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The Backyard
Posted by News Fetcher on September 22 '11 at 11:15 PM
From Penny Arcade:


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Drawing Live Right Now!
Posted by News Fetcher on September 22 '11 at 12:30 PM
By Gabe from Penny Arcade:
Watch live video from Penny Arcade on www.twitch.tv

If you’d like to participate in the chat you can follow this link.

-Gabe out

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You Got Your Bas In My Relief
Posted by News Fetcher on September 21 '11 at 10:15 AM
By Tycho from Penny Arcade:
As a generality, a game’s “writer” has a task similar to a composer for film: they “score” the game, a game that is already in various stages of completion, using language.
People have an idea about creative works as being inviolate somehow, when it’s all just monkeys banging things together. Maybe there’s some romance left for the sole operator; that person is welcome to embroider a personal mythology, and you’re welcome to buy in. As soon as you rely on any other person to create a work, buckle up. There will come a time - maybe not today, maybe not tomorrow - where you will be up to your ass in blood.
Why are these things done out of sequence so often? Creating content is almost mindbogglingly expensive compared to (for example) a single British lady typing her fucking ass off in the middle of the night, which is her day. There’s a reverse engineering aspect to the writing of (most) games as a moment to moment experience. I say most, because I’ve been to Irrational Games, and I’ll be Goddamned if it works that way over there.

There is a story in Gears to spoil, regardless of what the strip may say. It answered a question that I didn’t know had even been asked, and it withheld the only answer I was actively seeking. Whether or not you can actually spoil a game like this for Gabriel is another matter: in the same way he is horrified that I can read an entire issue of JLA (let’s say) in thirty seconds without looking at a single picture, his ability to glide through a narrative without absorbing it - without getting any narrative on him - is shocking. I honestly don’t know how we’re able to communicate at all, our experience of consciousness has almost no overlap.
< article continued at Penny Arcade >

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You Got Your Bas In My Relief
Posted by News Fetcher on September 20 '11 at 11:15 PM
From Penny Arcade:


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Booking Facewise
Posted by News Fetcher on September 19 '11 at 10:30 AM
By Tycho from Penny Arcade:
There’s a Facebook distillation of Fourth Edition Dungeons and/or Dragons that could be much, much worse than it is. That may seem like it’s not a compliment, but given the grotesqueries that have writhed beneath that tarnished banner the improvement is almost incalculable.
That’s something I never entirely understood, this gulf between the paper systems (i.e., the fucking game!) and the moist band of ill-starred mutants it seems to produce. Everyone wants to make hack and slash action games with the license, or an RTS for some reason - at any rate, this is what companies are allowed to make with the licenses they are allowed to buy. If this is an attempt by Wizards of the Coast to protect the table, it’s misguided; I play Dungeons & Dragons because of SSI’s legendary Gold Box. These things are a virtuous cycle.
Facebook and D&D as a generality, though, wasn’t something we could leave alone.

I managed to complete Gears of War a few days ago, and it’s real good. That’s pretty much it; there’s not much more you can say. They worked on it for a super long time, brought in a pro to write a script, and dished up a multiplayer beta so that the game’s solitary extant problem melted into syrup. I’m that guy, though, and you should incorporate that into your assessment; I own a Lancer you’ll recall, and what’s more, I know it’s called a Lancer.
< article continued at Penny Arcade >

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Booking Facewise
Posted by News Fetcher on September 18 '11 at 11:15 PM
From Penny Arcade:


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La Vida Vita
Posted by News Fetcher on September 18 '11 at 02:15 AM
From Penny Arcade:


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La Vida Vita
Posted by News Fetcher on September 16 '11 at 10:15 AM
By Tycho from Penny Arcade:
This isn’t just true of the Vita, of course, this battery stuff; if anyone actually played their 3DS for any length of time, I suspect they’d come away similarly despondent, pressing buttons which don’t do anything and looking at a screen which is connected to nothing.
This is that “portability” thing when we talk about a “portable” gaming system. Portability means more than the ability to carry something or stow it on your person. Obviously, the word doesn’t mean that - it’s not bound up in the roots. But the implication is that something may be carried and still retain its function. Right? Right. This isn’t really a philosophical distinction, it’s not hair-splitting for dialectic giggles. A portable without robust power storage is not.
Would you believe that I am still remembering things from PAX? Is that something you would believe? For example, I played Dominion.

< article continued at Penny Arcade >

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Work Ethics
Posted by News Fetcher on September 14 '11 at 09:45 AM
By Tycho from Penny Arcade:
Gabriel and Kara have been investing themselves in Crimson Alliance, investing of themselves and perhaps even of their holdings. They will even farm old levels, trying to use the game’s combo system to secure incredible virtual wealth. It’s got the hooks in, apparently.
The comparison that generally gets made is to Diablo or Torchlight, but the actual experience of the game doesn’t sustain that: its heritage is much more Gauntlet, right down to the color-swapped Wizards. This is an action game that, having been created in 2011, must heap tribute upon the Altar of Progression. This isn’t a game where you spend a lot of time twiddling between marginally distinct gear. It may appeal to whatever chittering rodent cortex these other games do, but it’s trying to do something else.
The other thing it does, and others have talked about this as well, is that it incorporates some exploratory free-to-play concepts. There’s no evidence that it leverages any kind of customized framework for the model, which is supposedly under development at Microsoft and is more or less an open secret. It gets there via in-game purchases, the currency exchange mentioned in the strip, and multiple tiers of entry that I suspect confused a non-trivial portion of its audience.
They call the game’s demo the “Full Version,” which allows you to play any of the game’s three classes in an early portion of the game. You can purchase a character for use in the entire campaign for ten dollars, which might make you think this was the first thirty dollar Xbox Live Arcade game, but you can purchase all three characters at once for fifteen dollars. That’s the normal price for a game these days, so it’s unfortunate that they didn’t tread more boldly in their experimentation.
< article continued at Penny Arcade >

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Work Ethics
Posted by News Fetcher on September 14 '11 at 07:00 AM
From Penny Arcade:


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Live Drawing starting at 1:30 PST
Posted by News Fetcher on September 13 '11 at 12:15 PM
By Gabe from Penny Arcade:
Watch live video from Penny Arcade on www.twitch.tv

If you’d like to participate in the chat you can follow this link.

-Gabe out

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Corvis Table
Posted by News Fetcher on September 13 '11 at 11:15 AM
By Gabe from Penny Arcade:
Back during PAX East I was checking out the table top area and saw a group of guys around an incredible Warmachine Table. It turns out these guys called themselves At-Large gamers and making bad ass tables was their hobby. I was so impressed by their work that I asked if I could commission them to build a table for my group. They agreed and we started kicking around ideas.

Our group has been playing the Iron Kingdoms Witchfire Trilogy. The adventure is set in the town of Corvis and we’ve really fallen in love with it over the course of the game. Corvis is an old city that is sinking into the swamp it is built on. This seemed like a cool hook for our Warmachine table.

Aside from the setting it was important to us that the table be modular. Ideally there would be multiple ways to assemble the table so that each game would be unique. The At-Large Gamers guys accomplished this in a couple different ways.

First of all the table is composed of four, 2’x2’ squares. These pieces can be turned and switched around to fit together in multiple cool ways.



What I think is the biggest innovation though are the cutouts. Each square has one or two of these cutouts and they can be filled with different inserts. We have inserts that are trenches, flat terrain, forests, and hills.



They also built a bunch of loose items that can be placed anywhere on the board. These range from buildings like a forge, old statues and towers to smaller obstacles like piles of junk, walls of crates and broken down Warjacks.



All this stuff together gives us a ridiculous amount of customization for each game.

< article continued at Penny Arcade >

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Naked Terror
Posted by News Fetcher on September 12 '11 at 09:15 AM
By Tycho from Penny Arcade:
You probably remember Berenstain Bears quite well, assuming you endured a larval state and did not simply emerge from your father’s head, fully formed, like Athena. Well, they’re still making them: they’re still making most of those things. They’re still making Goofus and Gallant for Chrissakes, except now Goofus retreats into his hoodie with his iPod while Gallant helps his mom with Powerpoint. But these Bears, man! They’re still bearing it all the way up.
When I felt that Gabriel’s return to the PC was in a fragile state, I would get extremely agitated when a Brink or whatever would come out, and he’d try it, except it didn’t like his videocard or something. Now that’s he’s made an investment - both in time and product - I don’t worry as much about the off experience he has. I don’t think he’s going anywhere. When you have a Dead Island type scenario, he laughs about it; there’s nothing you can do, and it’s infinitely better than the alternative.

I said that I would take as much time as it took to get back to that intriguing ten minutes, but when the patch came out - remember, this was THE PATCH that would deliver unto us the final game - it seemed to work less well than the busted-ass version we had already. It was now impossible to join, host, or see games of any kind. The UI elements that had allowed for it were simply gone. I understand people are playing games over VPNs or whatever, but no. I’ve got about a hundred functional games to play. I’ll just come back later, or not at all.

< article continued at Penny Arcade >

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Naked Terror
Posted by News Fetcher on September 12 '11 at 07:15 AM
From Penny Arcade:


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One Can Never Be Too Careful
Posted by News Fetcher on September 09 '11 at 09:45 AM
By Tycho from Penny Arcade:
Brenna’s leg has decided that it no longer wants to be a leg, rather, it wants to merely ride around attached to her body while generating infinite pain. This means that the only games I’ve been able to play are Club Penguin, and… that’s it, just Club Penguin, which is only one game. I could go deep on Club Penguin - as deep, perhaps, as the sub in Aqua Grabber after you get all the Cream Soda barrels and the coral opens up and you get the Amethyst from the blowfish - but I won’t. I may punish you with it at some point. But not today.
Gabriel has been up to his navel in Resistance 3, though, and we managed to wring a strip out of it. I was here for the first intense day of play, I can understand well enough why it might be polarizing. There are a lot of games in the guns-which-bob-before-you genre. I’d argue that Insomniac always insures that they have the best guns; they took the mantle from Duke at the inception of the franchise and have more or less held onto it, despite a very strong play from Bulletstorm.
It’s a game that is, in a very real sense, about a mitten. As I’ve said before, with more parents making games, we can (and should) expect that a greater percentage of our games will feature mittens prominently or at the very least feature a mitten component.
< article continued at Penny Arcade >

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One Can Never Be Too Careful
Posted by News Fetcher on September 08 '11 at 11:15 PM
From Penny Arcade:


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Live Drawing at 1:30 PST
Posted by News Fetcher on September 08 '11 at 12:31 PM
By Gabe from Penny Arcade:
Watch live video from Penny Arcade on www.twitch.tv

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My Uncharted 3 Poster!
Posted by News Fetcher on September 07 '11 at 03:16 PM
By Gabe from Penny Arcade:
I’m a big fan of the Uncharted games and so I was very excited when they came to us about doing a poster. It is a pre-order bonus and you can find all the details about how to get one over on the Playstation Blog. I’d like to thank Naughty Dog for giving me the opportunity to put my spin on their characters.



-Gabe out

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Extra Credits
Posted by News Fetcher on September 07 '11 at 11:16 AM
By Gabe from Penny Arcade:
PATV has been growing like crazy lately. We are super excited to announce our newest addition Extra Credits! This is a great show that examines the art of making games in a funny and insightful way. The show has been around for a while but it’s found a new home here on Penny Arcade and we couldn’t be happier. Go check it out!

-Gabe out

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Isla De Muerta
Posted by News Fetcher on September 07 '11 at 10:15 AM
From Penny Arcade:


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