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One Can Never Be Too Careful
Posted by News Fetcher on September 08 '11 at 11:15 PM
From Penny Arcade:


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Live Drawing at 1:30 PST
Posted by News Fetcher on September 08 '11 at 12:31 PM
By Gabe from Penny Arcade:
Watch live video from Penny Arcade on www.twitch.tv

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My Uncharted 3 Poster!
Posted by News Fetcher on September 07 '11 at 03:16 PM
By Gabe from Penny Arcade:
I’m a big fan of the Uncharted games and so I was very excited when they came to us about doing a poster. It is a pre-order bonus and you can find all the details about how to get one over on the Playstation Blog. I’d like to thank Naughty Dog for giving me the opportunity to put my spin on their characters.



-Gabe out

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Extra Credits
Posted by News Fetcher on September 07 '11 at 11:16 AM
By Gabe from Penny Arcade:
PATV has been growing like crazy lately. We are super excited to announce our newest addition Extra Credits! This is a great show that examines the art of making games in a funny and insightful way. The show has been around for a while but it’s found a new home here on Penny Arcade and we couldn’t be happier. Go check it out!

-Gabe out

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Isla De Muerta
Posted by News Fetcher on September 07 '11 at 10:15 AM
From Penny Arcade:


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Isla De Muerta
Posted by News Fetcher on September 07 '11 at 09:00 AM
By Tycho from Penny Arcade:
We spent the morning peeling Resistance 3, but like all people with an Internet connection we were also quite curious about Game with The Trailer.
The version of the game we played was apparently not the actual version of Dead Island, a matter we discuss ”>in today’s strip.

There were dark intimations of PC purity being corrupted by foul console toys, UI mismatch and so forth, when these kinds of artifacts are mostly to do with a multiplatform development environment and the fact that, in this case, this build should never have seen public scrutiny. Unless the concern has to do with the fact that games are made for multiple platforms at all, in which case… you need to right click on your mind and do a manual sync with reality, maybe.
The charge is especially funny because, to me, this game is so PC it hurts. Personal Computer, not Politically Correct, although you’ve got the standard harangues about not being able to slaughter children. No, this has got all the hallmarks of the innovative, out of the way PC darling: poorly explained, often goofy, just on the edge of technological wreckage, and yet still, in a wholly inexplicable fashion, relentlessly intriguing.

< article continued at Penny Arcade >

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Krypto-Fascism
Posted by News Fetcher on September 05 '11 at 09:30 AM
By Tycho from Penny Arcade:
Scott was telling us about The New 52, which I understand is a new kind of… fifty two. I’m not an expert on this kind of stuff, so I had to rely on a vast preponderance of unnamed others. I am not known for my textured and incisive knowledge on any subject. I am known primarily for

a) my word collection, and

b) my propensity to show you them.

The short version is that DC Comics (that is to say, Warner Bros.) burned their continuity to the ground and started over at Issue One. It’s possible that you know about comics the same way I do, that is, when your Comic Friend tells you to read one. The most salient point for those outside the continuum of enthusiasm is that they have begun shipping digital versions of the comics day and date with their printed counterparts. This would be an incredible opportunity to deliver precision kicks: for example, I could make a reference to what year they should have started doing it, and then casually append what year we are in now. But why? They could have gone free at the same time, and maybe they should have, but hey - baby steps. Let’s all pretend to be real surprised next year.

Even when Gabriel was a regular reader of comics he wasn’t a “DC” man, and I’ve already told you my own discovery method, which is to let others discover them. So there’s a lot about the Justice League that we don’t or can’t understand. I’m certain there are explanations for all of this stuff, like dark neutrinos, or the Star Polyp. But I got shit to do.
< article continued at Penny Arcade >

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Krypto-Fascism
Posted by News Fetcher on September 04 '11 at 11:15 PM
From Penny Arcade:


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Crimson Alliance
Posted by News Fetcher on September 02 '11 at 09:45 AM
By Gabe from Penny Arcade:
I was sent a review code for Crimson Alliance yesterday and I spent the evening checking it out. This was actually the second time I played the game. The first time I saw it was down at Comic Con back in July. At the time I had never heard of the game and I walked away thoroughly impressed.

If you haven’t seen Crimson Alliance yet, it is a dungeon crawl that has you killing guys and picking up gold. It’s hard not to compare the game to Torchlight but it’s actually trying to do something different. Crimson Alliance ditches most of the “RPG” mechanics in favor of fast action. For example the mage class has no mana at all. They don’t want you to worry about having enough juice to cast a spell. You just run through the level casting fireballs and blinking around like a maniac.

Loot is handled in a similar way. You will occasionally find a big treasure chest with a picture of your class on it. Inside will be a hot new piece of loot just for you. Again I think the idea is to spend less time fiddling with gear and worrying about stats.

In addition, it’s got multi-player on the same box (Thank You!) as well as via Live. It may not have the depth of a game like Torchlight, but what it lacks in complexity it makes up for in raw fun. When it drops next week, I think you should give it a try.

-Gabe out

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Self-Improvement
Posted by News Fetcher on September 02 '11 at 09:30 AM
By Tycho from Penny Arcade:
We have more or less the same complaint as everyone else regarding Deus Ex: Human Revolution, it’s just that we have this complaint a full week later on account of the PAX chronovortax.
In no uncertain terms, this is exactly the kind of game we want, something like ninety percent of the time. That’s better than most, I would say. But the points at which it diverges feel incredibly antithetical. We arrived at the point we discussed in panel one only to learn that there was an entirely other game included with our purchase, a mid-range shooter, and we had to learn and play this game in order to resume playing the other one we liked so much. And we did so! But the incongruities were amplified here because the game reinforces choice so well elsewhere.
The one thing I would say, could say rather, without piercing the umbral curtain of the Spoilitheon, is that the Typhoon Explosive System solves problems. Especially if your problems are sheathed in weak, shreddable flesh.
It happens every year; I emerge from the show to realize that we’re ass-deep in the Holiday season, and the games we have so frequently fantasize about are riding toward us with all haste, their dust on the horizon.
I was shocked to learn that Gears Of War 3, penned by our good friend Karen Traviss, hits on the 20th. Dedicated servers solved damn near every problem I had with the multiplayer, which is good and bad I suppose. It’s good because it has the power to banish the Magical Teleporting Chainsaw. It’s bad because there’s a lot of shit en route, and I may not have the strength of mind or body to tug out its barbed stinger.
< article continued at Penny Arcade >

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Self-Improvement
Posted by News Fetcher on September 01 '11 at 11:16 PM
From Penny Arcade:


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The Next War
Posted by News Fetcher on August 31 '11 at 09:30 AM
By Tycho from Penny Arcade:
Scalpers will attempt to monetize any well-attended event; the event itself is irrelevant. We’ve always had trouble with the shadow market for the normal reasons but also because the show consistently sells out. This year, we saw something new: counterfeit badges of substantial cleverness and quality.
More people want to come to PAX than physically can. There were those who thought I was trying to manipulate them when I suggested they should pre-register, but it’s not true! I only say that because otherwise you literally won’t be able to fit inside the convention center. So what happens when people print more badges than should exist is that they create legitimate hazards.
The fakes are clever, and… qualitous, but it’s not impossible to determine their authenticity. I simply must grab the badge off your chest and flex it few times, tugging on your neck, maybe compare this sheet of laminated plastic to a proper one. I could do this while I sneer at you in order to really sell the suspicion. As I said at the show, I feel like the parallels with DRM are pretty solid. There’s lots of ways I can assert the primacy of official badges, and most of those ways result in a diminished experience for people who actually paid. Don’t worry, though, we are clever; we’ve got a few things in the works.
I have heard from more than one developer up to their elbows in the API that they have fun working with the Kinect, but that the tools make it very difficult - and this is a startling quote - to create “entertaining experiences.” That seems bad! Seems bad.
< article continued at Penny Arcade >

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The Next War
Posted by News Fetcher on August 31 '11 at 08:15 AM
From Penny Arcade:


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More Monaco
Posted by News Fetcher on August 30 '11 at 06:31 PM
By Tycho from Penny Arcade:
He just sent me these images as well, more examples of his concealed data shenanigans, but what I like about these is that they’re also beautiful in their own right. You can click on any of them if you want to see them in a larger format.



“Jardin Exotique”



“Mansion Moucharder”



“Musee Oceanographique”

(CW)TB

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Steganography In Monaco
Posted by News Fetcher on August 30 '11 at 06:30 PM
By Tycho from Penny Arcade:
The game, not the town.

We were at GDC the year Monaco won tons of crazy awards, and it wasn’t hard to figure out why. Like a game found in some kind of sealed vault, it’s a heist movie from an alternate universe where the Atari 2600 was still king. It’s just… striking, and it was a pleasure to see the game again at PAX. Its creator, Andy Schatz, was talking to me about how he hides the data for a level inside a preview of the level itself! I thought this was cool, and since we sometimes agree on whether something is cool or not, I thought I’d link it here.

(CW)TB

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Dragon Nest Contest (Which Rhymes)
Posted by News Fetcher on August 30 '11 at 06:30 PM
By Tycho from Penny Arcade:
It’s generally my task to test games which require advertising space, and I had been putting off Dragon Nest because I had a ton of shit to do, and also because I play a lot of these games and I sort of felt like I knew what I was in for. To jump immediately to the end of the story, I was deeply, deeply wrong. It hews closer to the MMO standard than a game like Spiral Knights let’s say, but it’s very much an action oriented approach: it’s like some wicked brew of Phantasy Star Online and Lord of the Rings. The surprise was pleasant.

I was pleasantly surprised.
Anyhow, the team made a few Poochums (this is a poochum)



and wanted to know if we would give them away, which we will! Indeed, all you must do to get one is to send a mail to dragonnestcontest@gmail.com and we’ll choose five mortals to adopt one of these slavering beasts.

(CW)TB

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Contingencies
Posted by News Fetcher on August 29 '11 at 11:30 PM
From Penny Arcade:


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The Tragedy Of The Commons
Posted by News Fetcher on August 12 '11 at 09:00 AM
By Tycho from Penny Arcade:
I love this kind of stuff.

For those of you not familiar with the story, “a dude made an image of his electronic Starbucks Card available for anyone to download and use. And use it they did! Which is to say that they used it straight into the fucking ground. Until they started recharging it, and using it down to zero, and recharging it in an echo of an extant human tradition until the coffee card came to represent the eternal push-pull of yin and yang.”

He denies that this is part of an elaborate social medioid hyperblitz, but if it works, I don’t really think it matters very much. If it wasn’t a machination in this particular case, it certainly will be in the future. And we got a strip out of it, so I can’t feel too bad. Implementing a Caffe sospeso policy chain-wide might see some advantages, in addition to being an objective good, but as a profit center a single card doesn’t really seem like a winner strategy for anything but brand awareness. Most people have heard of Starbucks.

Starbucks is a thing.

< article continued at Penny Arcade >

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The Tragedy Of The Commons
Posted by News Fetcher on August 11 '11 at 11:15 PM
From Penny Arcade:


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Dad Stuff
Posted by News Fetcher on August 10 '11 at 01:31 PM
By Gabe from Penny Arcade:
I know you don’t come to this website for news about my spawn but I can’t help but share this. My eldest son Gabe is almost seven years old now. He is fixated on a few different things. Lego, Minecraft, Adventure Time, and (God help me) iCarly. Gabe plays Minecraft every single day and that’s no joke. For a while I thought maybe I should be limiting his time because that’s what parents do right? They limit “time”. Then I started looking at the shit my son was doing in this game and I could not ask him to stop.

He is building and solving problems in ways that frankly I think are far beyond his years but maybe that’s just becasue I’m his Dad. Either way I think the “game” has been incredibly good for him. He’s learned spelling by making his own signs, some pretty complex math from using his furnace and smelting, How to think of something and then figure out how to build that thing, and then just basic computer skills and the concept of mouse look+WASD.

His fascination with Minecraft has lead him to ask me the other day if there was “something you could look at that would show you how to make things in minecraft.” Up until just the other day he had been discovering all the recipes on his own. He figured out boats, buckets, doors,armor and a ton of other stuff just from trial and fucking error. So I showed him the Minecraft Wiki and its recipe list. I thought his little brain was going to explode when he saw that you could make a bed. After that I noticed him typing minecraft into YouTube and I got a little scared. My baby boy was using the god-damned Internet. Jesus only knows what sick shit he would find out there. As it turned out he found people showing off their Minecraft creations and giving tours of their worlds. This blew him away!

< article continued at Penny Arcade >

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