By Soulskill from Slashdot's what-could-possibly-go-wrong department
An anonymous reader writes: "A group of former developers for Ultima Online has created a game company called Citadel Studios, and they're working on a new MMORPG called Shards Online. '[CEO Derek] Brinkmann described the game as a player-run MMO, which means at the highest level they can run their own servers and change the settings of that world, altering how long nighttime lasts or how quickly players can gain skills. On the next level down, server administrators can take the form of god characters, who can spawn monsters in the world, create items and launch live events. And in the level below that, players can modify the gameplay code. ... The game is set in a multiverse, where players can travel through different worlds. While all the worlds are unified by the same rule-set, Cotten told Polygon that they are each themed differently, and these themes will offer players a different experience. There's a world inspired by high fantasy. There's a world that is coming out of a steampunk industrial revolution. There's a world that consists of a coliseum in which players can fight each other in player-versus-player battles.'"Read Replies (0)
By Soulskill from Slashdot's shades-of-gray department
An anonymous reader writes: "The Boston Globe has reviewed over 7,000 pages of documents from Aaron Swartz's court case, shedding light on the activities that got him in trouble and how MIT reacted to his case. Quoting: 'Most vividly, the e-mails underscore the dissonant instincts the university grappled with. There was the eagerness of some MIT employees to help investigators and prosecutors with the case, and then there was, by contrast, the glacial pace of the institution's early reaction to the intruder's provocation. MIT, for example, knew for 2½ months which campus building the downloader had operated out of before anyone searched it for him or his laptop — even as the university told JSTOR they had no way to identify the interloper.
And once Swartz was unmasked, the ambivalence continued. MIT never encouraged Swartz's prosecution, and once told his prosecutor they had no interest in jail time. However, e-mails illustrate how MIT energetically assisted authorities in capturing him and gathering evidence — even prodding JSTOR to get answers for prosecutors more quickly — before a subpoena had been issued. ... But a number of JSTOR's internal e-mails show a much angrier face in the months that Swartz eluded capture, with employees sharing frustration about MIT's "rather tepid level of concern." JSTOR officials repeatedly raised the prospect, among themselves, of going to the police, e-mails show."Read Replies (0)