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News - Mulligan
Posted by News Fetcher on August 05 '15 at 10:30 AM
By Tycho from Penny Arcade:
Removing Peter Dinklage and using Nolan North going forward in Destiny is something I can’t readily find an analogue for. It’s the sort of thing hundreds of developers would do, if they could; a do-over. What I say in the strip is true, though: I will miss the original in a weird way. The structure of Destiny means that you go back through content all the time, and its success is in creating a kind of mantra out of its gameplay. When Gabe and I are in a mission, we say the lines along with him, or we respond to him like it’s a conversation - it’s Rocky Horror Picture Show in space, with guns.

I met a dude named Jake a long time ago, when his company 17-Bit sent a cake to the office that had a code for Skulls of the Shogun written on it in frosting. I think his wife did it? I really liked that game. And not just on account of the cake.
Is there a term for these unforgiving, unrelenting grudgefuck games that are so hot now? Think about From Software’s recent output, Darkest Dungeon, that kind of stuff. If there isn’t, I nominate “grudgefuck.” I was surprised to see that Galak-Z had become a game of this type since I played it last, but then, what I saw had just pecked its way out of the egg.
< article continued at Penny Arcade >

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News - Hearthstone Card!
Posted by News Fetcher on August 05 '15 at 09:33 AM
By Gabe from Penny Arcade:
I have a card in the new Hearthstone expansion The Grand Tournament, and it just got announced today. Check out the Master Jouster!





(Click for a big version!)

It’s always a thrill to get to work with Blizzard, although being destroyed by cards I drew sucks. Here’s my original sketch for this one.



Head over to the official site to check out the other cards that got announced today and read about the new Joust mode.

-Gabe out

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Comic - Mulligan
Posted by News Fetcher on August 04 '15 at 11:15 PM
From Penny Arcade:


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News - Penny Arcade Scholarship 2015
Posted by News Fetcher on August 04 '15 at 04:30 PM
By Jamie from Penny Arcade:
Applications for the Penny Arcade Scholarship are now open! Each year Penny Arcade recognizes one student with great potential to impact the game industry in some capacity with a $10,000 academic scholarship. Applicants come from many walks of life and disciplines, but they share the same passion for games and the games community. There are a few requirements:

-Must be a full time student attending an accredited college or university in the United States during the 2015-2016 academic school year (you must be currently enrolled in a program to be eligible; high school seniors are not eligible)

-Must have the intention to enter the game industry in some capacity (Major: any field)

-GPA: Minimum 3.3 on a 4.0 scale.

All of the requirements and the application form can be found at: http://penny-arcade.com/scholarship.

Submissions must be postmarked no later than September 10th

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News - Kickstarter Hoodie Design
Posted by News Fetcher on August 04 '15 at 10:30 AM
By Tycho from Penny Arcade:
Dabe did it up, I handled some Clocktalk for the arm, and you can see it on the official Kickstarter page. It’s pretty fuckin’ rad. Only six days left to go on this thing!

(CW)TB

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News - The Third Sword
Posted by News Fetcher on August 03 '15 at 11:00 AM
By Tycho from Penny Arcade:
I think I already talked about it, but then, I’ve been talking to you here for the better part of twenty years; I’ve already mentioned a lot of things. Having been to Australia a couple times, the time difference seems bad but in practice it’s so fucking bad that it only ends up being a couple hours. Scotland is not like that. It just puts you in exactly the wrong part of Pacific Standard Time and now you’re fucked.

I travel enough to know all the “tips” for dealing with these things. Cajole a dog into sleeping for you is the tried and true classic I’ve leveraged previously to tremendous effect. None of the regular shit is working this time, which makes me wake up at one o’clock in the fucking morning ready to mow the lawn or some other daytime thing. As a practical matter what it’s done is condense another six hours of Witcher Time per day right out of thin air.
< article continued at Penny Arcade >

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Comic - The Third Sword
Posted by News Fetcher on August 02 '15 at 11:15 PM
From Penny Arcade:


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News - New Shirt!
Posted by News Fetcher on July 31 '15 at 01:31 PM
By Gabe from Penny Arcade:
Dabe has delivered a new shirt design that I find hits a bit too close to home.



I remember very vividly when I broke my Pokemon card game addiction. I was free and clear until my son Gabe got hooked. Now I’m right back in!

-Gabe out

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News - PAX Dev Schedule is out!
Posted by News Fetcher on July 31 '15 at 01:15 PM
By Gabe from Penny Arcade:
I have three pieces of PAX related news to share with you.

1. If you are attending PAX Dev and you would like to know when all the cool stuff that is happening there is happening then check out this schedule.

2. The Dates for PAX South are January 29,30,31.

3. We are “planning” on launching ticket sales for PAX South on September 16th 2015.

4. I hate when I’m trying to get to the World’s Grave but I get turned around at the Circle of Bones and I end up in the Skull Orchard. One of those places is not actually in Destiny.

-Gabe Out

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News - Nightlight and my Dad
Posted by News Fetcher on July 31 '15 at 11:02 AM
By Gabe from Penny Arcade:
Nightlight is wrapped up now and for those who have no idea what’s going on, I posted a breakdown in the forum.

When my Dad and I were at the Child’s Play golf tournament he saw me have a conversation with Kiko and Dabe about Nightlight. It was before I left for my vacation and I was really struggling to figure out what the monsters in this world would be like. The three of us were bouncing around ideas and my Dad just sat there and listened. We talked about the particular child’s fears informing each monster design. Dabe had the idea of getting real kids to draw monsters and then using those as reference. We talked about the color pallette and what the color choices should mean. When my Dad and I got back in the car he told me that he thought our conversation had been really interesting to listen to. We were talking about “make believe” stuff but we were doing it very seriously. He had never really seen anything like that.

My Dad worked for the Sears service department for pretty much his entire working life. By the time he retired he was managing multiple service centers all over the northwest and Alaska. He went to an office every day and they fixed things. People brought them their broken shit and my Dad (or eventually the people who worked for my Dad) fixed it and gave it back. In contrast I spend my days playing in imaginary worlds. I work very very hard on things that I think for most of his life he would have called a waste of time.

< article continued at Penny Arcade >

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News - Grace, Part Six
Posted by News Fetcher on July 30 '15 at 11:15 PM
By Tycho from Penny Arcade:
Grace, Part Six can be found here.

I knew David Edery when he worked at Microsoft, what seems like a thousand years ago, under circumstances you will absorb here in a moment. I think he was more or less driven insane by it. Now he works at Spry Fox with an incredibly small crew, making all kinds of weird shit and getting incredibly bad business advice from ME. I think he does what I do for Mike, which is to say, his primary goal over there is to help other people do what they do best, and it would be hard to put an exact label on it.
Hey, thank you for authorizing On The Rain-Slick Precipice Of Darkness a thousand years ago on Xbox 360. Making games was terrifying, but it was a weird kind of terrifying that I would do again in a heartbeat. I don’t know. Maybe it’s like a runner’s high. My experience had this profound component of trying to outrun a ghostly assailant.

We’ve spoken at length over many, many empty glasses about the fortunes of Spry Fox - you guys have made a lot of games, and we end up talking before each one comes out like “maybe this will be the one” that will blow up and give you some room to do really crazy shit you want to do. But crazy shit is what you guys like best - these angular, intimidating games - and aggressively “monetizing mobile” is something that gives you the hives. It should be said, I love this about your games. I’m always giving you bad advice about what constitutes legibility in design and gameplay. What is it like to make games that designers love, and praise, but the wider audience struggles with? Does that mean you’re close to break-out success, or far away?


< article continued at Penny Arcade >

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Comic - Grace, Part Six
Posted by News Fetcher on July 30 '15 at 11:15 PM
From Penny Arcade:


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News - POOPING IS LOGICAL!
Posted by News Fetcher on July 30 '15 at 09:31 AM
By Gabe from Penny Arcade:
For some reason I have a bunch of writer friends. In fact now that I think about it, I probably know more writers than I do visual artists. I like writers because they always get very excited when they see drawings based on their stories. Taking the ideas they have in their heads and turning them into pictures is like a magic trick to many writers. Maybe that’s why I like them so much. When I hang out with writers I’m the best artist in the room!

Gary Whitta is one of these writer friends and a few months ago he came to me with an idea. He wanted to make a book for geek parents and their kids called Pooping is Logical. He asked if I’d help him out with some drawings. A potty-training book based on the tenets of Vulcan philosophy? Hell yeah I was interested!



Getting the Star Trek license is tricky though and Gary needs some help convincing the folks in charge that Pooping is Logical is a fun idea. Head over to his page for more details on the project and see what he has to say about getting the word out.

Here’s some of the sketches I did when I was working on the cover:




< article continued at Penny Arcade >

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News - PAX Aus
Posted by News Fetcher on July 29 '15 at 06:15 PM
By Gabe from Penny Arcade:
If you live in Australia then it is already tomorrow but that’s just your today so don’t freak out. That means you’re “Tomorrow” (Friday, July 31) is the last day to snag badges at the Early Bird Rate. So you should do that!

Also we’ve announced the PAX Australian Indie Showcase winners. You can check them all out over on the official page.

-Gabe out

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News - Grace, Part Five
Posted by News Fetcher on July 28 '15 at 11:15 PM
By Tycho from Penny Arcade:
Grace, Part Five can be found here.

Erik Wolpaw, from Old Man Murray to Portal and Portal 2, you must certainly be considered the world’s foremost writer of gaming humor - both inside and outside games themselves. And your last name is just pronounced regular old Wolpaw, which is way easier to pronounce than Chmielarz. It’s a much more considerate name. But, back to the other thing: why is the best in the Goddamn business writing Team Fortress comics exclusively, and only those, forever?

Jesus, Jerry, you’re making it sound like I don’t do anything at work. I doubt Gabe Newell reads your (stupid) website, but somebody might tell him about your website and say “you better read this website,” and the first article he’d read is all about Wolpaw not doing any work at work. So to answer your question: I am doing a lot of work. I come in every day and think about how I can add value to Valve and its customers. I don’t always just think about it, either. My writing partner Jay Pinkerton and I are writing a novel. Don’t believe me? Well, I guess I’m screwed then oh no wait how do you explain this:



< article continued at Penny Arcade >

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Comic - Grace, Part Five
Posted by News Fetcher on July 28 '15 at 11:15 PM
From Penny Arcade:


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News - Automata Kickstarter!
Posted by News Fetcher on July 28 '15 at 09:15 AM
By Gabe from Penny Arcade:
Our Automata Kickstarter is just about funded and we have just posted a new update over on the site. We’ve added another pin design as an optional ADD-ON. Here’s the design:



This is going to a be a really slick pin. We’re gonna do it in two layers so that Carl’s mask sits on top of his face. Similar to the 15 year anniversary pin.

Thanks so much for your support of this Kickstarter. We’ve just got a little bit more to go!

-Gabe out

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News - PAX Australia!
Posted by News Fetcher on July 27 '15 at 09:32 AM
By Gabe from Penny Arcade:
This Friday is the last day to get the early bird discount on your PAX Aus tickets. Three day badges are 100% sold out now but you can still pick up individual day badges. I’ve flown to Australia twice now and I have to say, 20 hours in the air is not my favorite thing in the world. With that said, I absolutely love Melbourne. If you have any tips for making the flight more humane I’d love to hear them. Right now I pass the time by alternating between trying unsuccessfully to sleep and watching movies I didn’t want to watch when they were in theaters.

-Gabe out

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News - Monday Sketchdump!
Posted by News Fetcher on July 27 '15 at 09:16 AM
By Gabe from Penny Arcade:
I’m back from almost two weeks of vacation and I feel great. we spent a few days camping here in Washington and then drove over to Idaho and spent another week at a lake cabin in Coeur D’Alene. I drew the first three Nightlight strips before I left but left the fourth for when I got home. I was struggling with the fourth comic because I wasn’t sure what I wanted the monsters in this world to look like. I knew I wanted them to come in all shapes and sizes but I was looking for some theme to tie them all together. When I left for my vacation I had no clue what that theme would be.

Our cabin in Coeur D’Alene had a little dock behind it and the kids loved jumping off it and swimming in the lake. I was sitting on the edge of the dock one day fishing while the kids swam around. I ended up pulling a fish right out from under the dock. I explained that the fish like to hide under the dock and the kids got a little spooked. All of a sudden they were wondering what lived in the darkness under this dock. Then I started to think…beds are kind of like docks. I ran inside and grabbed my sketchbook.



The monsters I started doodling had scales and gills. We caught a catfish that night and the boys thought it was the most disgusting thing they’d ever seen. We pulled out something with sharp fins like thorns on its back. Everything we reeled in just gave me more ideas. I decided the shadows under the bed were like dark, still water and I let that inform my monster designs.




< article continued at Penny Arcade >

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Comic - Grace, Part Four
Posted by News Fetcher on July 27 '15 at 06:00 AM
From Penny Arcade:


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