By Soulskill from Slashdot's don't-swear-at-people-unless-you-can-get-away-with-it department
An anonymous reader writes: As a long time free software proponent and leader of a small development team (10+ people) within a mid-sized company, I always try to incorporate my experiences from both worlds. Lately I was confronted with the need to accept new team members from abroad working on the same codebase and I expect to have even more telecommuting people on my team in the future (even though research suggests the failure rate of virtual teams could be as high as 70%). On the other hand, FLOSS does not seem to suffer from that problem, despite being developed in a distributed manner more often than not. What can corporations and managers learn from FLOSS to make their distributed teams more successful? Consequently, what FLOSS tools, methods, rules, and policies can and should be incorporated into the software development process within a company more often? I'm interested in hearing what you think, especially regarding technical issues like source code ownership and revision control systems, but also ways of communication, dealing with cultural differences, etc.Read Replies (0)
By Soulskill from Slashdot's like-why-do-i-need-three-dimensions-of-candy-crush department
An anonymous reader writes: When Valve debuted its SteamVR headset recently, it came as somewhat of a surprise — it certainly hasn't gotten the same level of hype as the Oculus Rift. But people who got to try out the new headset almost universally impressed with the quality of the hardware and software. Eurogamer has an article about the device expressing both astonishment at how far the technology has come in three short years, as well as skepticism that we'll find anything revolutionary to do with it. Quoting: "R demands a paradigm shift in the thinking of game designers and artists about how they build virtual space and how players should interact with it. We're only at the very beginning of this journey now. ... but this process will likely take years, and at the end of it the games won't resemble those we're currently used to. In short, they won't be Half-Life 3."
The author thinks simulation games — driving, piloting, and space combat — will be the core of the first wave, and other genres will probably have to wait for the lessons learned making sims good. He adds, "...the practical challenges are great, too — not least in persuading players to clear enough space in their homes to use this device properly, and the potential for social stigma to attach to the goofy-looking headsets and the players' withdrawal into entirely private experiences. I still think that these present major obstacles to the widespread adoption of VR, which even more practical and commercially realistic offerings like Morpheus will struggle against."Read Replies (0)
By Soulskill from Slashdot's reasons-genetic-superhorses-will-take-over-the-world department
sends this report from the LA Times:"Lynx Melody Too, a clone of a renowned quarter horse, is at the center of a lawsuit that could change the world of animal breeding and competition. Texas horse breeder Jason Abraham and veterinarian Gregg Veneklasen sued the American Quarter Horse Assn., claiming that Lynx Melody Too should be allowed to register as an official quarter horse. A Texas jury decided in their favor in 2013, but a three-judge panel of the U.S. 5th Circuit Court of Appeals reversed that ruling in January, saying there was 'insufficient' evidence of wrongdoing by the association.
The suit is among the first to deal with the status of clones in breeding and competition, and its outcome could impact a number of fields, including thoroughbred horse racing and dog breeding. The quarter horse association is adamant that clones and their offspring have no place in its registry. "It's what AQHA was founded on — tracking and preserving the pedigrees of these American quarter horses," said Tom Persechino, executive director of marketing for the association. "When a person buys an American quarter horse, they want to know that my quarter horse has the blood of these horses running through it, not copies of it."Read Replies (0)