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I am back!
Posted by News Fetcher on May 12 '10 at 08:45 AM
By from Penny Arcade:
Well I'm back at the office after my paternity leave. It was great being home with the new baby for a couple of weeks. I have to say the second one is much easier. I don't know if he's a better baby of if I'm just a better dad. Either way there isn't nearly as much of the anxiety and uncertainty with this one. It's great because without worrying if every cry means he's dying I can really just enjoy having a little baby. I'm about to go an play some Dungeons and Dragons. We're recording a new podcast but ...

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Au Lait S'il Vous Plait
Posted by News Fetcher on May 12 '10 at 12:00 AM
By from Penny Arcade:
Scott lives up here now, and not just lives up here but works up here, and when I say "up here" I don't mean the Greater Seattle Metro Area but specifically right down the hall. If he gets hungry, and I am hungry at the same time, we can go eat lunch. Maybe that seems like some normal shit, but the stats prior to this state of affairs placed us at about one lunch per decade. Shit be trending up. If we have a pressing question about Kris Straub's penis, we can get this question answered right away. I don't ...

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Au Lait S'il Vous Plait
Posted by News Fetcher on May 11 '10 at 11:15 PM
Penny Arcade:


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Frostmourning
Posted by News Fetcher on May 10 '10 at 10:30 AM
Penny Arcade:


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Frostmourning
Posted by News Fetcher on May 10 '10 at 09:45 AM
By from Penny Arcade:
Only three panels? No beautiful colors by Steve Hamaker? No rad letters by Erica Greco? I suppose it will have to do. Strong topic, though. Like the content. Certainly, I can vouch for the writing. Part of the reason larger-scale projects like Lookouts are more rare is because we don't have the human bandwidth to manifest such things ordinarily. But we were able to put together two weeks' worth of Lookouts stuff in about a week and a half, with no pause in our customary output. That's really exciting for me, because if you've ever seen us speak at PAX ...

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New Episode Of Penny Arcade: The Series
Posted by News Fetcher on May 07 '10 at 10:30 AM
By from Penny Arcade:
It's true! There's a whole episode about the Time 100 stuff, if you're interested. (CW)TB

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A Boy Must Learn, Part Six
Posted by News Fetcher on May 07 '10 at 09:00 AM
By from Penny Arcade:
The last page of Lookouts: A Boy Must Learn is here. At least, for now. Next time in, sooner than later I hope, we'll deal with The Daughters. I've been surprised to see Alan Wake reviewed as well as it has been. I was able to scam a review build in exchange for Fury of Dracula, a pretty incredible trade really, as I'd probably only be playing Fury of Dracula with this guy anyhow. It's canny maneuvers like this that have made me so influential. The review copy came in a plain white sleeve, and the previews available at the ...

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A Boy Must Learn, Part Six
Posted by News Fetcher on May 06 '10 at 11:15 PM
Penny Arcade:


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A Boy Must Learn, Part Five
Posted by News Fetcher on May 04 '10 at 11:15 PM
By from Penny Arcade:
Just two more pages of Lookouts to go, and here is the first of them. This is the fantasy equivalent of the bonus round, where all points are doubled, and the penalties for failure become progressively more grim. After the release of Doom but before we understood exactly what had happened, what we know as "first person shooters" were generally called Doom Clones. You hear the term "DOTA Clone" quite often these days, in reference to games like Demigod, but I think that ultimately we'll observe a similar arc: that DOTA's weird gumbo constitues something unique. It gets to ideas ...

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A Boy Must Learn, Part Five
Posted by News Fetcher on May 04 '10 at 11:15 PM
Penny Arcade:


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A Boy Must Learn, Part Four
Posted by News Fetcher on May 02 '10 at 11:15 PM
By from Penny Arcade:
Lookouts? Oh, yes. There is more. I can remember being in church with my mother, where it was suggested that I ought to fear the Lord my God, and reacting like any child would - with the proprietary blend of confusion and horror that accompanies every expansion of awareness. They don't start you on the hard stuff until later, where you find out that God can ask a father to kill his son, or sometimes he'll let the devil kill your children for no good reason. That's always struck me as a tremendous messaging challenge: as an immortal being, how ...

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A Boy Must Learn, Part Four
Posted by News Fetcher on May 02 '10 at 11:15 PM
Penny Arcade:


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A Boy Must Learn, Part Three
Posted by News Fetcher on April 30 '10 at 09:15 AM
By from Penny Arcade:
Lookouts continues, and Gabriel keeps nailing it. Please don't tell him I said so. I have (en Twittre, and elsewhere) received a healthy volume of requests for various retail excursions into the Eyrewood. We created Lookouts and Automata expressly to be investigated, it is their purpose to be explored, and from the very first a broad array of suitors presented themselves. Not every suitor was worthy, and most were turned away. As the father of a girl - a kind of larval woman, I'm told - I saw this as an invaluable learning opportunity. Summing up, though, it's simply a ...

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A Boy Must Learn, Part Three
Posted by News Fetcher on April 29 '10 at 11:15 PM
Penny Arcade:


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PAX 10 Submissions Open
Posted by News Fetcher on April 29 '10 at 10:15 AM
By from Penny Arcade:
If you are rocking it in an indie style, and what you are doing is truly badical, we want very much to hear from you. Every year we offer up free floorspace for ten developers, and there's no reason your game can't be in there. (CW)TB

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A Boy Must Learn, Part Two
Posted by News Fetcher on April 27 '10 at 11:15 PM
By from Penny Arcade:
Look out! It's the, um... Lookouts. Listen, I'm trying here. If you have a mind to run a game similar to Lookouts at the table, either with players as children or with children playing children on an incredible adventure, you might take a crack at Monster Slayers. It's essentially a version of Dungeons & Dragons mechanics that have been pulverized and then packed into capsules for easy digestion. These rules emphasize the educational angle inherent in this kind of play, and I never really thought of it that way, but all the quick math I do on a day to ...

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A Boy Must Learn, Part Two
Posted by News Fetcher on April 27 '10 at 11:15 PM
Penny Arcade:


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Processor Auction For Child's Play
Posted by News Fetcher on April 27 '10 at 02:15 PM
By from Penny Arcade:
One of many incredible memories from PAX East involved a processor giveaway. The guys from the Intel booth gave us a pretty motherfucking sick piece of hardware to give away, more or less at our discretion. You might be aware of the button culture at the other PAX, where people create pins and trade them, and they are fun to collect. It's hot. PAX East introduced the idea of collectible cards, and someone had put together a comprehensive set with the intention of giving it to us at a panel. We were tremendously honored by that, and thought we'd trade ...

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A Boy Must Learn, Page One
Posted by News Fetcher on April 26 '10 at 10:00 AM
By from Penny Arcade:
While we were at PAX East, a time which is at once incomprehensibly ancient and yet concurrent with the now, we suggested to attendees that we would set ourselves to the task of creating more Lookouts. It wasn't pure fiction, because I wanted it to be true. Does that count? Politicians are universally reviled, because they are craven unbeings whose every word is a lie. I have some sympathy for them though, however misplaced, because I have on occasion been thrust into a bright light with a microphone in my hand, and made to field questions from a mass of ...

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A Boy Must Learn, Part One
Posted by News Fetcher on April 25 '10 at 11:15 PM
Penny Arcade:


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