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Also
Posted by News Fetcher on October 14 '13 at 12:30 PM
By Tycho from Penny Arcade:
NUCLEAR THRONE!

p.s. nuclear throoooone

(CW)TB

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Thornwatch Update
Posted by News Fetcher on October 14 '13 at 10:15 AM
By Gabe from Penny Arcade:
I’ve got some cool Thornwatch news to share. Last time I talked about my game I mentioned that I got some great advice from Mike Selinker. He told me I needed to let someone else run the game besides me. Since I started working on it almost two years ago I have been the only one to ever GM it. Putting it in someone elses hands was incredibly scary but I did it last week. It was nerve wracking but Selinker was right, the notes I got were better than any playtest I’ve done since the first year of the game’s development.

Jamie actually approached me right after I made that last post and asked if she could run the game. You probably know Jamie from Child’s Play but she’s also an experienced D&D player and a very talented DM. She’s also been in nearly all my Thornwatch playtests and loves the game probably as much as I do.

So I sat back and tried to keep my mouth shut as she ran an adventure for a group that had never played the game before. It was a fantastic test of the game and I ended up taking a few pages of notes. It was a great way to see just how much of the game I’m still holding in my head. I learned a lot about what I need to get written down so that someone who is not me can pick this game up and run it for their friends.



Keeping my mouth shut wasn’t easy and there were a few times I slipped up and started answering questions rather than letting Jamie handle it. I think the next step is for me to not even be in the room.



< article continued at Penny Arcade >

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Nomenclature
Posted by News Fetcher on October 13 '13 at 11:15 PM
From Penny Arcade:


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Pin Ultimate edition.
Posted by News Fetcher on October 11 '13 at 04:45 PM
By Gabe from Penny Arcade:
We’ve got some really awesome Pinny Arcade news for you guys! We are teaming up with Microsoft to release a special “Pin Ultimate” edition of the new Killer Instinct for the XBox One. I know penultimate means there is something even better but the pun was just too good not to use.

So what does a “Pin Ultimate Edition” include? The Game of course but also a special series of pins designed for the game and a custom display to show off your collection. This Pin Ultimate Edition will come with the game of course, as well as two of the 16 pins in the series and a premium case that unfolds into a display. You’ll get the Jago pin and the Killer Instinct logo pin to start and we will be talking about how to get the rest of the series soon.



Here is a peek at the Jago pin you will get.

We’ve done individual pins for games already but a custom set is new and I’m really excited. I can remember using my journalism pass to leave school my senior year in high school and go play KI up at the Wonderland Arcade. I don’t remember ever actually writing a story about it for the paper but man I had a blast. Tycho and I poured a lot of quarters into that machine and the opportunity to work on this special pin series is a real treat.

You can get more details and even pre-order your copy (they are not making a lot) on the official site for the Pin Ultimate edition and like I said, we’ll be talking more about the rest of the pins and how to get them soon.

< article continued at Penny Arcade >

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The Cylorg Menace
Posted by News Fetcher on October 10 '13 at 11:15 PM
By Tycho from Penny Arcade:
As part of the Kickstarter we did, there were a number of Game Nights on offer, and without fail they’ve been a blast. Videogames never get played at these things. We always provide a selection, tastefully arranged, with the electronic equivalent of a tangy dip to the side. Nobody cares. Boardgames! That’s what’s up.

We have a ready supply of these, also, and there are a couple favorites that always seem to turn up: King of Tokyo with the (utterly necessary) expansion comes out a lot. Anomia is a Jamie favorite. I especially like to learn new games with people, which is how we found out that Lords of Waterdeep was way, way better than it had any right to be.
For the last one we did, our guests called the game ahead of time: Battlestar Galactica. And a heap of expansions. It took an engineer almost an hour to arrange. He might tell you it was less, but he’s not telling the story, is he.
Gabriel has a tendency to “drown” in games with this many pieces. I like to say that it is because “he is dumb,” but that’s not right. He’s terrifyingly smart. But if you dump a huge box of cardboard on him, and six decks of those little quarter-scale cards that Fantasy Flight likes so much, and then a a Quorum deck (!), I think he’s gonna prefer to play a game that he already knows. Whereas I put myself in situations like that on purpose! That is the strange battery which drives our empire.

< article continued at Penny Arcade >

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The Cylorg Menace
Posted by News Fetcher on October 10 '13 at 11:15 PM
From Penny Arcade:


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The Intrusion Of Actual Life
Posted by News Fetcher on October 08 '13 at 11:15 PM
From Penny Arcade:


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The Intrusion Of Actual Life
Posted by News Fetcher on October 08 '13 at 11:15 PM
By Tycho from Penny Arcade:
I would say that I have a complicated relationship with my father if I didn’t think that “complicated relationships with fathers” weren’t the functional default. I don’t know, maybe that’s something I made up. Maybe I’ve just self-selected a cohort messed up for the same reasons I am.
He never really knew what to do with me, and I never knew what to do with him, except to use him as a counterexample. I’m still digging out the shrapnel of this policy. I used him like a die, to cut out a new person who would be in every way his opposite. If he would hurt someone with his fist, well, I would find another way.
I had come back from visiting him once in the hospital and I was too out of sorts to make toast. I couldn’t figure out the toaster. I was pushing buttons but I wasn’t really looking at them, and I realized that I had done a good job making an anti-him in most places but he was the one who taught me to love games. He taught me how to play chess when I was four on a beautiful pewter chess set he got when he was in Germany, the same one house guests would eventually leave in the rain, fusing the pieces together. You’re here looking at this because games had been useful to him and he made them invaluable to me.
He was the oldest of eleven kids; in a house like that, games were probably a blessing if not an explicit survival tactic. He had brothers and sisters young enough for me to play with, and we did: they taught me about Dungeons and Dragons, which I never really stopped playing, regardless of what I might have told my mother. They had a game that was like Hide and Go Seek, you played it in the woods, except it was more like Seek and Go Hide. One person hid, but they would leave clues behind them they had torn out of a little notepad.
< article continued at Penny Arcade >

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How Do Writings
Posted by News Fetcher on October 06 '13 at 11:15 PM
From Penny Arcade:


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Assassin’s Creed: Black Flag Project Complete!
Posted by News Fetcher on October 04 '13 at 12:45 PM
By Tycho from Penny Arcade:
Katie‘s finished all the pages, so the whole thing is up now. Thanks for reading!

(CW)TB

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World War Why
Posted by News Fetcher on October 04 '13 at 10:30 AM
By Tycho from Penny Arcade:
I’m far, far less permissive than my own father was - also, less permissive than Gabriel, apparently. My son thinks “bottom” is a bad word, and I haven’t corrected him.

I don’t talk about it as much, I got distracted, but I am still given to the occasional Kickstarter freakout. There are some projects and trends that I think about a lot, and then I remembered that I have a website where I can discuss exactly those kinds of things.

A successful campaign on Kickstarter is now the beginning of the process. Creating a “target” to shoot for has a ton of strategic considerations aside from making a game, because at the bare minimum you have to pay the digital equivalent of Caesar just for having met your goal. You want it high enough so that you can do whatever you said you were gonna, but because you don’t get anything if you don’t make the target you start seriously budgeting a life where your sustenance derives primarily from bulk ramen.

“Early Access” programs on Steam I expected to be somewhat rare, but then Namco Bandai did it…? So I think maybe this is the world we live in now. Kickstarters segue into some kind of Early Access on Steam or anyplace else, which is nice, because that money from the initial crowdfunding gets spent fast. Even in the age of distributed patronage, you’re taking your life into your hands. Getting your idea to this point might already have you up to your neck in soil.
< article continued at Penny Arcade >

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GestureWorks Gameplay
Posted by News Fetcher on October 04 '13 at 09:45 AM
By Gabe from Penny Arcade:
I got into the Gestureworks Gameplay beta last night and I’ve been playing around with it all morning. I showed it to Tycho and we both agree it’s incredible. Let me tell you why.

As you are no doubt aware, I love my Surface Pro. I used my iPad primarily for games and surfing the web. I use my Surface for that too but I also draw the strip on it and write news posts. It’s a work and play device for me. The problem with the game side is that in terms of touch enabled games you’re very limited by what’s in the Windows store. There is no Candy Crush, no Dead Man’s Draw and no Ridiculous Fishing. Now what you can do (and what I did) is just install Steam and play a bunch of rad PC games but to do that you need to plug in a 360 controller or use a mouse and Keyboard. That’s not difficult by any means but sometimes you just want to sit with a tablet in your lap and tap on shit.

That’s where the new Gameplay software from Gestureworks comes in. It is a program that lets you easily build and share custom touch controls for any windows game. Using a simple drag and drop interface you can place things like D-Pads, analog sticks, buttons, scroll wheels and more. You can also set up custom rules for gestures like tapping, swiping and pinching. Once you have a control scheme you like you can share it with the community. You can also browse and download controls made by other people. Take a look at this screenshot I grabbed.



(click for big)

< article continued at Penny Arcade >

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World War Why
Posted by News Fetcher on October 03 '13 at 11:15 PM
From Penny Arcade:


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Tabletop with Wil Wheaton!
Posted by News Fetcher on October 03 '13 at 10:00 AM
By Gabe from Penny Arcade:
Tycho and I flew down to L.A. a while ago to film an episode of Wil Wheaton’s Tabletop. The episode is finally up today and you can watch it right here. We played Shadows over Camelot which is an awesome game and one I had played a few times before. We played with Tara Strong who is a super talented voice actress.She was kind enough to record a message for my son and ran through a few voices of his favorite characters including a special “hi Gabe!” as Twilight Sparkle.



We had a great time filming the episode and I appreciate Wil inviting us down. Tycho and I are a very strange sort of famous. It’s true that we have fans and I’ve certainly been recognized on the street before but Wil is actually famous and he hangs around with actual celebrities. After we filmed our episode we were invited to lunch with the group that was coming in to film the next episode after ours. That turned out to be Seth Green and his wife Clare. They were both incredibly nice and I ended up having a really good time chatting with them but it was still very surreal. About halfway through my barbecue I looked around at the table, saw who I was sitting at a table with and just shook my head.

So thanks to Wil for having us on his show and letting us pretend to be celebrities for a day. We had a great time and I hope you guys will all go and watch our episode of Tabletop!

-Gabe out

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Hanna Pin!
Posted by News Fetcher on October 02 '13 at 12:45 PM
By Gabe from Penny Arcade:
Attn. Pin Pals! The limited edition Hanna pin will go on sale in our store this Friday the 4th at 12:00pm PST.



This pin depicts Hanna with her forget me nots in full bloom. She’s the main character from our Daughters of the Eyrewood story the Tithe.



It will sell for $14.99 and we ask that you limit your order to a maximum of two pins.Only 1000 of these pins will ever be made and all orders will be fulfilled by the first week in November.

-Gabe out

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My Thornwatch game
Posted by News Fetcher on October 02 '13 at 10:15 AM
By Gabe from Penny Arcade:
I dusted off my Thornwatch game last night and ran it for a few friends including Mike Selinker. Mike is a professional game designer and I was really looking forward to hearing what he had to say about my game. I’d sort of stalled on the development for a few different reasons. The biggest one was I simply didn’t know what to do next. I’ve never done this before and so I don’t have a road map or anything. I got the game to a state where it is playable and people seem to like it. Each time I run it for a group I get some notes and make some tweaks but I didn’t know what the next big step needed to be.



After playing the game last night Mike gave me some great advice and an idea of where to go next. What he said is that I need to get the documentation to a point where someone else can run the game without me. He said “you’re not going to come in the box”. That’s pretty obvious but I had not really taken it into consideration. Yes I can run the game right now, but can someone else run it? The goal is that eventually this will be a product that you can buy and run for your gaming group. It’s time for me to put it in other peoples hands and hear how the game works when I’m not there managing it.

< article continued at Penny Arcade >

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Holding Court
Posted by News Fetcher on October 01 '13 at 11:15 PM
From Penny Arcade:


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Sanderfuge
Posted by News Fetcher on September 29 '13 at 11:15 PM
From Penny Arcade:


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The Tithe, Part Ten
Posted by News Fetcher on September 27 '13 at 11:00 AM
By Tycho from Penny Arcade:
Ten strips is probably the appropriate number for a project called The Tithe. It seems as though people enjoyed it, which I will gladly accept over the alternative. And it’s not even done! I get to work on it forever. Knowing what I learned from this, I can shift gears over to the novels with no loss of momentum.

I drew a diagram of the series for my cohort on the whiteboard, where thing starts, overall goals, startling revelations (!!!), and he did not immediately vomit. I can work with that.
I’m of the opinion that completing Sand put him in a new place, art-wise, which spilled over into the regular strip. God only knows where we go from here. Well, Automata, I guess. That’s the last long-form piece we’re obligated to perform under the aegis of our Kickstarter agreement. I say obligated, but only because I like the word; I love that place, and want to go to there. I know how.
I know that I’m supposed to, but I do not care about the Steam Box. Steam is a service that I use to get games. It is not some kind of lifestyle choice for me; I don’t feel compelled to wear the stylish universal cap. You can build a Steam Box today if you want to. Indeed, I have one, and so do you; it’s just not hooked up to your television.
< article continued at Penny Arcade >

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The Tithe page 10
Posted by News Fetcher on September 27 '13 at 09:30 AM
By Gabe from Penny Arcade:
So the Tithe has come to an end. I think of it as Hanna’s origin story. This is just the beginning of her adventures as far as I am concerned. Thank you to everyone who has messaged me about the Tithe, the response has been overwhelming. There will be more Daughters of the Eyrewood in the future I promise.

Sadly the Hanna Pinny Arcade pin is not quite ready yet but it should be soon. I’m going to try and get a better ETA today from Brian. We do have some other cool Eyrewood stuff in the store though.

We are selling the entire Tithe storyline as a set of prints. Getting them as a package will save you about twenty bucks. These are high res prints made from my original 600 DPI files and printed out at 12x18 inches.



we also have the “Hanna’s Crossing” print available. This is the top panel of the second page with all that pesky text removed.





We will also be offering a print of today’s page minus the text and minus the top panel. You should be able to grab this one in the store later this afternoon.

< article continued at Penny Arcade >

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