By Unknown Lamer from Slashdot's when-in-doubt-legislate department
taskforce writes "There are good reasons to think a web services like Facebook won't be around forever. If Facebook ever were to go down there would be potentially huge costs to its users. We can all take individual steps to protect our data and social network, but is there anything we can do to our economy to mitigate the costs of the failure of these services? The Red Rock looks at the role open source, open standards, consumer cooperatives, and enterprise reform can play. The author concludes that all is not lost, and that there's a lot we can do to reduce both the cost and frequency of failure."
His suggestions are pretty radical: "The first is draw up an Open Data Bill and pass it into law. This would (where applicable) mandate the use of open standards by firms, and also mandate that all data held about a user is downloadable by that user, in an open standard. ... The second is to reform the corporate structure of larger companies to include some directors elected by consumers, rather than just shareholders. Not all the directors, like in the Cooperative Group, and not even a majority, but just a small portion of the board — say one third."Read Replies (0)
By Soulskill from Slashdot's when-people-realize-they-don't-have-that-much-patience department
An opinion piece at Gamasutra takes a look at the recent success of Kickstarter campaigns for video game projects
— Double Fine's
adventure game and a sequel to Wasteland
each raised around $3 million. Hundreds of other projects have sprung up, hoping to replicate that success — but will it last? From the article:"I am convinced that Tim Schafer and his team at Double Fine know how to deliver a game (mostly) on time and (mostly) on budget. Brian Fargo too. Is that true for all 314 of the current Kickstarter projects? What about the projects which get started but never finished? If publishers like LucasArts can cancel games that are almost finished or like Codemasters can pay for a game it never saw, what certainty do pledgers have that the game that they have paid for will ever see the light of day? We are still in the early days of our Kickstarter relationship, the early days of falling in love. Everything our partner does is wonderful. We gloss over the risks, we ignore the downsides, because the glory of falling in love is everything. I think we have about six months left of that period. Towards the end of this year, some Kickstarter projects are going to start slipping. Some will see their teams collapse amidst bicker recriminations. Some pledgers are going to start getting very angry."Read Replies (0)