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Fauna
Posted by News Fetcher on August 06 '13 at 11:15 PM
From Penny Arcade:


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Lookouts Comic Book!
Posted by News Fetcher on August 05 '13 at 11:00 AM
By Gabe from Penny Arcade:
Issue six of the Lookouts comic book is out now. This brings the first story arc to a close. If you have not read it yet now is a great time to go grab all six issues and read the entire story. It also has some interesting revelations about the Daughters of the Eyrewood that will play a big part in the upcoming Daughters project that Tycho and I will be doing for the site.



-Gabe out

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Sand, Part Ten
Posted by News Fetcher on August 05 '13 at 10:45 AM
By Tycho from Penny Arcade:
Part Ten, the Final Part of Sand, is now available. There’s obviously more to tell, I could tell it for the rest of my life if I decided that was the sort of life I wanted. Next up, though not immediately, are Lookouts: The Tithe and Automata: Silverside. Don’t really know what order; whichever one makes the loudest, most insistent subconscious demand. Tithe is about The Daughters of the Eyrewood, which is something we needed to understand for the Lookouts comics we did with Cryptozoic. So, it’s still kinda fresh. Also, it’s fresh in the way that Doug E. Fresh is fresh - that is to say, it’s fly. And there’s things you might need to know strictly for cosplay purposes that we’re in a position to reveal.
I could quite easily generate more, but a high point for me at PAX AUS was getting a chance to play Splinter Cell’s competitive mode with a reader and his stalwart band.
With the exception of Double Agent’s implementation, we’ve championed the mode for years: a breathlessly inventive exercise, it pit two thoroughly different sides in a bag full of spices and then shook vigorously. The community was never very large, though, which is why I am surprised they’re bringing it back - with changes, certainly, but with a recognition of that small group that always felt it was for them. Much like the campaign itself, there are different ways to come at the mode, some that go whole hog and others tamped down to more traditional play. At least one of the six or seven games they’ve decided to include should make an impression.
< article continued at Penny Arcade >

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Katie and Fairway Solitaire
Posted by News Fetcher on August 05 '13 at 10:15 AM
By Gabe from Penny Arcade:
Do you remember when Katie won Strip Search? Well part of the reward was that she would be integrated into the PA machine. What the hell does that mean exactly? Well it means she will be drawing some PA Presents projects! The first one is a collaboration with Big Fish games. Katie will be doing some artwork for Fairway Solitaire that will appear in the games “daily course” mode.

To celebrate Katie’s art appearing in the game Big Fish is actually giving away free copies of Fairway Solitaire. You can grab a code for the iPad or iPhone version right here.

Also if you’ve never played it, Fairway Solitaire is totally awesome.

-Gabe out

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Sand Q&A
Posted by News Fetcher on August 05 '13 at 09:30 AM
By Gabe from Penny Arcade:
So that’s it for this chapter of Sand. If you want to read all ten parts you can find the very first page of Sand right here. Sorry it took us two years to get around to finishing it. Hopefully it was worth the wait.

I rounded up some of the questions I’ve gotten about the series and I’ll do my best to answer them here.

When is the space stuff happening in relation to the western stuff?

The “space stuff” is happening hundreds of years before the “western stuff”. I don’t have a firm number for you but it’s been many generations and the people have obviously forgotten (by accident or on purpose DUN DUN DUN?) about their true origins and the existence of their colony ship.

What’s with all the bible quotes?

Esther, the ship’s A.I. has obviously been damaged as a result of the crash and her time separated from her “children”. In her confused mind she has found parallels to her plight in the stories of the bible. In fact she has begun to relate so much to the figure of Mary that when we finally see her in page 10 she has chosen to take the form of Our Lady of Sorrows.

Why is Phorr immortal?

Not sure I want to answer that one just yet. I think we should save that for the next story.

How different is this from the Sand you made back in 1996?

< article continued at Penny Arcade >

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Sand, Part Ten
Posted by News Fetcher on August 04 '13 at 11:15 PM
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Diablo III Console Vids We Did
Posted by News Fetcher on August 02 '13 at 03:31 PM
By Tycho from Penny Arcade:
Scott, Gabe, Jamie and I played through the first major boss on the Playstation 3 - if you’re curious how it works, you can learn along with us. That video is a couple hours long, though; you might also check out the Highlight Reel, if you’re looking for something quick.

(CW)TB

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Sand and Acquisitions Inc.
Posted by News Fetcher on August 02 '13 at 10:15 AM
By Gabe from Penny Arcade:
Sand is up to part nine now and we’re starting to bring this little story to a close. Thanks to everyone who has emailed or tweeted me about the project. It makes me really happy to hear from so many people who are enjoying it. It’s been a lot of fun for us revisiting a project that we started almost 18 years ago. This is sort of like the reboot only we’re the ones doing the reboot I guess. Also no one ever saw the original.

I talked too my sister this morning and she mentioned that years ago I gave her a drawing of Sand and it’s been on her wall ever since. I asked her to take a picture of it and it’s too funny not to share with you all.

So here is what the main character looked like back in 1996:



That’s 17 years ago. That’s two years before we started Penny Arcade. Hard to believe.

Anyway I think we’ve got one more big page of Sand left to wrap the story up. That will go up on Monday and then we will get back to video game and dick jokes. Meanwhile here is a nice high res version of my favorite panel from today’s strip.



(click for big)

In other news, Acquisitions Inc. is back! We have a new podcast with three episodes already uploaded for your enjoyment. These star myself, Tycho, Scott Kurtz and our new intern Patrick Rothfuss. Here are some links:

Part 1

< article continued at Penny Arcade >

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Sand, Part Nine
Posted by News Fetcher on August 02 '13 at 10:15 AM
By Tycho from Penny Arcade:
Part nine of Sand is available, and I think there’s only one more. That’s why it took us so long to get around to it - it’s, uh… I guess Elaborate would be the word. It’s ten “strips,” total, but many of the strips are larger than standard. This would have been a month at least according to the regular schedule. At the very least.
So, a lot of Australian stuff happened in Australia. If you try to tip a person who has provided a vital service and done so with aplomb, they will treat you like you are trying to hand them a cobra. It was bonkers. But! Nestled into the rest of the superstructure was an hour or so of time slash heady discussion with and about the Oculus Rift. Ben over at PAR has, partly due to his mission and partly due to his unbounded fascination with its potential, taken a leadership role in Rift reportage. He brought the equipment out with him, and once I wrapped up my post I walked the eight or so blocks to over to his place to see it. Technically, for me, it was twelve blocks. I passed it and had to walk back. I’m tough; I can handle it.
The figure Ben cut in the room was that of a kind of Oculus Rift dealer, smirking with secret knowledge of his wares, distributing samples with ease. Erika, Levin, and “Gabriel” had beat me to the room and were already impressed. He cycled us through Quake, some kind of Space Lander, and a rollercoaster which might have been the highlight. Part of the fun is trying to create a haptic space for the user to be further immersed. I could tip and rock Levin’s chair for the rollercoaster to sync things up, and when he returned the favor it was on the border of “too much.”
< article continued at Penny Arcade >

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Sand, Part Nine
Posted by News Fetcher on August 01 '13 at 11:15 PM
From Penny Arcade:


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I Am Calling PAX Prime Omeganauts
Posted by News Fetcher on August 01 '13 at 12:45 PM
By Tycho from Penny Arcade:
So, for the next few hours at least, answering a “blocked” call might be a good plan.

(CW)TB

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I’m back!
Posted by News Fetcher on July 31 '13 at 10:15 AM
By Gabe from Penny Arcade:
I’m back home from Australia now and I had an incredible vacation, or should I say holiday? I brought a ton of stuff to manage the long flights, and hotel downtime. I figured I’d toss up a list of what I enjoyed.

Games!

Mario and Luigi: Dream Team

This game is actually already out in the UK and Australia. If you haven’t played any of the other Mario RPG games they really are awesome. The writing tends to be much better than the average mario game and Dream Team is no exception. I’m about ten hours in and I’m loving the story and the dialog. It’s genuinely funny and refreshingly self aware. The gameplay is a mixture of overworld puzzle solving and classic turn based RPG battles. It’s a ton of fun and the way they switch things up in the “dream world” sections really keeps the game fresh. I love it!

Halo Spartan Assault

This is a top down dual stick shooter for Windows 8 set in the Halo universe. Sadly it’s a dual stick shooter that doesn’t support dual sticks as of right now. I’d love it if I could just use my 360 controller. As it stands you can use mouse and keyboard or touch controls. I’m playing it on my Surface Pro and I prefer the mouse and keyboard but on the plane the touch controls were more convenient and worked fine.

< article continued at Penny Arcade >

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Sand, Part Eight
Posted by News Fetcher on July 30 '13 at 11:15 PM
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Sand, Part Seven
Posted by News Fetcher on July 28 '13 at 11:15 PM
By Tycho from Penny Arcade:
I caught the last of the MC Frontalot/Protomen shows Sunday night, and in abrogation of my typical “politely refuse offered drinks” policy I instead accepted them graciously and applied them directly. When I woke up, I had the distinct impression of being on the deck of a ship - a sensation which has not abated. When I walk down the hall, I won’t lie: I cut a fairly jaunty arc.

I also had several more conversations related to whether or not we would ever return to Australia for any reason, let alone because we now operate an annual convention in Melbourne. It’s not my expectation that an individual will read every update, and indeed, such a policy would be unreasonable. But when you couple that with the fact that I have a condition which makes it difficult for me to promote my own Goddamned work, opportunities for crack-slipping abound. There are three PAX shows, and one of them takes place in Melbourne. Specifically Melbourne, VIC. Also, Zeboyd and I finished On The Rain-Slick Precipice Of Darkness with Episode Four. Oh! And I’m in Australia.
There is a washer and dryer in this room, the one we’re staying in, and we’re just about done washing everything so that we can pack our suitcases with clean clothes for the return trip. There is something about that - something symmetrical, parenthetical - that feels so good you just have to sit and vibrate for a little while. It feels like you’ve discovered some hidden victory condition when you pull it off; I can see multipliers and points of various kinds leaping right off the luggage.
< article continued at Penny Arcade >

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Sand, Part Seven
Posted by News Fetcher on July 28 '13 at 11:15 PM
From Penny Arcade:


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Sand, Part Six
Posted by News Fetcher on July 25 '13 at 11:15 PM
From Penny Arcade:


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Sand, Part Six
Posted by News Fetcher on July 25 '13 at 11:15 PM
By Tycho from Penny Arcade:
Australians respond with such fervor over slights against their towns and are so quick to distribute these slights that I can’t tell to what extent any of this is even true. I don’t know if this is evidence of actual pride of place or if it’s like the World Wrestling Entertainment version of pride. People approaching the microphone during Question and Answer panels would typically bootstrap their question with a fusillade of sorts against their erstwhile foes.

People from Melbourne were very, very insistent that their town was better than Sydney generally but also in every conceivable particular. People from Brisbane have a high opinion of Brisbane I noticed, as well. They think it’s a good town. People from Perth seem a little shy about it. Everywhere else, it’s apparently open war.

I’m from a town that I like, too. But I don’t get offended when people say that Portland is somehow better than Seattle, because that’s the kind of fabulism one associates with the worst excesses of no wait I get it.
Ben described being in Australia as like owning a kind of Creative TARDIS, in that it gives you wackily long leads on things, but if you just congenitally have a weird relationship with time you’re still going to be worried about it. I have a watchface for my Pebble that says the time here and at home, but not the date, so there is always a tiny crack through which worry may slip. The practical end of that is that even though I’m halfway across the world, the post is going up with the strip - something I never seem to manage at home. Terror is the answer, apparently.
< article continued at Penny Arcade >

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Sand, Part Five
Posted by News Fetcher on July 24 '13 at 02:45 AM
By Tycho from Penny Arcade:
I was fucking around in a part of Melbourne called Fitzroy until after midnight when I realized that I had an abstract but more or less functional map of the town running as a background process. It was blurry, but the lines were all in the right places; it was all a matter of increasing the resolution. So of course we had to leave in the morning, right as I was getting it all dialed in.

Australian troll game is pretty strong, cryptozoology coupled with just the right proportion of fact: my favorite was the story an Enforcer told me about a lesion you can get from a bite that grows more lesions on top of the existing lesion. But I haven’t seen any of the spiders I’m supposed to watch out for. The only spider we saw of any kind was a Spider Roll my mom got in some laneway sushi hole, and honestly we were happy to see it.
While at PAX Aus I talked to somebody from Satellite Reign, the inexplicably unfunded successor to Syndicate. I don’t know if it’s Kickstarter fatigue, or if I am the only person who remembers Syndicate, or what. But I like what they’ve got to say - I backed it earlier today. Which is probably still your tomorrow, because globe.

There have been a couple fairly high profile delays in Kickspace, but as somebody who has made things even a thousandth the complexity of a retail game I’m pretty impressed that any games get made. I wouldn’t say that somebody else shouldn’t be mad, as they paid in on what is essentially a broken promise. But, again: every subtle force in the universe conspires against the creator.
< article continued at Penny Arcade >

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Sand, Part Five
Posted by News Fetcher on July 23 '13 at 11:15 PM
From Penny Arcade:


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Sand, Part Four
Posted by News Fetcher on July 22 '13 at 07:00 AM
By Tycho from Penny Arcade:
I have learned a lot in the last few days.

I became acquainted with the ever-returning savory phoenix known as Vegemite. I learned that there is a song associated with that dark ichor. I learned that I sign things with a “texter,” as opposed to a marker. Most interesting to me was learning that the update schedule I thought I was keeping - the one I’ve kept for the better part of fifteen years - is wrong. The strip actually goes up in the evening, not the morning. And the post arrives on Tuesdays, Thursdays, and Saturdays.
I’ve tried to help my son understand this last bit, something like ten times, but I can’t get it to take. He thinks of time as something immutable, as opposed to a tool we have made. When you look at how the the actual time zones are laid out, it looks like a kid drew them.
From two different people, I learned the words “frutescent” and “scripturient.” At first I thought he said “scripturion,” like some some kind of word-warrior, and I reacted viscerally. Alas.

< article continued at Penny Arcade >

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