By kdawson from Slashdot's walk-like-a-man deptartment
ElectricSteve writes "When Robert Irving was diagnosed with Multiple Sclerosis, it was the catalyst for him and his childhood friend, Richard Little, to turn their engineering skills to the task of developing an exoskeleton that was a practical, standing-and-walking alternative to wheelchairs. The result is REX, an exoskeleton made of strong, lightweight materials that is designed to support and hold a person comfortably as he moves. Users strap themselves in to the robotic legs with a number of Velcro and buckled straps that fit around the legs, along with a belt around the waist. While most robotic exoskeletons we've looked at, such as the HAL, augment human motion, this is generally not an option for wheelchair-bound users, so REX is controlled using a joystick that sits at the wearer's waist level."
The rig is expected to cost $150K when introduced later this year in New Zealand. Gizmag has an obnoxious timed popover subscription nag, so NoScript is indicated.Read Replies (0)
By Soulskill from Slashdot's cloud-gaming-doesn't-involve-lakitu deptartment
CNET has a lengthy interview with OnLive CEO Steve Perlman about how the service is shaping up almost a month after launch
. Demand seems to have outstripped their expectations, and it required some quick server expansion to compensate. He also addresses a common concern among gamers — that the licenses for games could expire in three years. Perlman says, "It's less of an issue about the licenses evaporating, and more of an issue of whether or not we continue to maintain the operating systems and the graphics cards to run those games. If a game is tied to a particular Nvidia or ATI card, or if it's relying on a particular version of Windows with different drivers, we can't be sure that those will continue to be available as our servers age and need to be replaced. If it's a popular game that can't run on old hardware anymore, the publishers can do an upgrade for the game. Also, servers usually do last longer than three years, so chances are we'll keep running them. But we have a legal obligation to disclose what might happen. I think the probability of us pulling a game in three years is on the order of 0.1 percent. It's also highly unlikely that a game server will evaporate after three years, but we have to allow for that possibility." He also goes into future plans for expanding OnLive, both in terms of the content they offer and the devices they may support. The Digital Foundry blog followed up the latency tests
we discussed with a full review, if you'd like an unbiased opinion of the service
.Read Replies (0)