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Next Stretch Goal: Rewards From MC Frontalot And Paul & Storm
Posted by News Fetcher on May 15 '13 at 03:45 PM
By Tycho from Penny Arcade:
Longtime friends of the site have collaborated on goodies for backers. When we hit the next goal, MC Frontalot’s twenty track “Favoritism” LP will be joined by Paul & Storm’s “Do You Like Star Wars” and the “Learning Town Soundtrack” on the flashdrive you get at the $55 dollar pledge. That little flashdrive is starting to get pretty plump, kid.

Oh! And Front also has a new video, entitled “I’ll Form The Head,” which you can see here:



(CW)TB

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Randy Pitchford At PAXDEV
Posted by News Fetcher on May 15 '13 at 11:00 AM
By Tycho from Penny Arcade:
Robert asked me to mention that Randy Pitchford was handling the Kickoff Session for PAX Dev. I have done so! Now, I don’t know what I should do next. I don’t really have a plan, and frankly, it scares me.

(CW)TB

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Deets
Posted by News Fetcher on May 15 '13 at 10:45 AM
By Tycho from Penny Arcade:
I am surprised virtually on a daily basis to find that my memories are all my memories.
They don’t seem like it. I wouldn’t have done the things this other person did. Well, except for hooking up after a D&D session. That’s still on the table, which is a double entendre obviously. Occasionally I can muster sympathy for that folded-in creature, and say that he did those things because the options available were constrained. It’s a fairly common mechanism for deceiving oneself. The reality is that I had a dilapidated framework for assessing the priority of a given activity.
Okay, so, this is the Golden Age. I’ve never been so happy. I mentioned it in passing before, but I only gave a couple examples. I didn’t even mention Card Hunter, which is a game that keeps me up far too late, withering my ancient husk until the bark peels clean off.
I could write an unlimited amount, but I won’t. I will write about a very specific thing: deckbuilding, as a mechanic. Games like Dominion or Ascension successfully made the intricate metagame of a CCG into the main event, with (what started as) single boxes that contained a gradient of playstyles. Even so, systemically, this is still deeply intimidating to most people. Ascension’s limited auction size makes it more inviting, but still: you can fall right through the floor of those games. There’s a lot going on. It’s scary.

It is; it just is.

< article continued at Penny Arcade >

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Deets
Posted by News Fetcher on May 14 '13 at 11:15 PM
From Penny Arcade:


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Strip Search!
Posted by News Fetcher on May 14 '13 at 09:15 AM
By Gabe from Penny Arcade:
Another elimination episode and this one is pretty crazy.



***SPOILERS***

***SPOILERS***

***SPOILERS***

There’s a lot of discussion about how heated the banter got in this one. Everybody reacts to the stress of the elimination stage differently and it was pretty clear that Monica wasn’t going to take any of my shit. I’m not stranger to snark as a defense mechanism (hell, I built a career off of it) so it honestly didn’t bother me at all. Both artists turned in great comic strips and in the end we just had to go with our gut.

-Gabe out

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Monaco Prints
Posted by News Fetcher on May 13 '13 at 02:31 PM
By Gabe from Penny Arcade:
I love Monaco. I love the game play, I love the music, I love the art. I love it all. For fun I started doodling the characters just as sort of a fun drawing game. I wanted to take the little pixel people from the game and try fleshing them out into full blown cartoon characters. At first it was just something I was doing for fun but we reached out to Monaco creator Andy Shatz with the idea of selling them as prints. He liked the cartoons and so we teamed up to make Penny Arcade your official source for Monaco merchandise. We’ll start with a set of prints based on my designs but we’ve got ideas for all sorts of other cool stuff.



(click for big)

So here are my designs for all the characters. We’re working out the details for the prints now but it should not be too long before they are in the store. I’ll keep you updated. In the meantime, go play some Monaco!

-Gabe out

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DLC Podcast Update
Posted by News Fetcher on May 13 '13 at 10:45 AM
By Gabe from Penny Arcade:
The DLC Podcast Kickstarter is doing incredibly well. We’re nearing our last stretch goal with 18 days left to go. Already we have “unlocked” some cool stuff.



The show will now have an original theme song by Tycho and Kris Straub. The USB drive that all of our $55 supporters get will now be emblazoned with the DLC logo. One of the episodes will be animated by Kris Straub. The USB drives will come loaded with almost all of our PAX Q&A panels (we lost two) and we’re very close to hitting our final goal which is my favorite.

Once we break the 100k level we will produce a special episode of DLC that will be a Thornwatch adventure run by me and played by some of our very special friends. Thornwatch is the tabletop card game/RPG that I created set in the Lookouts universe. I’ve run it for friends and even did a playtest out at PAX East this year. The game is really solid now and this will be a great way to share it with you all. Not only that but everyone at the $35 level or above will get a free Steam code for Defense Grid!

< article continued at Penny Arcade >

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Realness
Posted by News Fetcher on May 13 '13 at 10:45 AM
By Tycho from Penny Arcade:
I tried unsuccessfully, all weekend, to come up with a way of saying “we are in a golden age of electronic gaming” without sounding dumb. I eventually gave up, for two reasons. One, if I’m saying what I believe, I don’t care what people think of it. And two, it’s true, which is always a good reason to say something.
We have said that Gabriel’s primary motivation for playing games is to be exposed to new art, and in the same way I want to exposed to new mechanics - that is to say, I want to be made to think in a new way. I’m sure that’s the end result for him as well, you just gotta get to each of us via a different route. So, if that’s my motivation, there’s never been a better time - because a nontrivial volume of the games available now cost nothing but time.

I don’t have a lot of that, but learning is so encouraged biochemically that I will always invest it thus. The Age of the Game as a Service is especially amenable to collectible card games, and I’ve had a sequence of torrid affairs with the genre online and also backed a few nascent offerings. Never having been a serious Everquest player, I was surprised at the extent to which I lost my shit for Legends of Norrath, which is just a whip-smart manifestation of everything they’d learned in their other outings.
I had a Tekken Card Battle phase, technically I’m still having that, as it’s my go-to whenever I’m forced to be somewhere I’d rather not. It’s Super Rock Paper Scissors essentially, or maybe Rock Paper Scissors: Alpha 3, with fun push-your-luck headgames. That’s not the new shit, though. Duel of Champions is the new shit.
< article continued at Penny Arcade >

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Realness
Posted by News Fetcher on May 12 '13 at 11:15 PM
From Penny Arcade:


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Malefactor
Posted by News Fetcher on May 10 '13 at 09:30 AM
By Tycho from Penny Arcade:
It’s quite true: we did call a man a bad name for his brutally effective shenanigans in the World of Warcraft card game. That was before we knew who he was, before we entrusted him with a few of our own games.
Then he had to come out the box with this shit, which rocked our alliance. Also, since it’s an electronical card game, each card has three sides! He doesn’t give two shits about natural law - the man’s got no moral compass. He needs to be put down like a sick dog.
I backed THE FUCK out of Hex, which confers a series of increasingly gross benefits, but what we’re backing is the creation of a Free to Play game - if it succeeds, everybody wins. That’s my favorite type of Kickstarter, from the Creative Commons stylings of Mobile Frame Zero to another digital card game, Solforge, and yeah, our own Kickstarter for the Downloadable Content Podcast. We made our goal in thirty-four seconds, and we’re currently sitting at 681,634% funded, so… clear off some space on your iPod, I guess.
I saw something over at IGN that I don’t think is getting enough play, because it’s very interesting strategically: it has to do with the Xbox Live Family Plan.

< article continued at Penny Arcade >

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Penny Arcade Stuff
Posted by News Fetcher on May 10 '13 at 09:15 AM
By Gabe from Penny Arcade:
Today is Friday so there’s a new Strip Search to watch.



Remember that three episodes of the show is actually just one day in the life of the artists. So when we do challenges like ping pong or the go karts, it’s to give the artists a bit of a break. We really didn’t want to burn these kids out so it was important to us that we give them some time to just have fun. Don’t worry, on Tuesday we verbally abuse two of them and then destroy the dreams of one. Yay!

In other PATV related news, I’ve committed to giving you guys a new Gabeart every Thursday. These are just me setting up a GoPro camera over my shoulder while I draw the strip. Here’s yesterday’s episode.



I’m doing all the sketching and inking in Manga Studio. I’ve had a few people including other artists ask me about the switch from Photoshop. I find Manga Studio to be much better for “drawing” than PS. The brushes are better and there’s a lot more options.I find that the lines I can get with Manga Studio using the default pen are much nicer than any custom brush I’ve tried in PS. There’s still some stuff like text editing,certain effects and polish works that PS just does better but for basic drawing I’m sold on Manga Studio.

On Wednesday we launched a new Kickstarter to bring back the DLC podcast.



< article continued at Penny Arcade >

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Malefactor
Posted by News Fetcher on May 09 '13 at 11:15 PM
From Penny Arcade:


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Gabeart
Posted by News Fetcher on May 09 '13 at 01:15 PM
By Gabe from Penny Arcade:
It’s Thursday and I’ve got a new Gabeart for you. Here’s the 8x version:



For those asking, I am using Manga Studio for this strip right up until it’s time to add the dialogue. I still prefer Photoshop for text editing.

you can watch it in real time as well over on the PATV site.

-Gabe out

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The DLC Podcast
Posted by News Fetcher on May 08 '13 at 10:30 AM
By Gabe from Penny Arcade:
No joke, we get asked at every single PAX Q&A when we will bring back the old DLC podcast. We thought for a while that the PATV series (specifically the 4th panel episodes) would take the place of the podcast but that hasn’t been the case.

The DLC podcasts were long, essentially unedited recordings of our comic writing process. They included all the meandering conversations and bullshit banter that gets cut to make a 4th panel episode. You guys really seemed to like them though and we are finally ready to bring them back. So what do you do when it’s time to create a new product? You Kickstart that shit!

Of course were just talking about turning some microphones on here so we’re only asking for ten dollars. I’m really hoping we can hit the goal this week. We want the podcast to be free for anyone to download on the site and they will be (assuming we get ten bucks). So this is sort our take on a pay what you want system. It also allows us to build out the idea with stretch goals and give you guys some fun backer rewards.



So please take a few minutes to watch the video and check out the Kickstarter page.

-Gabe out

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The Rules
Posted by News Fetcher on May 08 '13 at 09:45 AM
By Tycho from Penny Arcade:
There are boardgames for Angry Birds, more than one actually, so I wasn’t too surprised when Gabriel mentioned that there was one for Bejeweled. Believe it or not, there are people who manage to play Bejeweled in a strategic way. I played those games in a manner designed to let my brain sleep, so that’s not me. I guess I sorta got there with Puzzle Quest, especially in multiplayer; Puzzle Quest is basically Bejeweled with a helm on, right?
When I went to check out the board game, I was surprised to hear the commercial assume that only girls want to amass mineral wealth. I understand that this happens with dolls and trucks, but gems? That strikes me as sort of arbitrary. The best part about Ascension is the fucking gems. You know they’re ordered just so, just so, in a molecular way, below the threshold of your awareness. For the moment, you can relax.
We made a comic about Bejeweled (née Diamond Mine) like twelve fucking years ago; everybody plays Bejeweled and the other Bejeweled and Bejeweled Twist and Bejeweled on Facebook and all kinds of other Bejeweled. I’m pretty sure every living person who has ever had the good fortune to see a screen has played Bejeweled on that screen at some point. Do they have information that says only girls like it? Are they saying its for girls because the box is purple? They’re the ones who made it that color!
< article continued at Penny Arcade >

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The Rules
Posted by News Fetcher on May 07 '13 at 11:15 PM
From Penny Arcade:


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Strip Search
Posted by News Fetcher on May 07 '13 at 09:30 AM
By Gabe from Penny Arcade:
It’s a new Strip Search! Enjoy:



-Gabe Out

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More Discussion Over At PAR
Posted by News Fetcher on May 06 '13 at 10:30 AM
By Tycho from Penny Arcade:
Ben has tons of kids, I’ve seen ‘em, and he’s got plenty to say about authentically productive next steps.

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The Young
Posted by News Fetcher on May 06 '13 at 10:30 AM
By Tycho from Penny Arcade:
Gabe went to teach cartooning again at his son’s school, something young people no doubt crave. Spending time with them is always interesting, because on very rare occasion you will hear what they are actually like.
This has been a not especially good week for Video Game Violence News, unless you actively want more tales of that kind, in which case it was a bumper crop. Everyone has an answer for it, too, and it tends to be the same answer, which is that videogames program young people to kill and no force on earth can halt the conversion.
I found being young incredibly difficult, as I believe I’ve said before. I think back to the things I did and to the person that I was, and it’s way gross. Here, in 2013, I literally purse my lips at an earlier iteration of myself. I don’t know anyone that schooling did not render crazy. Seriously, let’s ban school first.
These stories are so scary that they interrupt thought, which is something we need to resist. I try to imagine a scenario where my son would play videogames unsupervised for three solid days that didn’t culminate in my removing his door.
I’m sensitive to the idea and perhaps the literal truth that raising children is impossible. You don’t get absolute control over the inputs. But that’s not the same as no control, and if you can’t bothered to craft the context in which the beings you create can understand the world - that’s not being powerless, that’s ceding power. It’s surprising how often people confuse the two, but I understand why. Without agency, you can’t accrue consequence. No, I get it.
< article continued at Penny Arcade >

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Kids and games
Posted by News Fetcher on May 06 '13 at 10:15 AM
By Gabe from Penny Arcade:
I’ve gone into my son’s school to teach cartooning since he was in Kindergarten. He’s in second grade now and it’s still something I look forward to every year. I really love working with kids and teaching art. It usually ends up making for some good Penny Arcade comics too.

Aside from me calling some dude on the phone, today’s comic strip is completely true. It really shocked me that this little girl who could not have been more than 7 or 8 was asking me to draw the fucking Slender Man. It got me thinking about these kid’s parents and just how much they know about the games their kids are playing. I don’t think that we need less sex and violence it games. What I think we need are parents who are better educated about games and pay closer attention to what their kids are playing.

My first reaction when I see something like the Katie Couric special or the NRA rant against games is to get pissed off. When I hear stories about a kid playing a game for 72 hours straight I don’t want to ban violent games, I want to ban parents who don’t give a shit what their kid is doing for three fucking days. I want to scream at parents who let their eight year olds play Gears of War and Call of Duty on XBOX Live. That’s not especially productive though and so I started trying to figure out what I can actually do to solve the problem. As a parent and someone who is extremely plugged into the video game scene how can I help? What I decided to do was send an email to the PTA at my son’s school and ask if I could set up a parent education night.

< article continued at Penny Arcade >

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