (Stanford), Bitcoin & Cryptocurrency Technologies (Princeton), Programming for Everybody (University of Michigan), Algorithms, Part I (Princeton), English for Career Development (University of Pennsylvania), Neural Networks / Machine Learning (University of Toronto), and Financial Markets (Yale).Read Replies (0)
By msmash from Slashdot's closer-look department
Thailand is a new dumping ground for scrap electronics from around the world, say police and environmentalists, the latest country to feel the impact of China's crackdown on imports of high-tech trash. From a report: Police at Laem Chabang port, south of Bangkok, showed on Tuesday seven shipping containers each packed with about 22 tonnes of discarded electronics, including crushed game consoles, computer boards and bags of scrap materials. Electronic refuse, or e-waste, is turning up from Hong Kong, Singapore and Japan, police said, some of it imported by companies without the required permits. "This ... shows that electronic waste from every corner of the world is flowing into Thailand," Deputy Police Chief Wirachai Songmetta said as he showed the containers to the media. While "e-waste" -- defined as any device with an electric cord or battery -- can be "mined" for valuable metals such as gold, silver and copper, it can include hazardous material such as lead, mercury and cadmium. Police said they filed charges against three recycling and waste processing companies in Thailand. Anyone found guilty could be jailed for up to 10 years.Read Replies (0)
By msmash from Slashdot's it's-never-out-of-fashion department
An anonymous reader writes: With Netflix and Amazon Prime, Facebook Video and YouTube, it's tempting to imagine that the tech industry destroyed TV. The world is more than 25 years into the web era, after all, more than half of American households have had home Internet for 15 years, and the current smartphone paradigm began more than a decade ago. But no. Americans still watch an absolutely astounding amount of traditional television. In fact, television viewing didn't peak until 2009-2010, when the average American household watched 8 hours and 55 minutes of TV per day. And the '00s saw the greatest growth in TV viewing time of any decade since Nielsen began keeping track in 1949-1950: Americans watched 1 hour and 23 minutes more television at the end of the decade than at the beginning. Run the numbers and you'll find that 32 percent of the increase in viewing time from the birth of television to its peak occurred in the first years of the 21st century. Over the last 8 years, all the new, non-TV things -- Facebook, phones, YouTube, Netflix -- have only cut about an hour per day from the dizzying amount of TV that the average household watches. Americans are still watching more than 7 hours and 50 minutes per household per day.Read Replies (0)
By msmash from Slashdot's marching-forward department
An anonymous reader shares a report: Google released earlier today Chrome 67, the latest stable release of its web browser. According to changelogs released with Chrome 67, this version adds support for a Generic Sensors API, improves AR and VR experiences, and deprecates the HTTP-Based Public Key Pinning (HPKP) security feature. Probably the biggest change in Chrome 67 is the addition of the Generic Sensors API. As the name implies, this is an API that exposes data from device sensors to public websites. The new API is based on the Generic Sensor W3C standard. This API is meant primarily for mobile use, and in its current version, websites can use Chrome's Generic Sensors API to access data from a device's accelerometer, gyroscope, orientation and motion sensors. Another API that shipped with Chrome is the WebXR Device API. Developers can use this API to build virtual and augmented reality experiences on Chrome for mobile-based VR headsets like Google Daydream View and Samsung Gear VR, as well as desktop-hosted headsets like Oculus Rift, HTC Vive, and Windows Mixed Reality Headsets.Read Replies (0)
By BeauHD from Slashdot's age-discrimination department
A proposed class-action lawsuit alleging Facebook's ad placement tools facilitate discrimination against older job-seekers has been expanded to identify additional companies. "When Facebook's own algorithm disproportionately directs ads to younger workers at the exclusion of older workers, Facebook and the advertisers who are using Facebook as an agent to send their advertisements are engaging in disparate treatment," a communications union alleged in the amended complaint, citing a legal test for employment discrimination, filed Tuesday in San Francisco federal court. The union added claims under California's fair employment and unfair competition statutes to the lawsuit, which was initially filed in December. Chicago Tribune reports: The Communications Workers of America is suing on behalf of union members and other job seekers who allegedly missed out on employment opportunities because companies used Facebook's ad tools to target people of other ages. The original filing named defendants are Amazon.com Inc., Cox Media Group, Cox Communications Inc. and T-Mobile, as well as what the union estimates to be hundreds of employers and employment agencies who used Facebook's tools to filter out older job hunters when seeking to fill positions. The amended filing adds Ikea, Enterprise Rent-A-Car and the University of Maryland Medical System to its list of companies who allegedly used Facebook's tools to filter by age. Those three entities, as well as Facebook, aren't named defendants in the lawsuit.
< article continued at Slashdot's age-discrimination department
>Read Replies (0)
By BeauHD from Slashdot's something-doesn't-add-up department
A new study by game research firm SuperData Research and payment company PayPal found that eSports and game videos are driving explosive growth in livestreams. But PayPal also found a gender imbalance in pay. Women are less likely to be paid for their streams than men. VentureBeat reports: PayPal said that 34 percent of livestream viewers in the U.S. have spent more than $50 on livestream content in the past few months. But despite the growth in spending, almost half of women content creators (43 percent globally, 47 percent in the U.S.) don't get paid for what they create. The U.S. had the largest gender pay gap of the countries surveyed: Almost half as many men (24 percent) do not get paid for content they create. Globally, active paying gamers polled shop across 14 different gaming platforms and nearly 30 different storefronts over the last three months, an incredible variety.
In the U.S., respondents surveyed purchased from 26 different gaming storefronts -- the third most in the world, behind Russia (27), and Australia and Canada (28 each). While Steam is highly popular among millennials globally (31 percent buy from Steam), GameStop was resoundingly popular, with 45 percent of U.S. millennial respondents reporting shopping there for gaming content. In most countries, in-game spending is within a few dollars of average spend on full games. Surprisingly, in-game spending is skewing higher among older U.S. players: those aged 35-and-over have spent $50 on average, compared to $40 for those aged 18 to 34. Meanwhile, younger gamers are spending more in full-game downloads: $63, versus $48 for gamers 35-and-over.Read Replies (0)
By BeauHD from Slashdot's change-of-mind department
An anonymous reader quotes a report from Bloomberg: De Beers, which almost single-handedly created the allure of diamonds as rare, expensive and the symbol of eternal love, now wants to sell you some party jewelry that is anything but. The company announced today that it will start selling man-made diamond jewelry at a fraction of the price of mined gems, marking a historic shift for the world's biggest diamond miner, which vowed for years that it wouldn't sell stones created in laboratories. The strategy is designed to undercut rival lab-diamond makers, who having been trying to make inroads into the $80 billion gem industry. De Beers will target younger spenders with its new diamond brand and try to capture customers that have been resistant to splurging on expensive jewelry. The company is betting that it can split the market -- with mined gems in luxury settings and engagement rings at the top, and lab-made fashion jewelry aimed at millennials at the bottom. "Lab grown are not special, they're not real, they're not unique. You can make exactly the same one again and again," Bruce Cleaver, chief executive officer of De Beers, said in an interview Tuesday. De Beers says the man-made diamonds will not compete with mined stones. It's so adamant about this that it will not grade them in the traditional way. "We're not grading our lab-grown diamonds because we don't think they deserve to be graded," Cleaver said. "They're all the same."
As for pricing, "The lab diamonds from De Beers will sell for about $800 a carat," reports Bloomberg. "A 1-carat man-made diamond sells for about $4,000 and a similar natural diamond fetches roughly $8,000."Read Replies (0)
By BeauHD from Slashdot's bright-future department
New research shows that Microsoft's HoloLens augmented-reality headset works well as a visual prosthesis for the vision impaired, not relaying actual visual data but guiding them in real time with audio cues and instructions. TechCrunch reports: The researchers, from Caltech and University of Southern California, first argue that restoring vision is at present simply not a realistic goal, but that replacing the perception portion of vision isn't necessary to replicate the practical portion. After all, if you can tell where a chair is, you don't need to see it to avoid it, right? Crunching visual data and producing a map of high-level features like walls, obstacles and doors is one of the core capabilities of the HoloLens, so the team decided to let it do its thing and recreate the environment for the user from these extracted features. They designed the system around sound, naturally. Every major object and feature can tell the user where it is, either via voice or sound. Walls, for instance, hiss (presumably a white noise, not a snake hiss) as the user approaches them. And the user can scan the scene, with objects announcing themselves from left to right from the direction in which they are located. A single object can be selected and will repeat its callout to help the user find it. That's all well for stationary tasks like finding your cane or the couch in a friend's house. But the system also works in motion.
< article continued at Slashdot's bright-future department
>Read Replies (0)