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Tabletop with Wil Wheaton!
Posted by News Fetcher on October 03 '13 at 10:00 AM
By Gabe from Penny Arcade:
Tycho and I flew down to L.A. a while ago to film an episode of Wil Wheaton’s Tabletop. The episode is finally up today and you can watch it right here. We played Shadows over Camelot which is an awesome game and one I had played a few times before. We played with Tara Strong who is a super talented voice actress.She was kind enough to record a message for my son and ran through a few voices of his favorite characters including a special “hi Gabe!” as Twilight Sparkle.



We had a great time filming the episode and I appreciate Wil inviting us down. Tycho and I are a very strange sort of famous. It’s true that we have fans and I’ve certainly been recognized on the street before but Wil is actually famous and he hangs around with actual celebrities. After we filmed our episode we were invited to lunch with the group that was coming in to film the next episode after ours. That turned out to be Seth Green and his wife Clare. They were both incredibly nice and I ended up having a really good time chatting with them but it was still very surreal. About halfway through my barbecue I looked around at the table, saw who I was sitting at a table with and just shook my head.

So thanks to Wil for having us on his show and letting us pretend to be celebrities for a day. We had a great time and I hope you guys will all go and watch our episode of Tabletop!

-Gabe out

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Hanna Pin!
Posted by News Fetcher on October 02 '13 at 12:45 PM
By Gabe from Penny Arcade:
Attn. Pin Pals! The limited edition Hanna pin will go on sale in our store this Friday the 4th at 12:00pm PST.



This pin depicts Hanna with her forget me nots in full bloom. She’s the main character from our Daughters of the Eyrewood story the Tithe.



It will sell for $14.99 and we ask that you limit your order to a maximum of two pins.Only 1000 of these pins will ever be made and all orders will be fulfilled by the first week in November.

-Gabe out

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My Thornwatch game
Posted by News Fetcher on October 02 '13 at 10:15 AM
By Gabe from Penny Arcade:
I dusted off my Thornwatch game last night and ran it for a few friends including Mike Selinker. Mike is a professional game designer and I was really looking forward to hearing what he had to say about my game. I’d sort of stalled on the development for a few different reasons. The biggest one was I simply didn’t know what to do next. I’ve never done this before and so I don’t have a road map or anything. I got the game to a state where it is playable and people seem to like it. Each time I run it for a group I get some notes and make some tweaks but I didn’t know what the next big step needed to be.



After playing the game last night Mike gave me some great advice and an idea of where to go next. What he said is that I need to get the documentation to a point where someone else can run the game without me. He said “you’re not going to come in the box”. That’s pretty obvious but I had not really taken it into consideration. Yes I can run the game right now, but can someone else run it? The goal is that eventually this will be a product that you can buy and run for your gaming group. It’s time for me to put it in other peoples hands and hear how the game works when I’m not there managing it.

< article continued at Penny Arcade >

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Holding Court
Posted by News Fetcher on October 01 '13 at 11:15 PM
From Penny Arcade:


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Sanderfuge
Posted by News Fetcher on September 29 '13 at 11:15 PM
From Penny Arcade:


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The Tithe, Part Ten
Posted by News Fetcher on September 27 '13 at 11:00 AM
By Tycho from Penny Arcade:
Ten strips is probably the appropriate number for a project called The Tithe. It seems as though people enjoyed it, which I will gladly accept over the alternative. And it’s not even done! I get to work on it forever. Knowing what I learned from this, I can shift gears over to the novels with no loss of momentum.

I drew a diagram of the series for my cohort on the whiteboard, where thing starts, overall goals, startling revelations (!!!), and he did not immediately vomit. I can work with that.
I’m of the opinion that completing Sand put him in a new place, art-wise, which spilled over into the regular strip. God only knows where we go from here. Well, Automata, I guess. That’s the last long-form piece we’re obligated to perform under the aegis of our Kickstarter agreement. I say obligated, but only because I like the word; I love that place, and want to go to there. I know how.
I know that I’m supposed to, but I do not care about the Steam Box. Steam is a service that I use to get games. It is not some kind of lifestyle choice for me; I don’t feel compelled to wear the stylish universal cap. You can build a Steam Box today if you want to. Indeed, I have one, and so do you; it’s just not hooked up to your television.
< article continued at Penny Arcade >

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The Tithe page 10
Posted by News Fetcher on September 27 '13 at 09:30 AM
By Gabe from Penny Arcade:
So the Tithe has come to an end. I think of it as Hanna’s origin story. This is just the beginning of her adventures as far as I am concerned. Thank you to everyone who has messaged me about the Tithe, the response has been overwhelming. There will be more Daughters of the Eyrewood in the future I promise.

Sadly the Hanna Pinny Arcade pin is not quite ready yet but it should be soon. I’m going to try and get a better ETA today from Brian. We do have some other cool Eyrewood stuff in the store though.

We are selling the entire Tithe storyline as a set of prints. Getting them as a package will save you about twenty bucks. These are high res prints made from my original 600 DPI files and printed out at 12x18 inches.



we also have the “Hanna’s Crossing” print available. This is the top panel of the second page with all that pesky text removed.





We will also be offering a print of today’s page minus the text and minus the top panel. You should be able to grab this one in the store later this afternoon.

< article continued at Penny Arcade >

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The Tithe, Page Ten
Posted by News Fetcher on September 26 '13 at 11:15 PM
From Penny Arcade:


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the Surface 2
Posted by News Fetcher on September 26 '13 at 08:45 AM
By Gabe from Penny Arcade:
Just re-posting this since it didn’t stay on the front page long.

I spent the last few days in New York. Microsoft brought me out there for their Surface 2 event. It wasn’t just me either. They brought together a whole bunch of people from artists, to filmmakers, to doctors and lawyers, to students and gamers. The common thread was that all of us had talked online about how we were using the Surface in interesting ways. The idea was that they would unveil the new Surface 2 and then the media that was there could come and talk to us about how we use the device and why we think it’s cool.

< article continued at Penny Arcade >

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The Tithe, Part Nine
Posted by News Fetcher on September 25 '13 at 10:45 AM
By Tycho from Penny Arcade:
The series wraps up on Friday - here’s the exquisite foyer you can wait in until it does. There were a ton of different forest beasts that auditioned for the role before this one, and I think my recently returned associate is going to break them down for you.

I mentioned Ironclad Tactics Monday, just off the cuff, but it deserves way more.

It’s from Zachtronics Industries, so named because it is the dauntless flagship of a person named Zach. He knows this is funny, I’ve asked him. He knows it’s what you would name your company in Junior High. The last game of his I played was called SpaceChem, which I think is fairly famous, but should link you to it anyway. I described it as a “harrowing embolism manifold,” because of the way it makes blood pool dangerously in the vein. It’s a game where you make tiny machines in order to origami little molecules and ship them to other machines you have also made to make more complicated molecules. I could figure it out, but it was way smarter than I was. It did not negatively color my assessment of it, being made to feel like a chimp striking the keyboard with one of my foot-hands; what it did was make me file him away as someone to watch.
Ironclad Tactics is charming as shit, with its steampunk Civil War thing, and its equippable cats, but in dork terms its a lane-based deckbuilder like everything else is now. And, like Hearthstone - the last deckbuilder I told you about - they’ve gone with a super restrictive twenty card limit that makes every one count. It’s a turn-based/real-time thingimabob, on some ATB shit, so timing is a non-zero consideration.
< article continued at Penny Arcade >

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The Tithe page 9
Posted by News Fetcher on September 25 '13 at 09:45 AM
By Gabe from Penny Arcade:
I spent a lot of time working out the design of the beast from the Tithe. When I think about the “monsters” of the Eyrewood I have some very specific ideas for how they should look. For me the most important thing is that they look like they could be real animals. I like the idea of twisting and combining creatures rather than creating something from scratch. I put together this collection of images from my sketchbook.



click for big

My goal was to create a Treant, but I wanted to put a twist on it. For a while the idea was it would be a creature with a tree on its back and it would burrow under the ground. I went through all sorts of creatures and I think Tycho actually liked the turtle looking one the most. It had a bit too much of a Torterra vibe for my liking though.

I really liked the Rhino with wooden horns but I wasn’t sold on it yet. I had a great chat with Kiko and he inspired me to think about the branches as the mane of a lion. The first sketch was too much lion not enough monster so I started looking at pictures of lion skulls. The final design is essentially a wooden lion’s skull with branches forming the mane and I kept the big heavy body of the rhino.

I have a couple high res panels for you today.





you can click on those for crazy high res.

only one page left and then it’s back to Gabe and Tycho. Thanks for going along with us for the Tithe.

-Gabe out

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The Tithe, Part Nine
Posted by News Fetcher on September 24 '13 at 11:15 PM
From Penny Arcade:


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the Surface 2
Posted by News Fetcher on September 24 '13 at 01:45 PM
By Gabe from Penny Arcade:
I spent the last few days in New York. Microsoft brought me out there for their Surface 2 event. It wasn’t just me either. They brought together a whole bunch of people from artists, to filmmakers, to doctors and lawyers, to students and gamers. The common thread was that all of us had talked online about how we were using the Surface in interesting ways. The idea was that they would unveil the new Surface 2 and then the media that was there could come and talk to us about how we use the device and why we think it’s cool.

< article continued at Penny Arcade >

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Assassin’s Creed: Black Flag Project
Posted by News Fetcher on September 23 '13 at 01:30 PM
By Tycho from Penny Arcade:
I pitched them a set of pages that was largely about the drunken singing of sea shanties, mostly so I could write one, and there really wasn’t a discussion - these things feature prominently in the game, apparently, so they were down. Then I tapped Katie Rice (of her own fame, but also of Strip Search fame) to handle art duties, and we were off to the races. I hope you enjoy it.

(CW)TB

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The Tithe, Part Eight
Posted by News Fetcher on September 22 '13 at 11:15 PM
From Penny Arcade:


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From the Forums
Posted by News Fetcher on September 20 '13 at 10:00 AM
By Gabe from Penny Arcade:
Tycho and I have a tendency to make our projects a bit ambiguous. We like to leave room for your imagination. Somehow forum user PedroAsani cut right through all our bullshit and nailed the world in just a few lines. It’s too perfect not to post here:

“From what I understand, based on the comics on the site and the Cryptozoics, the three factions have loose affiliations based on their mandates.

Lookouts: protect the village from the things in the forest.

Daughters: protect the forest from everything. Sometimes that means the people in the village.

Thornwatch: protect the vulnerable from the village and the forest.

So sometimes their goals align, sometimes they are opposed.”

I am shocked at how on the money this is. I don’t think we could have ever put it so succinctly.

-Gabe out

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The Tithe
Posted by News Fetcher on September 20 '13 at 09:45 AM
By Gabe from Penny Arcade:
The Tithe continues! We are on page seven today and I can tell you that in total this is a ten page project, meaning it will wrap up a week from today.

I’m feeling super good today and it’s all because of you guys.

The tweets and the emails you’re sending about the Tithe are much appreciated.

Today I even snuck into the forums to see what people had to say about the latest page. I know that “reading the comments” is never a good idea for an artist but I was curious. What I saw made me so fucking happy. The discussion taking place in there made me feel incredible. Seeing people talking about what they think this means, what the motivation is behind the different characters, I could not stop smiling. I even (gasp) posted my thoughts on the Thornwatch and what each of them is about. So many of you are invested in this world and in Hanna’s story specifically. I could not be more inspired to finish up these last few pages now.

< article continued at Penny Arcade >

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The Tithe, Part Seven
Posted by News Fetcher on September 19 '13 at 11:15 PM
From Penny Arcade:


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The Tithe, Part Seven
Posted by News Fetcher on September 19 '13 at 11:15 PM
By Tycho from Penny Arcade:
So that’s the other one. I don’t know how much people like the “after action report” aspect in the post, but I get excited about something like this I want to talk about it. When I see a new page of it, I have to pace around the office and breathe for a little while. I have to. So let’s talk.

There’s also a lot of information that isn’t or can’t be communicated in a project like this, which is why novels are a good fit. I have thus far managed to keep from having a character that is simply a talking book that dispenses incredible wisdom, but I make no promises as to the final draft. The Tithe is about girls who are called, but it is mostly about Hanna. It doesn’t always go like this - a calling can happen when you’re much younger, though not much older. And if you can’t or won’t leave on your own, they come get you. How that goes depends on who comes. That’s how you end up with this kind of stuff:
daughter, daughter

killed her father

look at what her

blood as bought her

Is that even true? Maybe it is. Maybe it looked like that. Honestly, maybe her father had it coming. Maybe there was no father, was never any father, and there’s a vested social interest in “protecting” girls from agency. But there it is again, the idea of culture as a kind of curated misinformation. And this setting basically gives us three lenses to look at it.

An “optimal” Lookout has certain characteristics. Badges, a short blade, you know what’s up. At their truest expression, they are regimented. Given the nature of their task, they have to be. It’s not like that for someone like Hanna, and that’s all I’ll say until the second book.
< article continued at Penny Arcade >

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Video Games
Posted by News Fetcher on September 18 '13 at 09:15 AM
By Gabe from Penny Arcade:
My wife and I have been playing Diablo 3 on the Xbox for the last few nights. We played a bit of the PC version together but both of us agree this is much better. Controlling your character with an analog stick rather than with pointing and clicking just feels better to me. It could be that I was a console gamer long before I ever had a PC but the couch just feels like the right place for Diablo 3. Kara and I are both playing new characters so while we’re covering some of the stuff we already played on the PC we’re at least experiencing it in a new way. If you never played it on the PC I highly recommend you give the console version a shot.

We don’t do PA presents projects for games unless we like them. In this case once we got our hands on the console version of Diablo3 we knew it was something special. So we did a series of comics that you can read over on the official site. This was a really cool project because it was the first time we got to work with Strip Search winner Katie Rice. Jerry and I wrote the scripts and Katie drew them. She’s super talented and the end result looks great I think. If you’re missing the video game comics here on PA you should hit the Blizzard site to read some jokes about Diablo.

< article continued at Penny Arcade >

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