By timothy from Slashdot's let's-ask-binney-about-this department
writes "The U.S. Congress may need to pass legislation that limits the way government agencies and private companies use facial recognition technology to identify people, according to U.S. Senator Al Franken, who chairs the U.S. Senate Judiciary Committee's privacy subcommittee. The growing use of facial recognition technology raises serious privacy and civil liberties concerns, according to the senator, who has called on the U.S. Federal Bureau of Investigation and Facebook to change the way they use facial recognition technology."
Derrick Harris of GigaOM says "My gut instinct is to call Senator Al Franken a well-meaning fool when it comes to his latest outcry," but concedes that in this case "he actually has a point." Harris writes in an editorial
that "If you've heard about Alessandro Acquisti's work with the technology, you know why this possibility should be a little scary. Snap a photo of someone with a smartphone, analyze an image against a database of social media or Flickr pics and, voila, you have a name. From there, it's easy to get someone's age, hometown, interests, news coverage, you name it."
writes "YouTube has added a tool which automatically detects and anonymises faces in uploaded videos. YouTube parent Google says it is intended to allow dissidents in places like Syria to share videos without risking reprisals form the government — but it warned that this is not an exact science, so users should check videos through before making them public."Read Replies (0)
By Soulskill from Slashdot's it-was-a-dark-and-stormy-night department
Speaking to Eurogamer, art maestro (and visual design director of upcoming stealth/action game Dishonored
) Victor Antonov put into words what many gamers have been feeling about the gaming industry of late:"It's been a poor, poor five years for fiction in the video game industry. There have been too many sequels, and too many established IPs that have been ruling the market. And a lot of them are war games. And they're great projects and great entertainment, but there's a lack of variety today. So, when you step out of this established genre, people cannot grasp it, or the press tries to find a match. ... We were always waiting for the next generation of great worlds or great graphics. Well, great graphics came; the worlds that came with these graphics are not up to the level of the graphics. ... Games should sort of split up and specialize and assume that there's such a thing as genre, and they shouldn't try to please everybody at the same time and try to make easy, diluted projects. Let's go for intensity and quality."Read Replies (0)