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101, Part Two
Posted by News Fetcher on April 14 '15 at 11:15 PM
From Penny Arcade:


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Monday Sketchdump!
Posted by News Fetcher on April 13 '15 at 08:30 AM
By Gabe from Penny Arcade:
We’re spending Spring Break down in Oregon right now so I just have a few doodles for you today.




< article continued at Penny Arcade >

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101, Part One
Posted by News Fetcher on April 12 '15 at 11:15 PM
From Penny Arcade:


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101, Part One
Posted by News Fetcher on April 12 '15 at 11:15 PM
By Tycho from Penny Arcade:
Like the man said, he spent some time at an Honest To God PTA Meeting (H2GPTAM). He told them about a lot of stuff, stuff so rudimentary about our ways that you would be insulted if I tried to tell it to you. But that’s where you have to start.
If you grew up when we did, being a “gamer” - the kind you would put in quotes to indicate an explicitly demarcated class of person - almost required that you were acquainted with what might as well be necromancy. There is a lot of shit that goes on behind televisions, it’s already more than what most people want to deal with. But if you start talking about Java and Mods and Firewalls and shit people get the shakes like they’ve been snakebit. I can tell you that trying to make children that are better for having known you is so difficult that I don’t know if I can do it, but I know about Mods. I know about Java and ports. If I didn’t know about Java and ports - to say nothing of Youtubers or Let’s Plays or Skins or DLC or Steam or Free to Play - it wouldn’t merely be the run of the mill impossible that it already is. This would be the kind of impossible that goes to Hopeless University, and gets a Doctorate in crafting insuperable barriers.
Even if they wanted to tell you what they were doing in there, half the words they’d use to do so wouldn’t make sense. In many cases, the only crime you can pin on these moms and dads is that they had the grim, grey misfortune of parenting the first generation of cyborgs.
I have a lot of sympathy for that person. And I think there’s something we can do about it.
(CW)TB

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The Last Game
Posted by News Fetcher on April 10 '15 at 10:45 AM
By Tycho from Penny Arcade:
I would have thought Disney was behind the curve a little bit with Infinity, but that wasn’t entirely true; a nice line, a novel feature set, and, um, access to the full battery of Disney’s geosynchronous branding platform seems to have squared the circle. I would have dark words for the third entrant into such an arena if it weren’t Lego. Disney’s stable is pretty legendary, but the Lego side of the equation consists of every other notable brand. Disney isn’t willing to go whole hog on the crossover stuff outside of a very specific quarantine zone, and that’s going to be the Strength (or Might, if you’re playing Pillars) of the Lego Dimensions play.
Of course, that’s to say nothing of the profound erotic potential.
My theory is that it’s just gonna be Emmet and Wyldstyle at my house, given the fact that Movie Night with my fam could be called Lego Movie Night with no loss of clarity. Ronia plays with the bricks Brenna had as a kid, and Elliot plays with all my old Lego shit. Kids don’t really perceive the hard lines between genres that are so incredibly Important to us; and there’s something fundamental about the universally capable Pip that unifies these toys physically and conceptually. I, uh… hm. I just realized that I could talk about this for another thousand words. Let this act as the final parenthesis: not focusing all of my adult resources as a coherent beam on the acquisition of Lego sets requires a substantial investment of my psychic reserves, and this shit doesn’t help at all.

< article continued at Penny Arcade >

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The Last Game
Posted by News Fetcher on April 09 '15 at 11:15 PM
From Penny Arcade:


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Winnerism
Posted by News Fetcher on April 08 '15 at 09:45 AM
By Tycho from Penny Arcade:
The definitive “Mario Party Is A Shitshow” strip has already been written; indeed, it was written eight years ago. I know this because I wrote it, with my friend and associate Al-Gharib. But they keep making these things, which makes me think that someone must be playing them also. I mean, I can’t one hundred percent prove that. But I bet it does happen. There are those who wring their hands at the “messages” games communicate to our greasy, unblinking larvae, and in this case they might be onto something.

The thing about Mario Party is that it doesn’t really matter if we like it. Nintendo occupies a weird position, not entirely a creature of the industry taxonomy, like, maybe you flip the diagram over and then it just says the word “Nintendo” with a winky emoticon. They’ve had the same problem everyone else does trying to figure out what a console is supposed to mean now, with the added pain of determining what a handheld system is supposed to mean in the age of the smartphone, but if there’s somebody else making games for absolutely everybody - functionally speaking, crafting interactive television - I guess I don’t know about them.

< article continued at Penny Arcade >

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I spoke at our PTA about games
Posted by News Fetcher on April 08 '15 at 09:45 AM
By Gabe from Penny Arcade:
Last night I was a guest speaker during a PTA meeting at my son’s school. I spoke about video games, ratings and the importance of paying attention to what your kids are playing. I thought it went really well and I figured I’d break down my talk here in case anyone wanted to take some of my ideas and do something similar at their kid’s school.

This was an elementary school PTA and this particular meeting (I’m told) had a much better turnout than most. It was advertised as a night discussing kids and games and it seemed like a lot of parents are very interested in the topic. Before I went up to speak a woman came over to talk to my wife. This other Mom mentioned how excited she was to hear me speak because her son wants to play Minecraft on the “game system” and she was concerned about it. I knew at that point my talk was going to be a big help.



I started off my talking about the ESRB. I explained that video games are rated in much the same way that movies are. I talked about each of the ratings and broke down the sorts of things they implied. I also talked about how two games can have the same rating but for very different reasons and that you still needed to pay attention to what your kids are playing. Then I went on to talk about the idea of “online content not rated” and what that means.

< article continued at Penny Arcade >

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Venusian Stalemate
Posted by News Fetcher on April 08 '15 at 06:10 AM
By Tycho from Penny Arcade:
Being a Destiny Problem, it doesn’t overlap with my portion of the Great Diagram. I had seen it lamented, though, and heard of targeted salves applied by the developer, so I asked our resident Gabriel if logging in, joining a Strike, and then not playing Destiny was a common thing.

I know, for example, that I don’t play Destiny. I never play it. I’m content to not play the “Weekly Strike,” which I’m told is a kind of Strike, but I just keep doing whatever I was doing before. Maybe I’m absorbing one of the new Final Salads from Wendy’s, heaped with the strange grasses and black stones which grow - and some say dream - in the Omega Cleft. Very briefly, though, let me tell you what I don’t do. I don’t log in first, get matchmade, materialize in a level, and then refuse to play.
I asked Gabriel if he felt like a mark or like an awesome, capable person after he got done doing three Guardians worth of combat completely by himself, and he said it was a little bit of both. The alternative, of course, is to not play Destiny. Except it’s on his television right now, and he has the controller, so…

< article continued at Penny Arcade >

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Live Action Automata?
Posted by News Fetcher on April 08 '15 at 06:10 AM
By Gabe from Penny Arcade:
Automata is a project that we really love, and it’s something we’ve actually been pitching to folks in Hollywood for about five years now. Each time we put it out there we hear the same thing, which is “it’s too risky”, “it’s too expensive”, Not a big enough market”, “Robot films bomb at the box office” .

Eventually we started working with our friend Van, who you might know as the guy who filmed PA the Series. Van is a talented guy and he happens to be a huge Automata fan. Van showed us some special effects tests and some 3D models that he thought might work for a live action Automata film. We loved what we were seeing and not too long ago we actually saw some test footage that put it all together with real actors and everything. It looked rad and Van pitched us on the idea of an Automata series that would run online.

He managed to secure some funding from the state of Washington since he’s a local filmmaker and it’s a good start. The next step is to Kickstart the project which we plan on doing this summer. Assuming the Kickstarter succeeds Van would film the series this fall. So if you’re an Automata fan there’s a good chance you’ll see Sam and Carl appearing in their very own mini series early next year!



-Gabe out

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Winnerism
Posted by News Fetcher on April 08 '15 at 06:04 AM
From Penny Arcade:


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Monday Sketchdump!
Posted by News Fetcher on April 08 '15 at 04:47 AM
From Penny Arcade:
Here’s some more stuff from my sketchbook:

Some Bloodborne



Since I’ve been doing so much work in my sketchbook lately, I decided to sign up for this service called ArtSnacks. You pay $20 a month and every month they mail you a box of art supplies. I’ve gotten two so far and both packages were great. This most recent one had some colored pencils, a cool brush with a built in reservoir to hold water or ink, Some brush pens, a big fat marker and a killer ball point pen. You also get a little sheet that explains each item and talks about how you might use it with the other tools they sent. Oh, it also came with some bubblegum!











I also did this CTS drawing just because I haven’t drawn him in a super long time.



-Gabe Out

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Venusian Stalemate
Posted by News Fetcher on April 08 '15 at 04:47 AM
From Penny Arcade:


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Motherfuckin’ Mugs!
Posted by News Fetcher on April 08 '15 at 04:46 AM
From Penny Arcade:
I know that it would make Brian happy if I mentioned the first wave of our new, mug-oriented ventures. Other mugs coming soon! Don’t drink anything until you’ve examined our full range.

(CW)TB

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Retrospectre
Posted by News Fetcher on April 08 '15 at 04:46 AM
From Penny Arcade:
I’m not mad at anyone I went to school with, but I don’t ever want to go back there or see it or anything associated with it ever again. High School was essentially a series of tests that taught me how not to be. I don’t think there’s anything high schools can actually do to improve this state of affairs. Getting out was the prize for surviving it.
I installed a Geforce GTX 980 yesterday, at frankly gruesome expense, to prepare my vessel for the sanctification of The Witcher 3 - the material components for which are well known. None of the games I’m playing right now - or typically play - actually need that kind of beef yet. So now I have a very loud computer that is fast. Theoretically.
For example: Pillars of Eternity. I would say - and I’m not trying to hurt anyone’s feelings - that this game doesn’t look good. I would say that it looks bad, but I would bolt on the suffix clause “on purpose.” It has this gritty, grainy deal laid upon every surface that’s so ubiquitous theymust be trying execute a specific era of computer visuals, in the way that the “retro” aesthetic dials in an earlier era. I do not feel ill used; when I remember the game a year from now, I will remember it like I remember Baldur’s Gate. Which is to say, I will remember it in a way that it never, ever was.
< article continued at Penny Arcade >

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Memory Lane
Posted by News Fetcher on April 08 '15 at 04:46 AM
From Penny Arcade:
This year is my 20 year High School reunion. I have no desire to attend it but I did get out some of my old yearbooks. High School (along with Junior high and elementary school) was a real shit show for me. “Bullying” was not a thing people gave a shit about back then. They did not have PSA’s with movie stars. No one 20 years ago was “#takingthepledge”. When I got beat up and went to the office they asked me what I did to invoke such an ass kicking. I’ll never forget sitting in the office of Mr. Sharp my Junior High principal. I guess he was tired of seeing me in there with various injuries. his advice was “can’t you just try and act less odd?”

Like I said, I did dig out my year books though and I found a couple photos you might get a kick out of.

My senior photo.



Tycho’s senior photo.



Me with some of my artwork.



Tycho during newspaper production class.



I had two friends in High School and one of them I still work with every single day. As for the other hundreds of kids in that school, well unless they were disfigured in a horrible fire, I don’t really give two shits what happened to them. I certainly have no desire to drink punch with them and reminisce about the “good old days”. My good days started the day after I graduated and they just kept getting better.

Gabe out

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Retrospectre
Posted by News Fetcher on April 08 '15 at 04:46 AM
From Penny Arcade:


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Plus A Zookeeper
Posted by News Fetcher on April 08 '15 at 04:46 AM
From Penny Arcade:
My cohort slash phylactery Mirsh Morshamasha maintains a policy of Maximum Adventure, and I do my God Damnedest to maintain precisely the opposite; such is the nature of the strange battery that produces “whatever you would call this site.” In any case, he was telling me about the book he was reading, which has historically been a bad strategy for him.
When I was talking about Bloodborne before, I found an article on Forbes that explained its bizarre characteristics best and linked it, wondering how the coverage of the game could possibly synchronize with the fact that let’s say, oh, seventy percent of gamers would never get out of Central Yharnam. But I’m not sure Dan Stapleton’s article “How And Why Bloodborne Lost Me” had been written yet, which is what I would have linked instead. I love him for writing it; it can’t have been easy. But as I’ve said many, many times before, whenever there is less than a hundred percent uniformity of opinion this context that’s when this great, goblin infested engine is actually working. The game is evil. That just happens to be what I want.
Indeed, my ardor has only increased as its debt to Lovecraft becomes more apparent, in ways I would never rob you of by explaining them. The reason it’s on Pause is because I got through an area I had identified as Very Hard, and have moved on to another area that is Fucking Hard, and I can see the great shape of the game in its fullness. It’s like an incense coil, and I have burned the outer three rings, but the shape continues. It grows tighter and tighter, that’s what’s next.
< article continued at Penny Arcade >

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Viral
Posted by News Fetcher on February 09 '14 at 11:15 PM
From Penny Arcade:


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Kickstarter Wrap-Up, And The Return of Club PA
Posted by News Fetcher on February 07 '14 at 01:45 PM
By Tycho from Penny Arcade:
Anyone who has been around the site for awhile knows that we aren’t shy about trying new things business-wise. They don’t always work, but I want this to be a place where we make bets on things. Funding the site via a Kickstarter campaign was just such a thing; in addition to being experimental, it was one of the first steps we took toward moving backward in time. It reminded us of when we ran the site essentially on donations, which was something I really liked doing. It was only two of us back then, so it was a very different proposition financially. Still. Going that route was incredibly instructive personally and professionally. Here’s what I mean by that.

1. Most People Don’t Actually Care About Ads

They actively block them, or they think of them as completely normal. Because we hail from another era of the consumer Internet, and also because we are who we are, ads were always something we struggled with. “Site Takeover” type ads are commonplace now, when that used to be considered unconscionable. We tried to come up with a model for advertising that was as humane as we could do it - breaking down the editorial/business wall and taking direct responsibility for the ads we placed was a big part of that. As a result, people found the ads useful. So, when we tried to fund things another way with Kickstarter, we got feedback that people actually liked the things we were trying to remove! It was an eye opener, for sure.

2. We Want To Make Things

< article continued at Penny Arcade >

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