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Canis Superior
Posted by News Fetcher on November 08 '13 at 08:15 AM
From Penny Arcade:


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Strata
Posted by News Fetcher on November 06 '13 at 11:45 AM
By Tycho from Penny Arcade:
We have turned to people “in the company” to sort of project manage the things we want to accomplish. Jeff regularly harangues me about the Lookouts novel, and Mike Hayes (nee Fehlauer) prods Gabriel until he starts sanding the edges on the Thornwatch GM’s Guide. Too hard at work, frankly. There’s too much focus. He needs to ease off the throttle a bit, to reintroduce those lumps and failures and delicious oversights that have brought me such comfort in the past, that ones that have so pleasantly situated my place in the universe.

There are a couple businessy things that need to be seen by the maximum number of people, so I’m going to make a place for them right here in the post. Are we ready? Let’s go.

- We are hiring, right now, for a PAX Event Director. Robert wrote the posting, so you can have every faith that it is a robust indicator of our desires for that person. PAX currently represents three shows - PAX Prime, PAX East, and PAX Australia - but you can probably guess that it won’t stop there. It needs somebody. It’s entirely possible that it needs you.

- Child’s Play is 10 years old this year, which is weird to think about, because the way my memory works I can recall sensations and experiences at such a high resolution that they seem fresh. There’s nothing I don’t know about it; trying to stuff four times the reasonable amount of cardboard into the recycling bin where Gabe used to live, having to jump around in there, trying to make his garage fit the coagulated enthusiasm and generosity of a global gamer community in toy form. I would leave his apartment at midnight and come back again the next morning by nine to do it all again.
< article continued at Penny Arcade >

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Thornwatch
Posted by News Fetcher on November 06 '13 at 11:30 AM
By Gabe from Penny Arcade:
I’ve set a goal of this time next year as a release date for Thornwatch. Is that doable? I don’t know but I’m going to work as hard as I can to try and make that happen. So over the next year as I’m working on the game I’m going to share as much of the process with you as I can. I’m gonna start with a basic overview of the game and how it works because honestly I’m not sure I’ve done that yet.



Thornwatch is a tabletop RPG that has a GM running as many as five players through adventures set in the Eyrewood. Player’s choose a character class each with its own unique deck of cards that can be customized as the game progresses.

There are four types of cards that make up each player’s deck. These are SKILL, ATTACK, POWER, and TACTICS cards.

Skill Cards

There are six types of SKILL cards in Thornwatch. These cards are used to fuel your character’s attacks and powers. Strength, Vitality, Mind, Spirit, Dexterity, Will. Each class deck uses two skill types so for example the Blade (rogue) deck uses Dexterity and Strength while the Sage (wizard) uses Mind and Will. Here are all of them:

SPIRIT

You know the songs and ways of the secret Gods. You have walked alongside the invisible spirits who shape the Eyrewood and you can call upon them to help or harm. You can communicate with the denizens of the wood and sense the motives of beast and human with incredible clarity.

MIND

All your life you have been drawn to the study of books and scrolls. You have cultivated a sharp mind and you wield it like a blade. Ancient Puzzles and devious riddles unravel under your gaze. You are perceptive and mindful of your surroundings and no detail escapes your scrutiny.

STRENGTH

< article continued at Penny Arcade >

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Strata
Posted by News Fetcher on November 05 '13 at 11:15 PM
From Penny Arcade:


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Mail Bag
Posted by News Fetcher on November 04 '13 at 02:00 PM
By Gabe from Penny Arcade:
I got this mail today and saw a tweet with the same sentiment last week. I figured my response might be interesting to more than just the person who sent the mail.

“We get it, dude. Pins. PINS! I’m sure they’re a high-margin item and you guys have kids to put through college, but damn. Every day with the pin posts.”

It’s funny I used to think the same thing but it turns out lots of people come to the site, read the comic and then don’t even look at the news posts. We talked for months about PAR, put it on the front page of the site every day for a long time and people would still come up and ask if we ever thought about making a news site. We decided to run a survey and it turned out the majority of people were simply unaware of all the shit we were doing because we only mentioned it once or twice on the site. It was incredibly eye opening. If we want people to know about something we have to keep talking about it. Obviously it annoys you but all I can say is that I got mail from people today who honest to GOD had no idea we were making a Pin Ultimate edition. I don’t feel great about hammering on it all the time either but we have learned it’s the only way to make sure the news reaches our entire audience.

hope that helps.

So yeah I’m trying to keep posts about things like merchandise, contests, promotions and other cool projects up on the site multiple days. Some times that involves me just shifting the date so a post shows up again after it was supposed to drop off the front page. I don’t like that though and if I’m going to have to talk about something a lot I would at least like to have new information each time. It’s a delicate balance and I hope I’m not pissing too many of you off. Just know that if you see something day after day that you already know about, it’s not for you. It’s for the people who are seeing it for the first time.

-Gabe out

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Pin Ultimate
Posted by News Fetcher on November 04 '13 at 11:30 AM
By Gabe from Penny Arcade:
We received the finished version of the Killer Instinct Pin Ultimate edition here in the office last week. You can do all the awesome artwork and design that you want but it’s still scary waiting for that final version to come back from the manufacturer. This is one of if not the most complicated merchandise projects we’ve tried to build here at PA and I am so happy with the final product. When it showed up last week all of us on the pin team ran from office to office showing it off.

Here’s the display case itself. You can click on all these pics to get a larger version.



You can see it is made up of three panels. The third panel folds inside so that when the case is closed it can protect your pins. We don’t want them bumping up against each other and scratching. When you want to open it up that third panel folds back around and is held in place by little magnets inside the case. This way you can sit it on a shelf open almost like a book. It’s a really smart design and all the credit for it goes to Kiko. I think he did an awesome job.

Here it is opened up.



You can see the background features original concept art from the game. It also has spots for all your character pins as well as each months engagement pin. The graphic design was done by Levin and again I think he just killed it.

Finally I have a couple close up shots of the two pins that come with the Pin Ultimate edition, Jago and the KI logo.

< article continued at Penny Arcade >

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Abrocalypse
Posted by News Fetcher on November 03 '13 at 11:15 PM
From Penny Arcade:


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Mount Baker
Posted by News Fetcher on November 01 '13 at 10:00 AM
By Tycho from Penny Arcade:
Kara’s line in the last panel was delivered, by her, at the time; everything else must be considered l’esprit d’escalier.

We’ll start talking about something else on Monday, I’m sure - but the site is sort of about what we’re doing, and this is what we’re doing now. We’re hooked. It’s like when you made a friend at school, and all you want to do now ever is play with that one person all the time.
The whole Wakfu/Dofus/Krosmater axis feels super French to me, which makes sense, because it’s made in France. I’m not saying that it’s bad to be French or something, it’s fine. But the whole thing is powerfully, overwhelmingly fucking French. Apparently this Goddamn company also has a turn-based sports game, which, I mean, gah. Let me take a breath every once in awhile, you fucks.
I’ve played a few excellent betas for “massive” games - Wildstar is something you need to be keeping track of, for example. But playing playing betas especially in that genre is supremely contraindicated. It’s like making a sculpture out of icicles, it’s the definition of impermanence. And then it converts all the keen interest you did have into boredom when the game comes out and you’ve already done the first twenty or thirty or forty hours.
< article continued at Penny Arcade >

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Mount Baker
Posted by News Fetcher on October 31 '13 at 11:15 PM
From Penny Arcade:


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Eyrewood Halloween
Posted by News Fetcher on October 31 '13 at 09:15 AM
By Gabe from Penny Arcade:
I got some really great entries into my Eyrewood Halloween Costume contest. They were all awesome so I’m actually going to give everyone who entered a Tithe print pack! I did have some favorites though and I’ll make sure they get an extra special prize pack with some Lookouts pins and anything else cool I can stuff in the box.

1st Place



PA reader Chris says that he and his wife were especially inspired by the Tithe as they have a little five year old daughter of their own. Chris’ wife is an accomplished seamstress and put together this costume based on Hanna’s in the Tithe. I may actually end up having to draw this one at some point, it’s just too cute.

2nd Place



Jessica says she actually started working on this costume as soon as the Tithe began running on the site. She says she finished it just as the last strip ran! She looks like she stepped right out of the Eyrewood!

Third Place



Heather still has some work to do on her costume. She says she originally gave herself a deadline of PAX East but at the last minute decided to try and get it done for Halloween. It’s such a perfect version of the Mother from the Tithe I love it already and can’t wait to see it all finished at PAX East!

< article continued at Penny Arcade >

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The Rabbit Hole
Posted by News Fetcher on October 30 '13 at 10:45 AM
By Tycho from Penny Arcade:
It came up in conversation yesterday, but for some reason the closer we get to these new platforms the happier I am with the platforms I have. All the Orcs Must Die 2 DLC I never bought when it came out, like twenty dollars worth, is on sale for like six bucks right now. I had more than six dollars of fun with it last night. You can get a pack that includes all the DLC and the game itself for a little over six bucks. This is what I wrote about it when I was playing it the first time, and it holds up. That has to be one of the best deals I’ve ever seen, not simply as a mercantile transaction, but as a matter of dollars spent to joy produced.

Every platform has this for me right now. Even tabletop, which must be considered the original “platform.” Gabriel bought a game because it was beautiful, except it turned out to be incredibly savvy also; but it was like the glowing bulb on an anglerfish, and we ended up into these fucking people for all our free time and paying them to play their free games. We’re on Wakfu now, which is an MMO for people who think the combat in World of Warcraft is too responsive and exciting.
< article continued at Penny Arcade >

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Pin Pals
Posted by News Fetcher on October 30 '13 at 10:15 AM
By Gabe from Penny Arcade:
The Pinny Arcade Halloween Set is now available in the store.



You can still get the Killer Instinct Pin Ultimate edition.



It comes with the game and all the season one DLC plus two Pinny Arcade pins and a custom display case. You can purchase more pins or earn them just by playing the game. Get all the details over on the PlayXBLA blog and pre-order your copy here. You can read more about our thoughts behind designing the Pin Ultimate edition here.



-Gabe out

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Krosmaster Arena
Posted by News Fetcher on October 30 '13 at 10:15 AM
By Gabe from Penny Arcade:
I had seen Krosmaster Arena for sale at PAX Prime and I immediately loved the art on the box. I wasn’t able to pick it up at the show but when I saw it again this week at a game shop near the office I had to grab it. The little figures were so awesome I even picked up a set of them as well before I had even played the game. I figured worst case scenario the game sucks and they will just look cool on my shelf. The good news is the game is fucking awesome. The bad news is now I have to buy a lot more of these little bastards.

Krosmaster Arena is a physical version of a digital game that you can play inside the games Wakfu or Dofus. I know that’s strange but it’s sort of like how you can buy and play a real life version of Tetra Master from FF IX. I personally had no experience with the digital version as I had never played Wakfu or Dofus before.



So what sort of game is it? To me it’s sort of like a tabletop MOBA similar to League of Legends or DOTA but without the tower defense. It’s about choosing a character from a diverse roster of heroes and battling in an arena against your friends. You could also describe it as a PVP version of Super Dungeon Explore or If you’re not sick of comparisons already it also feels a bit like a turn based Power Stone.



< article continued at Penny Arcade >

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Camp Weedontwantcha
Posted by News Fetcher on October 30 '13 at 10:00 AM
By Gabe from Penny Arcade:
A little while after Katie moved to Seattle and started working in the PA office we all went to lunch. The waitress recognized us and Jerry asked if she watched Strip Search. She said yes and then Jerry introduced Katie as the winner of the show. The waitress frowned. “I just started watching it.” she said.

So I apologize if I’m spoiling the show for anyone but come on it’s super old at this point. Katie Rice did in fact win the ultimate prize. She’s been working in the PA office for a few months now and it’s been awesome having her here. She’s done a couple PA presents projects in that time but she’s also been working on Camp Weedonwantcha. This was the strip she submitted at the end of the series to win the competition.

Well it officially launched on Monday and you can start reading it right now over on the official site. Katie is an incredibly talented cartoonist and I’m excited to see what she does with Camp Weedontwatcha. Go over and bookmark it right now!

-Gabe out

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The Rabbit Hole
Posted by News Fetcher on October 29 '13 at 11:15 PM
From Penny Arcade:


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Pin Pals
Posted by News Fetcher on October 29 '13 at 09:16 AM
By Gabe from Penny Arcade:
The Pinny Arcade Halloween Set is now available in the store.



You can still get the Killer Instinct Pin Ultimate edition.



It comes with the game and all the season one DLC plus two Pinny Arcade pins and a custom display case. You can purchase more pins or earn them just by playing the game. Get all the details over on the PlayXBLA blog and pre-order your copy here. You can read more about our thoughts behind designing the Pin Ultimate edition here.



-Gabe out

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Parabolic
Posted by News Fetcher on October 28 '13 at 11:00 AM
By Tycho from Penny Arcade:
I already said that I liked The Stanley Parable; we talked about it after he had played it a bit thinking that we might get a strip out of it. memorableWhich we did</a>, even if it wan’t the one we set out to find.
It’s a complicated… piece. It’s hard to even know what to call it. A big part of the reason people want the things they make to be “games” is so that they may inherit “legitimacy.” I don’t care about any of this stuff, I’m just communicating the state of play, which I guess is a double entendre. I’m always entending shit - that’s the takeaway. And those things are in quotes because they constitute ranges as opposed to discrete meanings.
We argue so much about so many things that I can usually “find” him in any thought; I can discern the ways in which he will counter me. So it is here. And I can explain why this or that thing isn’t true, switch by switch. There are many games where “all you do” is move things around, and then manage the ramifications of the moved things. The name isn’t as important as the thing, anyhow. I could have the whole dialogue here, if I felt like that would be a good time investment.
The problem is at a much higher level, though, so diddling what appears to be a bunch of nodulated clusters of disagreement looks useful but isn’t. They don’t form the lattice of the structure, they’re placed there after the fact to give the whole enterprise a patina of coherency. This isn’t me saying this about him, this is me saying this about most of our awesome philosophies. They are wild west movie sets. We are attempting to make pearls from grit.
< article continued at Penny Arcade >

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Surface Pro 2
Posted by News Fetcher on October 28 '13 at 10:31 AM
By Gabe from Penny Arcade:
I’ve had about a week with my Surface Pro 2 now and I wanted to share my thoughts. Full disclosure MS did give me this Surface Pro 2 since I was so vocal about my love of the first one. So what makes the Pro 2 different?

Well on the outside not much actually. In terms of its physical dimensions it is identical to the first Pro. They have given it a new two stage kickstand. This solves one of my big complaints about using the device in your lap. For anyone around the 6 foot mark the old kickstand put the device at an uncomfortable angle if you were trying to use it like a laptop. The new kickstand solves this and that makes me happy.

I’m not a computer guy. I don’t know about processors and rams or megs. I can tell you that the version MS sent me has 8gb of ram and came with 232gb off free HD space. Tycho tells me that internally the device is sporting some slick hardware but all I really care about is how it performs. So how does it perform?

Art

This is probably the biggest feature for me. The surface Pro is a mobile digital art studio. The Pro is a full windows 8 computer which means I can put Manga Studio and Photoshop on it. I have a Creative Cloud account so getting my Adobe apps on there was a snap. Just like the Surface Pro 1 I can draw entire strips on here and create print ready art with ease. I can do my job on the Surface Pro and I can do it anywhere.

When it comes to the Pro 2 there are some improvements in this department but they are minor. MS has managed to improve pen sensitivity around the edges of the screen. This was a problem on the first Pro. It used to be that the closer you got to the edge of the screen the less accurate the pen was. This sucked because that tends to be where all your little tool buttons are. I don’t find this to be an issue any longer with the Pro 2.

< article continued at Penny Arcade >

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Parabolic
Posted by News Fetcher on October 27 '13 at 11:15 PM
From Penny Arcade:


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Clotheshorse
Posted by News Fetcher on October 25 '13 at 10:15 AM
By Tycho from Penny Arcade:
Most people I know arrived at Ladies & Gentlemen via the video by Shut Up & Sit Down, which is one of the more interesting things I have ever seen situated beneath the review aegis. This is another new game we played at one of the Kickstarter gaming nights, and the experience - what transpired both by and between the rules of the game - was memorable. To put it lightly.
It’s my recommendation that you watch that video, because they are great, and it is useful. And also because, quite intentionally, we played it in a way that did not give us access to the entirety of the rules. As Ladies, we more or less made the Gentlemen set their game up on a completely other table at the other side of the room. I saw the video months ago. To this day I don’t know, nor do I care, why they leave or what they do while they are gone. What I care about is how much money he has brought home with him, and how much better he did than everyone else. The first bit determines what I can buy, and the second can determine whether or not I get a fresh look at a shop’s merchandise or if I get there after it’s been picked over by some ragged trollop.
< article continued at Penny Arcade >

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