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A Boy Must Learn, Part Three
Posted by News Fetcher on April 30 '10 at 09:15 AM
By from Penny Arcade:
Lookouts continues, and Gabriel keeps nailing it. Please don't tell him I said so. I have (en Twittre, and elsewhere) received a healthy volume of requests for various retail excursions into the Eyrewood. We created Lookouts and Automata expressly to be investigated, it is their purpose to be explored, and from the very first a broad array of suitors presented themselves. Not every suitor was worthy, and most were turned away. As the father of a girl - a kind of larval woman, I'm told - I saw this as an invaluable learning opportunity. Summing up, though, it's simply a ...

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A Boy Must Learn, Part Three
Posted by News Fetcher on April 29 '10 at 11:15 PM
Penny Arcade:


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PAX 10 Submissions Open
Posted by News Fetcher on April 29 '10 at 10:15 AM
By from Penny Arcade:
If you are rocking it in an indie style, and what you are doing is truly badical, we want very much to hear from you. Every year we offer up free floorspace for ten developers, and there's no reason your game can't be in there. (CW)TB

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A Boy Must Learn, Part Two
Posted by News Fetcher on April 27 '10 at 11:15 PM
By from Penny Arcade:
Look out! It's the, um... Lookouts. Listen, I'm trying here. If you have a mind to run a game similar to Lookouts at the table, either with players as children or with children playing children on an incredible adventure, you might take a crack at Monster Slayers. It's essentially a version of Dungeons & Dragons mechanics that have been pulverized and then packed into capsules for easy digestion. These rules emphasize the educational angle inherent in this kind of play, and I never really thought of it that way, but all the quick math I do on a day to ...

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A Boy Must Learn, Part Two
Posted by News Fetcher on April 27 '10 at 11:15 PM
Penny Arcade:


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Processor Auction For Child's Play
Posted by News Fetcher on April 27 '10 at 02:15 PM
By from Penny Arcade:
One of many incredible memories from PAX East involved a processor giveaway. The guys from the Intel booth gave us a pretty motherfucking sick piece of hardware to give away, more or less at our discretion. You might be aware of the button culture at the other PAX, where people create pins and trade them, and they are fun to collect. It's hot. PAX East introduced the idea of collectible cards, and someone had put together a comprehensive set with the intention of giving it to us at a panel. We were tremendously honored by that, and thought we'd trade ...

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A Boy Must Learn, Page One
Posted by News Fetcher on April 26 '10 at 10:00 AM
By from Penny Arcade:
While we were at PAX East, a time which is at once incomprehensibly ancient and yet concurrent with the now, we suggested to attendees that we would set ourselves to the task of creating more Lookouts. It wasn't pure fiction, because I wanted it to be true. Does that count? Politicians are universally reviled, because they are craven unbeings whose every word is a lie. I have some sympathy for them though, however misplaced, because I have on occasion been thrust into a bright light with a microphone in my hand, and made to field questions from a mass of ...

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A Boy Must Learn, Part One
Posted by News Fetcher on April 25 '10 at 11:15 PM
Penny Arcade:


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Teaser For Monday
Posted by News Fetcher on April 23 '10 at 01:45 PM
By from Penny Arcade:
cho:

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Ja, Das Ist Der PATV Einschluss
Posted by News Fetcher on April 23 '10 at 09:15 AM
By from Penny Arcade:
We'll have something set up soon that will automatically update you when this happens, but for now, we have a channel called PATV and there is a new episode of The 4th Panel based (partially) on the comic entitled "Purgatory." (CW)TB

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I Try To Tell Heem
Posted by News Fetcher on April 22 '10 at 11:30 PM
By from Penny Arcade:
Is he actually listening to me when I say things? I'm perpetually trying to enrich that motherfucker, but it's like he ain't want to be enriched. And by the time he does get around to my choice selections, he doesn't remember that it was I who chose them, so that when he trundles up two years hence with this or that, and "have I seen it," it is like he is offering me glistening morsels of my own heart. Many, many years ago, while we were still doing a sporadic feature called Land of the Rising Fun, we imported a ...

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I Try To Tell Heem
Posted by News Fetcher on April 22 '10 at 11:15 PM
Penny Arcade:


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Games are art
Posted by News Fetcher on April 21 '10 at 09:45 AM
By from Penny Arcade:
I get mail every day asking us to weigh in on this Roger Ebert thing. It's really not worth getting worked up about in my opinion. Of course video games are art. They are nothing but art. They are art piled on top of more art. As Tycho mentioned, Ebert is simply filling a role played out by art critics throughout history. There was the newspaper headline back in 1959 with regards to Jackson Pollock's work that said "This is not art — it's a joke in bad taste." It's a funny line but time has proven it was also ...

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Again With The Art Stuff
Posted by News Fetcher on April 20 '10 at 11:31 PM
By from Penny Arcade:
There are many, many replies to Roger Ebert's reeking ejaculate, from measured Judo-inspired reversals of momentum to primal shrieks which communicate rage in a harrowing, proto-linguistic state. Thatgamecompany's Kellee Santiago chose to respond to him, which gave the whole thing a kind of symmetry, seeing as it was her TED speech that drove that wretched, ancient warlock into his original spasm. That was very polite of her, behaving as though she were one side of a conversation. For what it's worth. Which isn't much, honestly, because this weren't never a dialogue. He is not talking to you, he is just ...

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Again With The Art Stuff
Posted by News Fetcher on April 20 '10 at 11:31 PM
Penny Arcade:


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Again With The Art Stuff
Posted by News Fetcher on April 20 '10 at 02:00 PM
Penny Arcade:


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Machinations
Posted by News Fetcher on April 19 '10 at 09:45 AM
By from Penny Arcade:
The story in the new Splinter Cell is of the International Intrigue variety, and by the time events have reached their culmination, every serpentine bend of the quintuple cross has been revealed. It's very much a genre, with its own peculiar texture, and Conviction scrupulously charts a more personal course through those events - but there's still plenty of New World Order Shadow Conspiracy boogita-boogita to go around. I have described the role of the enthusiast community as regards the development process as curatorial, which sounds nice, and feels at least partially true. There's husbandry, also, but then you have ...

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Machinations
Posted by News Fetcher on April 19 '10 at 12:30 AM
Penny Arcade:


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They Are Genuinely Interested
Posted by News Fetcher on April 15 '10 at 11:30 PM
By from Penny Arcade:
Splinter Cell: Conviction has virtues, and we may even get around to discussing them, but "incessant guard dialogue" is not among them. These people never shut their Goddamned mouths. Ever. Until you shoot them. The new game's emphasis on brutal murder has been decried in some corners, but players will appreciate the ability shut four of these douchebags up simultaneously. Coverage of the game has been fascinating, though it was always going to be. They boiled the flesh off of a beloved brand, suspending strange new textures and flavors in its thematic broth. The breadth of opinion is precisely where ...

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They Are Genuinely Interested
Posted by News Fetcher on April 15 '10 at 11:15 PM
Penny Arcade:


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