By Soulskill from Slashdot's seeing-what-sticks department
suraj.sun writes with this quote from Ars Technica:"Alki David, the wealthy film producer and entrepreneur behind sites like FilmOn, has sued CNET and its owner, CBS, for providing hundreds of millions of downloads of LimeWire P2P software over the last decade. He argues that CNET had 'direct participation in massive copyright infringement on peer-to-peer systems, such as LimeWire, that are used to copy and distribute songs, films and other artistic works,' and that CNET's Download.com was the 'main distributor' of the software. P2P software isn't illegal, though companies that use it to induce or encourage copyright infringement can be held liable. The principle, most famously articulated by the US Supreme Court in the Grokster shutdown, was extended to LimeWire last year when a federal judge shut down most of the company's activity."Read Replies (0)
By Soulskill from Slashdot's go-big-or-go-home department
donniebaseball23 writes "EA's BioWare is developing its first-ever MMORPG in Star Wars: The Old Republic, and the publisher is betting big that the project will be a huge success. Wedbush analyst Michael Pachter says development alone cost an estimated $80 million, with marketing and distribution adding in another $20 million. The good news is it shouldn't take much to break even. 'We estimate that EA will cover its direct operating costs and break even at 500,000 subscribers (this is exceedingly conservative, and the actual figure is probably closer to 350,000), meaning that with 1.5 million paying subscribers, EA will have 1 million profitable subs,' Pachter noted."
They're now aiming for a release late this year, but acknowledged the possibility that it could slip to January 2012
. If you're curious about the current state of the gameplay, Eurogamer
and Rock, Paper, Shotgun (PvE
) both posted write-ups of some recent hands-on time.Read Replies (0)
By Soulskill from Slashdot's roll-your-own department
id Software's creative director, Tim Willits, revealed to PCGamer that upcoming shooter RAGE
will launch with support for modding and level editing
."As for what you’ll be creating, that’s a little trickier; id's technology has moved on since you could fit hundreds of Doom levels on a CD. 'Building levels from scratch is more difficult,' says Tim, 'because we have a layer system in some of the levels. I can foresee somebody modding up Wellspring (a town in-game) and adding different characters, giving them different voice-over.' But if you've got the development skills to use it, the level editor will be there. 'It's built into the engine,' says Tim."
A new trailer
has been released for the game as well. A recent interview with producer Jason Kim explained why they decided not to have a traditional FPS deathmatch mode
and how id Tech 5 affected level design.Read Replies (0)