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Savagery
Posted by News Fetcher on August 19 '13 at 06:45 AM
From Penny Arcade:


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Innovationes
Posted by News Fetcher on August 16 '13 at 10:15 AM
By Tycho from Penny Arcade:
We’ve been playing Splinter Cell: Blacklist, mostly independently but on occasion together, learning just how spectacularly it is possible to fail when attempting to sneak anywhere in tandem.

Splinter Cell has always been more or less my jam, and whenever someone asks me what my favorite game is I am typically forced to choose between Chaos Theory and whichever other one comes to mind at that particular time. It was such a cross section of gameplay - it’s more or less three excellent games - that Double Agent was kind of doomed. Sometimes you can’t do the same but better anymore. Sometimes you have to kick the whole thing over.
I was willing to follow them to Conviction, and probably whatever other weirdo thing they wanted to do partially because Splinter Cell is my jam, but also because I was sympathetic to their challenge. I happened to like their proposed combination of a context sensitive stealth trigger and extremely rapid movement; what’s more, I liked playing in a way I still thought of as Splinter Cell inside the more aggressive system they provided with Mark & Execute. I’m probably not the only one who liked doing that, because playing that way is strongly emphasized in Blacklist. I tend toward being as quiet as possible with the ability to clear a room acting as a kind of ripcord.
< article continued at Penny Arcade >

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Innovationes
Posted by News Fetcher on August 15 '13 at 11:15 PM
From Penny Arcade:


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The Penny Arcade Scholarship
Posted by News Fetcher on August 14 '13 at 02:45 PM
By Gabe from Penny Arcade:
You might not know this about Penny Arcade because we don’t make a big deal out of it. Every year since 20007 we have given away a ten thousand dollar scholarship to a deserving young person interested in making an impact in the games industry.

This year the deadline for your application was going to be August 23rd but with PAX and everything, we’ve decided to extend that deadline to September 9th. So if your goal is to shake up the world of games and you could use some financial help with school the PA scholarship might be for you. All the information you need is right here on the official page.

-Gabe out

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Exploration
Posted by News Fetcher on August 14 '13 at 09:45 AM
By Tycho from Penny Arcade:
We’ve been playing Payday 2; see if you can tell.

I didn’t end up playing the original Payday. I also missed Killing Floor. The Left 4 Dead games had all this tantalizing ambient story stuff, but the throughline gameplay-wise never lasted for me - never seemed to progress - and I was inoculated to games that shared certain superficial characteristics. My loss, certainly, but not a loss I intended to replicate this time around.
I like Payday 2, despite the fact that I’m not actually sure I understand it at all. I’m at the point right now where I can’t tell if the game is hard, or I am terrible at it. Consensus from others seems to be that it’s difficult even if you are good at it. There are skills and equipment that allow you to crack open other aspects of the gameplay, to gain access to these tantalizing icons that are scattered all around the levels, but I’ve seen crews stroll into Jewelry Stores on YouTube at level one and come out with duffel bags full of gold and gems before the cops arrive.
I think “crew” is a big part of it. We might actually need one to play what you could call Actual Payday 2. In much the same way that when we played Starcraft we were actuallly playing Starship Troopers, pitting our Terrans against Zerg and leaving the Protoss out altogether, we’re playing a game now where things go really, really poorly for some amateur thieves and they need to kill every policeman in the state while their drill takes ten thousand years to chew through a vault. There is another door inside the vault which must be chewed, also. In Monaco, that’s when things go to slapstick, accompanied by a jangling piano run. Here, that kicks off another round of brutal murders.
< article continued at Penny Arcade >

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Exploration
Posted by News Fetcher on August 13 '13 at 11:15 PM
From Penny Arcade:


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Backstab
Posted by News Fetcher on August 12 '13 at 09:15 AM
By Tycho from Penny Arcade:
We use the word “betrayal” in the strip, mostly ironically, but there is a little heart-bound ice associated with it. When everyone - and around here, I do mean everyone - has a substantial investment on every investable axis in League of Legends, and then you start engaging in these sunny afternoon trysts with Defense of the Ancients 2, it’s like… lips get pursed.
Kiko and I used to specialize in the Betrayal business. We were always flirting around the edge of whatever genre the group was in, foraging for games or mods that had enough in common with the dominant flavor for the group to travel across. There is absolutely a skulduggery aspect, something akin to trolling or pranks, when you try to steer the course of the social ship. In the final assessment, I don’t even think Gabriel was even attempting the kind of engineering I was. I think he just got curious, and honestly, it’s sort of hard not to be.
DOTA, the little mod that could, has its hooks in the entire industry now. Those concepts aren’t merely everywhere in products, they’re in the meat of designer-brains. They’re in the soil; it’s the terroir of a generation. In a hundred years, there will be a sample taken, and we’ll see it in the rings. And now the whole thing is free to download, and every frame, every character is executed to a degree well beyond the industry standard. And a boiling mass of digital artisans are making different hats and elks or whatever for you to buy and they’re paying rent off it.
Even if you aren’t playing it, even if you don’t intend to play it, you’d be a fool to look away.

< article continued at Penny Arcade >

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Pinny Arcade PAX Prime Part 2
Posted by News Fetcher on August 12 '13 at 08:45 AM
By Gabe from Penny Arcade:
Last week I showed you all of the Penny Arcade related Pinny Arcade pins that will be launching at PAX Prime. Now it’s time to show you all the awesome third party pins that will be making their debut at the show. I love the PA pins but my goal with Pinny Arcade was always to make it about games in general. The idea was really to take Disney Pin Trading and apply it to all of gaming. Well I’m happy to say that’s exactly what’s happening now. Check this out, and remember, it’s just the beginning!



So how do you get your hands on these? Well let’s start at the top.

Wizards of the Coast: All you need to do to score this Magic the Gathering pin is find the WOTC booth and run through a demo of Magic. Easy and honestly you should do that anyway.

Ubisoft: In order to get this Rayman pin you will need to pre-order Rayman Legends at the Ubisoft booth. It doesn’t matter what system, just reserve a copy and the pin is yours.

Sony: This Infamous Second Son pin is another easy one to get. They will give you one for stopping by the Sony booth and checking out the game’s demo. You can also get one at the Sucker Punch panel Friday, August 30th @ 5:30pm. Kraken Theater. Finally if you happen to see a Sucker Puncher just walking around they will have the pin as well.

Carbine Studios: Just go check out Wildstar at their booth and they will give you a pin!

Hidden Path: Find their booth in the Expo hall and check out Windbourne or Defense Grid 2 and they will give you the pin.

The Behemoth: If you’ve seen the Behemoth booth then you know all about their capsule machines. Yup you guessed it. These pins will be hidden away inside little plastic balls. I believe they will be blind purchases as well so this set could be tricky.

< article continued at Penny Arcade >

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Backstab
Posted by News Fetcher on August 11 '13 at 11:15 PM
From Penny Arcade:


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PA Presents: Fetch, by Kris Straub
Posted by News Fetcher on August 09 '13 at 03:30 PM
By Tycho from Penny Arcade:
We used to do a lot more Penny Arcade Presents projects, but as the empire grew it got tougher to fit them in. But we know a lot of artists, and they also like to eat, so we started putting them in touch with people who needed projects. There’s more stuff like this coming - I’ve got some stuff going with Katie Rice (from Strip Search) that’s gonna be hot. But Kris’ strip about Fetch came first, and Fetch is really great, so let’s start there. You should grab it; it won’t cost you nothin’. That goes for the strip and the game both.

(CW)TB

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Pinny Arcade PAX Prime Part 1
Posted by News Fetcher on August 09 '13 at 09:45 AM
By Gabe from Penny Arcade:
Pin trading at PAX East and PAX Aus has been absolutely insane. Now it’s time to bring the Pinny Arcade madness to Pax Prime and it’s going to be even bigger. We’re launching more than 40 new pins at Prime! That’s a lot of pins so I’m going to break up the announcement into two parts. So today I’m just going to cover the new Penny Arcade related pins. Next week I’ll go over all the new third party pins from companies like Ubisoft, Sony and NCsoft.

First I’ll cover the pins that you will be able to purchase from the merch booth at PAX Prime.

The Core Set with lanyard.



This is your introduction into the magical world of Pinny Arcade pin trading. This core set has been available for purchase at PAX East and PAX Aus and is also available online from our store.

The PAX Prime 2013 set.



Each PAX this year has had it’s own unique set and Prime is no different. In this set you get little kid Gabe and Tycho from the “Trick of Retrospective” comic. As well as a kitten Thomas and the PAX Prime logo pin.

The Lookouts set.



This set includes all of the boys, the Scoutmaster Samson and the Lookouts Logo.



Finally if you spend $100 or more at the merch booth you will get the Merch pin. At PAX East and PAX Aus this pin was usually gone on the first day so if you want one I recommend hitting the merch booth early.

Now onto the pins you need to trade for.

Penny Arcade Staff Pins

< article continued at Penny Arcade >

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The Middle
Posted by News Fetcher on August 09 '13 at 09:45 AM
By Tycho from Penny Arcade:
We played Brothers: A Tale Of Two Sons, and we think you should too.

I always pay close attention to anything that says “Starbreeze” somewhere on it. Syndicate wasn’t my favorite, but it wasn’t without certain charms; this Payday 2 Heist Walkthrough probably makes us even. At one of the first E3 shows I ever went to, we ended up touching base with a couple dudes who were demoing Enclave on a laptop - they had these really interesting physics events happening that I wanted to see over and over. Laptop meetings of this kind, impromptus, the sort that became thinner and thinner on the ground, used to be one of my favorite things about that show. I can get press releases at home; I don’t need a person to read it to me outloud. I also don’t need to see a person pretend to play a scripted sequence, especially when every other video has it taking place exactly the same way. I’m getting sidetracked, let’s get back on point.

This game is ass-deep in Nordic bugaboos, they’re all in here. It’s a place of stories, only some of which are even yours; you pass through the lives of people and creatures on your way and maybe you don’t even help. You might not even know you can help. And if you did, you might not even know what the ramifications of that helping are. It looks and feels like a solid thing because you have an evidentiary basis for believing in it. It feels like a place you have found. You don’t always like being there.
< article continued at Penny Arcade >

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The Middle
Posted by News Fetcher on August 09 '13 at 02:45 AM
From Penny Arcade:


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Pinny Arcade PAX Prime Part 1
Posted by News Fetcher on August 07 '13 at 12:15 PM
By Gabe from Penny Arcade:
Pin trading at PAX East and PAX Aus has been absolutely insane. Now it’s time to bring the Pinny Arcade madness to Pax Prime and it’s going to be even bigger. We’re launching more than 40 new pins at Prime! That’s a lot of pins so I’m going to break up the announcement into two parts. So today I’m just going to cover the new Penny Arcade related pins. Next week I’ll go over all the new third party pins from companies like Ubisoft, Sony and NCsoft.

First I’ll cover the pins that you will be able to purchase from the merch booth at PAX Prime.

The Core Set with lanyard.



This is your introduction into the magical world of Pinny Arcade pin trading. This core set has been available for purchase at PAX East and PAX Aus and is also available online from our store.

The PAX Prime 2013 set.



Each PAX this year has had it’s own unique set and Prime is no different. In this set you get little kid Gabe and Tycho from the “Trick of Retrospective” comic. As well as a kitten Thomas and the PAX Prime logo pin.

The Lookouts set.



This set includes all of the boys, the Scoutmaster Samson and the Lookouts Logo.



Finally if you spend $100 or more at the merch booth you will get the Merch pin. At PAX East and PAX Aus this pin was usually gone on the first day so if you want one I recommend hitting the merch booth early.

Now onto the pins you need to trade for.

Penny Arcade Staff Pins

< article continued at Penny Arcade >

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Fauna
Posted by News Fetcher on August 07 '13 at 10:00 AM
By Tycho from Penny Arcade:
We did a “Make A Strip” panel at the last PAX, in accordance with the ancient scrolls, but since Sand was still running we couldn’t put it up Monday. So, here you are.
As per usual, there are many additions or corrections that were the result of that unique environment. Not Australia, but specifically making a comic in a place where people who are not you have microphones and can make suggestions. The Hot Dog Fairy makes an appearance; the cork hat was also suggested, though it was clear that some Australians find this accessory - really, an accessorized accessory - distasteful. The gross hands of the Koala, upon which dropbears are based, also got some disgusting authenticity from audience suggestions.
Gabe is over there playing Brothers, a tale of two sons, and I’m sorry - I can’t ignore it anymore. I thought I might be able to talk about marsupials today, like, their pouches and shit. It might not happen.
Part of the reason it might not happen is because something keeps happening in the game that is so fascinating to me I can’t think straight. For a game that has no recognizable language, it’s got character bulging at the seams. Grab this trial, by all means - try things with each brother, see how both are filled in by these interactions.
< article continued at Penny Arcade >

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Fauna
Posted by News Fetcher on August 06 '13 at 11:15 PM
From Penny Arcade:


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Lookouts Comic Book!
Posted by News Fetcher on August 05 '13 at 11:00 AM
By Gabe from Penny Arcade:
Issue six of the Lookouts comic book is out now. This brings the first story arc to a close. If you have not read it yet now is a great time to go grab all six issues and read the entire story. It also has some interesting revelations about the Daughters of the Eyrewood that will play a big part in the upcoming Daughters project that Tycho and I will be doing for the site.



-Gabe out

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Sand, Part Ten
Posted by News Fetcher on August 05 '13 at 10:45 AM
By Tycho from Penny Arcade:
Part Ten, the Final Part of Sand, is now available. There’s obviously more to tell, I could tell it for the rest of my life if I decided that was the sort of life I wanted. Next up, though not immediately, are Lookouts: The Tithe and Automata: Silverside. Don’t really know what order; whichever one makes the loudest, most insistent subconscious demand. Tithe is about The Daughters of the Eyrewood, which is something we needed to understand for the Lookouts comics we did with Cryptozoic. So, it’s still kinda fresh. Also, it’s fresh in the way that Doug E. Fresh is fresh - that is to say, it’s fly. And there’s things you might need to know strictly for cosplay purposes that we’re in a position to reveal.
I could quite easily generate more, but a high point for me at PAX AUS was getting a chance to play Splinter Cell’s competitive mode with a reader and his stalwart band.
With the exception of Double Agent’s implementation, we’ve championed the mode for years: a breathlessly inventive exercise, it pit two thoroughly different sides in a bag full of spices and then shook vigorously. The community was never very large, though, which is why I am surprised they’re bringing it back - with changes, certainly, but with a recognition of that small group that always felt it was for them. Much like the campaign itself, there are different ways to come at the mode, some that go whole hog and others tamped down to more traditional play. At least one of the six or seven games they’ve decided to include should make an impression.
< article continued at Penny Arcade >

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Katie and Fairway Solitaire
Posted by News Fetcher on August 05 '13 at 10:15 AM
By Gabe from Penny Arcade:
Do you remember when Katie won Strip Search? Well part of the reward was that she would be integrated into the PA machine. What the hell does that mean exactly? Well it means she will be drawing some PA Presents projects! The first one is a collaboration with Big Fish games. Katie will be doing some artwork for Fairway Solitaire that will appear in the games “daily course” mode.

To celebrate Katie’s art appearing in the game Big Fish is actually giving away free copies of Fairway Solitaire. You can grab a code for the iPad or iPhone version right here.

Also if you’ve never played it, Fairway Solitaire is totally awesome.

-Gabe out

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Sand Q&A
Posted by News Fetcher on August 05 '13 at 09:30 AM
By Gabe from Penny Arcade:
So that’s it for this chapter of Sand. If you want to read all ten parts you can find the very first page of Sand right here. Sorry it took us two years to get around to finishing it. Hopefully it was worth the wait.

I rounded up some of the questions I’ve gotten about the series and I’ll do my best to answer them here.

When is the space stuff happening in relation to the western stuff?

The “space stuff” is happening hundreds of years before the “western stuff”. I don’t have a firm number for you but it’s been many generations and the people have obviously forgotten (by accident or on purpose DUN DUN DUN?) about their true origins and the existence of their colony ship.

What’s with all the bible quotes?

Esther, the ship’s A.I. has obviously been damaged as a result of the crash and her time separated from her “children”. In her confused mind she has found parallels to her plight in the stories of the bible. In fact she has begun to relate so much to the figure of Mary that when we finally see her in page 10 she has chosen to take the form of Our Lady of Sorrows.

Why is Phorr immortal?

Not sure I want to answer that one just yet. I think we should save that for the next story.

How different is this from the Sand you made back in 1996?

< article continued at Penny Arcade >

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