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News - The First 15
Posted by News Fetcher on June 29 '15 at 09:01 AM
By Gabe from Penny Arcade:
There is a new First 15 today that ended up being pretty funny I think. We played a game called Omega Quintet and I can tell you with 100% certainty, that Tycho and I are not the core demographic for this game.



-Gabe out

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Comic - Fine Distinctions
Posted by News Fetcher on June 28 '15 at 11:15 PM
From Penny Arcade:


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News - The Customer
Posted by News Fetcher on June 26 '15 at 08:33 AM
By Tycho from Penny Arcade:
Batman: Arkham Knight is overwhelming.

There have been multiple occasions now, within a relatively short period of time, where I have felt compelled by some omnipresent force to punch the arm of my compatriot and say something along the lines of “God Damn” or “Jesus Is Lord.” The game doesn’t really deal with themes of divinity, those are just the phrases that leap to the fore. There’s too many thoughtful touches, too many moments that don’t need to be there and nobody else would do. That they managed to keep one of these secrets secret as long as they did is amazing, given today’s Internet Hive Mind Spoiler Engine. It’s not the secret you’re thinking of, either. It’s a completely different secret you didn’t even know was a secret.
I dunno; we really like the Batmobile. Rocksteady is clearly in love with the car. They want you to drive this fucking car when you aren’t even in it. They want you to drive the car to yourself so you can get inside and drive somewhere else. Most people talking about how bad the car is have played it way more than us, so who knows. It’s slippery for real, especially in Battle Mode, which is basically another game altogether…? And if you like what Batman is, and how Batman is - something Rocksteady has mastered beyond mastery, they can put no more points in - then I think I understand what they mean.
< article continued at Penny Arcade >

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Comic - The Customer
Posted by News Fetcher on June 26 '15 at 02:45 AM
From Penny Arcade:


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News - Elan Lee Is Kicking Off PAX Dev
Posted by News Fetcher on June 24 '15 at 12:15 PM
By Tycho from Penny Arcade:
You might recall the name from the explosive Exploding Kittens Kickstarter, but he’s been around: Industrial Light And Magic, Microsoft Game Studios, and 42 Entertainment just to get you started. He’s seen a lot, and knows a lot, and he’s coming to PAX Dev to tell you about it in his “Really Big Stories” panel. Tickets for that show are available, you know. Just by the by.

(CW)TB

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News - Nightlight
Posted by News Fetcher on June 24 '15 at 09:30 AM
By Gabe from Penny Arcade:
This news post should have gone up on Father’s Day. Sorry it’s late.

In my son Noah’s room there is a little door about four feet high. It leads into a tiny room with a sloped ceiling that was probably just storage space but at some point it got finished and carpeted. When the room belonged to my son Gabe it was called the “Gabe sized room” but he got bigger and eventually Noah got that bedroom. Now it’s the “Noah sized room” but eventually he’ll get too big for it too and I’m not sure what we’ll call it at that point. It’s a strange little door and so I’ve been checking it for monsters for about six years now. Last week I was checking it for the billionth time as Noah stood out in the hallway. “I’ll wait for you back here Dad” he told me as he peeked around the door. I made a show of opening the door slowly and looked suspiciously into the dark. As I did, I wondered to myself

what if I see something?

Thankfully the room passed monster inspection and Noah got to sleep. I kept thinking about it though and the next day I brought it up to Tycho. “What if there was stuff in there, but only Dad’s could see it?” I asked. I watched him stop typing and he just stared out the window. I had him.



We talked a bit about it and as we did I drew this sketch. We talked about our Dad’s and I related a story to him that I had not thought about it a long time.

< article continued at Penny Arcade >

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Comic - Nightlight
Posted by News Fetcher on June 23 '15 at 11:15 PM
From Penny Arcade:


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News - Nightlight
Posted by News Fetcher on June 23 '15 at 11:15 PM
By Tycho from Penny Arcade:
Gabriel (“Makrak Khalilulelo”) tried to finish this page Thursday Night, but he had to fly out to a wedding. We were both up very late as he tried to wrap it up, which had the character of our earliest efforts and I enjoyed it even though I felt bad that he had committed to the impossible. Ultimately the realization that certain properties of linear time made his task very frustrating (if not simply incompatible with reality) caused him to kill it, but when he got back into the office from his trip it was all he wanted to do. Occasionally, one must let one’s artist tug a bit on the reins.

It was very cool wedding though, as I understand it; the person he based Annarchy on had never been married before, and yet she was already very good at it. The traditional father/daughter dance devolved into a choreographed lightsaber battle, apparently - no doubt “Insta” was ablaze with it. I attended a wedding also, and though no sabers were drawn and no galactic fates decided the hors d’oeuvres banged like a cue ball in a dryer. Eventually, it was some Scylla and Charybdis shit; if I had it in my mind to avoid the open bar, I was thrust into the arms of the chimichurri chicken skewers. If I chose to give the shaved meats a wide berth, I was invariably plunged into a icy bin dense with microbrews. It was fraught, kid.
< article continued at Penny Arcade >

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News - You Had To Be There
Posted by News Fetcher on June 22 '15 at 11:15 AM
By Tycho from Penny Arcade:
Since the first packet of Internet data swam over a wire, it has been a good time to be a fetishist.

There are so many fetishes and now every hour is The Hour where your predilection wears the starry crown. No capacity for fantasy is required; it is almost certainly happening live. This is broadly applicable but I am utilizing this framework exclusively for the dead end cultists of forsworn genres like Adventure Games or the glorious, primal form of what were once called CRPGs and are now called Impenetrable Word Fortresses. Much of this genre necromancy - not all of it, but much of it - has been catalyzed by Kickstarter.
This paragraph will communicate, with a content index of only a few parts per billion, a sense of vague, nearly aerosol unease about how multinational corporations occasionally use Kickstarter to goad and prod consumers into funding things they can pay for. This is similar to how, when I am making macaroni and cheese, I let my five year old daughter perform a few ceremonial stirs of the cheese mixture. I must perform this bit of conceptual genuflection because I am a serious thinker, like other serious thinkers who all believe and say exactly the same things. I don’t really care, though. People buy what they want to buy, and don’t buy what they don’t want to buy, which is only a problem for you if you have some deep-seated beef with reality.
< article continued at Penny Arcade >

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Comic - You Had To Be There
Posted by News Fetcher on June 21 '15 at 11:15 PM
From Penny Arcade:


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News - The Sticky-Out Part Of A Boat
Posted by News Fetcher on June 19 '15 at 09:01 AM
By Tycho from Penny Arcade:
I felt bad. Usually, Microsoft brings Rare up it’s to show something that I don’t want. There’s always a sinister aspect to it; a Winston Smith aspect, as they’re forced to tell us the Kinect is great a second time. I am not in the market for a collection of old games from them, I can barely play the new games I’m obsessed with. And then they showed Sea of Thieves, and I felt like an asshole.

Watching a trailer like this has an element of divination, of course. But even the things we know for certain are thoroughly welcome. They keep making new Assassin’s Creed Games in different eras when what everyone I know wants is to crew multiplayer pirate ships. It happens - Guns of Icarus, of course, and I would say Puzzle Pirates - but it is vanishingly rare. I’m getting a strong survival game vibe, with the addition of yo ho ho and and a pronounced booty suffix. Divination, right? Haruspicy. But that’s what a good trailer with a good idea makes you do. My great fear is that they will offer DLC prows and I will be made a pauper.

I have a bunch of habits, built over years, that form my interactions with hardware. They aren’t always sensible; they have that thoroughly organic seeking and grasping quality, like a pea vine. “I watch video on the Xbox,” was one of them. Even if I’m not playing on the Xbox, I used to switch machines to use Netflix or whatever because I “watch video on the Xbox.” When I started spending as much time with the PS4 as I did, I knew this was incredibly bad news for the other machine. When that rule ceased to be currency, the Xbox stayed off. It divorced me almost completely from the ecosystem.

< article continued at Penny Arcade >

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Comic - The Sticky-Out Part Of A Boat
Posted by News Fetcher on June 18 '15 at 11:15 PM
From Penny Arcade:


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News - Retro TechYarn Playmats
Posted by News Fetcher on June 18 '15 at 09:36 AM
By Gabe from Penny Arcade:
Are you still playing card games by placing your cards directly on the table like some kind of Goddamned animal? Well fucking stop it.







For the last twentyfive years we here at Penny Arcade have been working closely with the scientists at TechYarn™ to develop the ultimate amusement substrates. These firm yet pliable play surfaces are designed to deaden the natural card damaging rays put off by standard tables. Stop wasting money on thrice blessed crystals and short lived card wards. Our precision designed TechYarn Playmats offer all the protection your cards need and look great while doing it.

“TechYarn™ Elevate Your Game approximately 1.3mm.”

-Gabe out

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News - Brief Destiny Comics Suffix
Posted by News Fetcher on June 17 '15 at 01:30 PM
By Tycho from Penny Arcade:
With the original comic we did, correctly entitled “Fan Fiction,” I only polished up what Gabriel had written. What I call polishing up might not be what you call polishing up. I would never say what I wrote and what he did, because it would diminish the honor which should rightly accrue to him. It wouldn’t exist at all if he hadn’t been the crazypants Destiny addict that he is; I just wanted to help. When I wrote the new ones, I did it for him.

I am still a very new fan, but the Grimoire cards are the main way I hook into the game and I made them my psychic diet. My primary goal was to make people feel like their class is cool. But I also wanted to poke around in the lore and see if there was anything I could put in that would stick. Like Master Rahool palming your engrams, let’s say. Or - and this might be my favorite - that a Titan, even in that armor, gets the shit kicked out of them in there. You take off the armor and it’s like you were in a bar fight. It was a tremendous pleasure to write these and I hope they are of use to you when you’re playing.

(CW)TB

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News - Reverse Opthamology
Posted by News Fetcher on June 17 '15 at 10:16 AM
By Tycho from Penny Arcade:
What was Black Tusk and is now The Coalition has a mandate to return Gears of War to its horror roots, which I’m okay with; something was definitely lost there. Horror games have a tendency to become Action Games once numbers start getting bolted to the end of the title. Part of the reason is that horror is a niche. Horror is also hard. It may even be at conceptual variance with the core interaction of a shooter, which tends to coalesce around shooting. They’re also hard to write. Lots of reasons to focus on the gun and not the person holding it. Totally get it. Still.

The demo of Gears of War 4 was, in my opinion, the only off note in the Microsoft press thing. That’s not an indicator of a bad product or anything like that, there’s no way to know. I’m saying that was a bad part to show and the whole thing just needs to bake. Gears is, like Warmachine or Doctor Who, one of my things. This means that I extend it some sympathy, because it does something uncommon, something I can’t get elsewhere. Even then, with an optimal audience, I couldn’t find much to hold onto.
I’m grabbing the Beta for the Remaster though, believe it. My code for the beta arrived while I was typing the previous paragraph, so… I had to put it in. Actually, that was the second of two codes; the first let me have a game I couldn’t play, and the second authorized me to play a game I might not even have installed. They are like the two keys you might turn to annihilate a distant nation.
< article continued at Penny Arcade >

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News - New DLC Podcast Show
Posted by News Fetcher on June 17 '15 at 09:30 AM
By Gabe from Penny Arcade:
Today is Wednesday so here is your new DLC Podcast Show.



I’m still not 100% comfortable drawing with the camera on but I think the result is pretty cool. I like that you all can see the comic strip come together visually while you listen to us write it. I think it’s a really cool format and I’m sure eventually I’ll forget the camera is even on. I remember the podcasts were difficult at first as well. Trying to have a normal conversation while you’re being recorded is tricky. Now I don’t even notice the microphone. Anyway, check out the new format and don’t forget Club PA members get this show and the First 15 two weeks early.

-Gabe out

-Gabe out

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Comic - Reverse Opthamology
Posted by News Fetcher on June 16 '15 at 11:15 PM
From Penny Arcade:


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News - New Destiny Comics!
Posted by News Fetcher on June 15 '15 at 07:00 PM
By Gabe from Penny Arcade:
So it turns out some of the folks over at Bungie were fans of the Destiny Fan Fiction comic I did a while back. They reached out a few months ago and asked if Tycho and I would like to work with them on something. This was just before House of Wolves was scheduled to drop and I thought maybe they wanted some comics focusing on the expansion. That wasn’t the case though. What they showed us when we visited their studio was the Taken King. They let us play with the three new subclasses and then asked us if we wanted to create a comic (similar to the fan fiction piece) about each one.

As I am sure you can imagine, that sounded pretty rad to us.

Sunbreaker

Nightstalker

Stormcaller

It’s no secret I love Destiny. The chance to do a series of official comics set in that world was just too good to pass up. Tycho and I cooked up what we think are a set of cool introductions to these new Subclasses and you can see them over on the Bungie site. I had a lot of fun drawing these and I’m super proud of them. I know I missed posting two sketchdumps in a row but that’s because all the stuff I was sketching was secret and I couldn’t exactly show it off. So here’s a look at a bunch of my doodles from the entire project.




< article continued at Penny Arcade >

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News - Succession
Posted by News Fetcher on June 15 '15 at 11:16 AM
By Tycho from Penny Arcade:
I was once on the Time 100, alongside Taylor Swift, but I’m still just me and now she’s TAYLOR SWIFT in all caps, diamond-hard global goddess. When she was playing her guitar at the event, suggesting into the microphone that a song was “just poetry put to music,” I said, “You know what, this kid’s alright.” It’s much the same here. I think learning to yield, in the Tai Chi sense, is the only medicine for something like this. I have been given many opportunities to observe my annihilation, many remote cameras are cataloging the process. Soon, I will just be a bleached femur a few hyenas are listlessly fighting over.

I can hear a violin.
Watching the Xbox press thing was a very interesting experience. If Microsoft ever had a device called the Kinect, if it had ever been bundled directly with the platform, if it had ever been considered an inextricable piece of hardware, you couldn’t know that from the presentation today. I never hated it as much as my cohort, always hoped it would have some appropriate slash not shoehorned scenario - Kinect plus Oculus seems like the most obvious one. I’m not even sure it’s a thing anymore. I’m going to look under my television when I get home, just to see if I made the whole thing up.
It was strong, though. The only down note was the Gears of War reveal, because it’s Gears of War 4, and they didn’t have a treatment of the logo that said “Gears of Four.” For real. It’s like, these fuckin’ guys. Get with the Goddamn program.
< article continued at Penny Arcade >

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News - New First 15
Posted by News Fetcher on June 15 '15 at 08:30 AM
By Gabe from Penny Arcade:
It’s Monday and that means there is a new First 15. In this one Tycho and I take a crack at a co-op puzzle game called Kalimba.



This game was hard as hell but very cool. As someone in the comments pointed out, I think the hardest part of Kalimba might be finding someone to play Kalimba with.

-Gabe out

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