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Pinthusiast
Posted by News Fetcher on September 01 '13 at 11:15 PM
From Penny Arcade:


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Decor, Part Two
Posted by News Fetcher on August 29 '13 at 11:15 PM
From Penny Arcade:


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Decor, Part Two
Posted by News Fetcher on August 29 '13 at 11:15 PM
By Tycho from Penny Arcade:
Just in case you think this is a purely fictional enterprise, let me assure you: it’s all so terrifyingly real. I would tell you who we went through, or whatever, but I don’t want to advertise for a service I haven’t received anything from yet. Maybe they’re huge jerks! Maybe you open the box, and in addition to your cravats or whatever there is also a ton of skin and hair. Man, I don’t know.
I didn’t actually speak to Anton Guarana, who I am sure is an actual person somewhere you could probably talk to about which scenarios are and are not “sandal occasions.” No. I spoke to someone else, in a conversation that had elements of anthropology, therapy, and the lemon-wax tang of the confessional. What I came away with is that I am way, way out of my depth. I know a lot about manticores and that’s basically it.

I was not prepared for the extent to which discussing clothing would make me feel naked.
For the duration of PAX, On The Rain-Slick Precipice Of Darkness Three and <href="http://store.steampowered.com/app/237570/">Four</a> are each half off, which makes them two fifty apiece. And then, through some Necromancy I don’t have the language to contain, you can buy both of them at the same time and get them both for four dollars. If you are the sort who craves value, four dollars for fifteen hours ain’t bad. And I’d describe that as conservative, especially taking the bonus content and prequel chapter from 3 - functionally, a self-contained game - into account. The fourth and final chapter of the series is, um… vast? Let’s go with vast.

The “duration of PAX” includes today, of course, because PAX - the PAX known as PAX Prime - is well and truly on.

(CW)TB out.

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Decor, Part One
Posted by News Fetcher on August 28 '13 at 11:00 AM
By Tycho from Penny Arcade:
I wholly standardized my clothing options some indistinct period of time ago - thick black shirts, black shoes, dark jeans. The socks and underwear are black also, so that I can wash my life all at once if needs be. I tend to ensconce commentary regarding my reasons for doing so - or, indeed, any kind of self-assessment - in an impenetrable ironic bulwark. I don’t think this makes me a statistical outlier, by any means. I hope you won’t be surprised to learn that I’m kind of a dork.
The problem is that there’s Catch 22 woven into the entire fucking mess, in that you can’t actually opt out. Even if you adopt a platform similar to my own, you’re still communicating… something. This is precisely the kind of fan language, status hierarchy bullshit I find repulsive/want nothing to do with, but if I’m playing some kind of a game without knowing it I want to be better at it. People hack this mechanism to their benefit constantly. Even if most of the signalling done in this context is most likely for a man younger than myself who is substantially less married, I… don’t know. I wonder what that looks like.
As a direct result of reader generosity, Downloadable Content - also known as the Penny Arcade Podcast - is now thoroughly available. Some have already savored its intensity. But it has a link at the top of the page, like a feature that’s all growed up. Install it on a jumpdrive, and apply it directly to your swollen commute. Listen to it on a run, and spur yourself to new heights of fitness by imagining we are nipping at your very heels. Or, listen to them if you are not currently listening to anything else! Godspeed, and may you find them of use.
(CW)TB out.

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Twisp and Catsby Pin Set
Posted by News Fetcher on August 28 '13 at 09:15 AM
By Gabe from Penny Arcade:


This is an online exclusive set meaning it will not be sold at any shows. You can get it right now in the Penny Arcade store.

-Gabe out

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Decor, Part One
Posted by News Fetcher on August 28 '13 at 07:15 AM
From Penny Arcade:


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Pinny Arcade PAX Prime Part 1
Posted by News Fetcher on August 27 '13 at 09:30 AM
By Gabe from Penny Arcade:
Pin trading at PAX East and PAX Aus has been absolutely insane. Now it’s time to bring the Pinny Arcade madness to Pax Prime and it’s going to be even bigger. We’re launching more than 40 new pins at Prime! That’s a lot of pins so I’m going to break up the announcement into two parts. So today I’m just going to cover the new Penny Arcade related pins. Next week I’ll go over all the new third party pins from companies like Ubisoft, Sony and NCsoft.

First I’ll cover the pins that you will be able to purchase from the merch booth at PAX Prime.

The Core Set with lanyard.



This is your introduction into the magical world of Pinny Arcade pin trading. This core set has been available for purchase at PAX East and PAX Aus and is also available online from our store.

The PAX Prime 2013 set.



Each PAX this year has had it’s own unique set and Prime is no different. In this set you get little kid Gabe and Tycho from the “Trick of Retrospective” comic. As well as a kitten Thomas and the PAX Prime logo pin.

The Lookouts set.



This set includes all of the boys, the Scoutmaster Samson and the Lookouts Logo.



Finally if you spend $100 or more at the merch booth you will get the Merch pin. At PAX East and PAX Aus this pin was usually gone on the first day so if you want one I recommend hitting the merch booth early.

Now onto the pins you need to trade for.

Penny Arcade Staff Pins

< article continued at Penny Arcade >

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Pinny Arcade PAX Prime Part 2
Posted by News Fetcher on August 27 '13 at 09:30 AM
By Gabe from Penny Arcade:
Last week I showed you all of the Penny Arcade related Pinny Arcade pins that will be launching at PAX Prime. Now it’s time to show you all the awesome third party pins that will be making their debut at the show. I love the PA pins but my goal with Pinny Arcade was always to make it about games in general. The idea was really to take Disney Pin Trading and apply it to all of gaming. Well I’m happy to say that’s exactly what’s happening now. Check this out, and remember, it’s just the beginning!



So how do you get your hands on these? Well let’s start at the top.

Wizards of the Coast: All you need to do to score this Magic the Gathering pin is find the WOTC booth and run through a demo of Magic. Easy and honestly you should do that anyway.

Ubisoft: In order to get this Rayman pin you will need to pre-order Rayman Legends at the Ubisoft booth. It doesn’t matter what system, just reserve a copy and the pin is yours.

Sony: This Infamous Second Son pin is another easy one to get. They will give you one for stopping by the Sony booth and checking out the game’s demo. You can also get one at the Sucker Punch panel Friday, August 30th @ 5:30pm. Kraken Theater. Finally if you happen to see a Sucker Puncher just walking around they will have the pin as well.

Carbine Studios: Just go check out Wildstar at their booth and they will give you a pin!

Hidden Path: Find their booth in the Expo hall and play Windbourne or Defense Grid 2 then spin a prize wheel. You have a chance of winning a few different prizes but you have the best chance of winning a pin I am told.

< article continued at Penny Arcade >

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Harshstone
Posted by News Fetcher on August 26 '13 at 11:00 AM
By Tycho from Penny Arcade:
Kara burst onto the scene with a succession of handles, which is right and necessary: the first one I knew about was Angel Eyes, which I always assumed was a Steelheart reference but never asked. Her ability to kill men from an elevated position lead to her being dubb’d Orbital Strike, which stuck for awhile. Various groups have formed and dissolved since then, and when she wants to play there’s always a spot, but competing against John Rando isn’t really her thing these days.
No, I think she’d much rather play against Gabriel, an opponent against whom victory is (apparently) assured. The last time Gabriel ran aground on her desolate shoals was in Capy’s Might & Magic: Clash of Heroes, an overlooked and underrated competitive offering. I don’t think he ever did win that time. I don’t think he won ever, and it might have been the last competitive game they played until Hearthstone. I don’t get the impression that much has improved in the interim.

Listening to Gabir ragetweet about Splinter Cell: Blacklist multi bummed me out. Watching he and Robert play the old one - really, for real, just watching - is a top ten gaming memory. It’s still very interesting, and I think it might be interesting for more people, but for the stalwarts who have maintained a kind of psychic altar for the original this experience is just going to be too truncated and smoothed out to take up the mantle.

< article continued at Penny Arcade >

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Stuff
Posted by News Fetcher on August 26 '13 at 10:00 AM
By Gabe from Penny Arcade:
Tabletop Games

The last of our D&D podcasts went up today setting the stage for our live game at PAX Prime. If you missed it there are seven episodes available over on the WOTC site. Acquisitions Inc. has gained a new intern named Viari played by Patrick Rothfuss. We had a ton of fun playing with Pat, he’s a great role player and really brought a cool character to the table.

So go listen to the podcasts and then check out the live game 3:30 on Saturday in the main theatre to see Scott, Jerry, Pat and myself pick up where the podcast leaves off.

Video games.

I picked up Splinter Cell Blacklist specifically for the promised “classic” spies vs. mercs multiplayer. Robert and I must have played a hundred hours of the original Spies vs. Mercs multiplayer in Pandora tomorrow. When we saw that Blacklist was bringing it back we were crazy excited. Only they didn’t bring it back.

What they have is a two vs. two spies vs. mers option but they have stripped out everything that made the original game so great. There is no way to interact with the opposite team now that does not involve killing them. Spies can’t grab a merc and hold them hostage, whisper to them or use them to bypass security. You can’t knock someone out and make their teammate come over and revive them. There is no built in security for the spies to try and deal with. No lasers, cameras or alarms. The merc can’t place trip lasers, shoot his own mines or even cycle through multiple vision modes. So there is no more catching a glimpse of a spies electromagnetic signature through the ceiling. or using your motion vision to see him moving through the shadows. The spy can’t jump or boost his teammate or back flip off a wall. Also he has a crossbow now because… I have no idea why he has a crossbow now.

< article continued at Penny Arcade >

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Harshstone
Posted by News Fetcher on August 25 '13 at 11:15 PM
From Penny Arcade:


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Dream Big
Posted by News Fetcher on August 23 '13 at 09:45 AM
By Tycho from Penny Arcade:
I read Ben’s thing about EVE: Valkyrie, and I saw something over at Joystiq about some spitballed VR shit for the Oculus Rift, and it occurred to me that somehow we’ve never made a comic about the thing. This is after having the Goddamned future strapped to our heads. I was even eaten by a shark at one point! No strip catalogues the event.
Being eaten by a shark sucks, if you were wondering. Even if there’s no shark, and you aren’t really being eaten, and you were warned about hungry sharks. Even if you sought the shark out specifically to be eaten by it. It’s a weird device. Google Glass is hacking society; we’ve talked about that. It warps shared space. This Rift thing gets under your own biological hood. Its weaponry faces the other direction.
Gabriel suggested the device was going to be leveraged in an erotic context, which surprised me, even though that may be the least surprising thing in the novel and secret history of the unexpected. We discussed it at length, all of it recorded for a Podcast whose raw audio I just handed off, in which Gabriel kink-shames my enthusiasm for a tight thorax.
Re: Erotic games, there seems to be a standing question out there regarding whether or not such a thing could have the intended effect. This is a question people like to ask about games a lot for some reason. Can a game make you cry? Can a game, in the year of our lord 2013, make a person shit? These are incredibly boring questions. We are feeling machines; that is what we do.
< article continued at Penny Arcade >

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Dream Big
Posted by News Fetcher on August 23 '13 at 12:15 AM
From Penny Arcade:


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Missive
Posted by News Fetcher on August 21 '13 at 10:31 AM
By Tycho from Penny Arcade:
Deciding what to play with your leisure time, let alone deciding what to make a comic about, is a non-trivial matter at the moment. Shit’s dense. And then a will-o-the-wisp like Hearthstone shoots off into a cave, and you pretty much have to follow it.
Card games of every stripe - collectible, another kind of collectible, deckbuilding, whatever - I have an endless fascination with them. That’s no surprise to you, of course; I’m always trying to make you play one. In fact, I’m going to do it again today. As the whole shebang has crept more and more digital, and almost universally free to play, it’s been a dangerous conflux. The most pleasurable thing for me, brain-chemistry wise, is learning a new system. The rewards are immense, and tactile. So if I can download your system for free, getting what I want most, oh, and also there are new ones every day from every corner of the globe because of our Web, look the fuck out. I can eat half of each caramel in this metaphorical See’s box, tipping the truffles and and bordeaux and Walnut Shitters straight into the trash uneaten.
< article continued at Penny Arcade >

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Missive
Posted by News Fetcher on August 20 '13 at 11:31 PM
From Penny Arcade:


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The Tithe
Posted by News Fetcher on August 19 '13 at 04:00 PM
By Gabe from Penny Arcade:
I’m working on our new Daughters of the Eyrewood story line.



(click for big)

-Gabe out

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Savagery
Posted by News Fetcher on August 19 '13 at 10:30 AM
By Tycho from Penny Arcade:
Perhaps the only thing my father and I ever agreed on was that videogames were pretty cool.
He vastly preferred digital versions of existing sports; racing, golf, bowling, as long as there was some conceptual entre for him somewhere on the magnetic disc he had a penchant for mastery I never discovered in my own genetics. I would sometimes try to get him to branch out, maybe some Beach-Head, something more abstract, a place where I might hold court. No dice. His way or the oft-referenced highway.
We played a bowling game called 10th Frame... often, I would say. We would resolve disputes with it. He was as good at that as he was at every other game he agreed to play. Piracy was rampant on the Commodore 64, rampant, a cultural feature of owning the computer. Kids wanted games and parents wanted to continue having their money. 10th Frame was outside that continuum - a game you could not play unless you attached an incredibly simple device to one of the ports called a Dongle. Provided your sister hadn’t hidden it, somewhere. Sisters, in my experience, have an uncanny ability to discover your weak point.
The dongle was really a kind of cap for the port, it slid onto it and played matchmaker for a pair of lonely pins. I always resented it, even when it was installed; the little commissar. What we know from Skylanders, and now Disney Infinity, is that you can sell hundreds of millions of dollars worth of dongles as long as you put some kind of toy on top.

I feel the pull because these things are designed to pull me; I honestly don’t know how I’m supposed to feel about them. Well, that’s not accurate. I know how I’m supposed to feel, and I know how I do feel. I just can’t square the circle.
(CW)TB out.

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Disney Infinity
Posted by News Fetcher on August 19 '13 at 09:45 AM
By Gabe from Penny Arcade:
The reviews for Disney Infinity are all over the place. You’ve got everything from 2 out of 5 to nine out of ten. Even Ben over at the Penny Arcade Report gave a pretty mixed review of it. I think it’s a strange sort of video game and it’s not for everyone. Personally I’m really enjoying it and I’ll tell you why.

First of all I understand that the PS3 and Wii U versions have some technical bugs but I grabbed the 360 version so I’m not seeing anything too bad. I get some frame rate drops but nothing game breaking.

So my family loves Disney. My wife just ordered a bunch of makeup from Sephora because it’s Little Mermaid branded. I have a porcelain Donald Duck on my end table in the living room. My son has a binder full of Disney pins. Our three year old is obsessed with “Mater”. We love this shit. I feel like that’s important information. As a family we had a blast with Disney Infinity.

< article continued at Penny Arcade >

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Savagery
Posted by News Fetcher on August 19 '13 at 06:45 AM
From Penny Arcade:


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Innovationes
Posted by News Fetcher on August 16 '13 at 10:15 AM
By Tycho from Penny Arcade:
We’ve been playing Splinter Cell: Blacklist, mostly independently but on occasion together, learning just how spectacularly it is possible to fail when attempting to sneak anywhere in tandem.

Splinter Cell has always been more or less my jam, and whenever someone asks me what my favorite game is I am typically forced to choose between Chaos Theory and whichever other one comes to mind at that particular time. It was such a cross section of gameplay - it’s more or less three excellent games - that Double Agent was kind of doomed. Sometimes you can’t do the same but better anymore. Sometimes you have to kick the whole thing over.
I was willing to follow them to Conviction, and probably whatever other weirdo thing they wanted to do partially because Splinter Cell is my jam, but also because I was sympathetic to their challenge. I happened to like their proposed combination of a context sensitive stealth trigger and extremely rapid movement; what’s more, I liked playing in a way I still thought of as Splinter Cell inside the more aggressive system they provided with Mark & Execute. I’m probably not the only one who liked doing that, because playing that way is strongly emphasized in Blacklist. I tend toward being as quiet as possible with the ability to clear a room acting as a kind of ripcord.
< article continued at Penny Arcade >

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