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News - 3 Hours Left - Translation Stretch Goal
Posted by News Fetcher on August 10 '15 at 07:45 AM
By Tycho from Penny Arcade:
Uh, I didn’t think I would be writing this post, but something fucking insane is happening on that Kickstarter and we can barely keep up with it.

So! All designers are asleep at this hour, all over the Earth, so if you want to see Robert’s visual stylings on the stretchgoal chart you can do so in his update. That should tell you something by itself: Robert did not have this chart done already because he thought we might not need it. Robert is rarely wrong about things like that. Anyway, what’s up next is a translation/subtitles package for the series that starts with Spanish, French, and German at a minimum. Technically, we already know what Automata is in Spanish thanks to Antonio Banderas, so we’re ahead of the game there. I should be able to handle the Scottish translation on my own.
(CW)TB

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Comic - It’s Still Too Late
Posted by News Fetcher on August 09 '15 at 11:15 PM
From Penny Arcade:


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News - Automata Kickstarter Ends Monday, 11:30am PDT
Posted by News Fetcher on August 09 '15 at 07:45 PM
By Tycho from Penny Arcade:
14 hours to go.

When I posted last time, the Kickstarter had just gone over 400k, and in my head I was thinking, “This is solid. Good job, everybody.” But then I forgot how strange things get when a Kickstarter gets near the end! Thirty-eight thousand dollars later, the exclusive making-of featurette - which Robert believed in, of course, but I never thought possible - now seems like it could be completely possible. I’m routinely surprised when things go well, I’m not really built for it, but we seem to be on the same page - Automata needs to be a real thing. So, thank you. The featurette is (at this moment) only seven thousand dollars away. Robert posted a final round-up at the official site that shows the state of play.

(CW)TB

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News - Stretch Goal: Behind-The-Scenes Featurette
Posted by News Fetcher on August 07 '15 at 01:15 PM
By Tycho from Penny Arcade:
We just crested 400k and change, so thank you very much. 69 hours left, and the next goal is a backer exclusive Behind the Scenes Featurette. What say you? I’d like to see that, too.

(CW)TB

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News - Holyhedron
Posted by News Fetcher on August 07 '15 at 10:00 AM
By Tycho from Penny Arcade:
When I was a child, my mother told me that woolly mammoths weren’t real, and that the devil - or God, I can’t remember - had placed tusks and dinosaur bones or whatever to test the faithful. So now that people are making dice from these things, I don’t know if my mom was wrong, or if Satan is just very committed to the joke.

If you are trying to find me at a PAX, for whatever reason, I mean, that’s up to you, hie ye to the place that dice are sold and we will cross paths eventually. I always liked dice, but the relationship remained platonic until I read about an intersection between dice, game playing, and famine that elevated the objects to near mystical status. Gabriel once wrote about the dice given to us by a soldier who, in the admixture of boredom and terror which is the unique province of that life, did carve dice from the very stones. That is, of course, a good start - though there are other paths, also.
The Automata Kickstarter ends on Monday at 10 AM, and we’re right on the edge (as in, like, a thousand dollars away) from a full 5.1 Surround Sound mix. I just finished the first end-to-end rewrite of the script yesterday, and storyboards are in production now; this shit is moving fast.
< article continued at Penny Arcade >

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Comic - Holyhedron
Posted by News Fetcher on August 06 '15 at 11:15 PM
From Penny Arcade:


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News - Club PA Comic Preview
Posted by News Fetcher on August 06 '15 at 03:15 PM
By Tycho from Penny Arcade:
We just handed the Club PA exclusive strip for August over to Robert - it’s a comic about the enthusiastic, possibly unrelenting fanservice of Ernest Cline’s Armada. Gabriel thought Tycho’s face in panel 3 was pretty bonkers and he may be right:

Club PA is essentially a way to spoil readers with tons of stuff - you can read up on it here.

(CW)TB

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News - Automata Kickstarter Roundup Thing
Posted by News Fetcher on August 05 '15 at 02:30 PM
By Tycho from Penny Arcade:
Van dropped off the full script for the Automata Kickstarter a couple weeks ago, and when I was downstairs with him a little while ago carving through the first rewrite, I thought, “I should put all the big stuff into one post for people who might be interested. So yes! Here you go:

First Limited Edition Pin Design

The Limited Edition Add-On Pin

The Fucking Rad Hoodie

Only four days left on this thing!

(CW)TB

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News - Mulligan
Posted by News Fetcher on August 05 '15 at 10:30 AM
By Tycho from Penny Arcade:
Removing Peter Dinklage and using Nolan North going forward in Destiny is something I can’t readily find an analogue for. It’s the sort of thing hundreds of developers would do, if they could; a do-over. What I say in the strip is true, though: I will miss the original in a weird way. The structure of Destiny means that you go back through content all the time, and its success is in creating a kind of mantra out of its gameplay. When Gabe and I are in a mission, we say the lines along with him, or we respond to him like it’s a conversation - it’s Rocky Horror Picture Show in space, with guns.

I met a dude named Jake a long time ago, when his company 17-Bit sent a cake to the office that had a code for Skulls of the Shogun written on it in frosting. I think his wife did it? I really liked that game. And not just on account of the cake.
Is there a term for these unforgiving, unrelenting grudgefuck games that are so hot now? Think about From Software’s recent output, Darkest Dungeon, that kind of stuff. If there isn’t, I nominate “grudgefuck.” I was surprised to see that Galak-Z had become a game of this type since I played it last, but then, what I saw had just pecked its way out of the egg.
< article continued at Penny Arcade >

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News - Hearthstone Card!
Posted by News Fetcher on August 05 '15 at 09:33 AM
By Gabe from Penny Arcade:
I have a card in the new Hearthstone expansion The Grand Tournament, and it just got announced today. Check out the Master Jouster!





(Click for a big version!)

It’s always a thrill to get to work with Blizzard, although being destroyed by cards I drew sucks. Here’s my original sketch for this one.



Head over to the official site to check out the other cards that got announced today and read about the new Joust mode.

-Gabe out

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Comic - Mulligan
Posted by News Fetcher on August 04 '15 at 11:15 PM
From Penny Arcade:


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News - Penny Arcade Scholarship 2015
Posted by News Fetcher on August 04 '15 at 04:30 PM
By Jamie from Penny Arcade:
Applications for the Penny Arcade Scholarship are now open! Each year Penny Arcade recognizes one student with great potential to impact the game industry in some capacity with a $10,000 academic scholarship. Applicants come from many walks of life and disciplines, but they share the same passion for games and the games community. There are a few requirements:

-Must be a full time student attending an accredited college or university in the United States during the 2015-2016 academic school year (you must be currently enrolled in a program to be eligible; high school seniors are not eligible)

-Must have the intention to enter the game industry in some capacity (Major: any field)

-GPA: Minimum 3.3 on a 4.0 scale.

All of the requirements and the application form can be found at: http://penny-arcade.com/scholarship.

Submissions must be postmarked no later than September 10th

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News - Kickstarter Hoodie Design
Posted by News Fetcher on August 04 '15 at 10:30 AM
By Tycho from Penny Arcade:
Dabe did it up, I handled some Clocktalk for the arm, and you can see it on the official Kickstarter page. It’s pretty fuckin’ rad. Only six days left to go on this thing!

(CW)TB

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News - The Third Sword
Posted by News Fetcher on August 03 '15 at 11:00 AM
By Tycho from Penny Arcade:
I think I already talked about it, but then, I’ve been talking to you here for the better part of twenty years; I’ve already mentioned a lot of things. Having been to Australia a couple times, the time difference seems bad but in practice it’s so fucking bad that it only ends up being a couple hours. Scotland is not like that. It just puts you in exactly the wrong part of Pacific Standard Time and now you’re fucked.

I travel enough to know all the “tips” for dealing with these things. Cajole a dog into sleeping for you is the tried and true classic I’ve leveraged previously to tremendous effect. None of the regular shit is working this time, which makes me wake up at one o’clock in the fucking morning ready to mow the lawn or some other daytime thing. As a practical matter what it’s done is condense another six hours of Witcher Time per day right out of thin air.
< article continued at Penny Arcade >

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Comic - The Third Sword
Posted by News Fetcher on August 02 '15 at 11:15 PM
From Penny Arcade:


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News - New Shirt!
Posted by News Fetcher on July 31 '15 at 01:31 PM
By Gabe from Penny Arcade:
Dabe has delivered a new shirt design that I find hits a bit too close to home.



I remember very vividly when I broke my Pokemon card game addiction. I was free and clear until my son Gabe got hooked. Now I’m right back in!

-Gabe out

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News - PAX Dev Schedule is out!
Posted by News Fetcher on July 31 '15 at 01:15 PM
By Gabe from Penny Arcade:
I have three pieces of PAX related news to share with you.

1. If you are attending PAX Dev and you would like to know when all the cool stuff that is happening there is happening then check out this schedule.

2. The Dates for PAX South are January 29,30,31.

3. We are “planning” on launching ticket sales for PAX South on September 16th 2015.

4. I hate when I’m trying to get to the World’s Grave but I get turned around at the Circle of Bones and I end up in the Skull Orchard. One of those places is not actually in Destiny.

-Gabe Out

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News - Nightlight and my Dad
Posted by News Fetcher on July 31 '15 at 11:02 AM
By Gabe from Penny Arcade:
Nightlight is wrapped up now and for those who have no idea what’s going on, I posted a breakdown in the forum.

When my Dad and I were at the Child’s Play golf tournament he saw me have a conversation with Kiko and Dabe about Nightlight. It was before I left for my vacation and I was really struggling to figure out what the monsters in this world would be like. The three of us were bouncing around ideas and my Dad just sat there and listened. We talked about the particular child’s fears informing each monster design. Dabe had the idea of getting real kids to draw monsters and then using those as reference. We talked about the color pallette and what the color choices should mean. When my Dad and I got back in the car he told me that he thought our conversation had been really interesting to listen to. We were talking about “make believe” stuff but we were doing it very seriously. He had never really seen anything like that.

My Dad worked for the Sears service department for pretty much his entire working life. By the time he retired he was managing multiple service centers all over the northwest and Alaska. He went to an office every day and they fixed things. People brought them their broken shit and my Dad (or eventually the people who worked for my Dad) fixed it and gave it back. In contrast I spend my days playing in imaginary worlds. I work very very hard on things that I think for most of his life he would have called a waste of time.

< article continued at Penny Arcade >

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News - Grace, Part Six
Posted by News Fetcher on July 30 '15 at 11:15 PM
By Tycho from Penny Arcade:
Grace, Part Six can be found here.

I knew David Edery when he worked at Microsoft, what seems like a thousand years ago, under circumstances you will absorb here in a moment. I think he was more or less driven insane by it. Now he works at Spry Fox with an incredibly small crew, making all kinds of weird shit and getting incredibly bad business advice from ME. I think he does what I do for Mike, which is to say, his primary goal over there is to help other people do what they do best, and it would be hard to put an exact label on it.
Hey, thank you for authorizing On The Rain-Slick Precipice Of Darkness a thousand years ago on Xbox 360. Making games was terrifying, but it was a weird kind of terrifying that I would do again in a heartbeat. I don’t know. Maybe it’s like a runner’s high. My experience had this profound component of trying to outrun a ghostly assailant.

We’ve spoken at length over many, many empty glasses about the fortunes of Spry Fox - you guys have made a lot of games, and we end up talking before each one comes out like “maybe this will be the one” that will blow up and give you some room to do really crazy shit you want to do. But crazy shit is what you guys like best - these angular, intimidating games - and aggressively “monetizing mobile” is something that gives you the hives. It should be said, I love this about your games. I’m always giving you bad advice about what constitutes legibility in design and gameplay. What is it like to make games that designers love, and praise, but the wider audience struggles with? Does that mean you’re close to break-out success, or far away?


< article continued at Penny Arcade >

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Comic - Grace, Part Six
Posted by News Fetcher on July 30 '15 at 11:15 PM
From Penny Arcade:


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