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News - Armello!
Posted by News Fetcher on September 07 '15 at 08:47 AM
By Gabe from Penny Arcade:
I decided to live stream my first attempt at a multiplayer Armello game last night. You can watch the entire thing right here on our Twitch channel:


Watch live video from pennyarcade on Twitch

This game is amazing. It’s got hexes,dice,cards,and incredible art! What more could you ask for?

-Gabe out

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Comic - The Twain
Posted by News Fetcher on September 06 '15 at 11:15 PM
From Penny Arcade:


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News - Got Some More R6 Codes
Posted by News Fetcher on September 04 '15 at 04:15 PM
By Tycho from Penny Arcade:
My magical code machine is still operating at max capacity, and we have loaded it with a few more codes if you still want to get in. Said codes can be transformed into access for whatever machine you want to play it on, in preparation for the beta which opens on the 24th of this month.

(CW)TB

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News - Club PA Comic Preview
Posted by News Fetcher on September 04 '15 at 02:15 PM
By Tycho from Penny Arcade:
It gets mailed out a little later this month to members in Robert’s newsletter, but here’s the preview panel for this top secret shiz:


(CW)TB

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News - Biblicality
Posted by News Fetcher on September 04 '15 at 10:15 AM
By Tycho from Penny Arcade:
Max Max has been a pretty good medicine for returning to normal life, I would say. I have applied it to every exposed surface and I have been improved thereby.

When it comes to the consumption of game news, I am - as in all things - drawn to the edge case. For instance, when I see a screenshot, I prize high resolution shots of the user interface far more than any other thing. Recall that, like Prometheus, we have gifted mankind vital tools for living. In our case, we fashioned the term Bullshot, which encompasses fraudulent promotional imagery, certainly - but virtually no still shot has any utility to the game enthusiast. Like a back of the box shot or the tiny window into a game universe printed in a magazine, they can spark interpolations on the part of the viewer and that’s about it. An interface shot communicates a wealth of data about the aesthetic, cognition, and experience of a game. I’m always seeking them out.
Likewise, individual reviews are only as useful as a particular star on Orion’s Belt. They can gesture at a whole, but typically represent gesticulations or (in the case of the recent Metal Gear Solid reviews) genuflections at best. None of this is meant to say that they shouldn’t be written, just that they indicate a continuum and, like Pringles, should never be consumed individually. Though, for my taste, I feel very confident reading a review by Jeff Gerstmann, reviews are tools. One is rarely enough to result in anything meaningful.
< article continued at Penny Arcade >

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Comic - Biblicality
Posted by News Fetcher on September 03 '15 at 11:15 PM
From Penny Arcade:


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News - Drawings!
Posted by News Fetcher on September 03 '15 at 01:01 PM
By Gabe from Penny Arcade:
I took off yesterday and played Mad Max pretty much all day. It’s a fucking great game and I ended up sketching Max this morning to warm up.



Also, while at PAX I was invited to the Nvidia booth to draw something in a program called Tiltbrush. I ended up drawing the Fruit fucker and it was super cool. It’s basically painting in 3D using the HTC Vive. Each brush stroke I made hung there in the air and I could walk all around it. It’s fucking bonkers. Here’s a video of the final result. This view is a person watching my painting replayed at super speed. In reality it actually took me 30 minutes to draw.



If you liked that one, here is another. This one is by my friend Eka who was kind enough to export both these videos for me.



There were a few other artists who took part as well and I think Nvidia will be putting together a video of all the pieces.

I honestly cannot wait to have one of these in my house.

-Gabe out

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News - Metal Gear Flaccid
Posted by News Fetcher on September 02 '15 at 11:00 AM
By Tycho from Penny Arcade:
When precisely a PAX ends is a philosophical thing. As I learned after the inaugural PAX South, for many attendees the show actually goes late into the night after the closing ceremony - and for Enforcers and Attendees, the show must be reduced to atoms and then transmitted to the next location. For me, PAX has two culminations: one, after we honor the Enforcers at the afterparty, and two (as previously described) when my phone is provisioned on my home network. Both things have come to pass. The portal is closed.

For my part, though, I am still ringing with it. We are so tired we can barely manage the act of sitting and moving our fingers with intention. I haven’t returned to my original state, and to be frank, I don’t entirely remember who I was before. I will have to make a serviceable being from the limbs and meat I find within a couple yards of my current position, and see if that organism is up to the task.
I want to thank Nintendo for letting us have one of their Super Mario Maker kits for the Omegathon, which was double fun, because I’d spent a little time each day floating the idea under my breath that the final round was in fact Rocket League. I would say this in a way that suggested that I was taking the person into confidence, which is a little mean, but yeah. I’m not the monk, or the frog, or the turtle in the story. I’m the other guy.
< article continued at Penny Arcade >

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Comic - Metal Gear Flaccid
Posted by News Fetcher on September 01 '15 at 11:15 PM
From Penny Arcade:


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News - Thirty-Seven Hour Energy
Posted by News Fetcher on August 31 '15 at 09:02 AM
By Tycho from Penny Arcade:
I couldn’t get my mouse to work on the desk in the hotel, but I saw a little glossy advertisement for Hiveswap my son had been delighted by, and that is now my Mousepad. So! Thank you, Hiveswap, even if I find your subject matter indistinguishable from an lunar apocalypse cult.

I’m still getting used to the idea that there is a post I need to write during the show. Like crossing the metaphorical streams, trying to stop this hurtling contraption at any point before its conclusion seems like a super bad idea. That said, there have been three solid days of strange happenings and much of it has been noteworthy.
My friend Gabriel has just announced that we’re working with Mike Selinker and Lone Shark Games to bring not just his Thornwatch game to market but the entirety of the Eyrewood - Lookouts and Daughters are also along for the ride in what can only be called a triptych of hive runes. I have a sensation that this change is going to impact me far more than Gabe, on the writing side; I’ll keep you up to date.
< article continued at Penny Arcade >

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Comic - Thirty-Seven Hour Energy
Posted by News Fetcher on August 30 '15 at 11:15 PM
From Penny Arcade:


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News - Eyerewood Adventures!
Posted by News Fetcher on August 30 '15 at 09:15 PM
By Gabe from Penny Arcade:
I know we’ve been really quiet about Thornwatch and there has not been much from the twitter but there’s been a good reason. Behind the scenes we’ve been working on some really cool stuff. The Thornwatch panel just wrapped up and it was a big one. We made a couple announcements that explain why we went dark there for a bit. I know not everyone can make it to PAX though so I wanted to share it all here as well.

The first one is that we have partnered with Mike Selinker and his company Loanshark games to develop and produce the game! Mike is an amazing game designer and he’s made tons of cool stuff that I am sure you’ve played. Games like Betrayal at House on the Hill, Dungeons and Dragons 3rd edition and more recently the Pathfinder Adventure card game. He’s got a great team and now I feel like we finally have the expertise/experience we need to get this game on shelves.

The second big announcement is that Mike Selinker didn’t want to make Thornwatch all by itself. When he thinks about games he thinks on a much bigger scale than me. Mike didn’t just want Thornwatch, he wanted the entire Eyrewood. So Thornwatch will now be a part of:





Now we’re talking about a series of games that will explore each of the three Eyrewood factions. The Lookouts, the Thornwatch and the Daughters of the Eyrewood!

< article continued at Penny Arcade >

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Comic - Coddus Interruptus
Posted by News Fetcher on August 27 '15 at 11:15 PM
From Penny Arcade:


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News - Coddus Interruptus
Posted by News Fetcher on August 27 '15 at 11:15 PM
By Tycho from Penny Arcade:
There’s probably an astronomical metaphor to be made about how Black Ops 3 entered into some specific point in its arc while Grooby Doo, Kiko, and myself were doing some other space thing. The upshot - denuded of linguistic foofaraw - is that it’s been a very long time since everything lined up and felt this way. The story in the strip is true, by the way. Technically speaking, you don’t have to wait for two immobile months on the couch; if you have access to an Xbox One or a decent PC, it’s possible that you could play in the phase that runs until Sunday, a period of time which “perfectly” lines up with PAX. Once the beta shuts down on the 30th, then you can wait two immobile months. Try passing the time by spinning a cocoon.

When I was toiling at SAX a week ago - SAX being the pre-PAX event where the swag bags get stuffed, praise be to the Enforcers - I could see that the Formians who work at the convention center were already hoisting shit with the use of… I mean, they could only be called hoisters. I guess I didn’t know that was something they did that far ahead. I’m always there the day before the show proper, and they’re going fucking nuts in there, but I didn’t know they were going consistently nuts for an entire fucking week. I considered for a moment how many other things I might not know, and decided correctly that this was the only thing.

I’ve set myself up quite a Friday, with a Q&A, standing very near to people while they make a game, interviews, and Acquisitions Incorporated just for the on-paper, scheduled shit. Maybe this is a strong play, though. Knock all the big stuff out, and then, I dunno… attend PAX?
< article continued at Penny Arcade >

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News - Them Rainbow 6: Siege Codes
Posted by News Fetcher on August 26 '15 at 01:00 PM
By Tycho from Penny Arcade:
Here’s a bunch of R6 codes in my magical code machine, which can be redeemed for the platform of your choice - apparently this Beta phase gets activated 9/24, so, you know, put it in your calendar I guess. I’ve been following it super close, especially the destructible terrain slash intelligence gathering phase. Maybe you have, too. It’s been awhile. I really want to see what they’ve done with the place.

(CW)TB

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News - Idea Man
Posted by News Fetcher on August 26 '15 at 11:31 AM
By Tycho from Penny Arcade:
Some things are said to have been “a good idea at the time,” the subtext being that it was actually a bad idea even at the moment of its conception, and that this badness was compressed during both the execution and aftermath into a kind of crystalline shit matrix. I think that my panel idea may exist somewhere in that continuum.

It’s a weird thrust for a panel, in that it doesn’t have the traditional interplay. It’s more like improv, I guess. Game jazz. I feel like I built a heist crew and now I have to accompany them on the heist even though I’ve never heisted even one time, I just like theft. But let’s say it did turn out okay, and I don’t boil inside my own skin until delicious. What could we do with such a creature? What if it hatched, and refused to die? I want to know.
If this paragraph were on Insta, it would be appended with the hashtag #justpaxthings: all conventions are metaconventions, in their way. They are composed of concentric flavor spheres, like an Everlasting Gobstopper, and people select their threshold from the superset. PAX is a chimerical thing, and vast, to the point that there are many things I love about PAX that are creatures of the space itself.
< article continued at Penny Arcade >

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Comic - Idea Man
Posted by News Fetcher on August 25 '15 at 11:15 PM
From Penny Arcade:


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News - CTS Krosmaster Figurines!
Posted by News Fetcher on August 25 '15 at 11:15 AM
By Tycho from Penny Arcade:
They did such a great job on these, holy shit. I can’t believe it. if you’re gonna be at PAX, they’re available in Room 210 on the 2nd floor in the Tabletop Area for ten bucks. I don’t know what the plans for them are outside of that, and I haven’t seen the stat card - you’ll have to ask them.




< article continued at Penny Arcade >

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News - The Ante
Posted by News Fetcher on August 24 '15 at 11:15 AM
By Tycho from Penny Arcade:
I really didn’t enjoy the small amount of time I spent with Toy Soldiers: War Chest and I’m not one hundred percent sure I’ll be back.

I don’t think the game feels good to play, and the game’s identity is diffuse to the point of obliteration. It’s probably important to note that I was trying it on Xbox One, maybe that matters in some way. It doesn’t look very good, the visuals can be muddy to the point of illegibility, and it doesn’t run super well. The economy in this thirty dollar game starts looking like a F2P title really quick. I legitimately wonder if the game wouldn’t execute its new identity - that of a clearing house for nostalgia - better as a freemium iOS title. Reading that line again, it seems like I’m being a bad man. I’m not trying to be a jerk, though. Remember? I’m the nice one. Well, sometimes. Depends on who you ask. I’ve discovered that assholes tend not to like me. But mainstream paeans like Legacy Brands travel far in that channel, and they have the licenses.
It comes up in the strip, too: typically I’m the one who has to lead the charge to give games a shot. Making things is hard and I want to recognize that, but there’s fewer days ahead than behind, or whatever. I gave them my money, they’ll have to content themselves with that. I’ve decided I’m going to play fun games for a while.
For example: the CoDBlOps3 beta is just about up, and I’ll be Goddamned if they didn’t get a purchase out of it. The last couple haven’t stuck for some reason. I bought Tiger Woods every year because I had a good year with it one time, and then I bought it for a few years after because I wanted to get back to that year; I chased this ghost around the block.
< article continued at Penny Arcade >

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Comic - The Ante
Posted by News Fetcher on August 23 '15 at 11:16 PM
From Penny Arcade:


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