By Soulskill from Slashdot's pay-5-slashbucks-to-continue-reading-this-summary department
An anonymous reader writes "Have you ever seen a goofy microtransaction for a mobile game you play and wondered, 'Does anyone actually buy that junk?' As it turns out, few players actually do. A new study found that only 1.5% of players actually spend money on in-app purchases. Of those who do, more than 50% of the money is spent by the top 10%. 'Some game companies talk openly about the fact that they have whales, but others shy away from discussing them publicly. It costs money to develop and keep a game running, just like those fancy decorations and free drinks at a casino; whales, like gambling addicts, subsidize fun for everyone else.' Eric Johnson at Re/code says he talked to a game company who actually assigned an employee to one particular player who dropped $10,000 every month on in-app purchases."
Meanwhile, in-app purchases have come to the attention of the European Commission
, and they'll be discussing a set of standards for consumer rights at upcoming meetings. They say, 'Games advertised as "free" should not mislead consumers about the true costs involved.'Read Replies (0)
By Soulskill from Slashdot's forgot-his-snorkel department
Hugh Pickens DOT Com writes "About 44 minutes into a 6.5-hour spacewalk last July, Italian astronaut Luca Parmitano noted that water was building up inside his helmet – the second consecutive spacewalk during which he reported the problem. As Parmitano worked his way back to the air lock, water covered his eyes, filled his ears, disrupted communications, and eventually began to enter his nose, making it difficult for him to breathe. 'I know that if the water does overwhelm me I can always open the helmet,' wrote Parmitano about making it to the airlock. 'I'll probably lose consciousness, but in any case that would be better than drowning inside the helmet.' Later, when crew mates removed his helmet, they found that it contained at least 1.5 quarts of water. In a 122-page report released Wednesday, a mishap investigation board identified a range of causes for the near-tragedy, including organizational causes that carried echoes of accident reports that followed the loss of the shuttles Challenger and Columbia and their crews in 1986 and 2003. Engineers traced the leak to a fan-and-pump assembly that is part of a system that extracts moisture from the air inside the suit and returns it to the suit's water-based cooling system. Contaminants clogged holes that would have carried the water to the cooling system after it was extracted from the air. The water backed up and flowed into the suit's air-circulation system, which sent it into Parmitano's helmet (PDF).
< article continued at Slashdot
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By Unknown Lamer from Slashdot's building-rms-a-new-laptop department
Via Phoronix comes news that Debian has been ported to the OpenRISC architecture
by Christian Svensson. Quoting his mailing list post:"Some people know that I've been working on porting Glibc and doing some
toolchain work. My evil master plan was to make a Debian port, and today
I'm a happy hacker indeed! ... If anyone want to try this on real hardware (would be very cool to see how
this runs IRL), ping me on IRC [#openrisc on freenode] and I'll set you up with instructions how to
use debootstrap - just point to a repo with the debs and you're all set,
the wonders of binary distributions."
For those who don't know, OpenRISC
is the completely open source RISC processor intended as the crown jewel of the Opencores project. A working port of glibc and a GNU/Linux distribution is a huge step toward making use of OpenRISC practical. There's a screencast of the system in action
, and source on Github
(at posting time, it was a month out of date from the looks of it). Christian Svensson's Github account also has repos for the rest of the toolchain
.Read Replies (0)