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Brouyaha
Posted by News Fetcher on June 25 '13 at 11:15 PM
From Penny Arcade:


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New Gabeart
Posted by News Fetcher on June 25 '13 at 09:30 AM
By Gabe from Penny Arcade:
Here’s the new Gabeart:



I’ve had a few questions about this setup. Here’s the breakdown:

MS Surface Pro

Wacom Bamboo Feel stylus

Manga Studio 5

Adobe Photoshop CS 6

oh and it was filmed with a GoPro. I tried using my Google Glass but if you record for a long time they get pretty hot and burn your head.

-Gabe out

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Larvae
Posted by News Fetcher on June 24 '13 at 09:00 AM
By Tycho from Penny Arcade:
I can only play The Last of Us in short bursts.

There are games I devour, certainly. Bioshock Infinite got chewed up, a little thread of it got snatched in my gearworks and then the whole thing was hauled through in brutal fashion. Luigi’s Mansion, which I still recommend slash demand you play, didn’t last long between the plates of my masticator array. Maybe there is somebody that can binge on The Last of Us. It sure as shit ain’t me. It’s not about it being good. If it were less good, in a few specific ways, I could play it more.
I think that The Walking Dead might have exhausted my supply of whatever is required to sustain quasi-paternity. It’s more than that, though: Telltale’s gruesome endeavor was ablated, however slightly, by its visual style and decoupled camera. Still grisly, still grinds you into a paste. But The Last of Us just makes you look and look at its awful shit in all of that thorough, unrelenting plausibility.
I have to take regular breaks to ensure that fongoids aren’t doing any spores anywhere; I have to make sure the windows are not merely closed, but super-closed: a new close I have invented that includes an extra half-tug at the end.
I talked about the secret band of data a few years ago, specifically related to games like Silent Hill 2, the Bioshocks, or Heavy Rain. When I was younger, I would have resented some of this stuff - it would have seemed ham-handed. Manipulative. I could have discern what they wanted me to feel and valiantly refused, or (if it were executed especially well) felt a version of it which might bave been similar in color or shape. I would feel it in deference to their craft.
< article continued at Penny Arcade >

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Duel of Champions
Posted by News Fetcher on June 24 '13 at 08:00 AM
By Gabe from Penny Arcade:
Thanks to the Kickstarter a while back we don’t have that many ads left on the site. We still try and make sure that the ads we do have are for games worth checking out. Even then it’s awesome when we get ads for a game I am incredibly excited about. I discovered Duel of Champions a few months ago and I have played it nearly everyday since.

DoC is without a doubt my favorite CCG. It’s a lane based card game which is all the rage now but this one throws in a few new mechanics that really make it awesome. For one, moving cards between lanes is a huge part of the game. This gives it almost a tactics feeling as you move units into better positions. Each player’s deck also includes a number of event cards that are shuffled together into one deck. During the round cards from this deck are drawn and placed on the play space. Either player can choose to spend some of their resources to take advantage of these event cards. It’s an interesting system that has you trying to pick event cards knowing that your opponent will have access to them as well.

there’s tons of other great stuff but the game is free so honestly you should just try it for yourself.

I managed to talk Ubi into giving us a bunch of codes for DoC. You can hit this page to score one for yourself. Put this code into the PC client and you’ll get 3 free booster packs and 275 seals (their in game currency). It’s a super good deal and a great way to flesh out the starting deck you get for free when you first log in.

-Gabe out

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Larvae
Posted by News Fetcher on June 23 '13 at 11:15 PM
From Penny Arcade:


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Also
Posted by News Fetcher on June 22 '13 at 12:30 PM
By Tycho from Penny Arcade:
At root, if someone wants to know if they’re welcome at PAX, we’ve got a strong record on that front: we have panels every show that advance this very conversation, precisely because they’re submitted by attendees. We don’t define the show because we can’t. It is, in many ways, not our show.
And it’s not, like, “anybody can come, whatever.” It’s like seriously, you, right there, come to the show. The show is a dialogue you should be part of; the mix of people walking around is, and has been, crucial. If somebody fucks with you, I will show you a magic trick (called “Our Harassment Policy”) where that person’s badge disappears.
(CW)TB

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Going one step further
Posted by News Fetcher on June 22 '13 at 12:15 PM
By Gabe from Penny Arcade:
I’ve spent the last few days trying to apologize to people I hurt. I’ve been doing it via email and I’ve given out my phone number a lot. I realize I was wrong and I’m genuinely sorry. I also realize I can’t possibly apologize on the phone to each and every person I hurt. I’m going to keep trying, but I’ve also decided to personally make a donation to the Trevor Project of $20,000.00. I also plan to keep interacting with people on a personal level and I understand that will be an ongoing process. In the meantime I’m hoping this donation will do some real good for a group that desperately needs it.

-Gabe

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Well that escalated quickly
Posted by News Fetcher on June 21 '13 at 10:15 AM
By Gabe from Penny Arcade:
Okay let’s talk about what happened yesterday.

I woke up yesterday to some angry emails and tweets about a panel at PAX Aus. The panel is going to be a discussion about all the social justice stuff happening in the games industry and if it is making for better games. It’s important to know that all panels are submitted by the community and we try and give anyone who wants a place to speak the space to do it. I responded that you don’t have to go to any panels you don’t like or alternatively you could go and tell them what you think.

I was called a bigot and told that I was giving a stage to bigots. I had not even had breakfast yet. I said again that if they have a different opinion they are welcome to submit their own panel. I was then called “cis male garbage”. Someone then tweeted at me that I should die.

< article continued at Penny Arcade >

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Duel of Champions
Posted by News Fetcher on June 21 '13 at 09:15 AM
By Gabe from Penny Arcade:
Thanks to the Kickstarter a while back we don’t have that many ads left on the site. We still try and make sure that the ads we do have are for games worth checking out. Even then it’s awesome when we get ads for a game I am incredibly excited about. I discovered Duel of Champions a few months ago and I have played it nearly everyday since.

DoC is without a doubt my favorite CCG. It’s a lane based card game which is all the rage now but this one throws in a few new mechanics that really make it awesome. For one, moving cards between lanes is a huge part of the game. This gives it almost a tactics feeling as you move units into better positions. Each player’s deck also includes a number of event cards that are shuffled together into one deck. During the round cards from this deck are drawn and placed on the play space. Either player can choose to spend some of their resources to take advantage of these event cards. It’s an interesting system that has you trying to pick event cards knowing that your opponent will have access to them as well.

there’s tons of other great stuff but the game is free so honestly you should just try it for yourself.

I managed to talk Ubi into giving us a bunch of codes for DoC. You can hit this page to score one for yourself. Put this code into the PC client and you’ll get 3 free booster packs and 275 seals (their in game currency). It’s a super good deal and a great way to flesh out the starting deck you get for free when you first log in.

-Gabe out

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Negotiations
Posted by News Fetcher on June 20 '13 at 11:15 PM
From Penny Arcade:


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Negotiations
Posted by News Fetcher on June 20 '13 at 11:15 PM
By Tycho from Penny Arcade:
Gabriel asked me if there’d ever been a reversal like what we’d seen on the Xbox One, and I suggested Exodus International was kind of a biggie, which took a long time to explain. Something more people are probably aware of would be the saga of New Coke.

That is a link to Wikimedia’s Wikipedia page, which I recommend you read in its entirety because it’s loaded with incredibly weird bits and is the nexus point where a ton of popular culture intersects. Coke Classic soared in popularity at its reintroduction, which (among other stuff) has lead people to believe that it was some kind of strategic maneuver. I’ve heard people float the idea with the new Xbox as well, that being responsive is a good narrative, but I don’t think that’s it. Aside from the hard tack, another strong point of reference between the two scenarios - and I remember this part, too - is that hating it was a unifying, almost (if not actually) cool thing to do.
It’s what is colloquially referred to as a “tight spot.”
< article continued at Penny Arcade >

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Twitter sucks sometimes
Posted by News Fetcher on June 20 '13 at 10:45 AM
By Gabe from Penny Arcade:
Twitter is not great for actually having conversations. Sometimes I get shit on twitter from people and rather than try and have a discussion with them I make sarcastic remarks. Yay for coping mechanisms! But what does it look like when you actually do have a conversation with someone you care about? Well I had this email exchange this morning with my friend Sophie and she said it was okay to post it. I think it’s interesting to see what can happen when you take something off Twitter and actually talk.

From: Sophie Prell

To: Mike Krahulik

Hey guys,

So first off, I want to say that none of what I’m about to write is meant to say you’re wrong, or an ass, or anything like that. I think it’s bullshit that people have been giving you such serious threats and think that they can force you to change your opinion - or that they SHOULD act in such a way. So to be ultra-super clear: your opinion is your opinion; I’m not mad at you for having it, and support your right to it.

That being said, I wanted to let you know that, when I read your words, it makes me instantly uncomfortable, because I wonder what you think of me. My thought and impression was that we were on good grounds, and I appreciated all the kind words you sent my way. But when I wasn’t around, did you talk about me as a guy in drag? Those are the sorts of questions and insecurities that filter into my mind.

< article continued at Penny Arcade >

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Looking back at Strip Search
Posted by News Fetcher on June 19 '13 at 11:00 AM
By Gabe from Penny Arcade:
***Huge Spoiler Warning!***

No joke if you have not watched the final episode of Strip Search and you don’t want it spoiled, turn around now!

This is your last warning. There be spoilers ahead.

Seriously, spoilers guys.

Last night was awesome. We watched the season finale live in a theatre with probably 400 people and then did a little Q&A afterwards. I figure a lot of the stuff that got asked last night is stuff that would be good to share here on the site so if you were in the theatre yesterday, some of this will be old news for you.

First of all congratulations to Katie. I’m thrilled to have her join the PA family and I cannot wait to start reading Camp Weedonwantcha. One of the things that was brought up last night was the size of the cash prize. Some people have questioned if 15k is really enough to live on or enough of a prize. I think that 15k is a nice chunk of money and it will help Katie with the move up to Seattle but it’s really not the best part of the prize and we don’t expect her to live on that. The integration into PA is what is going to let her make her comic for at least a year but I’m guessing much longer. Already you can see the Camp Weedonwantcha website designed by our incredible designers Erika and Levin. You can see her merchandise is all done and available in the store thanks to our merch guy Brian. Our business folks are working to get ads on her site so she’ll have an income from that as well as getting her some work for hire projects including some possible PA presents work. We’ve handed Katie the keys to a functioning webcomic business and all she has to do is make strips. That’s the real prize and I think any of the Strip Search artists would agree.

< article continued at Penny Arcade >

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Audacity
Posted by News Fetcher on June 19 '13 at 08:30 AM
By Tycho from Penny Arcade:
I spent the weekend traveling to, attending, and subsequently leaving a funeral, so opportunities to play The Last of Us were pretty thin on the ground. The most time I spent with a computer of any kind all weekend was fixing one, like every other nerd who visits their in-laws. Would you believe that the family machine in their office had fully three virus scanners running at once? They were scanning each others’ virus scans. It ran like there was a tiny person inside of it twiddling knobs here and there, and the entire computer was full of little stairs.
Gabriel tells me it is quite good, though. I’m obsessed with Cordyceps anyway, and (as an adjunct) the idea that insanity is infectious. That’s a pretty old idea, and I think it’s something that still informs the way we think about mental illness. Obviously, if someone is smashing their face against a window trying to get into your house, I’m not going to say you should stop to thikn about the stigma we associate with this kind of behavior, but still. Naughty Dog is a strange country, too, and a perfect choice to manage this kind of theme; a “bad” Naughty Dog game is only better than ninety percent of the medium. My favorite part of any Uncharted game involved Nathan Drake being nice to a bison. Coulda been a yak. I wanted more ways to interact with the horns, honestly, maybe braid some of that coarse fur. But it was a great moment.
< article continued at Penny Arcade >

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Audacity
Posted by News Fetcher on June 18 '13 at 11:15 PM
From Penny Arcade:


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New Gabeart
Posted by News Fetcher on June 18 '13 at 08:45 AM
By Gabe from Penny Arcade:
Watch me draw yesterday’s strip!



-Gabe out

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We’re Gonna Stream Us Playing D&D: Chronicles of Mystara
Posted by News Fetcher on June 17 '13 at 08:30 AM
By Tycho from Penny Arcade:
Capcom asked us if we wanted to do that, and obviously we did. We used to break out the copy we had for the Saturn every now and then, but having it on a machine that doesn’t make the kinds of sounds that Saturn makes is probably a good plan. We will joined by Scott who is this Scott, and Kris who is this Kris. This is also useful information, not only because it says when, but also where:

Event Date: 6/18 (Tuesday) 12 Noon~1pm PST

Live Stream: twitch.tv/capcomunity

(CW)TB

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Technomology
Posted by News Fetcher on June 17 '13 at 07:30 AM
By Tycho from Penny Arcade:
Occasionally, Microsoft will decide that there is a mystical distinction between versions of its operating system, creating a scenario where a new version is the only one with the latest DirectX - what you might call “forward compatibility.” But compatibility going the other way is something you don’t consider on PCs. The only time I’ve ever had it become a serious problem was when my computer was now too good. And even that can be ameliorated.

What’s sort of funny about the whole thing was that the original Xbox - gah, which I keep calling the Xbox One, and then correcting myself, and then lamenting the choice which I think is good on its own but more complicated in context, which balloons some conversations (like a lunch order at Wendy’s) as much as four hundred percent. But! The original Xbox was a computer. It was a Pentium and an nVidia board bolted inside of a breadbox. There is an alternate universe out there where the Xbox was simply another Operating System, for another type of computer, existing in parallel with Windows, and of course your shit always works because why wouldn’t it work. It seems like a cool universe! I’m just saying. Also, a snakes can learn martial arts there, which just seems like bad policy.
< article continued at Penny Arcade >

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Techmomology
Posted by News Fetcher on June 17 '13 at 06:30 AM
From Penny Arcade:


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Glasshole
Posted by News Fetcher on June 14 '13 at 09:30 AM
By Tycho from Penny Arcade:
We’ve been living with Glass since my co-conspirator returned with it on his brow, and simply by being present it has a warping effect on the social fabric.
Someone had to get out there, way out front, and do something like this; this was always work that needed doing, and has value thereby. But that is a matter quite apart from it being the sort of thing that becomes “normal.” Shockingly, the problems aren’t with Glass, which is where you’d think the problems would stem from. It listens like a boon companion and acts decisively. They did precisely what they intended to do, and as a tertiary, electronic “mind” it makes a case for itself.

When I say it warps the social fabric, I mean that every person who enters its nimbus (read: every person you force to contend with it) has a different reaction, sometimes more than one simultaneously. We were trying to show Kiko the new thing that we had, it is a computer you wear on your head, and he kept trying to fold his body in a way that would minimize its surface area. He did not want to be gazed upon. He could feel an array of indistinct, ill-defined “beams” emanating from the machine at odd angles and he was concerned about “absorption.”
< article continued at Penny Arcade >

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