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Precipice: Steam Sailin’
Posted by News Fetcher on July 11 '13 at 01:45 PM
By Tycho from Penny Arcade:
Precipice 3 is $3, Precipice 4 is $3.74, and you can get 3 AND four for six bucks.

(CW)TB

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Provisions
Posted by News Fetcher on July 10 '13 at 10:30 AM
By Tycho from Penny Arcade:
Brenna’s been packing since Sunday for Australia. Most of our personal items are arranged around the house in patterns which I assume have a metaphysical component - perhaps they focus H-waves, like a lens. I used to try and help with this process, until I realized that the best way to help was not to touch nothin’. When I pack, it’s like, I put as many underwears in as I have days, and one pair of pants regardless of the trip’s duration, and as many identical black shirts as are currently clean. I think of my backpack like a diving bell, or something: I’m not trying to live there, wherever it is, it simply furnishes whatever is required to exist wherever I happen to be going.
I tend to operate directly out of that bag. She packs like we are moving to wherever we’re going, and then she unpacks first thing. She tries to make wherever we are home, which is very time consuming but it’s also a really cool thing to do.
Thus far, Gabriel has not packed anything in the typical packing continuum. The Surface continues to pay dividends, in that the lion’s share of what Gabriel is bringing to amuse himself</a> is made up of PC games I demanded that he play weeks or months ago. I should make sure he grabs the 400 Days DLC for his Walking Dead though, because (as a kind of electronic short story compilation) it’s a distillation of the things Telltale did so well in the first season. They couldn’t really end it, but they weren’t in much of a position to; it was advertised as a bridge between seasons, and it certainly does that. It makes you long for (slash deeply dread) more in a way that is rare in games. It happens, but there’s a lot of “look away” moments here that you couldn’t get away with in most other genres, whose “gameplay” constantly demands that you be in active control.
< article continued at Penny Arcade >

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“Video Games!”
Posted by News Fetcher on July 10 '13 at 10:00 AM
By Gabe from Penny Arcade:
I actually just grabbed a screenshot of my desktop for the middle panel today. I think I’m as ready as I can be for the 17 hours of flying. Here’s what I’ve got:

Final Fantasy 7: I am ashamed to admit I never played very far into this game. Grabbed it on Steam for the nostalgia.

The Walking Dead: I have managed to avoid playing this game. I tend not to go in for stuff that will press my “Dad” buttons but I just finished Last of Us and really loved it. Maybe I’m ready for the Walking Dead now.

Clash of Heroes: This is an awesome puzzle game that I can play pretty much indefinitely.

Magrunner: I picked this up on Steam the other day after reading a favorable review that compared it to Portal.

Sol Forge: It’s not Duel of Champions but DOC requires internet and I won’t have that on the flight. If I need a card game fix this will be my jam.

The Swapper: I picked this up intending to save it for the flight but I started it and ended up playing for an hour. I had to force myself to stop and save the rest for my trip.

Fairway Solitaire: This is another game that I can pretty much play forever I think.

Where’s My Mickey: I LOVE this game. It adds a bunch of new mechanics to the Where’s My Water formula and gives the entire thing a cool classic disney cartoon vibe.

Super Puzzle Platformer: This is a great game when you want something quick and fun. It’s hard as hell too.

Ittle Dew: This is a top down Zelda style adventure game. I started it already and I was really impressed. It’s got cool art, funny writing and some clever puzzles.

Civ V: Picked up the new expansion but saving it for the flight. I love that they built touch controls into this game so it runs great on the Surface.

< article continued at Penny Arcade >

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Provisions
Posted by News Fetcher on July 09 '13 at 11:15 PM
From Penny Arcade:


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More Sand
Posted by News Fetcher on July 09 '13 at 09:30 AM
By Gabe from Penny Arcade:
I’m still plugging away on Sand and I’m really happy with the way it’s turning out. It should start running on the 15th or the 17th and it will pick up the story immediately after this strip.



-Gabe out

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Near Miss
Posted by News Fetcher on July 08 '13 at 09:45 AM
By Tycho from Penny Arcade:
You have probably heard about Justin Carter in passing, maybe on one of the sites you read, or video channels you watch, but it comes down to the fact that a dumb kid said something dumb and because of the world we live in now this entitles the state to steal eight years of your life.

Context is, as they say, important; part of that context must almost certainly be derived from who happens to be participating in the conversation, what it concerns, and where it is taking place. And even if - taking all of this into account - even if you still feel a compulsion to determine whether a young man in Texas is the next Osama Bin Laden, get a warrant to watch him or turn his house upside down. Don’t throw him in jail for months. Don’t throw him in jail for month, singular. Don’t set bail at a half-mil. Is there something we don’t know? Something on his computer? The mind reels. I want there to be a reason. Some reason.
I’m not exaggerating very much in the second panel of the strip, or the third for that msatter. I’ve talked about it before. It took me a very long time to figure my shit out, most of it at any rate, and you’ve had a front row seat to the rest. If you want to know why people are making big to-do about this that they are, it’s because they know full well that they’d be in there with him. We used to understand that young people said things they didn’t mean, that people leveraged abstraction to expel demons. Euphemism. We aren’t safer since we’ve adopted this “be terrified of young men” stance. Demonstrably.
< article continued at Penny Arcade >

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Near Miss
Posted by News Fetcher on July 07 '13 at 11:15 PM
From Penny Arcade:


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Tell Me What Sounds Best
Posted by News Fetcher on July 07 '13 at 07:15 PM
By Tycho from Penny Arcade:
Write me back, and tell which option they would find more horrifying. On the docket now we’ve got my “famous” Texas Tofu Skewers, or something from our Jail Dining series like “Hot Potato” (sounds euphemistic, is actually literal) or Snarfs, which is whatever they wouldn’t eat last night with microwaved with ketchup.

(CW)TB

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Confidential to Tycho
Posted by News Fetcher on July 07 '13 at 11:00 AM
By Gabe from Penny Arcade:
I made a delicious chicken parmesan last night and both my kids turned their noses up at it. I think I might send them up to your house for a dinner so they can see how good they have it here. Can you let me know the next time you’re making bok choy and white rice?

-Gabe out

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D&D
Posted by News Fetcher on July 05 '13 at 09:30 AM
By Gabe from Penny Arcade:
A little while ago Tycho and I sat down with Scott and Kris to play D&D:chronicles of Mystara for Capcom. It’s a re-release of a game that I actually loved playing in the arcade and then eventually imported for my Saturn. We streemed the play session live but you might have missed it. Capcom has gone ahead and posted the entire thing to the YouTubes now. We’ve been asked to do a few of these recently where we just sit and play a videogame while someone records it. Tycho tells me this is actually a genre called “Let’s Play” and I’m sure he’s right. Personally I call it the greatest job ever.



-Gabe Out

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Metamofo
Posted by News Fetcher on July 05 '13 at 09:30 AM
By Tycho from Penny Arcade:
The notion of a penalty box or “sin bin” is well understood - games occasionally come with their own purgatories. But these vile aggressors are typically not made to play another game while the first one is going on, churning in their own abusive stew. Halo offered up something like this, but if this OXM article is to be believed Microsoft wants to leverage that service-wide. It makes a lot of sense to me. Like other forms of prohibition, telling people to follow rules is great and all, works for some people, but ultimately you need a lever you can throw at some point and start working to minimize harm.

I’m sure it will be fine.
There are a lot of reasons people engage in this kind of behavior; “dick” really isn’t sufficient as a class descriptor. There are people for whom competition and cowing people are synonymous: they aren’t two separate things, asserting one’s coordinate in the hierarchy is the ur-motivator which contains both acts. There are people who are completely fine until they come into contact with one of these hierarchy people, and then they hit back twice as hard. There’s the people who take the relative anonymity they have in that context and use it to say things they can’t say ordinarily without physical harm or social exile. People also have shitty days on occasion.
The concern Microsoft has about their own system - one elucidated in the article - is that people use Parties to evade the community, which fragments the experience they’ve designed.
< article continued at Penny Arcade >

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Metamofo
Posted by News Fetcher on July 04 '13 at 11:15 PM
From Penny Arcade:


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Arcadia, Part Two
Posted by News Fetcher on July 02 '13 at 11:15 PM
By Tycho from Penny Arcade:
Craigslist is just the weirdest, weirdest site. I’m almost fifty-fifty between experiences where people “gratefully, even tearfully pay me for things I don’t even want anymore” and those who “come back to my fucking house uninvited, wild of eye, as though under the brainsong of a psychotropic worm.”

As I suggested before, vendors of arcade equipment (“cultural artifacts”) run in two distinct bands: people selling and people getting rid of, and you’ll see both on the prowl at Craigslist. The asking price is usually enough to calibrate the instrument. In Gabriel’s case, he was only doing spot checks for specific machines he couldn’t find elsewhere, and he found a guy who was used to being screwed the other way around, which I’d never even heard of. People will apparently arrange a time for him to deliver something - in this case, a super ungainly four player cabinet - and then when he finally hauls this thing out someplace, it isn’t an actual place and there’s nobody there. Then he has to drive all the way home again and unload it. Oh man, these humans! I can’t get enough, they’re great.
Ultimately, Gabriel found another dude who was willing to let a handful of his top picks go for a single, strangely low price. I wholly expect him to be in receipt of a trailer full of birdcages or topiary frames or some shit.

< article continued at Penny Arcade >

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Arcadia, Part Two
Posted by News Fetcher on July 02 '13 at 11:15 PM
From Penny Arcade:


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Sand
Posted by News Fetcher on July 02 '13 at 09:15 AM
By Gabe from Penny Arcade:
Back in 2010 we did one of our idea pitches where we give you the first page of three different comics and let you vote on the one you’d like to see more of. The first time we did it Automata won but the Lookouts ended up being a big hit as well and has its own comic book now. The second time Sand won but the New Kid came in a very close second. We eventually sold the movie rights to the New Kid to Paramount (who have yet to do anything with it) but we never gave you guys more Sand.

We plan on fixing that this month. While Tycho and I are down under for PAX Australia we will be running a Sand comic here on the site. It’s a fun story and think you guys will dig it.

Here’s a little sneak peek at the first panel.



-Gabe out

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PAX Prime: Storytime With Peter Molyneux
Posted by News Fetcher on July 01 '13 at 12:00 PM
By Tycho from Penny Arcade:
The only hard part about choosing a speaker for these things is the scheduling; if we want them to speak, it’s a very good chance that we aren’t the only one. The choosing part is incredibly easy. Peter Molyneux was like a Rockstar to me, one of the first whose games I could seek out by personal pedigree. I really, really can’t wait to hear what he has to say.

Also, July 9th is the last day to change the address we have for your PAX Prime tickets! But don’t be intimidated by that deadline; you can fix it right now if you want to. To submit an address change, just email pax_questions@paxsite.com with your registration info.

(CW)TB

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Holy Shit
Posted by News Fetcher on July 01 '13 at 10:15 AM
By Tycho from Penny Arcade:
I did not create any arcades in my garage this weekend. I mowed part, part, of the fucking lawn!

HOLY SHIT

(CW)TB

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My Garage Arcade
Posted by News Fetcher on July 01 '13 at 09:46 AM
By Gabe from Penny Arcade:
Today’s comic strip is another one taken right from real life. About a month ago I decided I wanted to turn my garage into a classic arcade. I spent huge chunks of my youth in places with names like Electron Palace, Tilt, and Wonderland. I imagine the same desire that drives another 35 year old man to buy the car he could never have as a kid is the same one that made me want to fill my garage with games from 25 years ago.

After securing permission from my wife I got to work. I’m not a “handy” person. I don’t do work around the house, I don’t fix stuff or build things so I was a little overwhelmed at first. I’ve never done anything like this but I decided to just dive in and take it one step at a time. Job one was actually cleaning out the garage. In the five years since we moved into our current house we’ve been using the garage for junk storage. It seriously looked like an episode of hoarders out there.



It was full of baby stuff from when the boys were little, old furniture, toys, boxes of clothes, christmas decorations and tons of other junk.



The first weekend I spent just organizing it all. I was able to donate a lot of it and the rest went to the dump. Once I was finished it looked pretty good but it still had a long ways to go before I could call it an arcade. I started putting together a list of the machines I wanted and doing lots of research online. I ended up with a list of seven games that I knew I had to have in there.

-Pac Man

-Dig Dug

-Donkey Kong

-Super Mario Bros

-Teenage Mutant Ninja Turtles

-Gauntlet Dark Legacy

-A Neo Geo

< article continued at Penny Arcade >

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Arcadia
Posted by News Fetcher on July 01 '13 at 09:30 AM
By Tycho from Penny Arcade:
Arcade Cabinets are less magical than they seem. We associate them with feats of mystical transfer, of impossible travel, because they are close by when the magic occurs. But they’re not doors; they are more like door frames. The guts are typically one of a few standardized boards tuned to whatever experience the owner has decided upon, hooked into a screen, and also wired to a plate where button holes of various configurations have been punched through. Because the meat of that plate is functionally invisible, like so much of the cab, the solder is often, uh… enthusiastic. Let’s go with that. There are buckets inside to hold children’s money until a slightly agitated veteran of the Vietnam War comes to wring them out. At least, that’s what I remember.

When a trick is revealed, that usually does it for the “magic.” It slithers through the crack you’ve made, goes elsewhere, sets up shop. But there are so many sense memories associated with this type of equipment that knowing how it’s done can’t pierce it. It’s all wood inside, mostly wood, and sometimes there are bugs. Doesn’t matter. Their shape makes them this weird combination of public and private. Their nature as rented machines always places them slightly out of reach. Their attract mode invariably depicts the exploits of idiots and goofballs, cautionary tales, whose failures you vow not to repeat.
< article continued at Penny Arcade >

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Arcadia
Posted by News Fetcher on July 01 '13 at 06:45 AM
From Penny Arcade:


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