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Peaches and Stream
Posted by News Fetcher on December 29 '13 at 08:30 PM
By Gabe from Penny Arcade:
Playing Killzone multi tonight and I’ll be streaming. I’ll be starting around 9:00pm pacific. So, just about 45 min from now.

Watch live video from CWgabriel on www.twitch.tv

-Gabe out

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A bunch of stuff
Posted by News Fetcher on December 27 '13 at 11:45 AM
By Gabe from Penny Arcade:
I talked about the Lost Lands podcast yesterday and I wanted to point you towards it again today in case you missed it. This is a podcast featuring Tycho, Scott Kurtz and myself all sitting down to play the tabletop game my son Gabe created. He’s 9 years old and I think his game has some really cool mechanics. It’s interesting to see what a kid comes up with when they don’t have all the baggage that we adults carry around. He doesn’t know how things are “supposed” to work he just makes up his own rules. The results are pretty amazing sometimes. It’s free and you can listen to it right here.

I’ll be posting the winning Dickerdoodle entries next week sometime. If you submitted a Dickerdoodle this year I have not forgotten about you. I’ve got some incredible stuff this year and I’m having a hard time picking my top three. I’ll have the gallery and the winners posted soon though I promise.

The latest patch for Killzone Shadow Fall included some new button mapping for the Vita’s remote play feature. I gave it a shot last night and played a few rounds of multiplayer. The new button layout makes a lot of sense and the game is totally playable. Since the Vita is lacking some of the button options of the PS4 controller they have to get smart with the touch pads.



< article continued at Penny Arcade >

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Penny Arcade is The Weekly Humble Bundle
Posted by News Fetcher on December 27 '13 at 10:30 AM
By Tycho from Penny Arcade:
I feel like Humble Bundling is completely normalized as cultural practice by now, but just in case: the idea of a Humble Bundle, at root, is that it’s a fleeting, Pay What You Want store. If what you Want to Pay isn’t anything, that’s utterly legit - but if you pay above a certain amount, you get more shit. We’ve been around long enough and worked with enough people to have a ton of things to offer, and the full offer up there now includes all four installments of my digital suicide attempt “On The Rain-Slick Precipice of Darkness,” soundtracks thereof, and two books. Pay nothing, pay us, donate the whole thing to Child’s Play, monkey around with the sliders and create some kind of hybrid, it’s up to you. Thanks, in any event. I really enjoyed making all that stuff.

(CW)TB

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Rightmax
Posted by News Fetcher on December 27 '13 at 10:30 AM
By Tycho from Penny Arcade:
Correct in every way that truly matters, the 234th Annual We’re Right Awards continue apace.
- We described the game as a Masterclass in the podcast for We’re Right, a holistic philosophy of design whose purpose is to instruct others. By all accounts, “Mariobilia” should be utterly exhausted as a conceptual space. In the hands of another, it would be ash-grey muck by now. A dead ball of interstellar slime in search of some heretofore unknown “second death.” Not here. Occasionally, you may even feel the urge to set the controller down on the couch, nod, and digest before plunging back in. I especially enjoyed Quarter To Three’s series of playthrough articles, and I present them here in the hope that they may be of use.
- Brothers: A Tale of Two Sons isn’t fucking around, even when it looks like it’s fucking around. Some games are short, and some games are dense. Right? And Brothers is “short” because it is always moving. It earns rest, on more than one occasion, but doesn’t take it. It has plenty of laudable characteristics, I could laud the shit out of them, but I think a lot of crews would have had this idea and made it cooperative. And I would have lauded that. I have a weakness for the form. And yet, it wouldn’t have been right. You feel the fraternal relationship of Brothers because you, as the player are the fraternal relationship. What this means is… you know what, I’m not going to say what it means. If you haven’t played it, you’re a fundamentally immoral person. Generally speaking, though, we call this level of foresight coupled with execution “genius.”
< article continued at Penny Arcade >

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Rightmax
Posted by News Fetcher on December 26 '13 at 11:15 PM
From Penny Arcade:


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Lost Lands Posdcast
Posted by News Fetcher on December 25 '13 at 04:00 PM
By Gabe from Penny Arcade:
The $200,000 goal of our Kickstarter came with a very cool reward. We recorded a podcast of my son Gabe’s table top game. You might remember we did a series of comics about it a while back and since then he has continued to work on it. Tycho, Scott and I all sat down with Gabe a few weeks ago to play the latest version of Lost Lands and we recorded the game!

I know he’s my son and I am a little biased but If I were Chris Perkins I’d watch out because there’s a new super DM in town. Honestly I’m incredibly proud of him. I offered the occasional bit of advice but this is his game and his mechanics and his words. It’s got some balance issues that I think you’ll see when you listen to the game but overall I think he’s got some honest to goodness cool ideas and fun mechanics.

You can listen to the entire podcast right now, right here! Shoot me a email after you listen and let me know if you liked it. I know Gabe wants to do more and I wouldn’t mind another crack at the throne that makes you ruler of the world.

-Gabe out

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Perpetual Rightness Initiative
Posted by News Fetcher on December 24 '13 at 11:15 PM
By Tycho from Penny Arcade:
In a tumultuous world, it can be a comfort to settle down deep in just how right we are about everything.
- We both had very different experiences with Ni no Kuni: Wrath Of The White Witch. Gabriel played it with his children occasionally, but the lion’s share of each Kuni (?) was for him. This game was an art-feast that continually dished it up hot, splashing over the side of the ladle and getting fucking everywhere. At my house, Ni no Kuni was like a show that I watched with Elliot and Ronia. Sometimes we would just feed creatures together. Sometimes, I would travel half the world to get back to Castaway Cove at Ronia’s request, a seaside town where the Law Of Swimsuit makes swimsuits compulsory. Sometimes we would just read stories from a magical book. Sometimes we would fight silly looking monsters, and sing the battle theme together.
It was the first time Elliot had ever given so much as a thought to the death of a parent; before Ni no Kuni, I think I had been functionally immortal. So there is a game on a disc somewhere called Ni No Kuni, and there is an experience you can have, and they are related sometimes and not related other times, and that is simply what happens sometimes when you make art.
< article continued at Penny Arcade >

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Perpetual Rightness Initiative
Posted by News Fetcher on December 24 '13 at 11:15 PM
From Penny Arcade:


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Ghost of Christmas Past
Posted by News Fetcher on December 24 '13 at 08:15 PM
By Gabe from Penny Arcade:
I was browsing r/gaming and saw people were posting old photos of themselves as kids holding up their game systems. Well here’s my entry.



Merry Christmas everyone. I hope you have a great one.

-Gabe out

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Max: Curse of the Brotherhood
Posted by News Fetcher on December 23 '13 at 01:45 PM
By Gabe from Penny Arcade:
I mentioned Max: Curse of the Brotherhood yesterday and said I was having fun with it. Well, I was able to beat it today and my initial impression still stands. This is a great puzzle/platform game and well worth the $15 they are asking. In fact I’d say it’s my favorite Xbox One exclusive so far. I found a couple frustrating bits towards the end. They do the classic puzzle game thing where once you’ve learned a bunch of skills and you’re having fun solving puzzles they make you do it fast. I absolutely hate this mechanic in these sorts of games. I love the mechanics and I just want to solve the puzzles. Making me do it quick while being chased by lava just pisses me off. Thankfully there is very little of this and usually the game slows down at crucial moments giving you the extra couple seconds you need to draw in the element you need.

Overall I was really impressed with the puzzle designs. There were quite a few that really had me scratching my head and forced me to think in some strange ways. Like other physics based puzzle games you can occasionally solve the problem in ways that I’m not sure the designers intended. I had a lot of moments where I concocted some ridiculous physics solution all the while thinking “this cannot be how I’m supposed to do this.” but hey, whatever works!

I had a great time all the way through and I could see myself going back and trying to hunt down a few of their hidden collectables. It’s a great game and if you have an Xbox One you should definitely give it a shot.

-Gabe out

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AI Pin Set!
Posted by News Fetcher on December 23 '13 at 01:00 PM
By Gabe from Penny Arcade:
The new Acquisitions Inc. Pin set is in the store now! Also we’re still running the “buy and 2 pin sets get a Pinny Arcade poster free” deal. You can still take advantage of all our Holiday reward tiers as well. Just hit the front page of the PA store for all the details.



-Gabe out

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We’re Right!
Posted by News Fetcher on December 23 '13 at 10:15 AM
By Gabe from Penny Arcade:
We’re going to spend this week counting down our top nine games of 2013. It’s been a long time since we did the “We’re Right Awards”. In fact the last real one we did was back in 2003. It’s been an incredible year for games though and I had a great time going back over my favorites.

9. Papers Please.

Like Tycho mentioned above we worked on the list together but each of us got one game that was a personal pick the other one couldn’t veto. Tycho picked Papers Please which I never played. I watched him play it for a couple minutes and decided it wasn’t for me. When I asked him why it was so great and should be on the list he told me playing it was incredibly stressful and filled him with dread.

8. Tearaway

So while Tycho picked his game because it caused him mental anguish I picked mine because it delivers pure joy. Tearaway is a hidden gem tucked away on the Vita. It’s a system seller that’s way too late but it really makes a case for the Vita and all it’s various touch inputs. Interacting with this game feels like playing with physical objects whether you’re using the rear pad to poke your finger into the world or the front pad to tear and fold paper. It’s beautiful, charming and fun and nowhere near enough people will ever play it.

7. Monaco

< article continued at Penny Arcade >

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We’re Right, 2013
Posted by News Fetcher on December 22 '13 at 11:15 PM
From Penny Arcade:


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Another fun game
Posted by News Fetcher on December 21 '13 at 06:15 PM
By Gabe from Penny Arcade:
Max: Curse of the Brotherhood just hit the Xbox One and I’ve played a few hours of it. It’s a side scrolling platform game with a bunch of physics based puzzles. You use a magic marker to draw various elements into the game world. It’s a fun mechanic and I’ve been really impressed with the puzzles so far. With all the drawing going on it’s a crime this game isn’t on the Wii U but it works okay with a controller. If it was on the PS4 I’d stream it but It’s Xbox One so you’ll have to make do with the game clips it records automatically and uploads. If you check out my profile on Live you should be able to watch some of them and get a feel for the game. My XBL handle is just Gabe and I think if you follow me you can watch my clips? Maybe? I honestly have no idea how it works.

It’s $15 and totally worth it in my opinion.

-Gabe out

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Wow
Posted by News Fetcher on December 20 '13 at 07:30 PM
By Gabe from Penny Arcade:
Tycho was right. Dungeon Endless is something special! I can’t believe how cool it is for a game that’s not even close to being done! You can grab it on Steam early access right now and I recommend you do just that.

-Gabe Out

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Republique
Posted by News Fetcher on December 20 '13 at 02:46 PM
By Tycho from Penny Arcade:
I’ve got heaps of boardgames I’ve Kickstarted, and I mean heaps. It’s fucking sick, and not sick like a 180 Kickflip Psychonator off the top deck. It’s sick like I should probably be taking some kind of medicine to tamp it down. Additional medicines, I should say.

I’ve backed a few videogames also, they usually end up mentioned somewhere on here. FTL was the first to come out, and it was great, but it was by no means the most ambitious (read: “crazy,” “impossible”) of the ones on offer. Republique was one that I didn’t expect to make funding - they wanted a half million, when most people were trying to get half a half million, which some people call a “quarter million.” And the first part of it is actually out, for real, really out, for iPhone and iPad. Computers get it later, and I think those will be solid, but this is the thesis: a game about the surveillance state, for which the device you’re holding is actually a prop.
This is a game made by tested veterans, curious if the mobile space will endure the kind of sneaky, stealthy, puzzle-y games that have homes on personal computers and consoles. Can it? Republique definitely has its own logic, but I felt rewarded for learning it. I backed it at the level that lets you show up as a guard, so if you check it out, keep your eyes peeled.

(CW)TB

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Dickerdoodles 2013
Posted by News Fetcher on December 20 '13 at 01:30 PM
By Gabe from Penny Arcade:
Just a reminder that this is the last weekend to bake your Dickerdoodles! So bake some dicks this weekend!

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I had no idea
Posted by News Fetcher on December 20 '13 at 01:15 PM
By Gabe from Penny Arcade:
I play Killzone: Shadow Fall multiplayer every night. I love it. Maybe you do the same thing I do when you really get into a game? I hit up all the forums for it just because I can’t seem to absorb enough information about it. I checked out the Shadow Fall forums and saw that people tend to be pretty upset with it. There are apparently frame rate issues, they have “ruined the sniper class”, the SP is “mediocre at best”, it’s simply “wretched” and I guess almost no one is playing it online.

All of that came as a real surprise to me. Had I not tried to check out the Shadowfall community I would have had no idea it was such a bad game. Now I feel sort of weird for liking it so much. Am I just an idiot (don’t answer that) with no idea what makes a game good? I honest to God wondered for a bit if I should stop playing it. Can you believe that? I mean, I don’t want to play something that suck right? That’s ridiculous though! I’m having so much fun playing it that I don’t really care if it’s “bad”. Like I said I play it every night for an hour or so and I’ve even streamed it a couple times. Everytime I stream I see a few people mention that they are surprised at how fun it looks. They thought it was junk but after watching for a bit they wanted to give it a shot. I guess they read the forums and the reviews and just assumed it wasn’t worth their time.

It’s pretty sad when you think about it. I’m very fortunate in that I’m in a position where I buy all this stuff no matter what because it’s my job. I don’t buy games based on what I read online and thank goodness I don’t. I bet I’d have skipped right over Killzone just like a lot of other people seemed to, and I’d have missed out on one of my favorite games of the year.

< article continued at Penny Arcade >

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The Statute
Posted by News Fetcher on December 20 '13 at 12:15 PM
By Tycho from Penny Arcade:
We have been known to make the occasional comic.

Snow isn’t really a guarantee where I live, so the novelty typically associated with its arrival is further compounded. If you are a young person for whom the base novelty (Bn) of the product has not wavered, and this mysterious residue has the power to keep you home from school, we cannot wonder at its psychic grip on our youth.
But if you’ve always lived here, and then became an adult via the usual process, you never had an opportunity to learn the admittedly counter-intuitive sort of driving that will allow you to not destroy your car. Or my car. I’m placing special emphasis on the second part. So I’m going to type this at home.
In the same way that Platformers or Tower Defense used to be the thing the indie coterie would chew up and then fashion into elaborate geometries, we are one hundred percent up to our ass in roguelikes.
< article continued at Penny Arcade >

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Pin Challenge!
Posted by News Fetcher on December 20 '13 at 11:00 AM
By Gabe from Penny Arcade:
The very first Killer Instinct Pin Challenge is live today! If you picked up the Pin Ultimate edition of the game this is your chance to get your first “engagement” pin. You can find all the details over on the Play XBLA blog.



You can earn the COMBO BREAKER pin by completing the “On a Roll” challenge starting today (December 20th ) and ending on January 17th, 2014. To complete this challenge, you need to win 4 consecutive Ranked Matches!

Once you do that you’ll get an email with all the info you need to claim your new pin!

If you didn’t get the Pin Ultimate Edition or you can’t complete the challenge we will make the Combo Breaker pin available for purchase in the store shortly.

This is the coolest feature of the Pin Ultimate edition in my opinion. Earning pins to fill out your collection by playing the game! So go out there and start winning some ranked matches.

-Gabe Out

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