By timothy from Slashdot's point-fifth-world-problems department
When it comes to tablets, Google
doesn't even follow its own design guidelines
." That's the upshot of Ars Technica writer Andew Cunningham's detailed, illustrated look at how Android handles screens much larger than seven inches, going back to the first large Android tablets a few years ago, but including Android 5.0 (Lollipop) on the Nexus 10 and similar sized devices. Cunningham is unimpressed with the use of space for both practical and aesthetic reasons, and says that problems crop up areas that are purely under Google's control, like control panels and default apps, as well as (more understandably) in third party apps.The Nexus 10 took 10-inch tablets back to the "blown-up phone" version of the UI, where buttons and other UI stuff was all put in the center of the screen. This makes using a 10-inch tablet the same as using a 7-inch tablet or a phone, which is good for consistency, but in retrospect it was a big step backward for widescreen tablets. The old interface put everything at the edges of the screen where your thumbs could easily reach them. The new one often requires the pointer finger of one of your hands or some serious thumb-stretching. ... If anything, Lollipop takes another step backward here. You used to be able to swipe down on the left side of the screen to see your notifications and the right side of the screen to see the Quick Settings, and now those two menus have been unified and placed right in the center of the screen. The Nexus 10 is the most comfortable to use if it's lying flat on a table or stand and Lollipop does nothing to help you out there.Read Replies (0)
By timothy from Slashdot's but-what-we-really-want-is-more-rules department
New submitter riskkeyesq
writes with a link to a blog post from Dane Jasper, CEO of Sonic.net, about what Jasper sees as the deepest problem in the U.S. broadband market and the Internet in general:"There are a number of threats to the Internet as a system for innovation, commerce and education today. They include net neutrality, the price of Internet access in America, performance, rural availability and privacy. But none of these are the root issue, they're just symptoms. The root cause of all of these symptoms is a disease: a lack of competition for consumer Internet access." Soft landings for former legislators, lobbyists disguised as regulators, hundreds of thousands of miles of fiber sitting unused, the sham that is the internet provider free market is keeping the US in a telecommunications third-world. What, exactly, can American citizens do about it?
One upshot,iIn Jasper's opinion (hardly disinterested, is his role at CEO at an ISP that draws praise from the EFF for its privacy policies
) is this: "Today’s FCC should return to the roots of the Telecom Act, and reinforce the unbundling requirements, assuring that they are again technology neutral. This will create an investment ladder to facilities for competitive carriers, opening access to build out and serve areas that are beyond our reach today."Read Replies (0)
By timothy from Slashdot's you're-going-to-like-the-clip-on-tie-version department
writes with a Reuters story that says Google's Glass, not yet out for general purchase, has been wearing on the patience of both developers and would-be customers
: "After an initial burst of enthusiasm, signs that consumers are giving up on Glass have been building.' Is it true that Google Goggles are simply not attractive to wear? Or perhaps it's the invasion of privacy that is deterring people from wearing them. Regardless, Google needs to change something quickly before they lose all their potential customers.
From the article: Of 16 Glass app makers contacted, nine said that they had stopped work on their projects or abandoned them, mostly because of the lack of customers or limitations of the device. Three more have switched to developing for business, leaving behind consumer projects.
Plenty of larger developers remain with Glass. The nearly 100 apps on the official website include Facebook and OpenTable, although one major player recently defected: Twitter.
"If there was 200 million Google Glasses sold, it would be a different perspective. There's no market at this point," said Tom Frencel, the chief executive of Little Guy Games, which put development of a Glass game on hold this year and is looking at other platforms, including the Facebook-owned virtual-reality goggles Oculus Rift.
Several key Google employees instrumental to developing Glass have left the company in the last six months, including lead developer Babak Parviz, electrical engineering chief Adrian Wong, and Ossama Alami, director of developer relations.Read Replies (0)