By Soulskill from Slashdot's all-ubisoft-all-the-time deptartment
Shacknews wraps up a developer panel at PAX East discussing the future of gaming on the PC
. They cover topics including DRM, digital download platforms and cloud-based gaming services.
"Joe Kreiner of Terminal Reality: 'If you look at it from a giant publisher perspective, then the numbers on the PC just really don't make financial sense for you to bother with it. But if you start out with the mindset — you know, you're targeting that group, you make a niched product that's going do well, if you look at a lot of the titles on Steam, Torchlight's a really good example — as long as you know that's your audience to begin with, and you make something inside of a budget that you know you're going to be selling those kinds of numbers, you can be very successful. I think it just takes a targeted developer. ... There is no [PC] platform, really. It's just a mish-mosh of hardware, an operating system that kind of supports games. The problem with that platform is, there's no standards and piracy is rampant, so why would we want to make a video game for that platform unless you had some sort of draconian DRM thing to keep it from being stolen?"Read Replies (0)
By kdawson from Slashdot's however-temporary deptartment
We've been following developments with the British-led Bloodhound-SSC
, a jet car aiming to hit 1,000 mph in 2011 and shatter the land speed record. Now reaer Thea Chard writes in about a rival project from Washington state, one aiming at 800 mph before the end of 2010
— still plenty fast enough to break the record. "For the past 12 years Ed Shadle, 68, Keith Zanghi, 55, and their 44-man team have been racing to break the world land speed record with the North American Eagle, a converted 1957 F-104 Starfighter 'turbojet car.' Although the team is rushing to beat out their biggest contender, Bloodhound SSC from Great Britain, whose team leader holds the previous land speed record and has secured much more financial support for the project, Shadle and Zanghi hope to run the Eagle at around 800 mph later this year, breaking the sound barrier and setting a new world record for fastest land vehicle."Read Replies (0)
By Soulskill from Slashdot's browsing-slashdot-gives-you-rested-xp deptartment
An anonymous reader writes "The CEO of Unity discusses 'gamification' — applying game design and technology to real-world applications beyond 'gamespace.' The military is using game design theory for some training programs — not just 'the 3-D, realistic, virtual world experiences, but also the built-in use of frustration and reward.' (And similar training packages were adopted by Unilever, the giant corporation which owns Ben & Jerry's ice cream.) Medical professionals have licensed a 'Google Earth for the human body,' and game design is also being used to build tax software. ('It has to be the most boring field, but I mean that's the point. You can make it slightly challenging and give people little reasons to play these tax tools — beyond, you know, not going to prison!') While some companies conduct team-building exercises using Ghost Recon Advanced Warfighter, others use game technology to standardize their in-house employee training programs. The interviewer adds, 'I know I'd feel better about job training if it felt more like killing zombies.'"Read Replies (0)
By Soulskill from Slashdot's sky-is-falling deptartment
writes "The National Oceanic and Atmospheric Administration reports a strong geomagnetic storm is in progress. The shuttle, ISS and GPS systems may be affected."
They think this storm was caused by a weak solar flare on April 3rd. As you may expect, this has caused some unusually impressive northern lights since it started. What you may not expect is a photograph from Japanese astronaut Soichi Noguchi aboard the International Space Station showing the aurora from orbit
. He apparently tweets a lot of pictures from space
. He and his crewmates have taken over 100,000 pictures
since coming aboard the ISS.Read Replies (0)