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A Big, Big Love
Posted by News Fetcher on February 20 '17 at 12:30 PM
By Tycho@penny-arcade.com (Tycho) from Penny Arcade:
I know that it totally looks like something we already have a mental construct for, one hundred percent, but it’s not actually that. The official description for Gigantic calls it a MOBA, which, I mean… hm. I don’t think that’s what this is. I’m not just being fastidious. That is to say, I’m definitely being fastidious, but it’s not the only thing. This came up with Overwatch: if the “classes” you can play as are different characters, that’s not sufficient. Gigantic is closer to the traditional model, with…

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A Big, Big Love
Posted by News Fetcher on February 20 '17 at 08:02 AM
From Penny Arcade:
New Comic: A Big, Big Love

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GTFOOH
Posted by News Fetcher on February 17 '17 at 12:22 PM
By Tycho@penny-arcade.com (Tycho) from Penny Arcade:
He’s up to his ass in Thornwatch shit, watchin’ them thornz, but I was able to get him over to watch me lose a few times, which is really all I wanted. All I needed! Then he can go. I think my timing on this one was just wrong; I need to remember that he is like the MCP. In many ways, obviously, but chiefly in that he is surrounded by a whirling shield, and cultural projectiles must be carefully timed to pass through. A thousand years ago, when webcomic was written as two words, there was a style of comic called “Two Guys On A Couch.” This…

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GTFOOH
Posted by News Fetcher on February 17 '17 at 01:01 AM
From Penny Arcade:
New Comic: GTFOOH

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Warehouse Fulfillment Positions Available!
Posted by News Fetcher on February 16 '17 at 01:42 PM
By Tycho@penny-arcade.com (Tycho) from Penny Arcade:
I have the official release that the Warehouse team put together down below, but: we have a warehouse, a big one, and if handling fulfillment isn’t fulfilling for you or your company, I’d love to introduce you to my crew. Hit us up at biz@penny-arcade.com to talk more. But! We need a couple people down there, so I’ll leave this up through the weekend. If the below sounds good to you, kick a resume over to pawhfulfillment@gmail.com. Here goes: Help Wanted! Our Warehouse is currently looking to hire a couple full time warehouse…

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The Latest Fissure
Posted by News Fetcher on February 15 '17 at 11:21 AM
By Tycho@penny-arcade.com (Tycho) from Penny Arcade:
I’m always telling him to check out my shit, and he’s always telling me to check out his; the joke is that we don’t really do that. But I think I’m gonna look at his “whatever it is” this time and actually try to understand it. My thing right now is Duelyst again, which he played a ways back and then bounced off of it, which I don’t think is actually evidence of a personal failing because it was a different game back then. Also, I messed up during that crucial initial phase; I came on too strong, I pushed him into it. I know…

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The Latest Fissure
Posted by News Fetcher on February 15 '17 at 12:31 AM
From Penny Arcade:
New Comic: The Latest Fissure

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Acquisitions Incorporated Shirts + Valentine Available Now!
Posted by News Fetcher on February 14 '17 at 10:42 AM
By Tycho@penny-arcade.com (Tycho) from Penny Arcade:
Hey! The shirts I was telling you about just hit. The Omin and Jim ones! Plus, if you order today - Valentine’s Day, The Day of Love - you’ll also get a special valentine from the person on the shirt you just bought. What? You heard right. We’re innovators. While we’re talking AI, I’ve always been fond of Gavin’s Wizard Cop shirt as well, drawn from Acquisitions Incorporated: The Series. I doubt it’s just me. Okay, I know there’s a lot of stuff. But there’s also something else special:…

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The Dickballs’ Advocate
Posted by News Fetcher on February 13 '17 at 12:31 PM
By Tycho@penny-arcade.com (Tycho) from Penny Arcade:
Beat-the-shit-out-of-players survival games are a thing, an entrenched thing, and making players naked and terrified is just an outward manifestation of the mechanical goal, I suppose. I played through the customary first fifteen of Nioh when we were Twitching First 15s, and I hope it’s not a spoiler to say that the first fifteen minutes of Nioh - maybe as much as the first hour - aren’t representative of the game in any way. To the extent that, like, I don’t even know what it’s doing there. Maybe it’s one of these things where it bubbles up later or…

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The Dickballs’ Advocate
Posted by News Fetcher on February 13 '17 at 01:31 AM
From Penny Arcade:
New Comic: The Dickballs’ Advocate

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Astrometer
Posted by News Fetcher on February 10 '17 at 12:31 PM
By Tycho@penny-arcade.com (Tycho) from Penny Arcade:
The ritual one undertakes unlocking heroes in Fire Emblem Heroes creates a kind of dangerous, addictive momentum. Each time you go to expend your Orbs and summon stalwart allies, you draw an initial hand of five “stones” that you can choose from to become a character. But. Each new stone you turn over is cheaper than the last one, so not turning over all five is as difficult as not eating an entire cylinder of Pringles. For me. Maybe you can do that: maybe it’s possible for you to pop, and then, having popped, stop. I’ve never been…

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Astrometer
Posted by News Fetcher on February 10 '17 at 01:21 AM
From Penny Arcade:
New Comic: Astrometer

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Friends Of A Feather
Posted by News Fetcher on February 08 '17 at 11:21 AM
By Tycho@penny-arcade.com (Tycho) from Penny Arcade:
Good God; I always wondered what would happen when Nintendo went hard on mobile, and we’re starting to see it. Super Mario Run and Fire Emblem Heroes couldn’t be more different in terms of their relationship with the platforms, but they represent a kind of flanking maneuver on phones that increases not only damage but chance to hit. We have two strips about it, this is one of them, and details Gabriel’s inability to honor and nourish the incredible relationship we have which is marked by almost two decades of startling works. What Gabriel has told me about Fire…

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Friends Of A Feather
Posted by News Fetcher on February 08 '17 at 12:11 AM
From Penny Arcade:
New Comic: Friends Of A Feather

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Disrepair
Posted by News Fetcher on February 06 '17 at 02:11 PM
From Penny Arcade:
New Comic: Disrepair

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Disrepair
Posted by News Fetcher on February 06 '17 at 12:41 PM
By Tycho@penny-arcade.com (Tycho) from Penny Arcade:
It’s my actual, real birthday today, which is a little scary, because from a perceptual standpoint I feel like I just did all this shit. Partly because of how the PAX half of the year is constructed, and partly due to the ossification of my brain with age, the second half of every year is the going-down-very-fast portion of the roller coaster and I often find myself waking up here in February or so, blinking as though at a bright light. I put it this way last year, and I have no qualms with that presentation - it still feels more or less true, from the harrowing draconic…

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Decrepitude
Posted by News Fetcher on February 06 '17 at 12:01 AM
From Penny Arcade:
New Comic: Decrepitude

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‘Neer Wild Heaven
Posted by News Fetcher on February 03 '17 at 12:41 PM
By Tycho@penny-arcade.com (Tycho) from Penny Arcade:
Gabriel got home from PAX South a day before I did, so he had a chance to dig into Astroneer. I don’t have time or inclination anymore to play everything that Steam decides is important; I’ve had a very similar experience with what rises there, over and over and over, the bizarre, strappy, masochistic fetish gear that runs rampant in that space which reliably delivers experiences of the form: 1. Fail to find a server 2. Find a server, but get disconnected 3. Get connected but spawn into the world having already died It’s like, look. I’m an advocate. …

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‘Neer Wild Heaven
Posted by News Fetcher on February 03 '17 at 08:31 AM
From Penny Arcade:
New Comic: ‘Neer Wild Heaven

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The Fear Engine
Posted by News Fetcher on February 01 '17 at 12:20 PM
By Tycho@penny-arcade.com (Tycho) from Penny Arcade:
Monsieur Gouribeau and I used to play through every Resident Evil together. Occasionally a dog would jump through a window and he would jump and I would jump, but I didn’t actually understand what was happening yet. He was jumping away, and I was jumping toward. There was a kind of ironical sheen that used to cling to the franchise. My favorite was always Code Veronica, where new technology and new storytelling tried to create a different experience for the player. The games eventually got too scary, too authentically scary, some combination of intention and fidelity…

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