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Twofer
Posted by News Fetcher on October 19 '11 at 08:15 AM
From Penny Arcade:


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Skylanders
Posted by News Fetcher on October 17 '11 at 11:30 AM
By Gabe from Penny Arcade:
I was interested in Skylanders as soon as I heard about it. I love toys and the whole concept just seemed cool to me. With that said I was still surprised by the marketing assault I found at our local Toys “R” Us or TRU as those of us who used to work there called it. I took Gabe down there who is seven now and smack dab in the middle of what I imagine their target demographic to be. When he saw the wall of Skylanders toys and accessories he actually started drooling. I took what might be the worst photo ever. Nice job auto focus.



The display has one of the “magic” Skylander portals set up with a television. You can take any of the figures off the rack and place it on the portal to get a preview of what they are like in game. It’s hard to stand in front of that display and not get excited. We ended up grabbing the game along with the Pirate Seas adventure pack and four of the single figure packs. Each of the figures was eight bucks while the Pirate Seas adventure pack was thirteen but includes a whole new level, a special power up and a new character. The prices seemed reasonable to me but that’s coming from someone who has already accepted the idea of paying for this content and trust me I understand that is a stretch.

< article continued at Penny Arcade >

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The Heresiarch
Posted by News Fetcher on October 17 '11 at 09:45 AM
By Tycho from Penny Arcade:
It’s been a while, but I have every faith that I’ll be able to manage it. Don’t call it a comeback! Call it a lethargic, days-long emergence from a waxen sac.

I have tried on more than one occasion to explain why Doctor Who is something a person would watch on purpose, and not just for the duration of the orphaned frame you might see while changing channels. He doesn’t get it. I supplied him with a curated Mega-season from Eccleston on, all easily slurpable via Netflix, but it did not penetrate the epidermis.

Part of the trouble is almost certainly that he took a detour through Torchwood. I’m not down on Torchwood in absolute terms. But it must be consumed with careful precision, like blowfish.

Even as an enthusiast, I don’t know that I entirely understand the appeal of Doctor Who. I have always suspected that I missing some vital continuum of data on account of my yanketude. There are episodes of the show which are objectively bad by any system of measurement. They sometimes (often!) change the LEAD ACTOR and all their friends so that you must to learn to like the show all over again.
< article continued at Penny Arcade >

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Please Tell Me You Know
Posted by News Fetcher on October 16 '11 at 11:15 PM
From Penny Arcade:


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Maybe Not Every Toy
Posted by News Fetcher on October 14 '11 at 10:30 AM
By Tycho from Penny Arcade:
Here is the strip.

We were at GDC for something or other a few years ago, and the same dude kept winning awards - over, and over, and over. It was approaching comical levels, and the affection from the throng increased with each distinct victory, until he very nearly broke down. He started to talk about what was possible where games and people intersect, and then light started to shoot out of him. I couldn’t believe his energy - it wasn’t pure optimism, with its hint of naivete. It was something more like… faith. He is Andy Schatz of Pocketwatch Games, and he has the floor.

OK, so Tycho asked me to write a post for him a few days ago. “When do you need it?” “Uh, how about Wednesday.” So yeah, this is what you get when you ask for my finest prose with a two day deadline. Something that sounds like Jesse Pinkman writing on your facebook wall, yo.

Anyways, you may not know me, that’s because I’m one of those indie dudes that made a game that won the IGF in 2010 THAT STILL ISN’T OUT YET (Monaco must be the hipster game of the decade: “Oh, you haven’t played Monaco yet? You must be a Skyrim fan.”)

What kind of asshole enters his game in the IGF before it’s done and then decides to delay release for 2 years?



->This kind of asshole<-


And now I’m facing the twin demons of high expectations and wrathful impatience.

< article continued at Penny Arcade >

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Maybe Not Every Toy
Posted by News Fetcher on October 13 '11 at 11:15 PM
From Penny Arcade:


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The Line
Posted by News Fetcher on October 12 '11 at 09:45 AM
By Tycho from Penny Arcade:
The strip is here. We like it. But you also might need it for… something else.

Meet Elonka Dunin. Longtime game developer at Simutronics Corp, creator of GemStone, DragonRealms, CyberStrike (“Game Of The Year!”), Facebook’s Fantasy University, and HeroEngine (which powers Bioware’s Star Wars: The Old Republic). Simutronics’ newest game just hit the App Store - Tiny Heroes, which I can easily recommend. I met Elonka at a booksigning in St. Louis, where she gave me a copy of her Mammoth Book of Secret Codes and Cryptograms. She’s a world expert on unsolved codes, such as the Kryptos sculpture at the center of CIA Headquarters; and helped author Dan Brown with code research for his latest novel, The Lost Symbol, to the point where he inserted a character in the book which is an anagram of her own name. We mail on occasion, and she’s such a specific combination of interesting skills I wanted to ask her a question: When did you know your brain worked differently from other people?


Ahem. My, er, brain? Seems to be about the same size and shape as most other humans of my demographic. I do get a lot of questions about how I got into crypto though, so here’s the best I can offer.

(Oh yeah, gotta start with this: 28-1 10-2 10-3 6-4 18-4 43-1 36-3 9-2 43-4 32-9 41-2 1-1 2-1 45-1 42-3 33-2 3-4)

< article continued at Penny Arcade >

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The Line
Posted by News Fetcher on October 12 '11 at 09:45 AM
From Penny Arcade:


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Demographic Mismatch, Part Two
Posted by News Fetcher on October 09 '11 at 11:15 PM
By Tycho from Penny Arcade:
New strip’s here. Part One of James’ PAX story is here. Part Two begins… now!

That’s why, at 2:55 PM on Saturday, August 27th, I was more nervous than I’d ever been in my whole life. With a big crowd behind us, cameras rolling, Michelle and I started a new game of Charlie Murder. I brought up the debug menu. My head was spinning. I started overthinking the process of launching the level. The intro scene played some death metal. Is the music going to keep going like this? I thought, death metal is not appropriate proposal music—oh right, it’ll stop. I made sure it stops. Just click the button! I’d done it a hundred times before; this was quite possibly the most meticulously tested sliver of gaming at PAX this year.



The camera panned over. “It’s a Murderfly,” said Michelle. Murderflies are special to us. We hatched the idea of a butterfly with a giant knife at PAX 2009 when we met, then we went on to make our own versions of what a Murderfly should look like. Mine became a boss in The Dishwasher: Vampire Smile and hers adorns the coffee mug on my desk right now. I remade both versions for Charlie Murder; they’re part of the in-game crowd that watches in-game us. There are also a bunch of characters she drew for Charlie Murder and a cameo from the heroes of Vampire Smile. I realized that I was in tears.

In-game me dropped to one knee and pulled out a ring. Real life me, thankful for the cue, dropped to a knee. We were both in tears then. I told her I was so in love with her. “Michelle, will you marry me?” I asked.

She nodded furiously, “Yes!” She was insanely beautiful.

< article continued at Penny Arcade >

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Demographic Mismatch, Part One
Posted by News Fetcher on October 06 '11 at 11:15 PM
From Penny Arcade:


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Demographic Mismatch, Part One
Posted by News Fetcher on October 06 '11 at 11:15 PM
By Tycho from Penny Arcade:
Here’s the strip: I mean, here. <- It's there.

Meet James Silva. Creator of Dishwasher Samurai, its sequel, “I Made a Game with Zombies in It!,” and the upcoming Charlie Murder, he is a man who keeps it perpetually real. I heard a story about him at PAX, and it ended up being a true story. I asked him to write it up for the site, and he did: in two parts. Here is the first.


Three o’clock on the Saturday of PAX Prime 2011 seemed like the perfect time to pop the question. However, that day at 2:55 PM, with an extremely conspicuous crowd milling about awkwardly in front of our booth, abject terror set in.

“Come on, man, you can do this,” said Mike Wilford, putting a hand on my shoulder. Evidently, I was shaking. Are ring boxes supposed to fit in jeans? I tried to be cool.

“Okay,” I think I said. In reality, it probably came out like, “Um.” I walked over to Michelle. She was beautiful. She’s always beautiful. I tried to say, “Hi,” but it definitely came out as, “Hu-HAAAA!” Would she come over and let me show her something? I asked, in this special new form of English that I’d just invented. I led her to a demo station where we were showing off Charlie Murder. The conspicuous crowd turned, watched, and pulled out their cell phones in unison.



Want to hear how it started? If you don’t, you can always skip to the end. I think it’s a cool story. And it’s all about games.

< article continued at Penny Arcade >

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Humble Indie Bundle
Posted by News Fetcher on October 05 '11 at 01:45 PM
By Tycho from Penny Arcade:
I already own Frozen Synapse, but I could gift it; I really wanted Trauma, which I saw at GDC a few years ago but it never seemed to come out. Now they’ve gone and thrown in SpaceChem, and it’s over. It’s over! You beat me.

(CW)TB

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No Mouth Disease
Posted by News Fetcher on October 04 '11 at 11:15 PM
From Penny Arcade:


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No Mouth Disease
Posted by News Fetcher on October 04 '11 at 11:15 PM
By Tycho from Penny Arcade:
We try to take a vacation of some kind after PAX, when we can, and now that an entire month of preparation has passed we’re entering into the realm where such things are feasible. Where are we going? We have two strips that will detail the journey with frightful specificity, and the first of them goes up on Friday. In addition, as sometimes occurs, I have secured the services of an elite cadre to manage the newspost - beings whose unique character and experience are calibrated to nourish you in my absence.
That’s the intention! That’s the intention. I never really know what to do with myself on vacation. I’m one of those people who always feels like they’re doing something wrong if they relax, something dangerous, as though some omnipresent leopard were waiting for my guard to slip. Maybe there is a fucking leopard. There’s gonna be a leopard packed into the overhead bin, and he’s gonna expand in mid-air like one of those canned snakes.
Let’s talk about something else.

We are (I think it is fair to say) flabbergasted by the technology in Rage. I’d use a more workaday word if I thought it could capture the sheer boogita-woogita, jowls flapping in slow motion nature of even the first few minutes above ground. An id game without robust configuration, or even what we might call configuration of any kind, was a real surprise - to alleviate tearing, Gabriel had to force vsync in the driver itself. Still flabbergasted, even without discrete sliders for Flabber and Gast.

I do wonder if we’re done with silent protagonists, though. id games are always feel a bit retro everywhere but the renderer, and almost immediately you’re presented with a scenario that affects the “solidity” of a world that is, in every other way, real. They’ve taken great pains to make it so, which is what makes this so strange.

< article continued at Penny Arcade >

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No Mouth Disease
Posted by News Fetcher on October 04 '11 at 09:45 PM
By Tycho from Penny Arcade:
We try to take a vacation of some kind after PAX, when we can, and now that an entire month of preparation has passed we’re entering into the realm where such things are feasible. Where are we going? We have two strips that will detail the journey with frightful specificity, and the first of them goes up on Friday. In addition, as sometimes occurs, I have secured the services of an elite cadre to manage the newspost - beings whose unique character and experience are calibrated to nourish you in my absence.
That’s the intention! That’s the intention. I never really know what to do with myself on vacation. I’m one of those people who always feels like they’re doing something wrong if they relax, something dangerous, as though some omnipresent leopard were waiting for my guard to slip. Maybe there is a fucking leopard. There’s gonna be a leopard packed into the overhead bin, and he’s gonna expand in mid air like one of those canned snakes.
Let’s talk about something else.

We are (I think it is fair to say) flabbergasted by the technology in Rage. I’d use a more workaday word if I thought it could capture the sheer boogita-woogita, jowls flapping in slow motion nature of even the first few minutes above ground. An id game without robust configuration, or even what we might call configuration of any kind, was a real surprise - to alleviate tearing, Gabriel had to force vsync in the driver itself. Still flabbergasted, even without discrete sliders for Flabber and Gast.

I do wonder if we’re done with silent protagonists, though. id games are always feel a bit retro everywhere but the renderer, and almost immediately you’re presented with a scenario that affects the “solidity” of a world that is, in every other way, real. They’ve taken great pains to make it so, which is what makes this so strange.

< article continued at Penny Arcade >

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The Affwiction
Posted by News Fetcher on October 03 '11 at 09:45 AM
By Tycho from Penny Arcade:
Given the disrespectful manner of my treatment, my husk is holding up super well! I hate it, and I hate the idea of it, it’s my enemy in addition to being a kind of prison, but aside from the occasional twinge of piercing, mysterious pain, this thing just keeps on going. Sure: there are the occasional parasitic lumps, sucking out my vitamins. But it’s mostly cool. My teeth are rarely pulled out by a Charleston Chew.
Gabriel’s body is always resentful of their arrangement - always quick to dispense abuse. Sometimes, when we are in an airplane, one side of his face becomes paralyzed. Sometimes his jaw will squeeze a nerve in the side of his head, and even though the worst pain he knows is eating part of his skull, we have a panel to do and he must approximate humanity for the next hour and a half.
Sometimes he will try to eat a piece of fresh, ripe fruit, because we are fucking omnivores, and we respond at a fundamental level to everything that fruit represents. It is at this point that his lips become plump, hideously so, like some Hollywood cautionary tale. This causes him to spend an evening cross referencing symptoms, pacing the skeins of an infernal Web, until he is able to craft himself an entirely custom apocalypse.
I’ve managed to tuck several hours into Dark Souls, the multiplatform followup to the Sony published/From developed grindhouse RPG grudgefuck. You’ll be entirely at home coming over from Demon’s Souls, if you were one of the people exposed to one of the greatest surprises of this console generation.
< article continued at Penny Arcade >

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The Affwiction
Posted by News Fetcher on October 02 '11 at 11:15 PM
From Penny Arcade:


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League of Legends for Child’s Play
Posted by News Fetcher on September 30 '11 at 02:30 PM
By Gabe from Penny Arcade:
We will be playing League of Legends tonight. That’s pretty much what we do every night but tonight is special. Tonight we will be playing for Child’s Play along with some folks from Riot and the 10 Win Streak crew. You can hit up this site tonight at 9:00 PST to watch a live stream of the games. That’s right, You’ll be able to watch Tycho and I along with some other PA people get our asses handed to us by the jerks who made the fucking game.

Seriously though this is a fun site. The 10 Win Streak crew attempts to do just that. Their goal is to win ten games in a row with a given champion. You can watch all their games and donate to Child’s Play on their site.

-Gabe Out

-Gabe out

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Gamer Crest
Posted by News Fetcher on September 30 '11 at 01:30 PM
By Gabe from Penny Arcade:
I think Erika has really outdone herself with this latest deign The Gamer Crest is available in Mens and Ladies. So you can get one if you are a man or a lady.



-Gabe out

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Warehouse Sale
Posted by News Fetcher on September 30 '11 at 01:30 PM
By Gabe from Penny Arcade:
Some stores tell you that they “have a warehouse, nut they don’t make you shop in it.” Well we have a warehouse and we do make you shop in it. We are opening the doors on October 22nd and slashing prices! Tycho and I will be there along with most of the PA crew. We will have big discounts as well as some out of print and hard to get stuff.

It’s not a very big location so we are asking people to sign up for a time slot if you want to come down and shop. You can find all the details and reserve a slot right here.

-Gabe out

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