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Daughters art now a print!
Posted by News Fetcher on June 03 '13 at 03:30 PM
By Gabe from Penny Arcade:
Hey do you remember that Daughters of the Eyrewood drawing I made the other day? Well now you can buy a print of it!



-Gabe out

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Moichandising
Posted by News Fetcher on June 03 '13 at 03:30 PM
By Gabe from Penny Arcade:
We have some new offerings in the PA store that I wanted to share with you.

First up is a brand new Strip Search T-Shirt



If you’ve been watching the show you’ll recognize our “ready, set, art” catch phrase and the wastebasket of broken dreams.

Next we have the Kill Streak shirt.



This one comes from the Call of Duty strip we did a while back.

Finally we have a huge sale on First Party stuff going on. With Father’s day just around the corner this might be a good time to pick up some classy gaming gear for Dad.

-Gabe out

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Here, Have Some Truth
Posted by News Fetcher on June 03 '13 at 11:00 AM
By Tycho from Penny Arcade:
When you have made a successful game, making a sequel is just what happens. it’s natural! Physics asserts itself, and the notion condenses out of the solution.

I don’t mean that making it is autonomic. Even telling other people to make things is exhausting; ask Jeff, who has maintained a tyrannical atmosphere the last few weeks to get On The Rain-Slick Precipice 4 out the door on Friday. But whether or not a project like that is undertaken at all is more straightforward.

Asheron’s Call had done well, that was the one I’d actually lost myself in completely, and since making a sequel to successful games is what you do, they made another one that collapsed in months. You can see the “mad science” aspects of the plan from our current chronojuncture: the creation of an ultrabeast, leveraging existing DNA, who has the same food source as the original organism. It’s not something you should do. This is how conventional wisdom turns people into dumb animals.
For years, NC Soft enunciated a discrete plan - to make and sustain a host of massively multiplayer games that invariably caught the players churned out of other genre entries. Their own, and others. EVE Online has simply reinvested in the original game. But if you are operating World of Warcraft, we know now that you don’t make a “World of Warcraft 2.” The reality is that we’re on World of Warcraft 5 already, and it’s still not done.
< article continued at Penny Arcade >

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Here, Have Some Truth
Posted by News Fetcher on June 03 '13 at 06:30 AM
From Penny Arcade:


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Daughters art now a print!
Posted by News Fetcher on May 31 '13 at 04:15 PM
By Gabe from Penny Arcade:
Hey do you remember that Daughters of the Eyrewood drawing I made the other day? Well now you can buy a print of it!



-Gabe out

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PA DLC FIN
Posted by News Fetcher on May 31 '13 at 02:45 PM
By Tycho from Penny Arcade:
The Kickstarter is over, and I feel confident saying that this particular Kick has been well and truly catalyzed.

I feel like I should go to Merriam Webster Online and pick a good synonym for overwhelmed, because I already used overwhelmed in the update on the project page over there. Flabbergasted oughta do it. I hardly know what to do with a mandate at this threshold! What I intend to do is make a huge pile of podcasts, claiming undisputed ownership of your commute; hopefully we are of one mind on these matters.

(CW)TB

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Moichandising
Posted by News Fetcher on May 31 '13 at 01:30 PM
By Gabe from Penny Arcade:
We have some new offerings in the PA store that I wanted to share with you.

First up is a brand new Strip Search T-Shirt



If you’ve been watching the show you’ll recognize our “ready, set, art” catch phrase and the wastebasket of broken dreams.

Next we have the Kill Streak shirt.



This one comes from the Call of Duty strip we did a while back.

Finally we have a huge sale on First Party stuff going on. With Father’s day just around the corner this might be a good time to pick up some classy gaming gear for Dad.

-Gabe out

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Strip Search!
Posted by News Fetcher on May 31 '13 at 10:45 AM
By Gabe from Penny Arcade:
New Strip Search



Contracts. yuck.

It’s no secret that Tycho and I have a bad history when it comes to contracts. The most famous one is probably when we thought we were signing a deal with a company called EFront for hosting and advertising, but actually signed away all the rights to the comic strip. We also lost our book rights after signing an especially bad contract. We spent a lot of time and a lot of money getting ourselves out of those deals and now we have Robert our personal business asshole to make sure we never do it again.

The reality is that there are a lot of people who are more than happy to take advantage of artists and you need to be on your guard. This challenge had some funny moments in it and we tried to make it entertaining but it’s actually a super important lesson. I wish we had learned it when we were just starting out.

-Gabe out

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The Law Of The Jungle
Posted by News Fetcher on May 31 '13 at 10:00 AM
By Tycho from Penny Arcade:
My co-conspirator suggested that he had been up until midnight playing videogames, the way a young person might do, which was amusing to me because we were independently engaged in a similar (if not identical) enterprise.

It turns out that the perfect antidote to content-free angst regarding the precise dimensions of a next-generation console’s “rights shredder” peripheral is to play actual games on devices which are out and available. I know! Perhaps they’ll describe the precise contours of their dystopia at E3: the origin of the nutritive fluids we’ll absorb, or what will happen to those whose bodies reject the IMPERATOR implant. It might even be the same thing! But I’m finished for the time being with the void-worship, scrying pool ultrapopulism. That’s time I could be investing in banana acquisition.
As a very young boy, I had an Odyssey², an early American console that had a keyboard for some reason, which is why I suspect my mother tolerated such a thing in the house: it had, somewhere within itself, the possiblity of education. I had a Commodore, then an Amiga, so the consoles my friends owned were interesting but not a source of any true envy. I had Warlords II, for fuck’s sake. It’s like… man, get out of here.
< article continued at Penny Arcade >

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The Law Of The Jungle
Posted by News Fetcher on May 30 '13 at 11:15 PM
From Penny Arcade:


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Gabeart
Posted by News Fetcher on May 30 '13 at 09:00 AM
By Gabe from Penny Arcade:
Thursday is new Gabeart day. Watch me draw last Thursday’s comic strip:



You can see I had a really hard time with the third panel. Struggling with a drawing is one thing but doing it while a camera is watching is a bit more stressful. I think it’s interesting though and it let’s you see just how anal I am about expressions. You can’t see it in the video but behind the camera I’m acting out the comic and saying the lines over and over again trying to figure out the right face. Eventually I nailed it though and I got a lot of great compliments on that strip specifically calling out the third panel. So that made me feel pretty damn good.

In other art related news, here’s my sketch and the raw inks from the new Daughters art I posted yesterday.



-Gabe Out

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Daughters of the Eyrewood
Posted by News Fetcher on May 29 '13 at 04:15 PM
By Gabe from Penny Arcade:
I’m trying to learn how to use all the fancy watercolor brushes in Manga Studio. I spent most of the day working on this new Daughters artwork.



click for a big version. I love the Lookouts world so damn much.

-Gabe out

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DLC Update
Posted by News Fetcher on May 29 '13 at 11:45 AM
By Gabe from Penny Arcade:
We are nearing the finish line with our DLC podcast Kickstarter and we’ve added one final stretch goal to the mix. If we manage to crack the 200k mark we will deliver a podcast for a game session of Lost Lands. That’s right the tabletop RPG created by my 8yo son. He will GM a game for me and a few of my friends and we will record the entire thing for you.



I’ve played Lost Lands a few times now and it’s great. It’s goofy and ridiculous but also surprisingly cool in a few ways. That’s not just me being a Dad either. He ran his game for Scott a few weeks ago and after hearing the basic mechanics Scott turned to me and said “wow I might actually use that idea in my game.” It’s pretty amazing what kids can come up with when they don’t know what they are “supposed” to do. Needless to say I am incredibly proud.

The update to the Kickstarter includes a few other bits of info including the image for the poster that backers will receive.



Thanks to everyone who has supported us via the Kickstarter. It’s because of you guys that we can keep making stuff.

-Gabe out

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Marshfellow
Posted by News Fetcher on May 29 '13 at 09:45 AM
By Tycho from Penny Arcade:
LEAGUE JUDGMENT: MARSHFELLOW, THE SWEET PRINCE

Candidate: Marshfellow Ser Pufflin
Date: 33 March, 24 CLE

OBSERVATION

As a mount, clouds make for slow travel. A cloudling, even slower. And Cirrus was a cloudling with ADHD. You do the math.
Every minute it seemed there was a fascinating lichen, or a new plant, or a rock - a fucking rock - that necessitated intense concentration until such time as it was forgotten absolutely in search of the next wholly useless stimuli. This is how Marshfellow Ser Pufflin came to arrive at the Institute of War almost twenty years after his departure from the Moistlands.
He thought of this as he thoughtfully knotted the cloudling’s mist-reins on the mountrod.
“Stay here, Cirrus,” His Deliciousness warbled, like a penguin encased in gelatin. “Where I go, I go alone.”

REFLECTION

Steel. And heat. And hot, white blood.

He felt himself squozen through the twin fallopias, pressure beyond measure, as his consciousness fired into the mold. It gave him eyes, to witness his making. It gave him arms, to gouge out the eyes. It gave him a mouth, to catalogue every moment of his terror.

In the midst of these horrors, a tiny cloud bobbed. The cloud was looking at nothing in particular, as hard as it could.
“Cirrus, for Fuck’s sake!” cried His Expansiveness. “I told you stay out-fucking-side!”

“You’re a marshmallow, man,” said Cirrus. “I mean, you’re a marshmallow-man.”
“That’s a machine that makes marshmallows, and it made you, and now you’re a marshmallow man. This is the least complicated, least majestic origin imaginable. You came out of a machine that makes an infinite number of dudes exactly like you. That’s what’s up.”

< article continued at Penny Arcade >

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Marshfellow
Posted by News Fetcher on May 28 '13 at 11:15 PM
From Penny Arcade:


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Strip Search!
Posted by News Fetcher on May 28 '13 at 09:15 AM
By Gabe from Penny Arcade:
A new episode of Strip Search is yours for the watching!



I live here and I would have failed this challenge.

-Gabe out

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Optimal
Posted by News Fetcher on May 26 '13 at 11:15 PM
From Penny Arcade:


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Overwatch
Posted by News Fetcher on May 24 '13 at 09:45 AM
By Tycho from Penny Arcade:
I understood why you couldn’t turn an Xbox 360 off with voice - that made sense, particularly when the Goddamn thing decides it heard something nobody in the room actually said. I didn’t really understand why you shouldn’t be able to turn it on with voice, though, other than it not being possible with that hardware. The Xbox One can do it, which is nice I guess, though it does mean it has to be listening absolutely all the time, because… that’s how. It’s not clear whether or not it will judge you at launch, but if the previous system is any indicator, they’re always prepared to add functionality.
If you were to have this conversation with someone from Microsoft, say, Aaron Greenberg, they probably wouldn’t understand what you were talking about when you used terms like “privacy concerns” or whatever. He would ask you why you ever turned it off in the first place.

Ben beat me to it, “it” being discussing the alien realm we’re entering vis a vis “Used Digital Gamez(?!?),” but even then I can’t just let it sit.
< article continued at Penny Arcade >

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Strip Search!
Posted by News Fetcher on May 24 '13 at 09:00 AM
By Gabe from Penny Arcade:
I have never laughed this hard at an elimination comic strip.



Fun behind the scenes fact:

It took me something like two dozen takes to tell Abby that Katie thought her hair smelled like shit. We decided to stop even pretending to suggest why the artists were there and just make shit up. I don’t know if it’s just because I was so tired after all the days of filming or what but I could not say it without laughing. So there’s something to look forward to on the DVD.

It was an incredible elimination. Be sure and share your thoughts in the comments or using the #stripsearch tag on Twitter.

-Gabe out

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Monaco Prints
Posted by News Fetcher on May 24 '13 at 08:30 AM
By Gabe from Penny Arcade:
If you’re not playing Monaco you should be. You can grab it for the PC or XBL and it’s awesome no matter where you play it.

It’s an Ocean’s 11 style heist game that has you building a four person team from a selection of eight awesome archetypes. You can play as characters like the Locksmith, the Hacker or the Red Head. Each character has special abilities that you’ll need in order to pull off the games many capers. The game is a blast and a big part of it for me at least are the beautiful retro graphics. Each of the eight characters is represented by a simple little sprite figure of a specific color.



As soon as I started playing I wanted to take those sprites and turn them into full blown cartoon characters.



It started off as a fun little art challenge that I was just doing for myself. Going off nothing but how they behaved in game and what was communicated via the sprites I tried to imagine what each character really looked like. As soon as I had done two of them I knew that I had to do the entire set.



I posted them on Twitter and a few people asked about buying prints of the designs. They aren’t our characters though and so we we reached out to Andy Schatz the creator of Monaco and asked if we could make them and then send him money. He was cool with that.

< article continued at Penny Arcade >

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