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Holy Shit
Posted by News Fetcher on July 01 '13 at 10:15 AM
By Tycho from Penny Arcade:
I did not create any arcades in my garage this weekend. I mowed part, part, of the fucking lawn!

HOLY SHIT

(CW)TB

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My Garage Arcade
Posted by News Fetcher on July 01 '13 at 09:46 AM
By Gabe from Penny Arcade:
Today’s comic strip is another one taken right from real life. About a month ago I decided I wanted to turn my garage into a classic arcade. I spent huge chunks of my youth in places with names like Electron Palace, Tilt, and Wonderland. I imagine the same desire that drives another 35 year old man to buy the car he could never have as a kid is the same one that made me want to fill my garage with games from 25 years ago.

After securing permission from my wife I got to work. I’m not a “handy” person. I don’t do work around the house, I don’t fix stuff or build things so I was a little overwhelmed at first. I’ve never done anything like this but I decided to just dive in and take it one step at a time. Job one was actually cleaning out the garage. In the five years since we moved into our current house we’ve been using the garage for junk storage. It seriously looked like an episode of hoarders out there.



It was full of baby stuff from when the boys were little, old furniture, toys, boxes of clothes, christmas decorations and tons of other junk.



The first weekend I spent just organizing it all. I was able to donate a lot of it and the rest went to the dump. Once I was finished it looked pretty good but it still had a long ways to go before I could call it an arcade. I started putting together a list of the machines I wanted and doing lots of research online. I ended up with a list of seven games that I knew I had to have in there.

-Pac Man

-Dig Dug

-Donkey Kong

-Super Mario Bros

-Teenage Mutant Ninja Turtles

-Gauntlet Dark Legacy

-A Neo Geo

< article continued at Penny Arcade >

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Arcadia
Posted by News Fetcher on July 01 '13 at 09:30 AM
By Tycho from Penny Arcade:
Arcade Cabinets are less magical than they seem. We associate them with feats of mystical transfer, of impossible travel, because they are close by when the magic occurs. But they’re not doors; they are more like door frames. The guts are typically one of a few standardized boards tuned to whatever experience the owner has decided upon, hooked into a screen, and also wired to a plate where button holes of various configurations have been punched through. Because the meat of that plate is functionally invisible, like so much of the cab, the solder is often, uh… enthusiastic. Let’s go with that. There are buckets inside to hold children’s money until a slightly agitated veteran of the Vietnam War comes to wring them out. At least, that’s what I remember.

When a trick is revealed, that usually does it for the “magic.” It slithers through the crack you’ve made, goes elsewhere, sets up shop. But there are so many sense memories associated with this type of equipment that knowing how it’s done can’t pierce it. It’s all wood inside, mostly wood, and sometimes there are bugs. Doesn’t matter. Their shape makes them this weird combination of public and private. Their nature as rented machines always places them slightly out of reach. Their attract mode invariably depicts the exploits of idiots and goofballs, cautionary tales, whose failures you vow not to repeat.
< article continued at Penny Arcade >

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Arcadia
Posted by News Fetcher on July 01 '13 at 06:45 AM
From Penny Arcade:


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PAX Australia Omegathon Rounds
Posted by News Fetcher on June 28 '13 at 08:15 PM
By Tycho from Penny Arcade:
Because it it a true PAX, it must also have an Omegathon - just as it was written in the ancient scrolls. We’ve made the calls, and the players are locked in, but what will they be playing?!? I have the answer.

The rounds are, in order:

Geometry Wars

Win Lose Or Draw

Portal

Defense Grid

Ultra Secret Final Round

I would start practicing now.

(CW)TB

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Arena of Heroes
Posted by News Fetcher on June 28 '13 at 03:00 PM
By Gabe from Penny Arcade:
In my opinion there is almost nothing that is not improved by making it turn based. RPG’s, Fighting games, Root Beer. I love dem turns. Arena of Heroes is a turn based MOBA and I’ve been having a lot of fun with it today. Like any MOBA it’s free and this one you can play on PC, Mac or iPad. How about a Windows 8 version for tablets?

It’s a game of four heroes vs. four heroes and it’s got all the stuff you expect like lanes, minions and turrets. Only in Arena of Heroes you control all four of your heroes and issue them commands that eat up action points. Each hero gets three of these points and you can spend them to move and use special attacks. It sounds strange and honestly it is strange but it’s also kinda cool I think. It’s sort of like XCOM meets LOL.

Like I said it’s free so there’s no harm in giving it a try.

-Gabe out

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PAX Australia Indie Showcase
Posted by News Fetcher on June 28 '13 at 11:30 AM
By Tycho from Penny Arcade:
The official page is up now, and there’s super cool stuff on there. Antichamber I knew about before - indeed, I have it installed! - but Black Annex, DUET, Fractured Soul, InFlux, and MacGuffin’s Curse were all new to me.

(CW)TB

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What You Wish For
Posted by News Fetcher on June 28 '13 at 09:30 AM
By Tycho from Penny Arcade:
I think I’ve already said it, but it’s relevant, so I’ll say it again: the times when I would upgrade an operating system simply because another operating system is available are over.

A Windows PC is where I do all my shit now, and I make sure that (hardware-wise) its various beams are set to liquefy any entertainment software that shambles into its killzone. But OS? Fuck no. I use the OS so I can run software. It’s a vessel. You don’t drink a cup.
The tiles in Windows 8 are marvelously suited to a tablet form factor and touch, but I’m not ready for that to be my desktop yet; I can see it being incredibly effective via a tactile pad. This being said, I understand what they are saying philosophically with it. What they are saying is that The Desktop is a stupid metaphor: a no-place that is, at its worst, like an actual Desktop where random things accumulate on an infinite plain. Documents should go in the Document folder, and they shouldn’t not go there. They taught us to want it, of course, but that’s a separate matter.
So when Gabriel was telling me about the recent 8.1 update, where they brought the “start button” back, I couldn’t stop laughing - we filmed it for a 4th Panel, so you’ll see what I mean. I could go into why, but we undertook a comical excursion to explain this very thing.
< article continued at Penny Arcade >

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Windows 8.1
Posted by News Fetcher on June 28 '13 at 09:00 AM
By Gabe from Penny Arcade:
I’d just like to state for the record that I actually really like the tile shit. I’m still 100% in love with my Surface Pro, especially after the last week. We’ve been in the process of moving into a new office and for a while we were in the new space but none of our stuff was here. The new office has a large lobby area that we have filled with couches and so everyone just hung out there with their laptops. It was actually really fun having everyone in the same space but it’s much harder for me to work that way since I make the strip on a big ass Cintiq. Thanks to the Surface Pro I was able to hang out in the lobby with everyone else and draw all week though. I produced a bunch of strips and even the new Daughters of the Eyrewood artwork I posted, all on my Surface.

I decided to give 8.1 a try on the Surface but I was super nervous it would brick the thing. I’ve been using it for a couple of days now and I’m happy to report I’ve had no issues. All the stylus stuff that I rely on still works great and so far I have no encountered an app or game that doesn’t still work. In terms of new features the stuff they added doesn’t seem to be groundbreaking but it’s stuff I’ve wanted and so I’m glad to have it. I like that I can finally use whatever picture I want as a wallpaper behind my tiles. I dig the new options for tile sizes and I like the way they’ve made the tile editing functionality more like it is on the Windows phone. The SkyDrive integration is smooth and I really dig the new store.

< article continued at Penny Arcade >

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What You Wish For
Posted by News Fetcher on June 27 '13 at 11:15 PM
From Penny Arcade:


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Steam Cards In Precipice 4
Posted by News Fetcher on June 26 '13 at 01:15 PM
By Tycho from Penny Arcade:
We thought it would be fun to submit some, but they’re actually in-game now - we thought it was going to be a couple weeks, minimum! Anyhow, they’re in there. The game is rad, also - I think Zeboyd did a hell of a job.

(CW)TB

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Brouyaha
Posted by News Fetcher on June 26 '13 at 10:15 AM
By Tycho from Penny Arcade:
I hadn’t really followed the Ouya very closely, other than to note the supernatural sum generated by its Kickstarter. I have a lot of machines that can play games, so if someone tells me they are making one also, I am usually fine saying “cool” and then waiting to see how things shake out.

Then, people I knew would tell me that they were working on an Ouya game, or games, or they were keeping the Ouya in mind for a mobile project, and I would generally try to be cool about it but my eyebrows are connected directly to my brain and sometimes my eyebrows would say “what the fuck are you talking about.”

Ben over at PAR has been on this beat forever, though, and his piece on TowerFall (I’ve played it; it’s fantastic) came around the time I was starting to investigate some of these other shit. I know Kim Swift has a crew working on something called a Soul Fjord; I also know that David Sirlin tagged in Ludeme Games to gin up a version of his Chess 2 for the box. Exclusivity is a gradient in 2013, so I’m not saying that they’ll always be there and nowhere else - but God Damn. Curiosity don’t cost me nothin’, and they’ve absolutely earned that. Ben goes through the launch box here, if you want to get right down to it. Its also does a startling impression of every previous console, I’m told.

< article continued at Penny Arcade >

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Artwork
Posted by News Fetcher on June 26 '13 at 09:30 AM
By Gabe from Penny Arcade:
Some new Daughters of the Eyrewood art. I think this will end up becoming the cover for the PAX Prime guide this year.



(click to big)




< article continued at Penny Arcade >

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Brouyaha
Posted by News Fetcher on June 25 '13 at 11:15 PM
From Penny Arcade:


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New Gabeart
Posted by News Fetcher on June 25 '13 at 09:30 AM
By Gabe from Penny Arcade:
Here’s the new Gabeart:



I’ve had a few questions about this setup. Here’s the breakdown:

MS Surface Pro

Wacom Bamboo Feel stylus

Manga Studio 5

Adobe Photoshop CS 6

oh and it was filmed with a GoPro. I tried using my Google Glass but if you record for a long time they get pretty hot and burn your head.

-Gabe out

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Larvae
Posted by News Fetcher on June 24 '13 at 09:00 AM
By Tycho from Penny Arcade:
I can only play The Last of Us in short bursts.

There are games I devour, certainly. Bioshock Infinite got chewed up, a little thread of it got snatched in my gearworks and then the whole thing was hauled through in brutal fashion. Luigi’s Mansion, which I still recommend slash demand you play, didn’t last long between the plates of my masticator array. Maybe there is somebody that can binge on The Last of Us. It sure as shit ain’t me. It’s not about it being good. If it were less good, in a few specific ways, I could play it more.
I think that The Walking Dead might have exhausted my supply of whatever is required to sustain quasi-paternity. It’s more than that, though: Telltale’s gruesome endeavor was ablated, however slightly, by its visual style and decoupled camera. Still grisly, still grinds you into a paste. But The Last of Us just makes you look and look at its awful shit in all of that thorough, unrelenting plausibility.
I have to take regular breaks to ensure that fongoids aren’t doing any spores anywhere; I have to make sure the windows are not merely closed, but super-closed: a new close I have invented that includes an extra half-tug at the end.
I talked about the secret band of data a few years ago, specifically related to games like Silent Hill 2, the Bioshocks, or Heavy Rain. When I was younger, I would have resented some of this stuff - it would have seemed ham-handed. Manipulative. I could have discern what they wanted me to feel and valiantly refused, or (if it were executed especially well) felt a version of it which might bave been similar in color or shape. I would feel it in deference to their craft.
< article continued at Penny Arcade >

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Duel of Champions
Posted by News Fetcher on June 24 '13 at 08:00 AM
By Gabe from Penny Arcade:
Thanks to the Kickstarter a while back we don’t have that many ads left on the site. We still try and make sure that the ads we do have are for games worth checking out. Even then it’s awesome when we get ads for a game I am incredibly excited about. I discovered Duel of Champions a few months ago and I have played it nearly everyday since.

DoC is without a doubt my favorite CCG. It’s a lane based card game which is all the rage now but this one throws in a few new mechanics that really make it awesome. For one, moving cards between lanes is a huge part of the game. This gives it almost a tactics feeling as you move units into better positions. Each player’s deck also includes a number of event cards that are shuffled together into one deck. During the round cards from this deck are drawn and placed on the play space. Either player can choose to spend some of their resources to take advantage of these event cards. It’s an interesting system that has you trying to pick event cards knowing that your opponent will have access to them as well.

there’s tons of other great stuff but the game is free so honestly you should just try it for yourself.

I managed to talk Ubi into giving us a bunch of codes for DoC. You can hit this page to score one for yourself. Put this code into the PC client and you’ll get 3 free booster packs and 275 seals (their in game currency). It’s a super good deal and a great way to flesh out the starting deck you get for free when you first log in.

-Gabe out

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Larvae
Posted by News Fetcher on June 23 '13 at 11:15 PM
From Penny Arcade:


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Also
Posted by News Fetcher on June 22 '13 at 12:30 PM
By Tycho from Penny Arcade:
At root, if someone wants to know if they’re welcome at PAX, we’ve got a strong record on that front: we have panels every show that advance this very conversation, precisely because they’re submitted by attendees. We don’t define the show because we can’t. It is, in many ways, not our show.
And it’s not, like, “anybody can come, whatever.” It’s like seriously, you, right there, come to the show. The show is a dialogue you should be part of; the mix of people walking around is, and has been, crucial. If somebody fucks with you, I will show you a magic trick (called “Our Harassment Policy”) where that person’s badge disappears.
(CW)TB

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Going one step further
Posted by News Fetcher on June 22 '13 at 12:15 PM
By Gabe from Penny Arcade:
I’ve spent the last few days trying to apologize to people I hurt. I’ve been doing it via email and I’ve given out my phone number a lot. I realize I was wrong and I’m genuinely sorry. I also realize I can’t possibly apologize on the phone to each and every person I hurt. I’m going to keep trying, but I’ve also decided to personally make a donation to the Trevor Project of $20,000.00. I also plan to keep interacting with people on a personal level and I understand that will be an ongoing process. In the meantime I’m hoping this donation will do some real good for a group that desperately needs it.

-Gabe

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