By msmash from Slashdot's how-about-that department
The World Health Organization has announced "gaming disorder" as a new mental health condition included in the 11th edition of its International Classification of Diseases, released Monday. From a report: "I'm not creating a precedent," said Dr. Vladimir Poznyak, a member of WHO's Department of Mental Health and Substance Abuse, which proposed the new diagnosis to WHO's decision-making body, the World Health Assembly. Instead, he said, WHO has followed "the trends, the developments, which have taken place in populations and in the professional field." However, not all psychologists agree that gaming disorder is worthy of inclusion in the International Classification of Diseases, known as the ICD. A diagnosis standard, the ICD defines the universe of diseases, disorders, injuries and other related health conditions. Researchers use it to count deaths, diseases, injuries and symptoms, and doctors and other medical practitioners use it to diagnose disease and other conditions. In many cases, health care companies and insurers use the ICD as a basis for reimbursement. Poznyak said the expectation is that the classification of gaming disorder means health professionals and systems will be more "alerted to the existence of this condition" while boosting the possibility that "people who suffer from these conditions can get appropriate help."Read Replies (0)
By msmash from Slashdot's up-next department
An anonymous reader writes: Linux 4.18 development is going strong with recent 4.18-rc1 release. This kernel cycle has dropped 107,210 lines of code so far but Linux 4.18 is adding many new features. The kernel is coming in lighter as a result of the LustreFS code being removed and other code cleanups. On the feature front, Phoronix reports, "ew AMDGPU support improvements, mainlining of the V3D DRM driver, initial open-source work on NVIDIA Volta GV100 hardware, merging of the Valve Steam Controller kernel driver, merging of the BPFILTER framework, ARM Spectre mitigation work, Speck file-system encryption support, removal of the Lustre file-system, the exciting restartable sequences system call was merged, the new DM writecache target, and much more."Read Replies (0)
By BeauHD from Slashdot's bat-friendly-city department
Since streetlights disturb bats' internal sensors and rhythms and affect their feeding patterns, inner compasses, and general nocturnal behaviors, the Dutch town of Zuidhoek-Nieuwkoop is taking action. The town is using special streetlights that emit a red color and use a wavelength that doesn't interfere with a bat's internal compass and lets them feed undisturbed. The Next Web reports: The lights [developed by Signify and the University of Wageningen and other NGO's active in conservation], being both beneficial for bats and humans alike, are also proving to be extremely energy saving, and is therefore also a big plus for the environment and the town's carbon footprint. The lights are connected LED lights that can be controlled remotely. This means that if there is one particular neighborhood in need of more or less light, this can be adjusted as needed.
Zuidhoek-Nieuwkoop, due to their specific natural surroundings, is keen on being a sustainable town. The town and its surrounding area are part of the nature-protection network Natura 2000, which protects breeding and nesting areas for rare and threatened species all over Europe.Read Replies (0)
By BeauHD from Slashdot's pain-in-the-ass department
A Portland man appears to have a pill-sized camera stuck in his gut. That man is me... Let me explain.
For the average Joe, the following statement might sound a bit peculiar: I have swallowed a pill-sized camera a number of times. You see, I have Crohn's Disease (CD) in the small intestine -- a 20 foot-long portion of the gastrointestinal tract that runs between the stomach and the large intestine (colon). A "PillCam" is the most non-invasive, detailed method to survey this area as it doesn't require a scope up the rectum or down the esophagus, nor does it require any tissue slicing. It's also one of the safest procedures available -- the retention rate is as low as 1%. Unfortunately, this most recent capsule endoscopy resulted in my admission to the 1% club.
On March 27th, 2018, I swallowed the PillCam that is currently lodged in my small intestine. If you do the math, that's more than 82 days ago (over 12 weeks). After hiking Smith Rock and summiting Black Butte a couple weeks later, I thought for sure the pill would have exited. It didn't, as evident by the follow-up X-ray. It can be difficult to find research on such a what-if scenario that happens to so few, but I did manage to find a Motherboard article telling the story of Scott Willis, a CD patient that had a PillCam lodged in his gut for eight weeks. One of the key differences between him and me is that he had a partial block and endured more symptoms, prompting him to schedule a procedure to get it out quicker. I'm relatively symptom free.
< article continued at Slashdot's pain-in-the-ass department
>Read Replies (0)
By BeauHD from Slashdot's cause-and-effect department
An anonymous reader writes: "Several gaming companies have announced plans to remove support for an analytics app they have bundled with their games," reports Bleeping Computer. "The decision to remove the app came after several Reddit and Steam users noticed that many game publishers have recently embedded a controversial analytics SDK (software development kit) part of recent updates to their games. The program bundled with all these games, and at the heart of all the recent controversy, is RedShell, an analytics package provided by Innervate, Inc., to game publishers." The app is intended to collect information about the source of new game installs, and details about the gamer. Following a massive user outcry in the past two weeks, several game makers have given in to pressure and are removing this SDK. Game makers and games who announced they were removing RedShell include Bethesda (Elder Scrolls), All Total War games, Warhammer games, Magic the Gathering Arena, and more. [This Google Docs spreadsheet and Reddit thread have a list of games containing RedShell. ]Read Replies (0)
By BeauHD from Slashdot's something-you-know-about-something-important-is-wrong department
Frosty Piss writes: The Stanford Prison Experiment was conducted in 1971 by psychology professor Philip Zimbardo using college students to investigate the psychological effects of perceived power by focusing on the struggle between prisoners and prison officers. In the study, volunteers were randomly assigned to be either "guards" or "prisoners" in a mock prison, with Zimbardo serving as the superintendent. The results seemed to show that the students quickly embraced their assigned roles, with some guards enforcing authoritarian measures and ultimately subjecting some prisoners to psychological torture, while many of the prisoners passively accepted psychological abuse and, by the officers' request, actively harassed other prisoners who tried to stop it. After Berkeley graduate Douglas Korpi appeared to have a nervous breakdown while playing the role of an inmate, the experiment was shut down. There's just one problem: Korpi's breakdown was a sham. Dr. Ben Blum took to Medium to publish his claims. "Blum's expose -- based on previously unpublished recordings of Zimbardo, a Stanford psychology professor, and interviews with the participants -- offers evidence that the 'guards' were coached to be cruel," reports New York Post. "One of the men who acted as an inmate told Blum he enjoyed the experiment because he knew the guards couldn't actually hurt him." "There were no repercussions. We knew [the guards] couldn't hurt us, they couldn't hit us. They were white college kids just like us, so it was a very safe situation," said Douglas Korpi, who was 22-years-old when he acted as an inmate in the study. The Berkeley grad now admits the whole thing was fake. Zimbardo also "admitted that he was an active participant in the study, meaning he had influence over the results," reports New York Post. According to an audio recording from the Stanford archive, you can hear Zimbardo encouraging the guards to act "tough."Read Replies (0)
By BeauHD from Slashdot's hands-free department
An anonymous reader quotes a report from MIT Technology Review: [Stephen McAleer and colleagues from the University of California, Irvine] have pioneered a new kind of deep-learning technique, called "autodidactic iteration," that can teach itself to solve a Rubik's Cube with no human assistance. The trick that McAleer and co have mastered is to find a way for the machine to create its own system of rewards. Here's how it works. Given an unsolved cube, the machine must decide whether a specific move is an improvement on the existing configuration. To do this, it must be able to evaluate the move. Autodidactic iteration does this by starting with the finished cube and working backwards to find a configuration that is similar to the proposed move. This process is not perfect, but deep learning helps the system figure out which moves are generally better than others. Having been trained, the network then uses a standard search tree to hunt for suggested moves for each configuration.
The result is an algorithm that performs remarkably well. "Our algorithm is able to solve 100% of randomly scrambled cubes while achieving a median solve length of 30 moves -- less than or equal to solvers that employ human domain knowledge," say McAleer and co. That's interesting because it has implications for a variety of other tasks that deep learning has struggled with, including puzzles like Sokoban, games like Montezuma's Revenge, and problems like prime number factorization. The paper on the algorithm -- called DeepCube -- is available on Arxiv.Read Replies (0)